Communication Menu – Arma 3

From Bohemia Interactive Community
Jump to navigation Jump to search
mNo edit summary
mNo edit summary
Line 24: Line 24:
         cursor = "\a3\Ui_f\data\IGUI\Cfg\Cursors\iconCursorSupport_ca.paa"; {{codecomment|// Custom cursor displayed when the item is selected}}
         cursor = "\a3\Ui_f\data\IGUI\Cfg\Cursors\iconCursorSupport_ca.paa"; {{codecomment|// Custom cursor displayed when the item is selected}}
         enable = "1"; {{codecomment|// Simple expression condition for enabling the item}}
         enable = "1"; {{codecomment|// Simple expression condition for enabling the item}}
        removeAfterExpressionCall = 1; {{codecomment|// 1 to remove the item after calling}}
     };
     };
  };
  };

Revision as of 11:35, 28 May 2013


Communication menu and icons

Communication menu is a commanding menu where support or mission requests are placed.

The player can access it using following means:

  • Open the quick command menu ('~' by default) and select "Communication" item
  • Press 8-1 (Reply - Communication)

Available items are announced upon adding by a Notification and remain visualized as icons next to the commanding menu.

Configuration

Config

Communication menu items can be defined in config - global Config.cpp, campaign Description.ext or mission Description.ext (searched in this order, the latter has the highest priority).

class CfgCommunicationMenu
{
    class myArtillery
    {
        text = "Artillery Strike"; // Text displayed in the menu and in a notification
        submenu = ""; // Submenu opened upon activation
        expression = "player setVariable ['BIS_SUPP_request', ['Artillery', _pos]];"; // Code executed upon activation (ignored when the submenu is not empty)
        icon = "\a3\Ui_f\data\GUI\Cfg\CommunicationMenu\artillery_ca.paa"; // Icon displayed permanently next to the command menu
        cursor = "\a3\Ui_f\data\IGUI\Cfg\Cursors\iconCursorSupport_ca.paa"; // Custom cursor displayed when the item is selected
        enable = "1"; // Simple expression condition for enabling the item
        removeAfterExpressionCall = 1; // 1 to remove the item after calling
    };
};

You can preview pre-defined items using the config viewer.

Adding

Use following functions to add the item in your mission or system:

Number of slots is limited to 10, no pagination is implemented. Larger number is an edge case, no mission should need as many supports.

Expression Arguments

Following arguments are passed into the expression field:

[caller,pos,target,is3D,ID]