AI Skill – Arma 3

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Each sub-skill is then interpolated with the values set in CfgAISkill.  
Each sub-skill is then interpolated with the values set in CfgAISkill.  


Addionally the AI skill is also influenced by the global setting in the difficulty menu.
Additionally the AI skill is also influenced by the global setting in the difficulty menu.


==Sub-Skills==
==Sub-Skills==

Revision as of 22:51, 14 December 2018


AI skill/level/final skill
Difficulty Menu
Skill setting in Eden Editor

Overview

This page contains all information about Arma 3`s artificial intelligence, short AI.

AI Skill

The AI is characterized by a set of sub-skills. Each sub-skill is influence by one of the following:

Each sub-skill is then interpolated with the values set in CfgAISkill.

Additionally the AI skill is also influenced by the global setting in the difficulty menu.

Sub-Skills

Sub-skills are a set of parameters ultimately defining the individual AI unit performance in the game.

aimingAccuracy

  • Affects how well the AI can lead a target
  • Affects how accurately the AI estimate range and calculates bullet drop
  • Affects how well the AI compensates for weapon dispersion
  • Affects how much the AI will know to compensate for recoil (Higher value = more controlled fire)
  • Affects how certain the AI must be about its aim on target before opening fire

aimingShake

  • Affects how steadily the AI can hold a weapon (Higher value = less weapon sway)

aimingSpeed

  • Affects how quickly the AI can rotate and stabilize its aim (Higher value = faster, less error)

commanding

  • Affects how quickly recognized targets are shared with the group (Higher value = faster reporting)

courage

  • Affects unit's subordinates' morale (Higher value = more courage)

endurance

  • Disabled in Arma3

general

  • Raw "Skill", value is distributed to sub-skills unless defined otherwise. Affects the AI's decision making.

reloadSpeed

  • Affects the delay between switching or reloading a weapon (Higher value = less delay)

spotDistance

  • Affects the AI ability to spot targets within it's visual or audible range (Higher value = more likely to spot)
  • Affects the accuracy of the information (Higher value = more accurate information)

spotTime

  • Affects how quick the AI react to death, damage or observing an enemy (Higher value = quicker reaction)

CfgAISkill

CfgAISkill is a set of arrays, related to AI Sub-skills, defining the interpolation curve of each of the sub-skill.

Example

Interpolation with vanilla A3 CfgAISkill

In {w, x, y, z} value from (w,y) gets interpolated into (x,z) spotDistance[] = {0,0.2, 1,0.4}; value in a range 0-1 will change into value in a range 0.2-0.4. setSkill ["spotDistance", 0.5] results in skill "spotDistance" returning 0.3

Notes

More than 2 pairs of defining values can be used (minimum is 2 pairs).

The values are used to interpolate on run-time, so even after setting sub-skill by script command it will be interpolated and bound by this array.

Defaults for Arma 3

aimingAccuracy[] = {0, 0, 1, 1};
aimingShake[] = {0, 0, 1, 1};
aimingSpeed[] = {0, 0.5, 1, 1};
commanding[] = {0, 0, 1, 1};
courage[] = {0, 0, 1, 1};
endurance[] = {0, 0, 1, 1}; Has been disabled in Arma 3
general[] = {0, 0, 1, 1};
reloadSpeed[] = {0, 0, 1, 1};
spotDistance[] = {0, 0, 1, 1};
spotTime[] = {0, 0, 1, 1};

Related Commands