Server Config File – Arma 2

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This article deals with the '''server.cfg''', a configuration file which you can use to configure various game server settings such as the difficulty level, how many votes are needed, and welcome messages. ''etc.''
{{TOC|side}}{{Feature|arma3|This page is for games '''before''' {{arma3}}. For a dedicated {{arma3}} page, see [[Arma 3: Server Config File]].}}


The name ''server.cfg'' means nothing, and this file can be called anything. The real name is determined by the <tt>[[-config]]</tt> command line option when launching the dedicated server. There is no default name - when you do not specify the filename, no server configuration file is loaded.


This article deals with the '''server.cfg''', a configuration file which you can use to configure various game server settings such as the difficulty level, how many votes are needed, welcome messages, etc.


The name ''server.cfg'' is only a standard as the file can be called anything. The real name is determined by the {{hl|[[:Category:Startup Parameters|-config]]}} command line option when launching the dedicated server. There is no default name - when no filename is specified, no server configuration file is loaded.
{{Clear}}
== Server Options ==
== Server Options ==


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! style="width: 30%" | Parameter !! Description
! style="width: 30%" | Parameter !! Description
|-
|-
| <tt>passwordAdmin = "xyzxyz";</tt> || Password to protect admin access.
| {{hl|c= passwordAdmin = "xyzxyz";}} || Password to protect admin access.
|-
|-
| <tt>password = "xyz";</tt> || Password required to connect to server.
| {{hl|c= password = "xyz";}} || Password required to connect to server.
|-
|-
| <tt>serverCommandPassword = "xyzxyz";</tt> || Password required by alternate syntax of [[serverCommand]] server-side scripting.
| {{hl|c= serverCommandPassword = "xyzxyz";}} || Password required by alternate syntax of [[serverCommand]] server-side scripting.
|-
|-
| <tt>hostname="My Server";</tt> || Servername visible in the game browser.
| {{hl|c= hostname="My Server";}} || Servername visible in the game browser.
|-
|-
| <tt>maxPlayers = 10;</tt> || The maximum number of players that can connect to server. The final number will be lesser between number given here and number of mission slots (default value is 64 for dedicated server).
| {{hl|c= maxPlayers = 10;}} || The maximum number of players that can connect to server. The final number will be lesser between number given here and number of mission slots (default value is 64 for dedicated server).
|-
|-
| <tt>motd[]= {"Welcome to my server.", "Hosted in the net."};</tt> || Two lines welcome message. Comma is the 'new line' separator.
| {{hl|c= motd[]= {"Welcome to my server.", "Hosted in the net."};}} || Two lines welcome message. Comma is the 'new line' separator.
|-
|-
| <tt>admins[] = {"<UID>"};</tt> || e.g. admins[]={"1234","5678"}; whitelisted client can use #login w/o password (since Arma 3 1.69+). See [[server.cfg#Logged_In_Admin|Logged In Admin]]
| {{hl|c= admins[] = {"<UID>"};}} || e.g. admins[]={"1234","5678"}; whitelisted client can use #login w/o password (since {{Name|arma2oa|short}}). See {{Link|#Logged In Admin}}
|-
|-
| <tt>headlessClients[] = {"<IP>"};</tt> || rowspan="2" colspan="2" align="left" | see [[server.cfg#Dedicated_client_in_Headless_Client_mode|Headless Client Settings]]
| {{hl|c= headlessClients[] = {"<IP>"};}} || rowspan="2" colspan="2" align="left" | see [[server.cfg#Dedicated_client_in_Headless_Client_mode|Headless Client Settings]]
|-
|-
| <tt>localClient[] = {"<IP>"};</tt>
| {{hl|c= localClient[] = {"<IP>"};}}
|}
|}


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! style="width: 30%" | Server Behaviour !! Description
! style="width: 30%" | Server Behaviour !! Description
|-
|-
| <tt>voteThreshold = 0.33;</tt> || Percentage of votes needed to confirm a vote. <tt>33%</tt> in this example.
| {{hl|c= voteThreshold = 0.33;}} || Percentage of votes needed to confirm a vote. {{hl|33%}} in this example.
|-
|-
| <tt>voteMissionPlayers = 3;</tt> || Start mission-voting when ''X'' numberOfPlayers connect. <tt>3</tt> players in this example.
| {{hl|c= voteMissionPlayers = 3;}} || Start mission-voting when ''X'' numberOfPlayers connect. {{hl|3}} players in this example.
|-
|-
| <tt>allowedVoteCmds[] = { {"kick", false, false, 0.75} };</tt> || rowspan="2" colspan="2" align="left" | see [[Arma_3:_Mission_voting|Mission voting]]
| {{hl|c= allowedVoteCmds[] = { {"kick", false, false, 0.75} };}} || rowspan="2" colspan="2" align="left" | see [[Arma_3:_Mission_voting|Mission voting]]
|-
|-
| <tt>allowedVotedAdminCmds[] = { { "mission", true, true } };</tt>
| {{hl|c= allowedVotedAdminCmds[] = { { "mission", true, true } };}}
|-
|-
| <tt>kickduplicate = 1;</tt> || Do not allow duplicate ''game IDs''. Second player with an existing ID will be kicked automatically. <tt>1</tt> means active, <tt>0</tt> disabled.
| {{hl|c= kickduplicate = 1;}} || Do not allow duplicate ''game IDs''. Second player with an existing ID will be kicked automatically. {{hl|1}} means active, {{hl|0}} disabled.
|-
|-
| <tt>loopback = true;</tt> || Adding this option will force server into LAN mode. This will allow multiple local instances of the game to connect to the server for testing purposes. At the same time it will prevent all non-local instances from connecting.
| {{hl|c= loopback = true;}} || Adding this option will force server into LAN mode. This will allow multiple local instances of the game to connect to the server for testing purposes. At the same time it will prevent all non-local instances from connecting.
|-
|-
| <tt>checkfiles[]= {"dta\bin.pbo", "a10\config.bin"};</tt> || '''Outdated - replaced by [[ArmA:_Addon_Signatures|verifySignatures]]!''' Only use if you really understand what it does.
| {{hl|c= checkfiles[]= {"dta\bin.pbo", "a10\config.bin"};}} || '''Outdated - replaced by [[ArmA:_Addon_Signatures|verifySignatures]]!''' Only use if you really understand what it does.


List of files to check for integrity with ''crc check''. Possible to check ''pbo files'' or files inside ''pbos''.
List of files to check for integrity with ''crc check''. Possible to check ''pbo files'' or files inside ''pbos''.
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Beware checking large files, which takes serious processing on the server and can cause various issues.
Beware checking large files, which takes serious processing on the server and can cause various issues.
|-
|-
| <tt>equalModRequired = 1;</tt> || '''Outdated - replaced by [[ArmA:_Addon_Signatures|verifySignatures]]!''' Only use if you really understand what it does.
| {{hl|c= equalModRequired = 1;}} || '''Outdated - replaced by [[ArmA:_Addon_Signatures|verifySignatures]]!''' Only use if you really understand what it does.


Clients require the exact same ''modfolder'' naming, order and amount as the server. <tt>1</tt> means active, <tt>0</tt> disabled.
Clients require the exact same ''modfolder'' naming, order and amount as the server. {{hl|1}} means active, {{hl|0}} disabled.
|-
|-
| <tt>upnp = true;</tt> || Default: false. Automatically creates port mapping on UPNP/IGD enabled router. This option allows you to create a server behind NAT (your router must have public IP and support UPNP/IGD protocol).
| {{hl|c= upnp = true;}} || Default: false. Automatically creates port mapping on UPNP/IGD enabled router. This option allows you to create a server behind NAT (your router must have public IP and support UPNP/IGD protocol).
Read more [https://en.wikipedia.org/wiki/Internet_Gateway_Device_Protocol Internet Gateway Device (IGD) Standardized Device Control Protocol] .
Read more {{Wikipedia|Internet_Gateway_Device_Protocol|Internet Gateway Device (IGD) Standardized Device Control Protocol}} .


Warning: When enabled then this setting may delay server start-up by 600s (standard UDP timeout of 10 minutes) if blocked on firewall or bad routing etc. Thus in such case is recommended to disable it.
Warning: When enabled then this setting may delay server start-up by 600s (standard UDP timeout of 10 minutes) if blocked on firewall or bad routing etc. Thus in such case is recommended to disable it.
|-
|-
| <tt>allowedFilePatching = 0;</tt> || Prevent or allow file patching for the clients (including the HC) (since Arma 3 1.49+)
| {{hl|c= allowedHTMLLoadURIs[] = {"http://arma2.com"};}} || Only allow files from listed URIs and URLs to be loaded via [[htmlLoad]] command. Comment out if not used. Can use += to add to the existing list.
* 0 is no clients (default)
* 1 is Headless Clients only
* 2 is all clients
|-
| <tt>allowedLoadFileExtensions[] = {"sqf","txt"};</tt> || Only allow files with listed extensions to be loaded via [[loadFile]] command (since Arma 3 v1.20)
|-
| <tt>allowedPreprocessFileExtensions[] = {"sqf","sqs"};</tt> || Only allow files with listed extensions to be loaded via [[preprocessFile]] / [[preprocessFileLineNumbers]] commands (since Arma 3 v1.20)
|-
| <tt>allowedHTMLLoadExtensions[] = {"htm","html"};</tt> || Only allow files and URLs with listed extensions to be loaded via [[htmlLoad]] command (since Arma 3 v1.28)
|-
| <tt>allowedHTMLLoadURIs[] = {"http://arma3.com"};</tt> || Only allow files from listed URIs and URLs to be loaded via [[htmlLoad]] command. Comment out if not used. Can use += to add to the existing list.
|-
| <tt>filePatchingExceptions[] = {"123456789","987654321"};</tt> || Whitelisted Steam IDs allowed filePatching
|-
| <tt>disconnectTimeout = 5;</tt> || Server wait time before disconnecting client after loss of active traffic connection, default 90 seconds, range 5 to 90 seconds. (since Arma 3 1.56+)
|-
| <tt>maxdesync = 150;</tt> || Max desync value until server kick the user (since Arma 3 1.56+)
|-
| <tt>maxping= 200;</tt> || Max ping value until server kick the user (since Arma 3 1.56+)
|-
| <tt>maxpacketloss= 50;</tt> || Max packetloss value until server kick the user (since Arma 3 1.56+)
|-
| <tt>kickClientsOnSlowNetwork[] = { 0, 0, 0, 0 };</tt> || Defines if <tt>{<MaxPing>, <MaxPacketLoss>, <MaxDesync>, <DisconnectTimeout>}</tt> will be logged (0) or kicked (1) (since Arma 3 1.56+)
|-
| <tt>enablePlayerDiag = 1</tt> || Logs players' bandwidth and desync info every 60 seconds, as well as "network message is pending" owner identity.
|-
| <tt>callExtReportLimit = 1000.0;</tt> || If server initiated [[callExtension]] takes longer than specified limit in milliseconds, the warning will be logged into server <tt>.rpt</tt> file as well as reflected in the extension return result. Default: 1000.0
|-
| <tt>kickTimeout[] = { {0, -1},{1, 180},{2, 180},{3, 180} };</tt> ||
<tt>kickTimeout[] = { {kickID, timeout}, ... };</tt><br>
kickID (type to determine from where the kick originated e.g. admin or votekick etc.)
* 0 - manual kick (vote kick, admin kick, bruteforce detection etc.)
* 1 - connectivity kick (ping, timeout, packetloss, desync)
* 2 - BattlEye kick
* 3 - harmless kick (wrong addons, steam timeout or checks, signatures, content etc.)<br>
timeout = in seconds how long until kicked player can return
* >0 seconds
* -1 until missionEnd
* -2 until serverRestart<br>
(since Arma 3 1.90+ PerformanceBranch)
|-
| <tt>votingTimeOut = 60;</tt> or<br><tt>votingTimeOut[] = {60, 90};</tt> || default value is 60 seconds for voting<br>60 seconds for ready, 90 for notReady<br>(since Arma 3 1.90+ PerformanceBranch)
|-
| <tt>roleTimeOut = 90;</tt> or<br><tt>roleTimeOut[] = {90, 120};</tt> || default value is 90 s for lobby<br>90 seconds for ready, 120 for notReady<br>(since Arma 3 1.90+ PerformanceBranch)
|-
|-
| <tt>briefingTimeOut = 60;</tt> or<br><tt>briefingTimeOut[] = {60, 90};</tt> || default value is 60 s for briefing<br>60 seconds for ready, 90 for notReady<br>(since Arma 3 1.90+ PerformanceBranch)
| {{hl|c= filePatchingExceptions[] = {"123456789","987654321"};}} || Whitelisted Steam IDs allowed filePatching
|-
|-
| <tt>debriefingTimeOut = 45;</tt> or<br><tt>debriefingTimeOut[] = {45, 60};</tt> || default value is 45 s for debriefing<br>60 seconds for ready, 60 for notReady<br>(since Arma 3 1.90+ PerformanceBranch)
| {{hl|c= enablePlayerDiag = 1}} || Logs players' bandwidth and desync info every 60 seconds, as well as "network message is pending" owner identity.
|-
|-
| <tt>lobbyIdleTimeout = 300;</tt> || default value is 300 seconds (+5 seconds vs any of above) > defined value<br>
| {{hl|c= callExtReportLimit = 1000.0;}} || If server initiated [[callExtension]] takes longer than specified limit in milliseconds, the warning will be logged into server {{hl|.rpt}} file as well as reflected in the extension return result. Default: 1000.0
Independent of set lobbyIdleTimeout in the config file, it will be at least<br>
MAX(votingTimeout, lobbyTimeout, briefingTimeout, debriefingTimeout) + 5 seconds<br>
by default, this makes it 300 seconds of time for people in lobby and 95 in roleTimeout or briefing screen<br>
(since Arma 3 1.90+ PerformanceBranch)
|-
|-
| <tt>missionsToServerRestart = 8;</tt> || Number of times missionEnd happens before server initiate process restart (uses actual session startup command-line parameters, not possible to combine with `missionsToShutdown` )<br>
| {{hl|c= missionsToServerRestart = 8;}} || Number of times missionEnd happens before server initiate process restart (uses actual session startup command-line parameters, not possible to combine with `missionsToShutdown` )<br>
|-
|-
| <tt>missionsToShutdown = 8;</tt> || Number of times missionEnd happens before server initiate process shutdown (has same behavior as setting named `missionsToHardRestart`)<br>
| {{hl|c= missionsToShutdown = 8;}} || Number of times missionEnd happens before server initiate process shutdown (has same behavior as setting named `missionsToHardRestart`)<br>
|-
|-
| <tt>autoSelectMission = true;</tt> || When enabled, the server auto-starts next mission in mission cycle and waits for players in the role selection.<br>
| {{hl|c= autoSelectMission = true;}} || When enabled, the server auto-starts next mission in mission cycle and waits for players in the role selection.<br>
This allows full mission information in server browser and then results in proper filtering of the servers.<br>
This allows full mission information in server browser and then results in proper filtering of the servers.<br>
This is lesser-variant (trimmed) of server startup command-line parameter `-autoInit`<br>
This is lesser-variant (trimmed) of server startup command-line parameter `-autoInit`<br>
Might collide with campaign linked missions / need mission cycle etc.
Might collide with campaign linked missions / need mission cycle etc.
|-
|-
| <tt>randomMissionOrder = true;</tt> || When enabled, the server random start / next selection with one of missions from mission rotation list. ( setting goes outside(before) Mission class {}; )
| {{hl|c= randomMissionOrder = true;}} || When enabled, the server random start / next selection with one of missions from mission rotation list. ( setting goes outside(before) Mission class {}; )
|-
|-
| <tt>disableChannels[] = { {0,false,true} };</tt> ||
| {{hl|c= disableChannels[] = { {0,false,true} };}} ||
<tt>disableChannels[] = { {channelID, text, voice}, ... }>;</tt><br>
{{hl|c= disableChannels[] = { {channelID, text, voice}, ... }>;}}<br>
* ''ChannelID'' : [[Number]] - use single digit of (0 to 6) to define channelID. Default: No restriction to any channels, with text/von chat set to false.<br>
* ''ChannelID'' : [[Number]] - use single digit of (0 to 6) to define channelID. Default: No restriction to any channels, with text/von chat set to false.<br>
* ''text'' : [[Boolean]] - use [[true]] to disable usage of text-chat for defined channelID. Default: '''[[false]]'''<br>
* ''text'' : [[Boolean]] - use [[true]] to disable usage of text-chat for defined channelID. Default: '''[[false]]'''<br>
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=== Arma server only ===
=== Arma server only ===
{{Feature|informative|the following settings do not apply to {{ofp}}.}}


{| class="wikitable sortable" style="width: 100%"
{| class="wikitable sortable" style="width: 100%"
! style="width: 30%" | Arma Only Parameters !! Description
! style="width: 30%" | Arma Only Parameters !! Description
|-
|-
| <tt>verifySignatures = 2;</tt> || Enables or disables the [[ArmA: Addon Signatures|signature verification]] for addons.
| {{hl|c= verifySignatures = 2;}} || Enables or disables the [[ArmA: Addon Signatures|signature verification]] for addons.
* Default = <tt>2</tt>.
* Default = {{hl|2}}.
* Verification disabled = <tt>0</tt>.
* Verification disabled = {{hl|0}}.
From Arma 3 use only level <tt>2</tt> (level <tt>1</tt> is deprecated and defaults to 2)
|-
|-
| <tt>drawingInMap = false;</tt> || Enables or disables the ability to place markers and draw lines in map. Default: <tt>true</tt> (since Arma 3 1.63+).
| {{hl|c= disableVoN = 1;}} || Enables or disables the '''''V'''oice '''o'''ver '''N'''et''. Default = {{hl|0}}.
|-
|-
| <tt>disableVoN = 1;</tt> || Enables or disables the '''''V'''oice '''o'''ver '''N'''et''. Default = <tt>0</tt>.
| {{hl|c= vonCodecQuality = 10;}} || Defines ''VoN'' codec quality. Value range is from {{hl|1}} to {{hl|20}}.
* Default = {{hl|3}}.
* Since {{Name|arma2oa|short}} 1.62.95417 supports range {{hl|1-20}}
* Since {{Name|arma2oa|short}} 1.63.x will support range {{hl|1-30}}
* 8kHz is {{hl|0-10}}, 16kHz is {{hl|11-20}}, for {{hl|21-30}} it is 32kHz for SPEEX codec and 48kHz for OPUS codec.
|-
|-
| <tt>vonCodecQuality = 10;</tt> || Defines ''VoN'' codec quality. Value range is from <tt>1</tt> to <tt>20</tt>.
| {{hl|c= vonCodec = 1;}} || Defines ''VoN'' codec type. Value range is from {{hl|0}} to {{hl|1}}.
* Default = <tt>3</tt>.
* Default = {{hl|0}}.
* Since 1.62.95417 supports range <tt>1-20</tt>
* Value {{hl|0}} uses older {{Wikipedia|Speex|SPEEX codec}}, while {{hl|1}} switches to new IETF standard {{Wikipedia|Opus_(audio_format)|OPUS codec}}.
* Since 1.63.x will support range <tt>1-30</tt>
* 8kHz is <tt>0-10</tt>, 16kHz is <tt>11-20</tt>, for <tt>21-30</tt> it is 32kHz for SPEEX codec and 48kHz for OPUS codec.
|-
|-
| <tt>vonCodec = 1;</tt> || Defines ''VoN'' codec type. Value range is from <tt>0</tt> to <tt>1</tt>.
| {{hl|c= skipLobby = true;}} || If true, joining player will skip role selection. This is only used if no Mission, Campaign or Config setting {{hl|skipLobby}} is defined (See [[Description.ext#skipLobby]]). Default: false;
* Default = <tt>0</tt>.
* Since Arma 3 update 1.58 supports value <tt>1</tt>
* Value <tt>0</tt> uses older [https://en.wikipedia.org/wiki/Speex SPEEX codec], while <tt>1</tt> switches to new IETF standard [https://en.wikipedia.org/wiki/Opus_(audio_format) OPUS codec].
|-
|-
| <tt>skipLobby = false;</tt> || If true, joining player will skip role selection. This is only used if no Mission, Campaign or Config setting <tt>skipLobby</tt> is defined (See [[Description.ext#skipLobby]]). Default: false;
| {{hl|c= logFile = "server_console.log";}} || Enables output of dedicated server console into ''textfile''. Default location of log is same as ''crash dumps'' and other logs.<br>
(Local settings) Note that this does not change the location of the "''net.log''" file, which you enable with the {{hl|-netlog}} command line option.
|-
|-
| <tt>logFile = "server_console.log";</tt> || Enables output of dedicated server console into ''textfile''. Default location of log is same as ''crash dumps'' and other logs.<br>
| {{hl|c= doubleIdDetected = "command";}} || rowspan="7" colspan="2" align="center" | see [[ArmA: Armed Assault: Server Side Scripting|Server Side Scripting]]
(Local settings) Note that this does not change the location of the "''net.log''" file, which you enable with the <tt>-netlog</tt> command line option.
|-
|-
| <tt>doubleIdDetected = "command";</tt> || rowspan="7" colspan="2" align="center" | see [[ArmA: Server Side Scripting|Server Side Scripting]]
| {{hl|c= onUserConnected = "command";}}
|-
|-
| <tt>onUserConnected = "command";</tt>
| {{hl|c= onUserDisconnected = "command";}}
|-
|-
| <tt>onUserDisconnected = "command";</tt>
| {{hl|c= onHackedData = "command";}}
|-
|-
| <tt>onHackedData = "command";</tt>
| {{hl|c= onDifferentData = "command";}}
|-
|-
| <tt>onDifferentData = "command";</tt>
| {{hl|c= onUnsignedData = "command";}}
|-
|-
| <tt>onUnsignedData = "command";</tt>
| {{hl|c= onUserKicked = "command";}}
|-
|-
| <tt>onUserKicked = "command";</tt>
| {{hl|c= regularCheck = "command";}}
|-
|-
| <tt>regularCheck = "command";</tt>
| {{hl|c= BattlEye = 1;}} || Enables or disables the [[BattlEye]] anti-cheat engine. Default {{hl|0}}. Requires installed battleye on server and clients joining the server
|-
|-
| <tt>BattlEye = 1;</tt> || Enables or disables the [[BattlEye]] anti-cheat engine. Default <tt>0</tt>. - since 1.09 beta, in Arma 3 default is 1. Requires installed battleye on server and clients joining the server
| {{hl|c= timeStampFormat = "short";}} || Set the timestamp format used on each report line in server-side [[Crash Files|RPT file]]. Possible values are "none" (default), "short", "full".
|-
|-
| <tt>timeStampFormat = "short";</tt> || Set the timestamp format used on each report line in server-side [[Crash Files|RPT file]]. Possible values are "none" (default), "short", "full".
| {{hl|c= forceRotorLibSimulation = 0;}} || Enforces the Advanced Flight Model on the server. Default = {{hl|0}} (up to the player). {{hl|1}} - forced AFM, {{hl|2}} - forced SFM.
|-
|-
| <tt>forceRotorLibSimulation = 0;</tt> || Enforces the Advanced Flight Model on the server. Default = <tt>0</tt> (up to the player). <tt>1</tt> - forced AFM, <tt>2</tt> - forced SFM.
| {{hl|c= persistent = 1;}} || Mission keeps running when all clients disconnect.. Default = {{hl|0}}. See note below.
|-
|-
| <tt>persistent = 1;</tt> || Mission keeps running when all clients disconnect.. Default = <tt>0</tt>. See note below.
| {{hl|c= requiredBuild = xxxxx;}} || Minimum required client version. Clients with version lower than {{hl|requiredBuild}} will not be able to connect. If {{hl|requiredBuild}} is set to a large number, like {{hl|c= requiredBuild = 999999999;}} for example, it will automatically be lowered to the current server version.
|-
|-
| <tt>requiredBuild = xxxxx;</tt> || Minimum required client version. Clients with version lower than <tt>requiredBuild</tt> will not be able to connect. If <tt>requiredBuild</tt> is set to a large number, like <tt>requiredBuild = 999999999;</tt> for example, it will automatically be lowered to the current server version.
|-
| <tt>forcedDifficulty = "regular";</tt> || see [[server.cfg#Arma_3_-_Forced_difficulty|Forced difficulty]] (since Arma 3 1.56+)
|-
| <tt>missionWhitelist[] = {"intro.altis"};</tt> || Limit the available missions for the admin for the mission change (since Arma 3 1.56+)
|-
| <tt>steamProtocolMaxDataSize = 1024;</tt> || Limit for maximum Steam Query packet length. (since Arma 3 1.99+)<br>
Increasing this value is dangerous as it can cause Arma server to send UDP packets of a size larger than the MTU. This will cause UDP packets to be fragmented which is not supported by some older routers.<br>
But increasing this will fix the modlist length limit in Arma 3 Launcher.
|-
|
<syntaxhighlight lang="cpp">
class AdvancedOptions
{
    LogObjectNotFound = true; // (default true, logging enabled)
    SkipDescriptionParsing = false; // (default false, parse description.ext)
    ignoreMissionLoadErrors = false;
};</syntaxhighlight>
|
{{GVI|arma3|2.02}}
* LogObjectNotFound - [[false|False]] to skip logging "Server: Object not found" messages
* SkipDescriptionParsing - [[true|True]] to skip parsing of description.ext/mission.sqm. Will show pbo filename instead of configured missionName. OverviewText and such won't work, but loading the mission list is a lot faster when you have many missions
{{GVI|arma3|2.04}}
* ignoreMissionLoadErrors -  When server log gets filled with  too many logs entries the mission loading will be aborted and jump bad to mission selection, this forces the server to continue loading mission {{Clarify}}
|}
|}


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The other respawn types will not make a mission persistent. The kind of respawn a certain mission uses is set in its [[Description.ext]].
The other respawn types will not make a mission persistent. The kind of respawn a certain mission uses is set in its [[Description.ext]].


If you do not include the ''regularCheck'' option or set <tt>regularCheck = "";</tt> it will be activated automatically.
If you do not include the ''regularCheck'' option or set {{hl|c= regularCheck = "";}} it will be activated automatically.
The server checks the files from time to time by hashing them and comparing the hash to the hash values of the clients.
The server checks the files from time to time by hashing them and comparing the hash to the hash values of the clients.
{{Feature|important|It is strongly recommended to '''not disable''' <tt>regularCheck</tt> as this will make the server prone to cheating.<br>
{{Feature|important|It is strongly recommended to '''not disable''' {{hl|regularCheck}} as this will make the server prone to cheating.<br>
For '''{{arma3}}''' it is not recommend to use this workaround at all. Simply remove <tt>regularCheck</tt> from server.cfg to avoid unforseen consequences!}}
 


== Server Administration ==
== Server Administration ==
Line 245: Line 177:
=== Logged In Admin ===
=== Logged In Admin ===


To log in as admin, one is required to type in<tt>#login</tt> command followed by server password, which matches password defined in '''passwordAdmin''' param.<br>
To log in as admin, one is required to type in{{hl|#login}} command followed by server password, which matches password defined in '''passwordAdmin''' param.<br>
Since Arma2OA it is possible to add one or several user ids [[getPlayerUID|UIDs]] into '''admins[]''' server config parameter, which would allow listed users to log in as admin by simply typing <tt>#login</tt> without a password.<br>
Since Arma2OA it is possible to add one or several user ids [[getPlayerUID|UIDs]] into '''admins[]''' server config parameter, which would allow listed users to log in as admin by simply typing {{hl|#login}} without a password.<br>
This presents several advantages for managing the servers. The server owner can have multiple admins selected from the community and doesn't have to provide each one with server admin password.<br>
This presents several advantages for managing the servers. The server owner can have multiple admins selected from the community and doesn't have to provide each one with server admin password.<br>
The adding and removing of UIDs is done on the server side which makes it easy to add and to remove admins if necessary. On the server, admins are handled on first come first served basis.<br>
The adding and removing of UIDs is done on the server side which makes it easy to add and to remove admins if necessary. On the server, admins are handled on first come first served basis.<br>
Line 276: Line 208:
serverCommandPassword = "xyzxyz"; // Password required by alternate syntax of [[serverCommand]] server-side scripting.
serverCommandPassword = "xyzxyz"; // Password required by alternate syntax of [[serverCommand]] server-side scripting.


//reportingIP = "armedass.master.gamespy.com"; // For ArmA1 publicly list your server on GameSpy. Leave empty for private servers
//reportingIP = "armedass.master.gamespy.com"; // For {{arma1}} publicly list your server on GameSpy. Leave empty for private servers
//reportingIP = "arma2pc.master.gamespy.com"; // For Arma 2 publicly list your server on GameSpy. Leave empty for private servers
//reportingIP = "arma2pc.master.gamespy.com"; // For {{arma2}} publicly list your server on GameSpy. Leave empty for private servers
//reportingIP = "arma2oapc.master.gamespy.com"; // For Arma2: Operation Arrowhead //this option is deprecated since A2: OA version 1.63
//reportingIP = "arma2oapc.master.gamespy.com"; // For {{arma2oa}} - deprecated since {{arma2oa}} version 1.63
//reportingIP = "arma3" //not used at all
 
logFile = "server_console.log"; // Tells ArmA-server where the logfile should go and what it should be called
logFile = "server_console.log"; // Tells ArmA-server where the logfile should go and what it should be called


Line 305: Line 237:
verifySignatures = 2; // Verifies .pbos against .bisign files. Valid values 0 (disabled), 1 (prefer v2 sigs but accept v1 too) and 2 (only v2 sigs are allowed).
verifySignatures = 2; // Verifies .pbos against .bisign files. Valid values 0 (disabled), 1 (prefer v2 sigs but accept v1 too) and 2 (only v2 sigs are allowed).
equalModRequired = 0; // Outdated. If set to 1, player has to use exactly the same -mod= startup parameter as the server.
equalModRequired = 0; // Outdated. If set to 1, player has to use exactly the same -mod= startup parameter as the server.
allowedFilePatching = 0; // Allow or prevent client using -filePatching to join the server. 0, is disallow, 1 is allow HC, 2 is allow all clients (since Arma 3 1.49+)
filePatchingExceptions[] = {"123456789","987654321"}; // Whitelisted Steam IDs allowed to join with -filePatching enabled
filePatchingExceptions[] = {"123456789","987654321"}; // Whitelisted Steam IDs allowed to join with -filePatching enabled
//requiredBuild = 12345; // Require clients joining to have at least build 12345 of game, preventing obsolete clients to connect
//requiredBuild = 12345; // Require clients joining to have at least build 12345 of game, preventing obsolete clients to connect
Line 317: Line 248:
// INGAME SETTINGS
// INGAME SETTINGS
disableVoN = 0; // If set to 1, Voice over Net will not be available
disableVoN = 0; // If set to 1, Voice over Net will not be available
vonCodec = 1; // If set to 1 then it uses IETF standard OPUS codec, if to 0 then it uses SPEEX codec (since Arma 3 update 1.58+)
vonCodecQuality = 30; // since 1.62.95417 supports range 1-20 //since 1.63.x will supports range 1-30 //8kHz is 0-10, 16kHz is 11-20, 32kHz(48kHz) is 21-30
vonCodecQuality = 30; // since 1.62.95417 supports range 1-20 //since 1.63.x will supports range 1-30 //8kHz is 0-10, 16kHz is 11-20, 32kHz(48kHz) is 21-30
persistent = 1; // If 1, missions still run on even after the last player disconnected.
persistent = 1; // If 1, missions still run on even after the last player disconnected.
timeStampFormat = "short"; // Set the timestamp format used on each report line in server-side RPT file. Possible values are "none" (default),"short","full".
timeStampFormat = "short"; // Set the timestamp format used on each report line in server-side RPT file. Possible values are "none" (default),"short","full".
BattlEye = 1; // Server to use BattlEye system
BattlEye = 1; // Server to use BattlEye system
allowedLoadFileExtensions[] = {"hpp","sqs","sqf","fsm","cpp","paa","txt","xml","inc","ext","sqm","ods","fxy","lip","csv","kb","bik","bikb","html","htm","biedi"}; //only allow files with those extensions to be loaded via loadFile command (since Arma 3 build 1.19.124216)
allowedPreprocessFileExtensions[] = {"hpp","sqs","sqf","fsm","cpp","paa","txt","xml","inc","ext","sqm","ods","fxy","lip","csv","kb","bik","bikb","html","htm","biedi"}; //only allow files with those extensions to be loaded via preprocessFile/preprocessFileLineNumber commands (since Arma 3 build 1.19.124323)
allowedHTMLLoadExtensions[] = {"htm","html","xml","txt"}; //only allow files with those extensions to be loaded via HTMLLoad command (since Arma 3 build 1.27.126715)
//allowedHTMLLoadURIs[] = {}; // Leave commented to let missions/campaigns/addons decide what URIs are supported. Uncomment to define server-level restrictions for URIs
//allowedHTMLLoadURIs[] = {}; // Leave commented to let missions/campaigns/addons decide what URIs are supported. Uncomment to define server-level restrictions for URIs


Line 369: Line 296:
Example:<br>
Example:<br>


{{Feature | Informative | When difficulty is set to <tt>difficulty {{=}} "Custom";</tt> the server will look into <tt>USERNAME.Arma3Profile</tt> file for the definition of custom difficulty, which should look like this: [[server.armaprofile#Server_Difficulty_Example | click to see example]]}}
{{Feature | Informative | When difficulty is set to {{hl|c= difficulty {{=}} "Custom";}} the server will look into {{hl|USERNAME.ArmaXProfile}} file for the definition of custom difficulty, which should look like this: [[server.armaprofile#Server_Difficulty_Example | click to see example]]}}


<syntaxhighlight lang="cpp">
<syntaxhighlight lang="cpp">
Line 397: Line 324:
difficulty = "veteran";
difficulty = "veteran";
class Params {};
class Params {};
};
};
</syntaxhighlight>
=== Arma 3: Apex - mission collection ===
Mainly intended for MP campaigns. If the progress is defined in the MPMissions class, server administrator can simply add the whole campaign by adding ''campaign class'' into the ''server.cfg''. See the example below.
'''config.cpp:'''
<syntaxhighlight lang="cpp">
class MPMissions
{
class Apex
{
briefingName = $STR_A3_CoopCampaignName;
class EXP_m01
{
briefingName = $STR_A3_exp_m01_missionname;
directory = "a3\missions_f_exp\campaign\missions\exp_m01.tanoa";
};
class EXP_m02
{
briefingName = $STR_A3_exp_m02_missionname;
directory = "a3\missions_f_exp\campaign\missions\exp_m02.tanoa";
};
class EXP_m03
{
briefingName = $STR_A3_exp_m03_missionname;
directory = "a3\missions_f_exp\campaign\missions\exp_m03.tanoa";
};
};
};
</syntaxhighlight>
'''server.cfg:'''
<syntaxhighlight lang="cpp">
// MISSIONS CYCLE
class Missions
{
class Apex{};
};
</syntaxhighlight>
Also the difficulty of the each mission can be overridden
<syntaxhighlight lang="cpp">
class Missions
{
class Apex
{
class EXP_m01
{
difficulty = "veteran";
};
};
};
};
};
Line 464: Line 333:
! style="width: 30%" | Parameter !! Description
! style="width: 30%" | Parameter !! Description
|-
|-
| <tt>localClient[]={"127.0.0.1", ...};</tt> || to indicate clients with ''unlimited'' bandwidth and ''nearly no latency'' (https://dev-heaven.net/issues/62500), Available since Arma 2:OA build 99184 , including Arma 3
| {{hl|c= localClient[]={"127.0.0.1", ...};}} || to indicate clients with ''unlimited'' bandwidth and ''nearly no latency'' (https://dev-heaven.net/issues/62500), Available since {{arma2oa}} build 99184
|-
|-
| <tt>headlessClients[]={"127.0.0.1", ...};</tt> || The server doesn't allow arbitrary connections from headless clients if you do not define the headless clients IPs.<br> Multiple Connections and Addresses are allowed in the case of more than one Headless Client.
| {{hl|c= headlessClients[]={"127.0.0.1", ...};}} || The server doesn't allow arbitrary connections from headless clients if you do not define the headless clients IPs.<br> Multiple Connections and Addresses are allowed in the case of more than one Headless Client.
|}
|}


More details at [[Arma_3_Headless_Client|Headless Client]]
{{Feature|informative|See [[Arma 3: Headless Client]] for more information.}}
 
=== {{arma2oa}} & {{arma3}} - STEAM ports configuration ===


{{Feature | Informative | Since {{arma3}} v1.22.125469, Steam ports are '''hardcoded as now linked to game-port of the server instance (+1 query +2 report to master)'''.}}
=== {{arma2oa}} - STEAM ports configuration ===


{| class="wikitable" style="width: 100%"
{| class="wikitable" style="width: 100%"
! style="width: 30%" | Parameter !! Description
! style="width: 30%" | Parameter !! Description
|-
|-
| <tt>steamPort = <number>;</tt> || default <tt>2303</tt>, defines port for communication with STEAM services, needs to be unique for each dedicated server within one OS instance / network interface
| {{hl|c= steamPort = <number>;}} || default {{hl|2303}}, defines port for communication with STEAM services, needs to be unique for each dedicated server within one OS instance / network interface
|-
| <tt>steamQueryPort = <number>;</tt> || default <tt>2304</tt>, defines port for server's STEAM query, needs to be unique for each dedicated server within one OS instance / network interface
|}
 
=== Arma 3 - Mission white-listing ===
 
The following example shows only Zeus and Karts missions allowed e.g. via voting and mission select. [[ Arma 3 MP Mission Names ]] has a complete mission list.
 
<syntaxhighlight lang="cpp">
missionWhitelist[] = {
"MP_COOP_m04.Stratis",
"MP_COOP_m05.Altis",
"MP_COOP_m06.Altis",
"MP_COOP_m07.Altis",
"MP_ZGM_m11.Altis",
"MP_ZGM_m11_EAST.Altis",
"MP_ZGM_m11_GUER.Altis",
"MP_ZGM_m11_WEST.Altis",
"MP_ZGM_m12.Stratis",
"MP_ZGM_m12_EAST.Stratis",
"MP_ZGM_m12_GUER.Stratis",
"MP_ZGM_m12_WEST.Stratis",
"MP_ZSC_m10.Altis",
"MP_ZGM_m13.VR",
"MP_ZGM_m13_EAST.VR",
"MP_ZGM_m13_GUER.VR",
"MP_ZGM_m13_WEST.VR",
"MP_ZR_8_Karts01.Altis",
"MP_ZR_8_Karts02.Stratis",
"MP_bootcamp_01.VR",
"MP_Bootcamp_01.Altis",
};
</syntaxhighlight>
 
=== Arma 3 - Forced difficulty ===
 
Enforces the selected difficulty on the server.
<br><br>
<tt>'''forcedDifficulty''' = "<difficultyClass>";</tt>
<br><br>
* If Recruit, Regular or Veteran is passed as the parameter, the particular difficulty options will be taken from data config, from the class CfgDifficultyPresets.
* If Custom will be passed as the parameter, the particular flags will be taken from CustomDifficulty class from server's profile (only Custom is saved to the profile).
* If mission cycle is defined in the [[server.cfg]], the difficulty set in the mission cycle overrides the difficulty set by '''forcedDifficulty''' parameter.
 
=== Arma 3 - Analytics configuration ===
 
{| class="wikitable"
! Parameter !! Description
|-
|-
| <tt>statisticsEnabled = <number>;</tt> || default <tt>1</tt>, allows to opt-out of [[Arma 3 Analytics|analytics]] for the server by using 0
| {{hl|c= steamQueryPort = <number>;}} || default {{hl|2304}}, defines port for server's STEAM query, needs to be unique for each dedicated server within one OS instance / network interface
|}
|}


==== Additional details ====
=== Overriding mission params ===
For hosting server behind NAT or firewall, please ensure gameport and STEAMports are forwarded and open!<br>
Set the ICMP "echo reply" as allowed so the server is able return ping delay properly.<br>
It's recommended to enable the NAT traversal (so called "Edge traversal" in Windows Firewall) for '''arma3server.exe''', '''arma3.exe''' to better support clients/servers behind NAT.


==== Overriding mission params ====
On dedicated server unless you are an admin you cannot set mission options provided by mission maker via class Params. However as a server owner you can override default setting with your own. See [[Mission Parameters]] for more info
On dedicated server unless you are an admin you cannot set mission options provided by mission maker via class Params. However as a server owner you can override default setting with your own. See [[Mission Parameters]] for more info


Line 542: Line 357:
== See Also ==
== See Also ==


* [[ArmA: Server configuration|Server Configuration]]
* [[ArmA: Armed Assault: Server configuration|Server Configuration]]
* [[basic.cfg|Server Basic Config file]]
* [[basic.cfg|Server Basic Config file]]
* [[Arma 2: Startup Parameters|Arma 2 Startup Parameters]]
* [[Arma 2: Startup Parameters]]
* [[Arma 3 Startup Parameters|Arma 3 Startup Parameters]]
* [[Arma 3: Startup Parameters]]
* [[Arma 3 Dedicated Server|Arma 3 Dedicated Server]]
* [[Arma Dedicated Server]]
* [[Armed Assault:Dedicated Server]]
* [[Arma 3: Dedicated Server]]
* [[ArmA: Server Side Scripting]]
* [[ArmA: Armed Assault: Server Side Scripting]]
* [[Operation Flashpoint:Dedicated Server]]
* [[Operation Flashpoint:Dedicated Server]]
* [[Arma 3 Headless Client]]
* [[Arma 3: Headless Client]]
* [[Arma 3: Server Security]]
* [[Arma 3: Server Security]]
* [[Arma 3: Mission voting]]
* [[Arma 3: Mission voting]]
Line 558: Line 373:




{{GameCategory|arma3| Multiplayer}}
{{GameCategory|ofp|Multiplayer}}
{{GameCategory|arma1|Multiplayer}}
{{GameCategory|arma2|Multiplayer}}
{{GameCategory|arma2|Multiplayer}}
{{GameCategory|arma1| Multiplayer}}
{{GameCategory|ofp| Multiplayer}}

Revision as of 18:43, 4 January 2023

Arma 3
This page is for games before Arma 3. For a dedicated Arma 3 page, see Arma 3: Server Config File.


This article deals with the server.cfg, a configuration file which you can use to configure various game server settings such as the difficulty level, how many votes are needed, welcome messages, etc.

The name server.cfg is only a standard as the file can be called anything. The real name is determined by the -config command line option when launching the dedicated server. There is no default name - when no filename is specified, no server configuration file is loaded.


Server Options

Parameter Description
passwordAdmin = "xyzxyz"; Password to protect admin access.
password = "xyz"; Password required to connect to server.
serverCommandPassword = "xyzxyz"; Password required by alternate syntax of serverCommand server-side scripting.
hostname="My Server"; Servername visible in the game browser.
maxPlayers = 10; The maximum number of players that can connect to server. The final number will be lesser between number given here and number of mission slots (default value is 64 for dedicated server).
motd[]= {"Welcome to my server.", "Hosted in the net."}; Two lines welcome message. Comma is the 'new line' separator.
admins[] = {"<UID>"}; e.g. admins[]={"1234","5678"}; whitelisted client can use #login w/o password (since Arma 2:OA). See Logged In Admin
headlessClients[] = {"<IP>"}; see Headless Client Settings
localClient[] = {"<IP>"};

Server Behaviour

Server Behaviour Description
voteThreshold = 0.33; Percentage of votes needed to confirm a vote. 33% in this example.
voteMissionPlayers = 3; Start mission-voting when X numberOfPlayers connect. 3 players in this example.
allowedVoteCmds[] = { {"kick", false, false, 0.75} }; see Mission voting
allowedVotedAdminCmds[] = { { "mission", true, true } };
kickduplicate = 1; Do not allow duplicate game IDs. Second player with an existing ID will be kicked automatically. 1 means active, 0 disabled.
loopback = true; Adding this option will force server into LAN mode. This will allow multiple local instances of the game to connect to the server for testing purposes. At the same time it will prevent all non-local instances from connecting.
checkfiles[]= {"dta\bin.pbo", "a10\config.bin"}; Outdated - replaced by verifySignatures! Only use if you really understand what it does.

List of files to check for integrity with crc check. Possible to check pbo files or files inside pbos.

Beware checking large files, which takes serious processing on the server and can cause various issues.

equalModRequired = 1; Outdated - replaced by verifySignatures! Only use if you really understand what it does.

Clients require the exact same modfolder naming, order and amount as the server. 1 means active, 0 disabled.

upnp = true; Default: false. Automatically creates port mapping on UPNP/IGD enabled router. This option allows you to create a server behind NAT (your router must have public IP and support UPNP/IGD protocol).

Read more Internet Gateway Device (IGD) Standardized Device Control Protocol .

Warning: When enabled then this setting may delay server start-up by 600s (standard UDP timeout of 10 minutes) if blocked on firewall or bad routing etc. Thus in such case is recommended to disable it.

allowedHTMLLoadURIs[] = {"http://arma2.com"}; Only allow files from listed URIs and URLs to be loaded via htmlLoad command. Comment out if not used. Can use += to add to the existing list.
filePatchingExceptions[] = {"123456789","987654321"}; Whitelisted Steam IDs allowed filePatching
enablePlayerDiag = 1 Logs players' bandwidth and desync info every 60 seconds, as well as "network message is pending" owner identity.
callExtReportLimit = 1000.0; If server initiated callExtension takes longer than specified limit in milliseconds, the warning will be logged into server .rpt file as well as reflected in the extension return result. Default: 1000.0
missionsToServerRestart = 8; Number of times missionEnd happens before server initiate process restart (uses actual session startup command-line parameters, not possible to combine with `missionsToShutdown` )
missionsToShutdown = 8; Number of times missionEnd happens before server initiate process shutdown (has same behavior as setting named `missionsToHardRestart`)
autoSelectMission = true; When enabled, the server auto-starts next mission in mission cycle and waits for players in the role selection.

This allows full mission information in server browser and then results in proper filtering of the servers.
This is lesser-variant (trimmed) of server startup command-line parameter `-autoInit`
Might collide with campaign linked missions / need mission cycle etc.

randomMissionOrder = true; When enabled, the server random start / next selection with one of missions from mission rotation list. ( setting goes outside(before) Mission class {}; )
disableChannels[] = { {0,false,true} };

disableChannels[] = { {channelID, text, voice}, ... }>;

  • ChannelID : Number - use single digit of (0 to 6) to define channelID. Default: No restriction to any channels, with text/von chat set to false.
  • text : Boolean - use true to disable usage of text-chat for defined channelID. Default: false
  • voice : Boolean - use true to disable usage of voice-chat (VON) for defined channelID. Default: false

List of channels ID:

  • 0 = Global
  • 1 = Side
  • 2 = Command
  • 3 = Group
  • 4 = Vehicle
  • 5 = Direct
  • 6 = System

note: mission which use Description.ext#disableChannels will override any setting of disableChannels[] in the server.cfg

Arma server only

the following settings do not apply to Operation Flashpoint.
Arma Only Parameters Description
verifySignatures = 2; Enables or disables the signature verification for addons.
  • Default = 2.
  • Verification disabled = 0.
disableVoN = 1; Enables or disables the Voice over Net. Default = 0.
vonCodecQuality = 10; Defines VoN codec quality. Value range is from 1 to 20.
  • Default = 3.
  • Since Arma 2:OA 1.62.95417 supports range 1-20
  • Since Arma 2:OA 1.63.x will support range 1-30
  • 8kHz is 0-10, 16kHz is 11-20, for 21-30 it is 32kHz for SPEEX codec and 48kHz for OPUS codec.
vonCodec = 1; Defines VoN codec type. Value range is from 0 to 1.
skipLobby = true; If true, joining player will skip role selection. This is only used if no Mission, Campaign or Config setting skipLobby is defined (See Description.ext#skipLobby). Default: false;
logFile = "server_console.log"; Enables output of dedicated server console into textfile. Default location of log is same as crash dumps and other logs.

(Local settings) Note that this does not change the location of the "net.log" file, which you enable with the -netlog command line option.

doubleIdDetected = "command"; see Server Side Scripting
onUserConnected = "command";
onUserDisconnected = "command";
onHackedData = "command";
onDifferentData = "command";
onUnsignedData = "command";
onUserKicked = "command";
regularCheck = "command";
BattlEye = 1; Enables or disables the BattlEye anti-cheat engine. Default 0. Requires installed battleye on server and clients joining the server
timeStampFormat = "short"; Set the timestamp format used on each report line in server-side RPT file. Possible values are "none" (default), "short", "full".
forceRotorLibSimulation = 0; Enforces the Advanced Flight Model on the server. Default = 0 (up to the player). 1 - forced AFM, 2 - forced SFM.
persistent = 1; Mission keeps running when all clients disconnect.. Default = 0. See note below.
requiredBuild = xxxxx; Minimum required client version. Clients with version lower than requiredBuild will not be able to connect. If requiredBuild is set to a large number, like requiredBuild = 999999999; for example, it will automatically be lowered to the current server version.

Comments

Enabling the persistence option will make missions that have either base or instant respawn keep on running after all players have disconnected. The other respawn types will not make a mission persistent. The kind of respawn a certain mission uses is set in its Description.ext.

If you do not include the regularCheck option or set regularCheck = ""; it will be activated automatically. The server checks the files from time to time by hashing them and comparing the hash to the hash values of the clients. {{Feature|important|It is strongly recommended to not disable regularCheck as this will make the server prone to cheating.


Server Administration

If you are not using BattlEye RCon, there could only be 1 server admin at any given time. There are two ways of becoming admin, through a vote or through login with authenticated credentials.

Voted In Admin

It is possible to become a server administrator through player voting process. Such admin has less abilities than logged in admin.
For example, voted in admin would be able to kick a player, but only logged in admin would be able to ban a player.
For more information on voting and voting configuration see page Server Voting.

Logged In Admin

To log in as admin, one is required to type in#login command followed by server password, which matches password defined in passwordAdmin param.
Since Arma2OA it is possible to add one or several user ids UIDs into admins[] server config parameter, which would allow listed users to log in as admin by simply typing #login without a password.
This presents several advantages for managing the servers. The server owner can have multiple admins selected from the community and doesn't have to provide each one with server admin password.
The adding and removing of UIDs is done on the server side which makes it easy to add and to remove admins if necessary. On the server, admins are handled on first come first served basis.
Here are the rules:

  • If there is already a logged in admin on the server, the new admin will not be able to log in until previously logged in admin logs out
  • If there is a voted in admin on the server, the logged in admin will override voted in admin and take admin role
  • There is no difference between logged in admin that used admin password or logged in admin that was whitelisted with admins[] param


The logged in and voted in admins have different set of Multiplayer Server Commands available to them. See serverCommandAvailable for more information.

Server Security

Please check following link for security settings: Arma_3:_Server_Security


Example Configuration File

//
// server.cfg
//
// comments are written with "//" in front of them.


// GLOBAL SETTINGS
hostname = "Fun and Test Server";		// The name of the server that shall be displayed in the public server list
password = "";							// Password for joining, eg connecting to the server
passwordAdmin = "xyz";					// Password to become server admin. When you're in Arma MP and connected to the server, type '#login xyz'
serverCommandPassword = "xyzxyz";		// Password required by alternate syntax of [[serverCommand]] server-side scripting.

//reportingIP = "armedass.master.gamespy.com";	// For {{arma1}} publicly list your server on GameSpy. Leave empty for private servers
//reportingIP = "arma2pc.master.gamespy.com";	// For {{arma2}} publicly list your server on GameSpy. Leave empty for private servers
//reportingIP = "arma2oapc.master.gamespy.com";	// For {{arma2oa}} - deprecated since {{arma2oa}} version 1.63

logFile = "server_console.log";			// Tells ArmA-server where the logfile should go and what it should be called


// WELCOME MESSAGE ("message of the day")
// It can be several lines, separated by comma
// Empty messages "" will not be displayed at all but are only for increasing the interval
motd[] = {
	"", "",
	"Two empty lines above for increasing interval",
	"Welcome to our server",
	"", "",
	"We are looking for fun - Join us Now !",
	"http://www.example.com",
	"One more empty line below for increasing interval",
	""
};
motdInterval = 5;					// Time interval (in seconds) between each message


// JOINING RULES
//checkfiles[] = {};				// Outdated.
maxPlayers = 64;					// Maximum amount of players. Civilians and watchers, beholder, bystanders and so on also count as player.
kickDuplicate = 1;					// Each ArmA version has its own ID. If kickDuplicate is set to 1, a player will be kicked when he joins a server where another player with the same ID is playing.
verifySignatures = 2;				// Verifies .pbos against .bisign files. Valid values 0 (disabled), 1 (prefer v2 sigs but accept v1 too) and 2 (only v2 sigs are allowed).
equalModRequired = 0;				// Outdated. If set to 1, player has to use exactly the same -mod= startup parameter as the server.
filePatchingExceptions[] = {"123456789","987654321"}; // Whitelisted Steam IDs allowed to join with -filePatching enabled
//requiredBuild = 12345;			// Require clients joining to have at least build 12345 of game, preventing obsolete clients to connect


// VOTING
voteMissionPlayers = 1;				// Tells the server how many people must connect so that it displays the mission selection screen.
voteThreshold = 0.33;				// 33% or more players need to vote for something, for example an admin or a new map, to become effective


// INGAME SETTINGS
disableVoN = 0;					// If set to 1, Voice over Net will not be available
vonCodecQuality = 30;			// since 1.62.95417 supports range 1-20 //since 1.63.x will supports range 1-30 //8kHz is 0-10, 16kHz is 11-20, 32kHz(48kHz) is 21-30
persistent = 1;					// If 1, missions still run on even after the last player disconnected.
timeStampFormat = "short";		// Set the timestamp format used on each report line in server-side RPT file. Possible values are "none" (default),"short","full".
BattlEye = 1;					// Server to use BattlEye system
//allowedHTMLLoadURIs[] = {}; // Leave commented to let missions/campaigns/addons decide what URIs are supported. Uncomment to define server-level restrictions for URIs

// TIMEOUTS
disconnectTimeout = 5;			// Time to wait before disconnecting a user which temporarly lost connection. Range is 5 to 90 seconds.
maxDesync = 150;				// Max desync value until server kick the user
maxPing= 200;					// Max ping value until server kick the user
maxPacketLoss= 50;				// Max packetloss value until server kick the user
kickClientsOnSlowNetwork[] = { 0, 0, 0, 0 }; // Defines if {<MaxPing>, <MaxPacketLoss>, <MaxDesync>, <DisconnectTimeout>} will be logged (0) or kicked (1)
kickTimeout[] = { {0, -1}, {1, 180}, {2, 180}, {3, 180} };
votingTimeOut[] = {60, 90};		// Kicks users from server if they spend too much time in mission voting
roleTimeOut[] = {90, 120};		// Kicks users from server if they spend too much time in role selection
briefingTimeOut[] = {60, 90};	// Kicks users from server if they spend too much time in briefing (map) screen
debriefingTimeOut[] = {45, 60};	// Kicks users from server if they spend too much time in debriefing screen
lobbyIdleTimeout = 300;			// The amount of time the server will wait before force-starting a mission without a logged-in Admin.


// SCRIPTING ISSUES
onUserConnected = "";
onUserDisconnected = "";
doubleIdDetected = "";
//regularCheck = "{}";				// Server checks files from time to time by hashing them and comparing the hash to the hash values of the clients. //deprecated

// SIGNATURE VERIFICATION
onUnsignedData = "kick (_this select 0)";	// unsigned data detected
onHackedData = "kick (_this select 0)";		// tampering of the signature detected
onDifferentData = "";				// data with a valid signature, but different version than the one present on server detected


// MISSIONS CYCLE (see below)
randomMissionOrder = true;	// Randomly iterate through Missions list
autoSelectMission = true;	// Server auto selects next mission in cycle

class Missions {};			// An empty Missions class means there will be no mission rotation

missionWhitelist[] = {};	// An empty whitelist means there is no restriction on what missions' available

Mission rotation

One can set an automatic mission rotation. Without an admin, the server will automatically select a mission when at least one player is connected. Once the mission is done and if there are still players on the server, it will automatically switch to the next in the cycle.

Example:

When difficulty is set to difficulty = "Custom"; the server will look into USERNAME.ArmaXProfile file for the definition of custom difficulty, which should look like this: click to see example
class Missions
{
	class TestMission01
	{
		template = MP_Marksmen_01.Altis;
		difficulty = "veteran";
		class Params {};
	};
	class TestMission02
	{
		template = MP_End_Game_01.Altis;
		difficulty = "veteran";
		class Params {};
	};
	class TestMission03
	{
		template = MP_End_Game_02.Altis;
		difficulty = "veteran";
		class Params {};
	};
	class TestMission04
	{
		template = MP_End_Game_03.Altis;
		difficulty = "veteran";
		class Params {};
	};
};

Dedicated client in Headless Client mode

Parameter Description
localClient[]={"127.0.0.1", ...}; to indicate clients with unlimited bandwidth and nearly no latency (https://dev-heaven.net/issues/62500), Available since Arma 2: Operation Arrowhead build 99184
headlessClients[]={"127.0.0.1", ...}; The server doesn't allow arbitrary connections from headless clients if you do not define the headless clients IPs.
Multiple Connections and Addresses are allowed in the case of more than one Headless Client.
See Arma 3: Headless Client for more information.

Arma 2: Operation Arrowhead - STEAM ports configuration

Parameter Description
steamPort = <number>; default 2303, defines port for communication with STEAM services, needs to be unique for each dedicated server within one OS instance / network interface
steamQueryPort = <number>; default 2304, defines port for server's STEAM query, needs to be unique for each dedicated server within one OS instance / network interface

Overriding mission params

On dedicated server unless you are an admin you cannot set mission options provided by mission maker via class Params. However as a server owner you can override default setting with your own. See Mission Parameters for more info


See Also