Secondary Operations Manager – Arma 2

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Revision as of 18:42, 20 August 2009 by Master85 (talk | contribs) (typo)
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Note: this page is a work-in-progress! More info to follow as soon as possible.

Introduction

Secondary Operations (SecOps) may be likened to side quests in RPG games. They are simple missions that can take place anywhere in the gameworld. The Secondary Operations Manager (SOM) handles the starting of random SecOps and also manages Support Requests such as artillery.

Quickstart

A fast quickstart could be something like this:

Add SecOp Manager Create a trigger Activation "Radio Alpha" repeteadly Set the text like "Broken arrow"

And put on act

[["transport", "aerial_reconnaissance", "supply_drop", "tactical_airstrike", "artillery_barrage"], player] call BIS_SOM_addSupportRequestFunc;

This allow you to call a broken arrow simply pushing the 0 radio option.

Configuration

Functions

Request SecOp

Request a SecOp from the manager.

  [<secop | String>, <priority | Boolean>, <SOM reference | Object>] call BIS_SOM_requestSecOpFunc
  • secop: Name of the SecOp as String ("ambush", "attack_location", "trap", "rescue", "patrol", "escort", "defend_location", "destroy", "search"). See class names in CfgSecOps.
  • priority: True will start the SecOp at once, false will put it in a queue for later.
  • SOM reference: The reference to the manager.


Example:

Starts Ambush SecOp at once. BIS_SOM is module name.

  ["ambush", true, BIS_SOM] call BIS_SOM_requestSecOpFunc;

Advanced topics

New SecOps

SecOp parameters

SecOp phasescripts