Undocumented Startup Parameters – Arma 2

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Note: This is a work in progress, these have not been tested. I will try to document them as I figure out what they do.
{{Wiki|delete|Most of this is already documented, the other information are mostly internal and have no use for the end user}}


=Configuration & Performance=
'''If you are just looking for the normal Arma 2 startup switches, please go here [[Arma 2: Startup Parameters]]'''
==name===
 
 
Note: This is a work in progress of all the allowed switches, these have not been tested. I will try to document them as I figure out what they do. Many of these are already known and the information will be redundant. The list was generated by hand from info in the binary and I left all switches for completeness.
 
== Configuration & Performance ==
=== name ====
Profile name to be loaded.
Profile name to be loaded.
==pid===
=== pid ====
Process ID
Process ID
==winxp==
=== winxp ===
Switch to alternate memory management.
Switch to alternate memory management.
==config===
=== config ====
Specify server.cfg
Specify server.cfg
==nosplash==
=== nosplash ===
Skip intro screens.
Skip intro screens.
==cpucount===
=== cpucount ====
Disable CPU core detection.
Disable CPU core detection.
==world===
=== world ====
Load this world on startup. 'empty' will disable island loading for quicker start up time.
Load this world on startup. 'empty' will disable island loading for quicker start up time.
==noland==
=== noland ===
Disable procedural terrain generation.
Disable procedural terrain generation.
==nopause==
=== nopause ===
Disable alt-tab game pause. Rendering will continue when application lacks window focus when this is enabled.
Disable alt-tab game pause. Rendering will continue when application lacks window focus.
==mod===
 
=== mod ====
Self explanatory.
Self explanatory.
==profiles===
=== profiles ====
Specify profiles directory.
Specify profiles directory.
==cfg===
=== cfg ====
basic.cfg path and filename. (arma.cfg)
basic.cfg path and filename. (arma.cfg)




=Graphics=
== Graphics ==
==forceDX9==
=== forceDX9 ===
Self explanatory.
Self explanatory.
==window==
=== window ===
Run game in windowed mode.
Run game in windowed mode.
==y===
=== y ====
Specify rendering height.
Specify rendering height.
==x===
=== x ====
Specify rendering width.
Specify rendering width.
=Sound=
== Sound ==
==xa2sound==
=== xa2sound ===
Use XAudio2 sound engine. (Default)
Use XAudio2 sound engine. (Default)
=Network & Multiplayer=
 
==netlog==
== Network & Multiplayer ==
=== netlog ===
Log network traffic to filename specified.
Log network traffic to filename specified.
==bepath===
=== bepath ====
BattleEye anti-cheat installation path where DLL can be located.
BattleEye anti-cheat installation path where DLL can be located.
==noesrb==
=== noesrb ===
Unknown, but likely gets rid of ESRB warning when clicking Multiplayer.
Gets rid of ESRB warning when clicking Multiplayer.
==download==
=== noPatchCheck ===
Disables check for newer patch on MP server select screen, disabling nag.
=== download ===
Unknown.
Unknown.
==session===
=== session ====
Unknown.
Unknown.
==privateSlots===
=== privateSlots ====
==bandwidth===
Unknown, may set aside MP slots for local connections only.
=== bandwidth ====
Self explanatory, but usage unknown.
Self explanatory, but usage unknown.
==gamertag===
=== gamertag ====
Microsoft Gamertag. I doubt this does anything, it is a remnant of the Xenon code.
Microsoft Gamertag. I doubt this does anything, it is a remnant of the Xenon code.
==password===
=== password ====
Self explanatory.
Self explanatory.
==port===
=== port ====
Self explanatory.
Self explanatory.
==connect===
=== connect ====
Self explanatory.
Self explanatory.
==server==
=== server ===
Self explanatory.
Self explanatory.
==host==
=== host ===
Self explanatory.
Self explanatory.
=Development=
 
==autotest===
== Development ==
=== autotest ====
Self explanatory but usage unknown. An autotest is used by developers to test the functionality of a build in an automated fashion.
Self explanatory but usage unknown. An autotest is used by developers to test the functionality of a build in an automated fashion.
==showscripterrors==
=== showscripterrors ===
Self explanatory. Errors appear in black box at top of screen.
Self explanatory. Errors appear in black box at top of screen.
==Shaders==
=== sm2 ===
===sm2===
Use shader model 2.
Use shader model 2.
===sm3===
=== sm3 ===
Use shader model 3.
Use shader model 3.
===disableShaderGeneration===
=== disableShaderGeneration ===
Self explanatory.
Self explanatory.
===generateshaders===
=== generateshaders ===
Self explanatory.
Self explanatory.
==buldozer==
=== buldozer ===
Model viewer for use with O2.
Model viewer for use with O2.
==buldozer+addons==
=== buldozer+addons ===
Guess: Same as above but loads addons?
Guess: Same as above but loads addons?
==noFilePatching==
=== noFilePatching ===
Disables PBOPrefix handling, game will only load .pbo files and not the unpacked directories.
Disables PBOPrefix handling, game will only load .pbo files and not the unpacked directories.


=Unknown=
== Unknown ==
==nopatchcheck==
=== init ====
Guess: Disables check for newer patch on MP server select screen, disabling nag.
==init===
Unknown.
Unknown.
==worldCfg===
=== worldCfg ====
Unknown.
Unknown.
==noLauncher==
=== noLauncher ===
This may have something to do with the shell association introduced in 1.05.
This may have something to do with the shell association introduced in 1.05.

Revision as of 17:03, 17 February 2021

🗙
This article has been submitted for deletion. The reason given was: Most of this is already documented, the other information are mostly internal and have no use for the end user

If you are just looking for the normal Arma 2 startup switches, please go here Arma 2: Startup Parameters


Note: This is a work in progress of all the allowed switches, these have not been tested. I will try to document them as I figure out what they do. Many of these are already known and the information will be redundant. The list was generated by hand from info in the binary and I left all switches for completeness.

Configuration & Performance

name =

Profile name to be loaded.

pid =

Process ID

winxp

Switch to alternate memory management.

config =

Specify server.cfg

nosplash

Skip intro screens.

cpucount =

Disable CPU core detection.

world =

Load this world on startup. 'empty' will disable island loading for quicker start up time.

noland

Disable procedural terrain generation.

nopause

Disable alt-tab game pause. Rendering will continue when application lacks window focus.

mod =

Self explanatory.

profiles =

Specify profiles directory.

cfg =

basic.cfg path and filename. (arma.cfg)


Graphics

forceDX9

Self explanatory.

window

Run game in windowed mode.

y =

Specify rendering height.

x =

Specify rendering width.

Sound

xa2sound

Use XAudio2 sound engine. (Default)

Network & Multiplayer

netlog

Log network traffic to filename specified.

bepath =

BattleEye anti-cheat installation path where DLL can be located.

noesrb

Gets rid of ESRB warning when clicking Multiplayer.

noPatchCheck

Disables check for newer patch on MP server select screen, disabling nag.

download

Unknown.

session =

Unknown.

privateSlots =

Unknown, may set aside MP slots for local connections only.

bandwidth =

Self explanatory, but usage unknown.

gamertag =

Microsoft Gamertag. I doubt this does anything, it is a remnant of the Xenon code.

password =

Self explanatory.

port =

Self explanatory.

connect =

Self explanatory.

server

Self explanatory.

host

Self explanatory.

Development

autotest =

Self explanatory but usage unknown. An autotest is used by developers to test the functionality of a build in an automated fashion.

showscripterrors

Self explanatory. Errors appear in black box at top of screen.

sm2

Use shader model 2.

sm3

Use shader model 3.

disableShaderGeneration

Self explanatory.

generateshaders

Self explanatory.

buldozer

Model viewer for use with O2.

buldozer+addons

Guess: Same as above but loads addons?

noFilePatching

Disables PBOPrefix handling, game will only load .pbo files and not the unpacked directories.

Unknown

init =

Unknown.

worldCfg =

Unknown.

noLauncher

This may have something to do with the shell association introduced in 1.05.