NameSound Setup – Arma 3

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One can assign magazines, weapons or vehicles (units, vehicles, objects, etc) with nameSound a reference to the radio protocol. So when AI, or the player, tries to name an entity via radio chat it determines what sound file is to be played and what text to be shown.

Relevant Parameters


Vanilla Setup

CfgMagazines

  • nameSound = "";
  • nameSound = "cannon";
  • nameSound = "Chemlight";
  • nameSound = "handgrenade";
  • nameSound = "heat";
  • nameSound = "laserdesignator";
  • nameSound = "magazine";
  • nameSound = "mgun";
  • nameSound = "mine";
  • nameSound = "missiles";
  • nameSound = "rockets";
  • nameSound = "satchelcharge";
  • nameSound = "smokeshell";

CfgWeapons

  • nameSound = "";
  • nameSound = "aalauncher";
  • nameSound = "atlauncher";
  • nameSound = "binoculars";
  • nameSound = "cannon";
  • nameSound = "CannonCore";
  • nameSound = "mgun";
  • nameSound = "MissileLauncher";
  • nameSound = "nvgoggles";
  • nameSound = "Pistol";
  • nameSound = "rifle";
  • nameSound = "rockets";
  • nameSound = "sidearm";

CfgVehicles

nameSound

  • nameSound = "Plane";
  • nameSound = "unknown";
  • nameSound = "veh_air_gunship_s";
  • nameSound = "veh_air_helicopter_s";
  • nameSound = "veh_air_parachute_s";
  • nameSound = "veh_air_plane_s";
  • nameSound = "veh_air_UAV_s";
  • nameSound = "veh_aircraft";
  • nameSound = "veh_animal";
  • nameSound = "veh_apc";
  • nameSound = "veh_car";
  • nameSound = "veh_helicopter_s";
  • nameSound = "veh_infantry_AT_s";
  • nameSound = "veh_infantry_civilian_s";
  • nameSound = "veh_infantry_diver_s";
  • nameSound = "veh_infantry_medic_s";
  • nameSound = "veh_infantry_MG_s";
  • nameSound = "veh_infantry_officer_s";
  • nameSound = "veh_infantry_pilot_s";
  • nameSound = "veh_infantry_s";
  • nameSound = "veh_infantry_SF_s";
  • nameSound = "veh_infantry_sniper_s";
  • nameSound = "veh_ship_attackBoat_s";
  • nameSound = "veh_ship_boat_s";
  • nameSound = "veh_ship_s";
  • nameSound = "veh_ship_submarine_s";
  • nameSound = "veh_static_AA_s";
  • nameSound = "veh_static_AT_s";
  • nameSound = "veh_static_GL_s";
  • nameSound = "veh_static_MG_s";
  • nameSound = "veh_static_mortar_s";
  • nameSound = "veh_static_s";
  • nameSound = "veh_truck";
  • nameSound = "veh_vehicle_APC_s";
  • nameSound = "veh_vehicle_armedcar_s";
  • nameSound = "veh_vehicle_armor_s";
  • nameSound = "veh_vehicle_car_s";
  • nameSound = "veh_vehicle_MRAP_s";
  • nameSound = "veh_vehicle_tank_s";
  • nameSound = "veh_vehicle_truck_s";
  • nameSound = "veh_vehicle_UGV_s";

textSingular

  • textSingular = "alpha victor (MRAP)";
  • textSingular = "APC";
  • textSingular = "armor";
  • textSingular = "AT soldier";
  • textSingular = "attack boat";
  • textSingular = "boat";
  • textSingular = "car";
  • textSingular = "civilian";
  • textSingular = "diver";
  • textSingular = "fast mover";
  • textSingular = "gunship";
  • textSingular = "helicopter";
  • textSingular = "infantry";
  • textSingular = "machinegunner";
  • textSingular = "medic";
  • textSingular = "mortar";
  • textSingular = "MRAP";
  • textSingular = "officer";
  • textSingular = "parachute";
  • textSingular = "pilot";
  • textSingular = "SDV";
  • textSingular = "ship";
  • textSingular = "sniper";
  • textSingular = "specop";
  • textSingular = "static AA";
  • textSingular = "static AT";
  • textSingular = "static GL";
  • textSingular = "static MG";
  • textSingular = "static weapon";
  • textSingular = "tank";
  • textSingular = "truck";
  • textSingular = "UAV";
  • textSingular = "UGV";

textPlural

  • textPlural = "alpha victors";
  • textPlural = "APCs";
  • textPlural = "AT soldiers";
  • textPlural = "attack boats";
  • textPlural = "boats";
  • textPlural = "cars";
  • textPlural = "civilians";
  • textPlural = "divers";
  • textPlural = "fast movers";
  • textPlural = "gunships";
  • textPlural = "helicopters";
  • textPlural = "infantry";
  • textPlural = "machinegunners";
  • textPlural = "medics";
  • textPlural = "mortars";
  • textPlural = "MRAPs";
  • textPlural = "officers";
  • textPlural = "parachutes";
  • textPlural = "pilots";
  • textPlural = "SDVs";
  • textPlural = "ships";
  • textPlural = "snipers";
  • textPlural = "specops";
  • textPlural = "static AAs";
  • textPlural = "static ATs";
  • textPlural = "static GLs";
  • textPlural = "static MGs";
  • textPlural = "static weapons";
  • textPlural = "tanks";
  • textPlural = "trucks";
  • textPlural = "UAVs";
  • textPlural = "UGVs";

speechSingular

  • speechSingular[] = {"veh_air_gunship_s"};
  • speechSingular[] = {"veh_air_helicopter_s"};
  • speechSingular[] = {"veh_air_parachute_s"};
  • speechSingular[] = {"veh_air_plane_s"};
  • speechSingular[] = {"veh_air_UAV_s"};
  • speechSingular[] = {"veh_infantry_AT_s"};
  • speechSingular[] = {"veh_infantry_civilian_s"};
  • speechSingular[] = {"veh_infantry_diver_s"};
  • speechSingular[] = {"veh_infantry_medic_s"};
  • speechSingular[] = {"veh_infantry_MG_s"};
  • speechSingular[] = {"veh_infantry_officer_s"};
  • speechSingular[] = {"veh_infantry_pilot_s"};
  • speechSingular[] = {"veh_infantry_s"};
  • speechSingular[] = {"veh_infantry_SF_s"};
  • speechSingular[] = {"veh_infantry_sniper_s"};
  • speechSingular[] = {"veh_ship_attackBoat_s"};
  • speechSingular[] = {"veh_ship_boat_s"};
  • speechSingular[] = {"veh_ship_s"};
  • speechSingular[] = {"veh_ship_submarine_s"};
  • speechSingular[] = {"veh_static_AA_s"};
  • speechSingular[] = {"veh_static_AT_s"};
  • speechSingular[] = {"veh_static_GL_s"};
  • speechSingular[] = {"veh_static_MG_s"};
  • speechSingular[] = {"veh_static_mortar_s"};
  • speechSingular[] = {"veh_static_s"};
  • speechSingular[] = {"veh_vehicle_APC_s"};
  • speechSingular[] = {"veh_vehicle_armedcar_s"};
  • speechSingular[] = {"veh_vehicle_armor_s"};
  • speechSingular[] = {"veh_vehicle_car_s"};
  • speechSingular[] = {"veh_vehicle_MRAP_s"};
  • speechSingular[] = {"veh_vehicle_tank_s"};
  • speechSingular[] = {"veh_vehicle_truck_s"};
  • speechSingular[] = {"veh_vehicle_UGV_s"};

speechPlural

  • speechPlural[] = {"veh_air_gunship_p"};
  • speechPlural[] = {"veh_air_helicopter_p"};
  • speechPlural[] = {"veh_air_parachute_p"};
  • speechPlural[] = {"veh_air_plane_p"};
  • speechPlural[] = {"veh_air_UAV_p"};
  • speechPlural[] = {"veh_infantry_AT_p"};
  • speechPlural[] = {"veh_infantry_civilian_p"};
  • speechPlural[] = {"veh_infantry_diver_p"};
  • speechPlural[] = {"veh_infantry_medic_p"};
  • speechPlural[] = {"veh_infantry_MG_p"};
  • speechPlural[] = {"veh_infantry_officer_p"};
  • speechPlural[] = {"veh_infantry_p"};
  • speechPlural[] = {"veh_infantry_pilot_p"};
  • speechPlural[] = {"veh_infantry_SF_p"};
  • speechPlural[] = {"veh_infantry_sniper_p"};
  • speechPlural[] = {"veh_ship_attackBoat_p"};
  • speechPlural[] = {"veh_ship_boat_p"};
  • speechPlural[] = {"veh_ship_p"};
  • speechPlural[] = {"veh_ship_submarine_p"};
  • speechPlural[] = {"veh_static_AA_p"};
  • speechPlural[] = {"veh_static_AT_p"};
  • speechPlural[] = {"veh_static_GL_p"};
  • speechPlural[] = {"veh_static_MG_p"};
  • speechPlural[] = {"veh_static_mortar_p"};
  • speechPlural[] = {"veh_static_p"};
  • speechPlural[] = {"veh_vehicle_APC_p"};
  • speechPlural[] = {"veh_vehicle_armedcar_p"};
  • speechPlural[] = {"veh_vehicle_armor_p"};
  • speechPlural[] = {"veh_vehicle_car_p"};
  • speechPlural[] = {"veh_vehicle_MRAP_p"};
  • speechPlural[] = {"veh_vehicle_tank_p"};
  • speechPlural[] = {"veh_vehicle_truck_p"};
  • speechPlural[] = {"veh_vehicle_UGV_p"};


See also