CfgRemoteExec – Arma 3

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  {
  {
                 mode = 2;
                 mode = 2;
                 class Functions { /*your functions here*/ };
                 class Functions {
                 class Commands { /*your commands here*/ };
                      /*your functions here*/
                      class YourFunction1 { allowedTargets=0; }; // can target anyone (default)
                      class YourFunction2 { allowedTargets=1; }; // can target only clients
                      class YourFunction3 { allowedTargets=2; }; // can target only the server
                };
                 class Commands {
                      /*your commands here*/
                      class YourCommand1 { allowedTargets=0; } // can target anyone
                };
  };
  };
  };
  };

Revision as of 12:50, 24 June 2015

-wrong parameter ("arma3dev") defined!-[[:Category:Introduced with arma3dev version 1.48|1.48]]

Description

Class containing a list of all scripted functions and commands which can be remotely executed by BIS_fnc_MP / remoteExec / remoteExecCall on server or client machines. Can be defined in Config.cpp or in campaign's or mission's Description.ext. The most local variant is used.

Format

class CfgRemoteExec
{
	class Server
	{
               // 0-turned off, 1-turned on, taking whitelist into account, 2-turned on, however, ignoring whitelists (default because of backward compatibility)
		mode = 1;
               // List of script functions enabled to be executed on server
		class Functions
               {
                       class bis_fnc_Something {};
                       class YourFunction1 {};
               };
               // List of script commands enabled to be executed on server
		class Commands
               {
                       class hint {};
                       class setFuel {};
               };
	};
	class Client
	{
               mode = 2;
               class Functions {
                      /*your functions here*/
                      class YourFunction1 { allowedTargets=0; }; // can target anyone (default)
                      class YourFunction2 { allowedTargets=1; }; // can target only clients
                      class YourFunction3 { allowedTargets=2; }; // can target only the server
               };
               class Commands {
                      /*your commands here*/
                      class YourCommand1 { allowedTargets=0; } // can target anyone
               };
	};
};