Editor Modules – Arma 3

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*This page contains a list of all modules available in the editor


Complete list of every module in Arma 3 sorted as it is in the mission editor.
==Arma 3 Modules v1.77 (08.2017)==


=Category=
{| class='wikitable sortable' |-
==Audio==
!Module Name !!Category !!Addon
#Play Radio Message [[File:arma3_curator_logoover_ca.png|20px|link=Arma_3_Zeus]]
|-
|Hide Terrain Objects
||Environment
||Arma 3
|-
|Edit Terrain Object
||Environment
||Arma 3
|-
|Smoke Grenade
||Effects
||Arma 3
|-
|Chem light
||Effects
||Arma 3
|-
|Tracers
||Effects
||Arma 3
|-
|Post process: Film Grain
||Effects
||Arma 3
|-
|Plankton
||Effects
||Arma 3
|-
|Bubbles
||Effects
||Arma 3
|-
|Cartridges
||Effects
||Arma 3
|-
|Smoke
||Effects
||Arma 3
|-
|Fire
||Effects
||Arma 3
|-
|Date
||Events
||Arma 3
|-
|Weather
||Environment
||Arma 3
|-
|Save Game
||Events
||Arma 3
|-
|Radio Chat
||Events
||Arma 3
|-
|Volume
||Events
||Arma 3
|-
|Generic radio message
||Events
||Arma 3
|-
|Set Callsign
||Group Modifiers
||Arma 3
|-
|Combat Get In
||Group Modifiers
||Arma 3
|-
|High Command - Commander
||Undefined
||Arma 3
|-
|Skip time
||Environment
||Arma 3
|-
|Create Task
||Intel
||Arma 3
|-
|Set Task Description
||Intel
||Arma 3
|-
|Set Task Destination
||Intel
||Arma 3
|-
|Set Task State
||Intel
||Arma 3
|-
|Create Diary Record
||Intel
||Arma 3
|-
|Headquarters Entity
||Intel
||Arma 3
|-
|Game Logic
||Undefined
||Arma 3
|-
|Military Symbols
||Undefined
||Arma 3
|-
|Zone Restriction
||Undefined
||Arma 3
|-
|Trident
||Undefined
||Arma 3
|-
|Unlock Object
||Undefined
||Arma 3
|-
|Unlock Area
||Undefined
||Arma 3
|-
|Friendly Fire
||Undefined
||Arma 3
|-
|Sector
||Multiplayer
||Arma 3
|-
|Respawn Position
||Multiplayer
||Arma 3
|-
|Vehicle Respawn
||Multiplayer
||Arma 3
|-
|Show / Hide
||Object Modifiers
||Arma 3
|-
|Set Position / Rotation
||Object Modifiers
||Arma 3
|-
|Set Skill
||Object Modifiers
||Arma 3
|-
|Set Character Damage
||Object Modifiers
||Arma 3
|-
|Set Vehicle Damage
||Object Modifiers
||Arma 3
|-
|Set Vehicle Fuel
||Object Modifiers
||Arma 3
|-
|Set Ammo
||Object Modifiers
||Arma 3
|-
|Set Mode
||Object Modifiers
||Arma 3
|-
|Set Rank
||Object Modifiers
||Arma 3
|-
|Set AI Mode
||Object Modifiers
||Arma 3
|-
|Add Rating / Score
||Object Modifiers
||Arma 3
|-
|Open / Close Doors
||Object Modifiers
||Arma 3
|-
|Simulation Manager
||Object Modifiers
||Arma 3
|-
|Game Logic
||Sites
||Arma 3
|-
|EditorSkirmishBase
||Undefined
||Arma 3
|-
|Open Strategic Map
||Strategic
||Arma 3
|-
|Support Requester
||Supports
||Arma 3
|-
|Support Provider
||Undefined
||Arma 3
|-
|Support Provider (Virtual)
||Undefined
||Arma 3
|-
|Firing Drill
||Firing Drills
||Arma 3
|-
|Posters
||Undefined
||Arma 3
|-
|Game Logic
||Gameplay Modes
||Arma 3
|-
|Animals
||Undefined
||Arma 3 Zeus
|-
|Close Air Support (CAS)
||Effects
||Arma 3 Zeus
|-
|Game Master
||Zeus
||Arma 3 Zeus
|-
|Manage Addons
||Zeus
||Arma 3 Zeus
|-
|Manage Resources
||Zeus
||Arma 3 Zeus
|-
|Add Editing Area
||Zeus
||Arma 3 Zeus
|-
|Restrict Editing Around Players
||Zeus
||Arma 3 Zeus
|-
|Set Editing Area Type
||Zeus
||Arma 3 Zeus
|-
|Add Camera Area
||Zeus
||Arma 3 Zeus
|-
|Set Camera Position
||Zeus
||Arma 3 Zeus
|-
|Add Editable Objects
||Zeus
||Arma 3 Zeus
|-
|Set Editing Costs
||Zeus
||Arma 3 Zeus
|-
|Set Costs (Default)
||Zeus
||Arma 3 Zeus
|-
|Set Costs (Side)
||Zeus
||Arma 3 Zeus
|-
|Set Costs - Soldiers & Vehicles
||Zeus
||Arma 3 Zeus
|-
|Add Icon
||Zeus
||Arma 3 Zeus
|-
|Set Attributes - Objects
||Zeus
||Arma 3 Zeus
|-
|Post-Process
||Environment
||Arma 3 Zeus
|-
|Play Sound
||Audio
||Arma 3 Zeus
|-
|IR Grenade
||Effects
||Arma 3 Zeus
|-
|Time acceleration
||Environment
||Arma 3 Zeus
|-
|Flare
||Effects
||Arma 3 Zeus
|-
|Briefing
||Scenario Flow
||Arma 3 Zeus
|-
|End Scenario
||Scenario Flow
||Arma 3 Zeus
|-
|Scenario Name
||Scenario Flow
||Arma 3 Zeus
|-
|Zeus Lightning Bolt
||Zeus
||Arma 3 Zeus
|-
|Cover Map
||Undefined
||Arma 3 Zeus
|-
|Create Radio Channel
||Undefined
||Arma 3 Zeus
|-
|Remote Control
||Zeus
||Arma 3 Zeus
|-
|Zone Protection
||Scenario Flow
||Arma 3 Zeus
|-
|Countdown
||Scenario Flow
||Arma 3 Zeus
|-
|Respawn Tickets
||Scenario Flow
||Arma 3 Zeus
|-
|Bleed Tickets
||Scenario Flow
||Arma 3 Zeus
|-
|Custom Objective
||Objectives
||Arma 3 Zeus
|-
|Ordnance
||Effects
||Arma 3 Zeus
|-
|Loadouts
||Respawn
||Arma 3 Zeus
|-
|Players (BLUFOR)
||Respawn
||Arma 3 Zeus
|-
|Time Trial
||Undefined
||Arma 3 Karts
|-
|Bootcamp Stage
||Training
||Arma 3
|-
|Arsenal
||Zeus
||Arma 3
|-
|Spawn AI
||Undefined
||Arma 3 Helicopters
|-
|Spawn AI: Spawnpoint
||Undefined
||Arma 3 Helicopters
|-
|Spawn AI: Sector Tactic
||Undefined
||Arma 3 Helicopters
|-
|Spawn AI: Options
||Undefined
||Arma 3 Helicopters
|-
|Sling Load
||Undefined
||Arma 3 Helicopters
|-
|EndGame Objectives Instance
||Objectives
||Arma 3 Marksmen
|-
|End Game Simple Objective
||Objectives
||Arma 3 Marksmen
|-
|End Game Start Game Objective
||Objectives
||Arma 3 Marksmen
|-
|End Game - End Game Objective
||Objectives
||Arma 3 Marksmen
|-
|Combat Patrol Init
||Combat Patrol
||Arma 3 Malden
|-
|Combat Patrol Location Add
||Combat Patrol
||Arma 3 Malden
|-
|Combat Patrol Location Remove
||Combat Patrol
||Arma 3 Malden
|-
|Combat Patrol Location Reposition
||Combat Patrol
||Arma 3 Malden
|-
|Combat Patrol Azimuth Blacklist
||Combat Patrol
||Arma 3 Malden
|-
|}


==Effects==
==Function used for exporting==
#Bubbles
<syntaxhighlight lang="cpp">
#Cartridges
private _modules = "(configName inheritsFrom _x) == 'Module_F'" configClasses (configFile >> "CfgVehicles");
#Chem Light
private _export = "{| class='wikitable sortable' |-
#Close Air Support (CAS) [[File:arma3_curator_logoover_ca.png|20px|link=Arma_3_Zeus]]
!Module Name !!Category !!Addon
#Fire
|-" + endl;
#Flare [[File:arma3_curator_logoover_ca.png|20px|link=Arma_3_Zeus]]
#IR Grenade [[File:arma3_curator_logoover_ca.png|20px|link=Arma_3_Zeus]]
#Ordnance [[File:arma3_curator_logoover_ca.png|20px|link=Arma_3_Zeus]]
#Plankton
#Smoke
#Smoke Grenade
#Tracers


==Environment==
{
#Post-Process [[File:arma3_curator_logoover_ca.png|20px|link=Arma_3_Zeus]]
private _name = getText (_x >> "displayName");
#Skip time
private _cat = getText (_x >> "category");
#Time acceleration [[File:arma3_curator_logoover_ca.png|20px|link=Arma_3_Zeus]]
private _mod = configSourceMod _x;
#Weather
if (_mod == "") then {_mod = "A3"};
private _modName = modParams [_mod,["name"]];
_modName = _modName select 0;
_cat = getText (configFile >> "CfgFactionClasses" >> _cat >> "displayName");
if (_cat isEqualto "") then {_cat = "Undefined"};


==Events==
_export = _export + "|" + _name + endl + "||" + _cat + endl + "||" + _modName + endl + "|-" + endl;
#Date
#Generic radio message
#Radio Chat
#Save Game
#Volume


==Gameplay Modes==
} forEach _modules;
#Defend [[File:arma3_curator_logoover_ca.png|20px|link=Arma_3_Zeus]]
#Game Master [[File:arma3_curator_logoover_ca.png|20px|link=Arma_3_Zeus]]
#Sector Control [[File:arma3_curator_logoover_ca.png|20px|link=Arma_3_Zeus]]
#Seize [[File:arma3_curator_logoover_ca.png|20px|link=Arma_3_Zeus]]
#Support
#Support: Base


==Group Modifiers==
_export = _export + "|}";
#[[Arma 3 Module: Combat Get In|Combat Get In]]
#Set Callsign


==Intel==
copyToClipboard _export;
#Create Diary Record
</syntaxhighlight>
#Create Task
#Headquarters Entity
#Set Task Description
#Set Task Destination
#Set Task State
 
==Misc==
#[[Arma 3 Module: Animals|Animals]] [[File:arma3_curator_logoover_ca.png|20px|link=Arma_3_Zeus]]
#[[Arma 3 Module: Cover Map|Cover Map]] [[File:arma3_curator_logoover_ca.png|20px|link=Arma_3_Zeus]]
#Create Radio Channel [[File:arma3_curator_logoover_ca.png|20px|link=Arma_3_Zeus]]
#Friendly Fire
#High Command - Commander
#High Command - Subordinate
#Live Feed - Effects
#Live Feed - Init
#Live Feed - Set Source
#Live Feed - Set Target
#Live Feed - Terminate
#Military Symbols
#Posters
#Skirmish: Trigger
#Sling Load
#Spawn AI
#Spawn AI: Options
#Spawn AI: Sector Tactic
#Spawn AI: Spawnpoint
#Trident
#Unlock Area
#Unlock Object
#Zone Restriction
 
==Multiplayer==
#Respawn Position
#[[Arma 3 Module: Sector|Sector]]
#Sector (Dummy)
#Vehicle Respawn
 
==Object Modifiers==
#Add Rating / Score
#Open / Close Doors
#Set AI Mode
#Set Ammo
#Set Character Damage
#Set Mode
#Set Position / Rotation
#Set Rank
#Set Skill
#Set Vehicle Damage
#Set Vehicle Fuel
#Show / Hide
#Simulation Manager
 
==Objectives==
#Race - Check Point [[File:arma3_karts_logoover_ca.png|20px|link=Arma_3_Karts]]
#Race - Finish [[File:arma3_karts_logoover_ca.png|20px|link=Arma_3_Karts]]
#Race - Lineup [[File:arma3_karts_logoover_ca.png|20px|link=Arma_3_Karts]]
 
==Scenario Flow==
#Bleed Tickets [[File:arma3_curator_logoover_ca.png|20px|link=Arma_3_Zeus]]
#Countdown [[File:arma3_curator_logoover_ca.png|20px|link=Arma_3_Zeus]]
#End Scenario [[File:arma3_curator_logoover_ca.png|20px|link=Arma_3_Zeus]]
#Respawn Tickets [[File:arma3_curator_logoover_ca.png|20px|link=Arma_3_Zeus]]
#Scenario Name [[File:arma3_curator_logoover_ca.png|20px|link=Arma_3_Zeus]]
#Zone Protection [[File:arma3_curator_logoover_ca.png|20px|link=Arma_3_Zeus]]
 
==Sites==
#Animals
#BLUFOR Site
#Empty Site
#Independents Site
#Minefield
#OPFOR Site
#Random Patrol
 
==Strategic==
#Custom Image
#Mission
#Open Strategic Map
#ORBAT Group
#Strategic Map
 
==Supports==
#Support Provider: Artillery
#Support Provider: Artillery (Virtual)
#Support Provider: CAS (Bombing Run)
#Support Provider: CAS (Bombing Run, Virtual)
#Support Provider: CAS (Helicopter Attack)
#Support Provider: CAS (Helicopter Attack, Virtual)
#Support Provider: Helicopter Transport
#Support Provider: Helicopter Transport (Virtual)
#Support Provider: Supply Drop
#Support Provider: Supply Drop (Virtual)
#Support Requester
 
==Zeus==
#Add Camera Area [[File:arma3_curator_logoover_ca.png|20px|link=Arma_3_Zeus]]
#Add Editable Objects [[File:arma3_curator_logoover_ca.png|20px|link=Arma_3_Zeus]]
#Add Editing Area [[File:arma3_curator_logoover_ca.png|20px|link=Arma_3_Zeus]]
#Add Icon [[File:arma3_curator_logoover_ca.png|20px|link=Arma_3_Zeus]]
#[[Arma 3 Module: Game Master|Game Master]] [[File:arma3_curator_logoover_ca.png|20px|link=Arma_3_Zeus]]
#Manage Addons [[File:arma3_curator_logoover_ca.png|20px|link=Arma_3_Zeus]]
#Manage Resources [[File:arma3_curator_logoover_ca.png|20px|link=Arma_3_Zeus]]
#Restrict Editing Around Players [[File:arma3_curator_logoover_ca.png|20px|link=Arma_3_Zeus]]
#Set Attributes - Groups [[File:arma3_curator_logoover_ca.png|20px|link=Arma_3_Zeus]]
#Set Attributes - Markers [[File:arma3_curator_logoover_ca.png|20px|link=Arma_3_Zeus]]
#Set Attributes - Objects [[File:arma3_curator_logoover_ca.png|20px|link=Arma_3_Zeus]]
#Set Attributes - Players [[File:arma3_curator_logoover_ca.png|20px|link=Arma_3_Zeus]]
#Set Attributes - Waypoints [[File:arma3_curator_logoover_ca.png|20px|link=Arma_3_Zeus]]
#Set Camera Position [[File:arma3_curator_logoover_ca.png|20px|link=Arma_3_Zeus]]
#Set Costs (Default) [[File:arma3_curator_logoover_ca.png|20px|link=Arma_3_Zeus]]
#Set Costs (Side) [[File:arma3_curator_logoover_ca.png|20px|link=Arma_3_Zeus]]
#Set Costs - Modules [[File:arma3_curator_logoover_ca.png|20px|link=Arma_3_Zeus]]
#Set Costs - Objects [[File:arma3_curator_logoover_ca.png|20px|link=Arma_3_Zeus]]
#Set Costs - Soldiers & Vehicles [[File:arma3_curator_logoover_ca.png|20px|link=Arma_3_Zeus]]
#Set Editing Area Type [[File:arma3_curator_logoover_ca.png|20px|link=Arma_3_Zeus]]
#Set Editing Costs [[File:arma3_curator_logoover_ca.png|20px|link=Arma_3_Zeus]]
#Zeus Lightning Bolt [[File:arma3_curator_logoover_ca.png|20px|link=Arma_3_Zeus]]




[[Category: Arma 3: Editing]]
[[Category: Arma 3: Editing]]

Revision as of 19:01, 11 August 2017

  • This page contains a list of all modules available in the editor

Arma 3 Modules v1.77 (08.2017)

Module Name Category Addon
Hide Terrain Objects Environment Arma 3
Edit Terrain Object Environment Arma 3
Smoke Grenade Effects Arma 3
Chem light Effects Arma 3
Tracers Effects Arma 3
Post process: Film Grain Effects Arma 3
Plankton Effects Arma 3
Bubbles Effects Arma 3
Cartridges Effects Arma 3
Smoke Effects Arma 3
Fire Effects Arma 3
Date Events Arma 3
Weather Environment Arma 3
Save Game Events Arma 3
Radio Chat Events Arma 3
Volume Events Arma 3
Generic radio message Events Arma 3
Set Callsign Group Modifiers Arma 3
Combat Get In Group Modifiers Arma 3
High Command - Commander Undefined Arma 3
Skip time Environment Arma 3
Create Task Intel Arma 3
Set Task Description Intel Arma 3
Set Task Destination Intel Arma 3
Set Task State Intel Arma 3
Create Diary Record Intel Arma 3
Headquarters Entity Intel Arma 3
Game Logic Undefined Arma 3
Military Symbols Undefined Arma 3
Zone Restriction Undefined Arma 3
Trident Undefined Arma 3
Unlock Object Undefined Arma 3
Unlock Area Undefined Arma 3
Friendly Fire Undefined Arma 3
Sector Multiplayer Arma 3
Respawn Position Multiplayer Arma 3
Vehicle Respawn Multiplayer Arma 3
Show / Hide Object Modifiers Arma 3
Set Position / Rotation Object Modifiers Arma 3
Set Skill Object Modifiers Arma 3
Set Character Damage Object Modifiers Arma 3
Set Vehicle Damage Object Modifiers Arma 3
Set Vehicle Fuel Object Modifiers Arma 3
Set Ammo Object Modifiers Arma 3
Set Mode Object Modifiers Arma 3
Set Rank Object Modifiers Arma 3
Set AI Mode Object Modifiers Arma 3
Add Rating / Score Object Modifiers Arma 3
Open / Close Doors Object Modifiers Arma 3
Simulation Manager Object Modifiers Arma 3
Game Logic Sites Arma 3
EditorSkirmishBase Undefined Arma 3
Open Strategic Map Strategic Arma 3
Support Requester Supports Arma 3
Support Provider Undefined Arma 3
Support Provider (Virtual) Undefined Arma 3
Firing Drill Firing Drills Arma 3
Posters Undefined Arma 3
Game Logic Gameplay Modes Arma 3
Animals Undefined Arma 3 Zeus
Close Air Support (CAS) Effects Arma 3 Zeus
Game Master Zeus Arma 3 Zeus
Manage Addons Zeus Arma 3 Zeus
Manage Resources Zeus Arma 3 Zeus
Add Editing Area Zeus Arma 3 Zeus
Restrict Editing Around Players Zeus Arma 3 Zeus
Set Editing Area Type Zeus Arma 3 Zeus
Add Camera Area Zeus Arma 3 Zeus
Set Camera Position Zeus Arma 3 Zeus
Add Editable Objects Zeus Arma 3 Zeus
Set Editing Costs Zeus Arma 3 Zeus
Set Costs (Default) Zeus Arma 3 Zeus
Set Costs (Side) Zeus Arma 3 Zeus
Set Costs - Soldiers & Vehicles Zeus Arma 3 Zeus
Add Icon Zeus Arma 3 Zeus
Set Attributes - Objects Zeus Arma 3 Zeus
Post-Process Environment Arma 3 Zeus
Play Sound Audio Arma 3 Zeus
IR Grenade Effects Arma 3 Zeus
Time acceleration Environment Arma 3 Zeus
Flare Effects Arma 3 Zeus
Briefing Scenario Flow Arma 3 Zeus
End Scenario Scenario Flow Arma 3 Zeus
Scenario Name Scenario Flow Arma 3 Zeus
Zeus Lightning Bolt Zeus Arma 3 Zeus
Cover Map Undefined Arma 3 Zeus
Create Radio Channel Undefined Arma 3 Zeus
Remote Control Zeus Arma 3 Zeus
Zone Protection Scenario Flow Arma 3 Zeus
Countdown Scenario Flow Arma 3 Zeus
Respawn Tickets Scenario Flow Arma 3 Zeus
Bleed Tickets Scenario Flow Arma 3 Zeus
Custom Objective Objectives Arma 3 Zeus
Ordnance Effects Arma 3 Zeus
Loadouts Respawn Arma 3 Zeus
Players (BLUFOR) Respawn Arma 3 Zeus
Time Trial Undefined Arma 3 Karts
Bootcamp Stage Training Arma 3
Arsenal Zeus Arma 3
Spawn AI Undefined Arma 3 Helicopters
Spawn AI: Spawnpoint Undefined Arma 3 Helicopters
Spawn AI: Sector Tactic Undefined Arma 3 Helicopters
Spawn AI: Options Undefined Arma 3 Helicopters
Sling Load Undefined Arma 3 Helicopters
EndGame Objectives Instance Objectives Arma 3 Marksmen
End Game Simple Objective Objectives Arma 3 Marksmen
End Game Start Game Objective Objectives Arma 3 Marksmen
End Game - End Game Objective Objectives Arma 3 Marksmen
Combat Patrol Init Combat Patrol Arma 3 Malden
Combat Patrol Location Add Combat Patrol Arma 3 Malden
Combat Patrol Location Remove Combat Patrol Arma 3 Malden
Combat Patrol Location Reposition Combat Patrol Arma 3 Malden
Combat Patrol Azimuth Blacklist Combat Patrol Arma 3 Malden

Function used for exporting

private _modules = "(configName inheritsFrom _x) == 'Module_F'" configClasses (configFile >> "CfgVehicles");
private _export = "{| class='wikitable sortable' |-
!Module Name !!Category !!Addon
|-" + endl;

{
	private _name = getText (_x >> "displayName");
	private _cat = getText (_x >> "category");
	private _mod = configSourceMod _x;
	if (_mod == "") then {_mod = "A3"};
	private _modName = modParams [_mod,["name"]];
	_modName = _modName select 0;
	_cat = getText (configFile >> "CfgFactionClasses" >> _cat >> "displayName");
	if (_cat isEqualto "") then {_cat = "Undefined"};

	_export = _export + "|" + _name + endl + "||" + _cat + endl + "||" + _modName + endl + "|-" + endl;

} forEach _modules;

_export = _export + "|}";

copyToClipboard _export;