Editor Modules – Arma 3

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||BIS_fnc_moduleTracers
||BIS_fnc_moduleTracers
||Shoot tracers upwards to create an illusion of battle.
||Shoot tracers upwards to create an illusion of battle.
|-
|Post process: Film Grain
||Effects
||Arma 3
||
||Add a film grain screen effect.
|-
|-
|Plankton
|Plankton
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||BIS_fnc_moduleHQ
||BIS_fnc_moduleHQ
||Virtual headquarters unit which can be used for playing radio messages.
||Virtual headquarters unit which can be used for playing radio messages.
|-
|Game Logic
||Others
||Arma 3
||
||
|-
|-
|Military Symbols
|Military Symbols
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||BIS_fnc_moduleSimulationManager
||BIS_fnc_moduleSimulationManager
||Keep all AI units disabled until someone from the player's group gets near.
||Keep all AI units disabled until someone from the player's group gets near.
|-
|Game Logic
||Sites
||Arma 3
||BIS_fnc_moduleSiteInit
||
|-
|EditorSkirmishBase
||Others
||Arma 3
||
||
|-
|-
|Open Strategic Map
|Open Strategic Map
Line 359: Line 335:
||BIS_fnc_moduleSupportsInitRequester
||BIS_fnc_moduleSupportsInitRequester
||Supports framework. A support requester unit has to be synchronized with the Requester module. The Requester module has to be synchronized with Provider module(s). A Provider module has to be synchronized with a support provider unit(s), unless a Virtual Provider module is used.
||Supports framework. A support requester unit has to be synchronized with the Requester module. The Requester module has to be synchronized with Provider module(s). A Provider module has to be synchronized with a support provider unit(s), unless a Virtual Provider module is used.
|-
|Support Provider
||Others
||Arma 3
||BIS_fnc_moduleSupportsInitProvider
||Supports framework. A support requester unit has to be synchronized with the Requester module. The Requester module has to be synchronized with Provider module(s). A Provider module has to be synchronized with a support provider unit(s), unless a Virtual Provider module is used.
|-
|Support Provider (Virtual)
||Others
||Arma 3
||BIS_fnc_moduleSupportsInitProviderVirtual
||Supports framework. A support requester unit has to be synchronized with the Requester module. The Requester module has to be synchronized with Provider module(s). A Provider module has to be synchronized with a support provider unit(s), unless a Virtual Provider module is used.
|-
|Firing Drill
||Firing Drills
||Arma 3
||BIS_fnc_moduleFiringDrill
||
|-
|-
|Posters
|Posters
Line 383: Line 341:
||BIS_fnc_modulePoster
||BIS_fnc_modulePoster
||Creates posters and leafets on walls of buildings. Those buildings are made indestructible.
||Creates posters and leafets on walls of buildings. Those buildings are made indestructible.
|-
|Game Logic
||Gameplay Modes
||Arma 3
||
||
|-
|-
|Animals
|Animals
Line 497: Line 449:
||BIS_fnc_modulePostprocess
||BIS_fnc_modulePostprocess
||Set a scene Post-Processing effect (e.g. color correction or film grain)
||Set a scene Post-Processing effect (e.g. color correction or film grain)
|-
|Play Sound
||Audio
||Arma 3 Zeus
||BIS_fnc_moduleSFX
||
|-
|-
|IR Grenade
|IR Grenade
Line 521: Line 467:
||BIS_fnc_moduleProjectile
||BIS_fnc_moduleProjectile
||Creates a signal flare on the module position (visible only at night).
||Creates a signal flare on the module position (visible only at night).
|-
|Briefing
||Scenario Flow
||Arma 3 Zeus
||BIS_fnc_moduleDiary
||
|-
|-
|End Scenario
|End Scenario
Line 557: Line 497:
||BIS_fnc_moduleRadioChannelCreate
||BIS_fnc_moduleRadioChannelCreate
||Creates a custom radio channel for the given sides / Zeus players.
||Creates a custom radio channel for the given sides / Zeus players.
|-
|Remote Control
||Zeus
||Arma 3 Zeus
||BIS_fnc_moduleRemoteControl
||
|-
|-
|Zone Protection
|Zone Protection
Line 587: Line 521:
||BIS_fnc_moduleBleedTickets
||BIS_fnc_moduleBleedTickets
||Allow ticket bleeding when one side is holding the majority of sectors.
||Allow ticket bleeding when one side is holding the majority of sectors.
|-
|Custom Objective
||Objectives
||Arma 3 Zeus
||BIS_fnc_moduleObjective
||
|-
|-
|Ordnance
|Ordnance
Line 599: Line 527:
||BIS_fnc_moduleProjectile
||BIS_fnc_moduleProjectile
||Create an artillery shell on the module position. It will take a few seconds until it hits the ground.
||Create an artillery shell on the module position. It will take a few seconds until it hits the ground.
|-
|Loadouts
||Respawn
||Arma 3 Zeus
||BIS_fnc_moduleRespawnInventory
||
|-
|Players (BLUFOR)
||Respawn
||Arma 3 Zeus
||BIS_fnc_moduleRespawnPosition
||
|-
|Time Trial
||Others
||Arma 3 Karts
||BIS_fnc_moduleTimeTrial
||
|-
|Bootcamp Stage
||Training
||Arma 3
||BIS_fnc_moduleBootcampStage
||
|-
|Arsenal
||Zeus
||Arma 3
||BIS_fnc_moduleArsenal
||
|-
|-
|Spawn AI
|Spawn AI

Revision as of 11:28, 29 October 2017

  • This page contains a list of all modules available in the editor

Arma 3 Modules v1.77.14 (10.2017)

Module Name Category Addon Function Description
Hide Terrain Objects Environment Arma 3 bis_fnc_moduleHideTerrainObjects
Edit Terrain Object Environment Arma 3 bis_fnc_moduleEditTerrainObject
Timeline Keyframe Animation Arma 3
Rich Curve Keyframe Animation Arma 3
Rich Curve Key Keyframe Animation Arma 3
Rich Curve Key Control Point Keyframe Animation Arma 3
Camera Keyframe Animation Arma 3
Smoke Grenade Effects Arma 3 BIS_fnc_moduleGrenade Create a smoke shell.
Chem light Effects Arma 3 BIS_fnc_moduleGrenade Create a chem light.
Tracers Effects Arma 3 BIS_fnc_moduleTracers Shoot tracers upwards to create an illusion of battle.
Plankton Effects Arma 3 BIS_fnc_moduleEffectsEmitterCreator Plankton module creates an underwater plankton effect around player.
Bubbles Effects Arma 3 BIS_fnc_moduleEffectsEmitterCreator Creates underwater bubbles on position of the module. Unless you set the position of the module manually (via script commands), bubbles will be created at the bottom.
Cartridges Effects Arma 3 BIS_fnc_moduleEffectsEmitterCreator Creates empty cartridges on the position of the module.
Smoke Effects Arma 3 BIS_fnc_moduleEffectsEmitterCreator Creates smoke on a position of the module.
Fire Effects Arma 3 BIS_fnc_moduleEffectsEmitterCreator Creates fire on a position of the module.
Date Events Arma 3 BIS_fnc_moduleDate Set mission date.
Weather Environment Arma 3 BIS_fnc_moduleWeather Set mission weather. Certain changes can take some time to appear.
Save Game Events Arma 3 BIS_fnc_moduleSaveGame Set the mission progress. Will replace the previous automatic save. User save won't be affected.
Radio Chat Events Arma 3 BIS_fnc_moduleChat Show a chat message.
Volume Events Arma 3 BIS_fnc_moduleVolume Set mission sound/music volume. Changes won't affect user options.
Generic radio message Events Arma 3 BIS_fnc_moduleGenericRadio Show a chat message.
Set Callsign Group Modifiers Arma 3 BIS_fnc_moduleGroupID Assign group callsign. Each group has to have a unique callsign - assigning an existing one will remove it from the group which used it previously.
Combat Get In Group Modifiers Arma 3 BIS_fnc_moduleCombatGetIn
High Command - Commander Others Arma 3 Set person as a high commander, giving him an ability to control whole groups.
Skip time Environment Arma 3 BIS_fnc_moduleSkiptime Skip mission time.
Create Task Intel Arma 3 BIS_fnc_ModuleTaskCreate Add a task to synced objects or to larger pool of units.
Set Task Description Intel Arma 3 BIS_fnc_ModuleTaskSetDescription Set task description.
Set Task Destination Intel Arma 3 BIS_fnc_ModuleTaskSetDestination Set task destination.
Set Task State Intel Arma 3 BIS_fnc_ModuleTaskSetState Set task state.
Create Diary Record Intel Arma 3 BIS_fnc_moduleCreateDiaryRecord Create a diary record for synced objects or for larger a pool of units.
Headquarters Entity Intel Arma 3 BIS_fnc_moduleHQ Virtual headquarters unit which can be used for playing radio messages.
Military Symbols Others Arma 3
Zone Restriction Others Arma 3 BIS_fnc_moduleZoneRestriction Set punishment for leaving the Area of Operation.
Trident Others Arma 3 BIS_fnc_moduleTrident Set diplomacy options. When involved sides start killing each other, they won't be punished by a negative rating. Once too many kills are reached, the sides will turn hostile.
Unlock Object Others Arma 3 BIS_fnc_moduleUnlockObject Unlock addons of synced objects for the curator. E.g., when synced to a BLUFOR soldier, all BLUFOR soldiers will be unlocked, because they belong to the same addon.
Unlock Area Others Arma 3 BIS_fnc_moduleUnlockArea Unlock area for curator unit spawning.
Friendly Fire Others Arma 3 BIS_fnc_moduleFriendlyFire Set punishment for killing friendly units.
Sector Multiplayer Arma 3 BIS_fnc_moduleSector
Respawn Position Multiplayer Arma 3 BIS_fnc_moduleRespawnPosition Add a respawn position.
Vehicle Respawn Multiplayer Arma 3 BIS_fnc_moduleRespawnVehicle Set vehicle respawn parameters.
Show / Hide Object Modifiers Arma 3 BIS_fnc_moduleShowHide Show/hide synced objects. They will become invisible and their simulation will be disabled.
Set Position / Rotation Object Modifiers Arma 3 BIS_fnc_modulePositioning Set position and rotation of synced objects.
Set Skill Object Modifiers Arma 3 BIS_fnc_moduleSkill Set AI skill of synced objects. Has no effect on players.
Set Character Damage Object Modifiers Arma 3 BIS_fnc_moduleHealth Set damage of synced persons.
Set Vehicle Damage Object Modifiers Arma 3 BIS_fnc_moduleDamage Set damage of synced vehicles.
Set Vehicle Fuel Object Modifiers Arma 3 BIS_fnc_moduleFuel Set fuel of synced vehicles.
Set Ammo Object Modifiers Arma 3 BIS_fnc_moduleAmmo Set total ammo of synced objects. Affects only ammo of their weapons, not ammo carried in cargo space (e.g., ammo boxes).
Set Mode Object Modifiers Arma 3 BIS_fnc_moduleMode Set behavior pattern of synced objects.
Set Rank Object Modifiers Arma 3 BIS_fnc_moduleRank Set military rank of synced objects.
Set AI Mode Object Modifiers Arma 3 BIS_fnc_moduleAI Enable/disable AI modes.
Add Rating / Score Object Modifiers Arma 3 BIS_fnc_moduleRating Add rating to synced objects. Rating is automatically awarded for killed enemies and players can see it in the debriefing screen. Shooting friendlies will lead to a negative rating and turning hostile to your own units.
Open / Close Doors Object Modifiers Arma 3 BIS_fnc_moduleDoorOpen Open/close door of synced objects.
Simulation Manager Object Modifiers Arma 3 BIS_fnc_moduleSimulationManager Keep all AI units disabled until someone from the player's group gets near.
Open Strategic Map Strategic Arma 3 BIS_fnc_moduleStrategicMapOpen Open a strategic map.
Support Requester Supports Arma 3 BIS_fnc_moduleSupportsInitRequester Supports framework. A support requester unit has to be synchronized with the Requester module. The Requester module has to be synchronized with Provider module(s). A Provider module has to be synchronized with a support provider unit(s), unless a Virtual Provider module is used.
Posters Others Arma 3 BIS_fnc_modulePoster Creates posters and leafets on walls of buildings. Those buildings are made indestructible.
Animals Others Arma 3 Zeus BIS_fnc_moduleAnimals Creates a group of animals and handles their basic behavior. Deleting the module will delete the animals as well.
Close Air Support (CAS) Effects Arma 3 Zeus BIS_fnc_moduleCAS Send an air strike on the module position. It will take a few seconds before the plane arrives at the module’s position. Unless it's destroyed, it will be deleted after flying away.
Game Master Zeus Arma 3 Zeus BIS_fnc_moduleCurator Zeus logic which provides access to the 3D real-time editor.
Manage Addons Zeus Arma 3 Zeus BIS_fnc_moduleCuratorAddAddons Manage addons (i.e. object packs) available to Zeus.
Manage Resources Zeus Arma 3 Zeus BIS_fnc_moduleCuratorAddPoints Add or subtract resources available to Zeus. They are required for placing or editing objects.
Add Editing Area Zeus Arma 3 Zeus BIS_fnc_moduleCuratorAddEditingArea Add an area inside of which Zeus is allowed to place or edit objects.
Restrict Editing Around Players Zeus Arma 3 Zeus BIS_fnc_moduleCuratorAddEditingAreaPlayers
Set Editing Area Type Zeus Arma 3 Zeus BIS_fnc_moduleCuratorSetEditingAreaType Set whether editing in all editing areas is allowed or restricted.
Add Camera Area Zeus Arma 3 Zeus BIS_fnc_moduleCuratorAddCameraArea Add an area inside of which Zeus can move with the camera.
Set Camera Position Zeus Arma 3 Zeus BIS_fnc_moduleCuratorSetCamera Move the Zeus camera to the module position.
Add Editable Objects Zeus Arma 3 Zeus BIS_fnc_moduleCuratorAddEditableObjects Add objects which Zeus can edit.
Set Editing Costs Zeus Arma 3 Zeus BIS_fnc_moduleCuratorSetCoefs Set coefficients for operations Zeus can perform. The object cost is multiplied by these. Use a large negative value (e.g. -1e10) to disable the operation.
Set Costs (Default) Zeus Arma 3 Zeus BIS_fnc_moduleCuratorSetCostsDefault
Set Costs (Side) Zeus Arma 3 Zeus BIS_fnc_moduleCuratorSetCostsSide Simplified definition of object costs. Can be combined with other "Set Costs" modules (e.g., cost of a BLUFOR soldier can be defined by "Set Costs - Sides" and "Set Costs - Soldiers & Vehicles" module. All matching values are multiplied together).
Set Costs - Soldiers & Vehicles Zeus Arma 3 Zeus BIS_fnc_moduleCuratorSetCostsVehicleClass Simplified definition of object costs. Can be combined with other "Set Costs" modules (e.g., cost of a BLUFOR soldier can be defined by "Set Costs - Sides" and "Set Costs - Soldiers & Vehicles" module. All matching values are multiplied together).
Add Icon Zeus Arma 3 Zeus BIS_fnc_moduleCuratorAddIcon Show icon visible only to a specific Zeus.
Set Attributes - Objects Zeus Arma 3 Zeus BIS_fnc_moduleCuratorSetAttributes Set which attributes are available for objects. The attribute window is accessed when Zeus double-clicks LMB on an object.
Post-Process Environment Arma 3 Zeus BIS_fnc_modulePostprocess Set a scene Post-Processing effect (e.g. color correction or film grain)
IR Grenade Effects Arma 3 Zeus BIS_fnc_moduleGrenade
Time acceleration Environment Arma 3 Zeus BIS_fnc_moduleTimeMultiplier
Flare Effects Arma 3 Zeus BIS_fnc_moduleProjectile Creates a signal flare on the module position (visible only at night).
End Scenario Scenario Flow Arma 3 Zeus BIS_fnc_moduleEndMission End the scenario for all players.
Scenario Name Scenario Flow Arma 3 Zeus BIS_fnc_moduleMissionName Set the scenario name. It's shown to every player upon joining and after each respawn.
Zeus Lightning Bolt Zeus Arma 3 Zeus BIS_fnc_moduleLightning Creates a lightning strike powerful enough to destroy an object where it impacts.
Cover Map Others Arma 3 Zeus BIS_fnc_moduleCoverMap Highlight an Area of Operations in the map by enclosing it and covering the unused part.
Create Radio Channel Others Arma 3 Zeus BIS_fnc_moduleRadioChannelCreate Creates a custom radio channel for the given sides / Zeus players.
Zone Protection Scenario Flow Arma 3 Zeus BIS_fnc_moduleZoneProtection Prevents players from entering the given area.
Countdown Scenario Flow Arma 3 Zeus BIS_fnc_moduleCountdown
Respawn Tickets Scenario Flow Arma 3 Zeus BIS_fnc_moduleRespawnTickets Set the number of respawn tickets available to each side.
Bleed Tickets Scenario Flow Arma 3 Zeus BIS_fnc_moduleBleedTickets Allow ticket bleeding when one side is holding the majority of sectors.
Ordnance Effects Arma 3 Zeus BIS_fnc_moduleProjectile Create an artillery shell on the module position. It will take a few seconds until it hits the ground.
Spawn AI Others Arma 3 Helicopters bis_fnc_moduleSpawnAI
Spawn AI: Spawnpoint Others Arma 3 Helicopters bis_fnc_moduleSpawnAIPoint
Spawn AI: Sector Tactic Others Arma 3 Helicopters bis_fnc_moduleSpawnAISectorTactic
Spawn AI: Options Others Arma 3 Helicopters bis_fnc_moduleSpawnAIOptions
Sling Load Others Arma 3 Helicopters bis_fnc_moduleSlingload
EndGame Objectives Instance Objectives Arma 3 Marksmen bis_fnc_moduleHvtObjectives
End Game Simple Objective Objectives Arma 3 Marksmen bis_fnc_moduleHvtObjectives
End Game Start Game Objective Objectives Arma 3 Marksmen bis_fnc_moduleHvtObjectives
End Game - End Game Objective Objectives Arma 3 Marksmen bis_fnc_moduleHvtObjectives
Combat Patrol Init Combat Patrol Arma 3 Malden BIS_fnc_CPInit Initializes the Combat Patrol mode upon scenario start.
Combat Patrol Location Add Combat Patrol Arma 3 Malden Adds a new selectable location to the map.
Combat Patrol Location Remove Combat Patrol Arma 3 Malden Removes the nearest location in a 1000m radius from the map selection.
Combat Patrol Location Reposition Combat Patrol Arma 3 Malden Moves the nearest location in a 1000m radius to this module's position.
Combat Patrol Azimuth Blacklist Combat Patrol Arma 3 Malden Blacklists the nearest location's in a 1000m radius azimuth range so it can't be used for the starting / ending position or reinforcements spawning point.

Function used for exporting

private _modules = "(configName inheritsFrom _x) == 'Module_F'" configClasses (configFile >> "CfgVehicles"); 
private _export = "{| class='wikitable sortable' |- 
!Module Name !!Category !!Addon !!Function !!Description
|-" + endl; 
 
{ 
 private _name = getText (_x >> "displayName"); 
 private _cat = getText (_x >> "category"); 
 private _mod = configSourceMod _x; 
 private _fnc = getText (_x >> "function"); 
 private _desc = getText (_x >> "ModuleDescription" >> "Description");
 if (_desc isEqualTo "") then {_desc = ""};
 if (_mod == "") then {_mod = "A3"}; 
 private _modName = modParams [_mod,["name"]]; 
 _modName = _modName select 0; 
 _cat = getText (configFile >> "CfgFactionClasses" >> _cat >> "displayName"); 
 if (_cat isEqualto "") then {_cat = "Others"}; 
 
 _export = _export + "|" + _name + endl + "||" + _cat + endl + "||" + _modName + endl + "||" + _fnc + endl + "||" + _desc + endl + "|-" + endl; 
 
} forEach _modules; 
 
_export = _export + "|}"; 
 
copyToClipboard _export;