Difficulty Settings – Arma 3

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Difficulty Menu

Extended armor

Description: Decreases damage of player and his associated group.
Config path:
Difficulty availability:
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Friendly TAG

Description: Friendly unit identification and distance to the player, works only if weapon crosshair is also enabled.
Config path:
Difficulty availability:
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Enemy TAG

Description: Enemy unit identification and distance to the player.
Config path:
Difficulty availability:
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Show detected mines

Description: Shows exact location of a mine in the 3d scene.
Config path: Cursor >> explosive
Difficulty availability:
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Extended HUD info

Description: Shows leader, health state of group, target aquisition and tasks.
Config path: Cursor >> select, leader, iconInFormation, mission, attack, unitHealer, unitBleeding, unitInjured, me
Difficulty availability:
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Permanent extended HUD info

Description: Extended HUD info stays after lost visual contact (no fading).
Config path: Cursor >> select, leader, iconInFormation, mission, attack, unitHealer, unitBleeding, unitInjured, me
Difficulty availability:
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HUD waypoints info

Description: Shows waypoint, type of waypoint and distance to it.
Config path: Cursor >>iconMove,mission
Difficulty availability:
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Permanent HUD waypoints info

Description: HUD Waypoints info stays after lost visual contact.
Config path: Cursor >>iconMove,mission
Difficulty availability:
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HUD show group

Description: Shows icons around player's group members.
Config path: Cursor >> select
Difficulty availability:
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Auto report

Description: The player's unit reports enemy units, wounds and death of units in player's group.
Config path:
Difficulty availability:
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Extended map info

Description: Markers of friendly and enemy locations and units are shown on the map.
Config path: all mine icons (in explosives config), unit icons (in characters config)
IslandMap >> iconPlayer
Difficulty availability:
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Weapon crosshair

Description: Weapon crosshair shown in 1st and 3rd person view.
Config path:
Difficulty availability:
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Auto guide AT

Description: Automatic target aiming of projectiles with flag canLock=1.
Config path: Cursor >> lock_target
Difficulty availability:
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Clock indicator

Description: Shows directional watch of detected targets in the lower cornes of the screen.
Config path: GroupDir >> image
Difficulty availability:
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3rd person view

Description: External camera view.
Config path:
Difficulty availability:
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Super AI

Description: Sets a skill of all AI units to maximum.
Config path:
Difficulty availability:
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Auto Aim

Description: Weapon locks on target if cursor is in target's proximity.
Config path:
Difficulty availability:
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Camera Shake

Description: Camera shakes if player is near an explosion.
Config path:
Difficulty availability:
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Unlimited saves

Description: Feature broken. It should allow for more than one save games for player.
Config path:
Difficulty availability:
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Killed by

Description: Shows in camera view, who killed the player.
Config path:
Difficulty availability:
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Mutliplayer score

Description: Shows score in MP.
Config path:
Difficulty availability:
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VON ID

Description: Identifiaction of the speaking character in MP during communication with CapsLock.
Config path:
Difficulty availability:
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Allow full HUD info

Description: Shows weapon's info, info in driven vehicles, compass.
Config path: Switching between configs unitInfoType and unitInfoTypeLite in cfgVehicles of each vehicle
Difficulty availability:
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Other parameters in cfgSkill

  • import from TKOH as part of library rotorLib:

roughLanding

Description: Allows landing in higher speeds without landing gear damage.
Config path:
Difficulty availability:
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windEnabled

Description: Effect of wind on a helicopter.
Config path:
Difficulty availability:
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autoTrimEnabled

Description: AutoTrim function of helicopter.
Config path:
Difficulty availability:
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stressDamageEnabled

Description: Weight load checkup (?).
Config path:
Difficulty availability:
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