Arma 3: Scripted Event Handlers
Scripted Event Handlers
Description
Scripted Event Handlers are triggered by some of BI's modules and functions. When triggered any code registered for one of these events via BIS_fnc_addScriptedEventHandler will be executed. All the events exists as variables within a namespace, whether this is one of the main Namespaces like missionNamespace or uiNamespace or it could be a specific namespace like a Group or Object etc. The event also has a set of parameters passed to the executed code. You can even implement your own scripted eventHandlers by using BIS_fnc_callScriptedEventHandler. For all other available Event Handlers, see Arma 3: Event_Handlers.
Related Commands
- BIS_fnc_addScriptedEventHandler
- BIS_fnc_removeScriptedEventHandler
- BIS_fnc_removeAllScriptedEventHandlers
- BIS_fnc_callScriptedEventHandler
Examples
[missionNamespace, "arsenalOpened", {
hint "Player opened the Arsenal"; // Hint message to the player when he opens the Arsenal
}] call BIS_fnc_addScriptedEventHandler;
Events
This is a list of all available scripted events that exist through BI's functions and modules. Each event is listed under the system that calls them whether this be a specific function or a module. List last updated for 1.98
Event namespace | Event name | Event passed parameters |
---|---|---|
Player opens pause menu | ||
missionNamespace | "OnGameInterrupt" | [_display] |
Player exits Game Options | ||
missionNamespace | "GameOptionsExited" -wrong parameter ("arma3dev") defined!-[[:Category:Introduced with arma3dev version 2.01|2.01]] | [_okButtonPressed] |
Saving of the game, scripted or manual | ||
missionNamespace | "OnSaveGame" | N/A |
teamSwitchedScript.sqs | ||
missionNamespace | "teamSwitched" | [_originalUnit, _switchToUnit] |
BIS_fnc_packStaticWeapon | ||
_group | "StaticWeaponPacked" | [_group, _leader, _gunner, _assistant, _weaponBag, _baseBag] |
BIS_fnc_unpackStaticWeapon | ||
_group | "StaticWeaponUnpacked" | [_group, _leader, _gunner, _assistant, _weapon] |
Module Timeline | ||
_timeline | "finished" | [_timeline] |
_timeline | "played" | N/A |
_timeline | "looped" | [_timeline] |
Module Rich Curve Key | ||
_curKey | "reached" | [_curKey] |
BIS_fnc_kbTellLocal | ||
missionNamespace | "BIS_fnc_kbTellLocal_played" | [_from, _to, _sentence, _channel] |
Module Game Master (Zeus) | ||
_curator | "curatorGroupPlaced" | [_group] |
_curator | "curatorObjectPlaced" | [_object] |
_curator | "curatorUnitAssigned" | [_curator, _player] |
BIS_fnc_playVideo | ||
missionNamespace | "BIS_fnc_playVideo_started" | [_video] |
missionNamespace | "BIS_fnc_playVideo_stopped" | [_video] |
BIS_fnc_addScriptedEventHandler | ||
missionNamespace | "ScriptedEventHandlerAdded" | [_namespace, _name, _handlerID] |
BIS_fnc_removeScriptedEventHandler | ||
missionNamespace | "ScriptedEventHandlerRemoved" | [_namespace, _name, _handlerID] |
BIS_fnc_removeAllScriptedEventHandlers | ||
missionNamespace | "ScriptedEventHandlerRemoved" | [_namespace, _name, _handlerID] |
BIS_fnc_respawnTickets | ||
missionNamespace | "respawnTicketsExhausted" | [_target] |
BIS_fnc_bleedTickets | ||
missionNamespace | "dominantSideChanged" | [_dominantSide, _dominantSideOld, _sides] |
BIS_fnc_arsenal | ||
missionNamespace | "arsenalOpened" | [_display, _toggleSpace] |
missionNamespace | "arsenalClosed" | [displayNull, uiNamespace getVariable ["BIS_fnc_arsenal_toggleSpace", false]] |
BIS_fnc_garage | ||
missionNamespace | "garageOpened" | [_display, _toggleSpace] |
missionNamespace | "garageClosed" | [displayNull,uiNamespace getVariable ["BIS_fnc_arsenal_toggleSpace",false]] |
BIS_fnc_initIntelObject | ||
_object | "intelObjectFound" | [_object, _foundBy] |
_curator | "intelObjectFound" | [_curator, _foundBy, _object] |
BIS_fnc_EGSpectatorCamera | ||
missionNamespace | "EGSpectator_OnCameraModeChanged" | [_newMode] |
Module Vehicle Respawn | ||
missionNamespace | "respawn" | [_newVeh, _veh] |
Module Sector | ||
_sector | "ownerChanged" | [_sector, _owner, _ownerOld] |
Module Curator RemoteControl | ||
_curator | "curatorObjectRemoteControlled" | [_curator, _player, _unit, _return] |
Module Spawn AI: Sector Tactic | ||
missionNamespace | "bis_groundSupport_groupSpawned" | ["bis_groundSupport_groupSpawned", _group, _side] |
missionNamespace | "bis_groundSupport_wiped" | ["bis_groundSupport_wiped", _group] |
missionNamespace | "bis_groundSupport_inEnemySector" | ["bis_groundSupport_inEnemySector", _group] |
missionNamespace | "bis_groundSupport_destinationReached" | ["bis_groundSupport_destinationReached", _group] |
missionNamespace | "bis_groundSupport_groupTypeChanged" | ["bis_groundSupport_groupTypeChanged", _group, _type, _currentType] |
missionNamespace | "bis_groundSupport_decimated" | ["bis_groundSupport_decimated", _group] |
missionNamespace | "bis_groundSupport_farFromDestination" | ["bis_groundSupport_farFromDestination", _group] |
missionNamespace | "bis_groundSupport_needTransport" | ["bis_groundSupport_needTransport", _group] |
missionNamespace | "bis_groundSupport_joined" | ["bis_groundSupport_joined", _group, _transportGroup] |
missionNamespace | "bis_groundSupport_closeToDestination" | ["bis_groundSupport_closeToDestination", _group] |
missionNamespace | "bis_groundSupport_needEvac" | ["bis_groundSupport_needEvac", _group] |
missionNamespace | "bis_groundSupport_needAmmo" | ["bis_groundSupport_needAmmo", _group] |
missionNamespace | "bis_groundSupport_needSupport" | ["bis_groundSupport_needSupport", _group, _reportedVehicle] |
missionNamespace | "bis_groundSupport_boarded" | ["bis_groundSupport_boarded", _group, _transport] |
missionNamespace | "bis_groundSupport_transportStarted" | ["bis_groundSupport_transportStarted", _group, _transport] |
missionNamespace | "bis_groundSupport_transportEnded" | ["bis_groundSupport_transportEnded", _group, _transport] |
missionNamespace | "bis_groundSupport_transportAborted" | ["bis_groundSupport_transportAborted", _group, _transport] |
missionNamespace | "bis_groundSupport_disembarked" | ["bis_groundSupport_disembarked", _group, _transport] |
Module End Game | ||
missionNamespace | "EndGame_OnStageChanged" | [_stage, _side] |
missionNamespace | "EndGame_OnStartGameObjectiveCompleted" | [_side] |
missionNamespace | "EndGame_OnObjectiveStateChanged" | [_objective, _side, _newState] |
missionNamespace | "EndGame_OnObjectiveCompleted" | [_objective] |
missionNamespace | "EndGame_OnObjectiveEnded" | [_objective] |
missionNamespace | "EndGame_OnDownloadCompleted" | [_side, _isUpload] |
missionNamespace | "EndGame_Ended" | [_winnerSide, _looserSide, _isDraw] |
missionNamespace | "onUploadStateChanged" | [_side] // can be nil |
missionNamespace | "onPickupInfoChanged" | [BIS_hvt_pickupInfo] |
EG Spectator Display | ||
missionNamespace | "RscDisplayEGSpectator_OnCursorObjectFocused" | [_object] |
missionNamespace | "RscDisplayEGSpectator_OnCursorObjectUnfocused" | [_object] |
missionNamespace | "RscDisplayEGSpectator_OnFocusChanged" | [_newFocus] |
missionNamespace | "RscDisplayEGSpectator_OnUiVisibilityChanged" | [_isVisible] |
missionNamespace | "RscDisplayEGSpectator_MapStateChanged" | [_isMapVisible] |
Respawn Display | ||
missionNamespace | "RscDisplayRespawnKeyDown" | [_display, _keyCode, _shft, _ctr, _alt] |
BIS_fnc_animateFlag | ||
_flag | "FlagAnimationDone" | [_flag, _phaseEnd] |
Module Trident | ||
missionNamespace | "BIS_fnc_moduleTrident_updated" | [_sideA, _sideB, _areFriendly] |
BIS_fnc_initInspectable | ||
missionNamespace | "objectInspected" | [_object, (_texture, _text, _sound, _textureRatio)] // any data, shown as used by leaflet system |