ItemInfo Config Reference – Arma 3

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=== O ===
=== O ===


==== opticType = 0 ====
==== opticType ====
;Used with: Optics
;Type: [[TokenNameValueTypes|Integer]]
;Type: [[TokenNameValueTypes|Integer]]
;Default: 0
;Description: Parameter which defines opticType of given optics. It is used together [[CfgWeapons_Config_Reference#requiredOpticType.3D-1|requiredOpticType]] to create additional fire modes with higher engagement ranges
;Description: Parameter which defines opticType of given optics. It is used together [[CfgWeapons_Config_Reference#requiredOpticType.3D-1|requiredOpticType]] to create additional fire modes with higher engagement ranges


opticType = 1 is typically assigned for optics with magnification level between 2.5 - 5x  
opticType = 1 is typically assigned for optics with magnification level between 2.5 - 5x


opticType = 2 is typically used for scopes with high magnification (>5x)
opticType = 2 is typically used for scopes with high magnification (>5x)

Revision as of 10:56, 30 October 2020

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Note that this is the relevant page for Arma 3 ItemInfo configuration. Implementations for older Arma titles differ somewhat, but are irrelevant for Arma 3.

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ItemInfo

A

allowedSlots[]

alternativeFire

AmmoCoef

C

containerClass

D

deployedPivot

F

FlashLight

H

hasBipod

hiddenSelections[]

HitpointsProtectionInfo

M

magazineCoef

mass

modelOptics

modelSides[]

mountAction

MuzzleCoef

muzzleEnd

O

opticType

Used with
Optics
Type
Integer
Default
0
Description
Parameter which defines opticType of given optics. It is used together requiredOpticType to create additional fire modes with higher engagement ranges

opticType = 1 is typically assigned for optics with magnification level between 2.5 - 5x

opticType = 2 is typically used for scopes with high magnification (>5x)

OpticsModes

P

priority

S

soundBipod...

soundTypeIndex

T

type

U

uniformClass

uniformModel

unmountAction

Z

zeroingSound[]

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