Countermeasures – Arma 3

From Bohemia Interactive Community
Revision as of 03:52, 30 December 2020 by Lou Montana (talk | contribs) (Lou Montana moved page Arma 3 Countermeasures to Arma 3: Countermeasures: Text replacement - "^Arma 3 " to "Arma 3: ")
Jump to navigation Jump to search

Template:Cfg ref

Overview

Countermeasures, detection of locking, tracking and missiles in flight.

Mechanics

Different types of targets on the radar Player's vehicle is being locked by an enemy ammo weaponLockSystem

matches

vehicle lockDetectionSystem

Different types of targets on the radar A guided munition is homing on the player's vehicle ammo weaponLockSystem

matches

vehicle incomingMissileDetectionSystem

Configuration

The following properties of Ammo, Weapon and Vehicle can use basically any bitmask value (See also BIS_fnc_bitflagsCheck).

BI uses the following convention

ammo ammo (countermeasure) weapon vehicle
System weaponLockSystem weaponLockSystem weaponLockSystem lockDetectionSystem incomingMissileDetectionSystem
0 - N/A
1 - Visual X X
2 - IR X X
4 - Laser X
8 - Radar
16 - Missile X X X

Related