Difficulty Settings – Arma 3

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The 1.58 update brought a lot of changes to the difficulty system. A list of the most significant ones can be found on the Arma 3 Difficulty Overhaul page.
There is a related forum thread where the changes can be discussed.


Difficulty Presets

One of the main changes that came with 1.58 is, that the difficulty levels were transformed to true presets. Each preset has exactly defined value for each difficulty option. If any of the options doesn't match the preset, it is changed to Custom. The following table shows comparison of the presets. Options that have fade out set can be faded in via the J key.

Config Parameter Name in Game Recruit Regular Veteran Note
reducedDamage Reduced Damage true false false Decreases damage dealt to the player and members of his group.
groupIndicators Group Indicators show limited distance hide Shows indication icons on units in player's group.
friendlyTags Friendly Name Tags show limited distance hide Friendly unit identification. Works only when the player aims at a unit.
enemyTags Enemy Name Tags hide hide hide Enemy unit identification. Works only when the player aims at a unit.
detectedMines Detected Mines show limited distance hide Shows icons indicating exact positions of mines. show = display the indicators on mines at 200m and closer.
commands Commands show fade out fade out Displays command icons like target markers, get in command and others.
waypoints Waypoints show show fade out Manages visibility of waypoint markers.
weaponInfo Weapon Info show show fade out Shows Weapon Info box (contains round and magazine count, firing mode, etc.).
stanceIndicator Stance Indicator show show fade out Displays stance indication (contains actual stance, weapon resting and deployment).
staminaBar Stamina Bar true true false Manages visibility of stamina indicator. true = fades in when stamina changes.
weaponCrosshair Crosshair true true false Shows weapon crosshair both in 1st and 3rd person view.
visionAid Vision Aid true false false Helps to detect units in visual range and identify friend from foe.
thirdPersonView 3rd Person View true true false Enables camera switching to 3rd person view.
cameraShake Camera Shake true true true Shakes camera if player is near explosion, passing vehicle or if player's vehicle is under G-load.
scoreTable Score Table true true true Displays table with kills, deaths and overall score in multiplayer.
deathMessages Killed By true true true Shows in chat window who killed the player.
vonID VON ID true true true Indicates who is speaking through VON communication.
mapContent Extended Map Content true true false Shows friendly units, enemy units and detected mines on the map.
autoReport Automatic Reporting true true false (Former autoSpot) Enables/disables automatic reporting of spotted enemies by players only. This setting does not have effect on AI. To stop AI from talking with script, use unit setSpeaker "NoVoice"
multipleSaves Multiple Saves true true false Allows player to create multiple saves in a mission.

Configuration

Please note, that the following information applies to the config in game's data (namely data_f.pbo) not to the profile. For profile related information please refer to this page. Since Arma 3 1.58 the game's config uses CfgDifficultyPresets class. The former CfgDifficulties is now obsolete and was left in the config only not to break scripts that might have used it.

class CfgDifficultyPresets
{
	defaultPreset = Regular;

	// Parameters that affect difficulty and which are shared among presets
	myArmorCoef = 1.5;
	groupArmorCoef = 1.5;
	
	//Parameters that affect the Limited distance choice for Group Indicators, Friendly Name Tags, Enemy Name Tags and Detected Mines.
	//They determine on which distance the indicators are fully visible and how many more meters it takes until the indicator fades-out completely.
	fadeDistanceStart = 40.0;
	fadeDistanceSpan = 10.0;

	recoilCoef = 1;
	visionAidCoef = 0.8;
	divingLimitMultiplier = 1.0;		//Multiplier to limit capacity of lungs for soldiers.

	animSpeedCoef = 0;
	cancelThreshold = 0;			//Threshold used for interrupting action.
	showCadetHints = 1; // (0 = disabled, 1 = enabled)
	showCadetWP = 1; // (0 = disabled, 1 = enabled)

	class Recruit
	{
		displayName = $STR_Difficulty0;    //Name of the difficulty preset.
                optionDescription = "";  //Description
		optionPicture = "";  //Picture
                levelAI = "AILevelLow";//Level of AI skill

		class Options
		{
			// Simulation
			reducedDamage = 1;    // Reduced damage (0 = disabled, 1 = enabled)

			// Situational awareness
			groupIndicators = 2;      // Group indicators   (0 = never, 1 = limited distance, 2 = always)
			friendlyTags = 2;         // Friendly name tags (0 = never, 1 = limited distance, 2 = always)
			enemyTags = 0;            // Enemy name tags    (0 = never, 1 = limited distance, 2 = always)
			detectedMines = 2;        // Detected mines     (0 = never, 1 = limited distance, 2 = always)
			commands = 2;             // Commands           (0 = never, 1 = fade out, 2 = always)
			waypoints = 2;            // Waypoints          (0 = never, 1 = fade out, 2 = always)
                        tacticalPing = 1;       //Tactical Ping (0 = disabled, 1 = enabled)

			// Personal awareness
			weaponInfo = 2;           // Weapon info        (0 = never, 1 = fade out, 2 = always)
			stanceIndicator = 2;      // Stance indicator   (0 = never, 1 = fade out, 2 = always)
			staminaBar = 1;        // Stamina bar (0 = disabled, 1 = enabled)
			weaponCrosshair = 1;   // Weapon crosshair (0 = disabled, 1 = enabled)
			visionAid = 1;         // Vision aid (0 = disabled, 1 = enabled)

			// View
			thirdPersonView = 1;   // 3rd person view (0 = disabled, 1 = enabled)
			cameraShake = 1;       // Camera shake (0 = disabled, 1 = enabled)

			// Multiplayer
			scoreTable = 1;        // Score table (0 = disabled, 1 = enabled)
			deathMessages = 1;     // Killed by (0 = disabled, 1 = enabled)
			vonID = 1;             // VON ID (0 = disabled, 1 = enabled)

			// Misc
			mapContent = 1;        // Extended map content (0 = disabled, 1 = enabled)
			autoReport = 1;        // Automatic reporting (0 = disabled, 1 = enabled)
			multipleSaves = 1;     // Multiple saves (0 = disabled, 1 = enabled)
		};
	};

	class Regular
	{
		displayName = $STR_Difficulty1;   //Name of the difficulty preset.
                optionDescription = "";                                           //Description
		optionPicture = "\A3\Ui_f\data\Logos\arma3_white_ca.paa";//Picture
                levelAI = "AILevelMedium";//Level of AI skill

		class Options
		{
			// Simulation
			reducedDamage = 0;    // Reduced damage (0 = disabled, 1 = enabled)

                        //Situational awareness
			groupIndicators = 1;      // Group indicators   (0 = never, 1 = limited distance, 2 = always)
			friendlyTags = 1;         // Friendly name tags (0 = never, 1 = limited distance, 2 = always)
			enemyTags = 0;            // Enemy name tags    (0 = never, 1 = limited distance, 2 = always)
			detectedMines = 1;        // Detected mines     (0 = never, 1 = limited distance, 2 = always)
			commands = 1;             // Commands           (0 = never, 1 = fade out, 2 = always)
			waypoints = 2;            // Waypoints          (0 = never, 1 = fade out, 2 = always)
                        tacticalPing = 1;       //Tactical Ping (0 = disabled, 1 = enabled)


			// Personal awareness
			weaponInfo = 2;           // Weapon info        (0 = never, 1 = fade out, 2 = always)
			stanceIndicator = 2;      // Stance indicator   (0 = never, 1 = fade out, 2 = always)
			staminaBar = 1;        // Stamina bar (0 = disabled, 1 = enabled)
			weaponCrosshair = 1;   // Weapon crosshair (0 = disabled, 1 = enabled)
			visionAid = 0;        // Vision aid (0 = disabled, 1 = enabled)

			// View
			thirdPersonView = 1;   // 3rd person view (0 = disabled, 1 = enabled)
			cameraShake = 1;       // Camera shake (0 = disabled, 1 = enabled)

			// Multiplayer
			scoreTable = 1;        // Score table (0 = disabled, 1 = enabled)
			deathMessages = 1;     // Killed by (0 = disabled, 1 = enabled)
			vonID = 1;             // VON ID (0 = disabled, 1 = enabled)

			// Misc
			mapContent = 1;        // Extended map content (0 = disabled, 1 = enabled)
			autoReport = 1;        // Automatic reporting (0 = disabled, 1 = enabled)
			multipleSaves = 1;     // Multiple saves (0 = disabled, 1 = enabled)
		};
	};

	class Veteran
	{
		displayName = $STR_Difficulty2;    //Name of the difficulty preset.
                optionDescription = "";                                      //Description
		optionPicture = "\A3\Ui_f\data\Logos\arma3_white_ca.paa"; //Picture
                levelAI = "AILevelHigh";//Level of AI skill

		class Options
		{
			// Simulation
			reducedDamage = 0;    // Reduced damage (0 = disabled, 1 = enabled)

			// Situational awareness
			groupIndicators = 0;      // Group indicators   (0 = never, 1 = limited distance, 2 = always)
			friendlyTags = 0;         // Friendly name tags (0 = never, 1 = limited distance, 2 = always)
			enemyTags = 0;            // Enemy name tags    (0 = never, 1 = limited distance, 2 = always)
			detectedMines = 0;        // Detected mines     (0 = never, 1 = limited distance, 2 = always)
			commands = 1;             // Commands           (0 = never, 1 = fade out, 2 = always)
			waypoints = 1;            // Waypoints          (0 = never, 1 = fade out, 2 = always)
                        tacticalPing = 0;       //Tactical Ping (0 = disabled, 1 = enabled)

			// Personal awareness
			weaponInfo = 1;           // Weapon info        (0 = never, 1 = fade out, 2 = always)
			stanceIndicator = 1;      // Stance indicator   (0 = never, 1 = fade out, 2 = always)
			staminaBar = 0;       // Stamina bar (0 = disabled, 1 = enabled)
			weaponCrosshair = 0;  // Weapon crosshair (0 = disabled, 1 = enabled)
			visionAid = 0;        // Vision aid (0 = disabled, 1 = enabled)

			// View
			thirdPersonView = 0;  // 3rd person view (0 = disabled, 1 = enabled)
			cameraShake = 1;       // Camera shake (0 = disabled, 1 = enabled)

			// Multiplayer
			scoreTable = 1;        // Score table (0 = disabled, 1 = enabled)
			deathMessages = 1;     // Killed by (0 = disabled, 1 = enabled)
			vonID = 1;             // VON ID (0 = disabled, 1 = enabled)

			// Misc
			mapContent = 0;       // Extended map content (0 = disabled, 1 = enabled)
			autoReport = 0;       // Automatic reporting (0 = disabled, 1 = enabled)
			multipleSaves = 0;    // Multiple saves (0 = disabled, 1 = enabled)
		};
	};

	class Custom
	{
		displayName = $STR_Difficulty_Custom;	    //Name of the difficulty preset.
                optionDescription = "";                                      //Description
		optionPicture = "\A3\Ui_f\data\Logos\arma3_white_ca.paa"; //Picture
                levelAI = "AILevelMedium";//Level of AI skill

                //All options of the Custom preset are set by the engine. The values in config
		class Options
		{
			// Simulation
			reducedDamage = 0;    // Reduced damage (0 = disabled, 1 = enabled)

			// Situational awareness
			groupIndicators = 0;      // Group indicators   (0 = never, 1 = limited distance, 2 = always)
			friendlyTags = 0;         // Friendly name tags (0 = never, 1 = limited distance, 2 = always)
			enemyTags = 0;            // Enemy name tags    (0 = never, 1 = limited distance, 2 = always)
			detectedMines = 0;        // Detected mines     (0 = never, 1 = limited distance, 2 = always)
			commands = 0;             // Commands           (0 = never, 1 = fade out, 2 = always)
			waypoints = 0;            // Waypoints          (0 = never, 1 = fade out, 2 = always)
                        tacticalPing = 0;       //Tactical Ping (0 = disabled, 1 = enabled)

			// Personal awareness
			weaponInfo = 1;           // Weapon info        (0 = never, 1 = fade out, 2 = always)
			stanceIndicator = 0;      // Stance indicator   (0 = never, 1 = fade out, 2 = always)
			staminaBar = 0;       // Stamina bar (0 = disabled, 1 = enabled)
			weaponCrosshair = 0;  // Weapon crosshair (0 = disabled, 1 = enabled)
			visionAid = 0;        // Vision aid (0 = disabled, 1 = enabled)

			// View
			thirdPersonView = 0;  // 3rd person view (0 = disabled, 1 = enabled)
			cameraShake = 0;      // Camera shake (0 = disabled, 1 = enabled)

			// Multiplayer
			scoreTable = 0;       // Score table (0 = disabled, 1 = enabled)
			deathMessages = 0;    // Killed by (0 = disabled, 1 = enabled)
			vonID = 0;            // VON ID (0 = disabled, 1 = enabled)

			// Misc
			mapContent = 0;       // Extended map content (0 = disabled, 1 = enabled)
			autoReport = 0;       // Automatic reporting (0 = disabled, 1 = enabled)
			multipleSaves = 0;    // Multiple saves (0 = disabled, 1 = enabled)
		};
	};
};