Porting Guidelines Overview – Arma 3

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m (Text replacement - "\[ *(https?\:\/\/.+\.bistudio\.[^ ]+) ([^ ]+) *\]" to "{{ExternalLink|link= $1|text= $2}}")
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* TextureType (config)
* TextureType (config)


http://community.bistudio.com/wiki/Arma_3_Weapon_Config_Guidelines <br />
http://community.bistudio.com/wiki/Arma_3_Weapon_Config_Guidelines <br>
http://forums.bistudio.com/showthread.php?149341-Arma-3-weapons-config-guidlines <br />
http://forums.bistudio.com/showthread.php?149341-Arma-3-weapons-config-guidlines <br>
http://community.bistudio.com/wiki/Arma_2_Weapon_to_Arma_3 <br />
http://community.bistudio.com/wiki/Arma_2_Weapon_to_Arma_3 <br>
http://forums.bistudio.com/showthread.php?147718-Bringing-A2-weapon-addons-to-A3 <br />
http://forums.bistudio.com/showthread.php?147718-Bringing-A2-weapon-addons-to-A3 <br>
http://community.bistudio.com/wiki/Arma_3_Weapon_Collimator_Sights <br />
http://forums.bistudio.com/showthread.php?184655-Preventing-skeleton-errors-in-rpt-HOW-TO <br>
http://forums.bistudio.com/showthread.php?175379-Weapon-UI-Tool <br />
http://community.bistudio.com/wiki/Arma_3_Weapon_Collimator_Sights <br>
http://forums.bistudio.com/showthread.php?175379-Weapon-UI-Tool <br>




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* Command bar (picture in configs)
* Command bar (picture in configs)


http://community.bistudio.com/wiki/Arma_3_Modding_Characters <br />
http://community.bistudio.com/wiki/Arma_3_Modding_Characters <br>
http://forums.bistudio.com/showthread.php?148130-Arma3-Characters-Modding-Tutorial <br />
http://forums.bistudio.com/showthread.php?148130-Arma3-Characters-Modding-Tutorial <br>




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* Reflectors (config)
* Reflectors (config)
* Heat haze effect
* Heat haze effect
* attenuationEffectType (config) http://forums.bistudio.com/showthread.php?164073-Echo-issue-when-vehicle-weapons-fired <br />
* attenuationEffectType (config) http://forums.bistudio.com/showthread.php?164073-Echo-issue-when-vehicle-weapons-fired <br>
* explosionShielding (in HitPoints in configs)
* explosionShielding (in HitPoints in configs)
* [http://forums.bistudio.com/showthread.php?176585-Olds-Configs-for-Newbs Olds-Configs-for-Newbs] <br />
* {{ExternalLink|link= http://forums.bistudio.com/showthread.php?176585-Olds-Configs-for-Newbs|text= Olds-Configs-for-Newbs}} <br>
* Sound volume (config) - computation unknown so far..
* Sound volume (config) - computation unknown so far..
* Randomized variations
* Randomized variations
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* Custom Engine, Gearbox and Suspension:
* Custom Engine, Gearbox and Suspension:
** [http://forums.bistudio.com/showthread.php?165390-Tutorial-Creating-Custom-Engine-Gearbox-and-Suspension-Vehicle-config Tutorial] <br /> by RedPhoenix
** {{ExternalLink|link= http://forums.bistudio.com/showthread.php?165390-Tutorial-Creating-Custom-Engine-Gearbox-and-Suspension-Vehicle-config|text= Tutorial}} <br> by RedPhoenix
** [http://forums.bistudio.com/showthread.php?149027-Primer-for-new-vehicle-simulation More info] <br />
** {{ExternalLink|link= http://forums.bistudio.com/showthread.php?149027-Primer-for-new-vehicle-simulation|text= More info}} <br>
* Driver and gunner IK (AnimatedDriverHands and AnimatedGunnerHands in configs, something? in the model)
* Driver and gunner IK (AnimatedDriverHands and AnimatedGunnerHands in configs, something? in the model)
* Mirrors
* Mirrors
* Engine sounds
* Engine sounds


http://forums.bistudio.com/showthread.php?174673-Tutoria-Importing-ArmA2-vehicles-to-ArmA3 <br />
http://forums.bistudio.com/showthread.php?174673-Tutoria-Importing-ArmA2-vehicles-to-ArmA3 <br>
http://community.bistudio.com/wiki/Arma_3_Cars_Config_Guidelines <br />
http://community.bistudio.com/wiki/Arma_3_Cars_Config_Guidelines <br>
https://developer.nvidia.com/sites/default/files/akamai/physx/Docs/Vehicles.html <br />
https://developer.nvidia.com/sites/default/files/akamai/physx/Docs/Vehicles.html <br>
http://manuals.bisimulations.com/vbs2/2-00/devref/#Adding_Models/How_to/AMHT_Physx.htm <br />
http://manuals.bisimulations.com/vbs2/2-00/devref/#Adding_Models/How_to/AMHT_Physx.htm <br>




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* Engine sounds
* Engine sounds


http://forums.bistudio.com/showthread.php?174301-Tank-porting-tutorial <br />
http://forums.bistudio.com/showthread.php?174301-Tank-porting-tutorial <br>
http://community.bistudio.com/wiki/Arma_3_Tanks_Config_Guidelines <br />
http://community.bistudio.com/wiki/Arma_3_Tanks_Config_Guidelines <br>
http://manuals.bisimulations.com/vbs2/2-00/devref/#Adding_Models/How_to/AMHT_Physx.htm <br />
http://manuals.bisimulations.com/vbs2/2-00/devref/#Adding_Models/How_to/AMHT_Physx.htm <br>
http://forums.bistudio.com/showthread.php?176585-Olds-Configs-for-Newbs <br />
http://forums.bistudio.com/showthread.php?176585-Olds-Configs-for-Newbs <br>




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== Helicopters ==
== Helicopters ==


* helicopterX simulation
* helicopterX simulation or helicopterRTD for advanced flight model and sling loading
* Pilot and gunner IK (AnimatedDriverHands and AnimatedGunnerHands in configs, something? in the model)
* Pilot and gunner IK (AnimatedDriverHands and AnimatedGunnerHands in configs, something? in the model)
* Damage system (add HitFuel in HitPoints and new HitXXX classes in AnimationSources in configs, selections to be defined in the model?)
* Damage system (add HitFuel in HitPoints and new HitXXX classes in AnimationSources in configs, selections to be defined in the model?)


http://forums.bistudio.com/showthread.php?168988-AirplaneX-Sinking-into-ground&p=2565139&viewfull=1#post2565139 <br />
http://forums.bistudio.com/showthread.php?168988-AirplaneX-Sinking-into-ground&p=2565139&viewfull=1#post2565139 <br>
http://manuals.bisimulations.com/vbs2/2-00/devref/#Adding_Models/How_to/AMHT_Physx.htm <br />
http://manuals.bisimulations.com/vbs2/2-00/devref/#Adding_Models/How_to/AMHT_Physx.htm <br>
 
 


== Planes ==
== Planes ==


* airplaneX simulation
* airplaneX simulation
** [http://forums.bistudio.com/showthread.php?151050-are-planes-not-possible-in-the-a3-alpha&p=2536167&viewfull=1#post2536167 selection for wheels] <br />
** {{ExternalLink|link= http://forums.bistudio.com/showthread.php?151050-are-planes-not-possible-in-the-a3-alpha&p=2536167&viewfull=1#post2536167|text= selection for wheels}} <br>
** Adjusted weight in p3d?
** Adjusted weight in p3d?
* WingVortices effects (definition in configs)
* WingVortices effects (definition in configs)


http://forums.bistudio.com/showthread.php?168988-AirplaneX-Sinking-into-ground&p=2565139&viewfull=1#post2565139 <br />
http://forums.bistudio.com/showthread.php?168988-AirplaneX-Sinking-into-ground&p=2565139&viewfull=1#post2565139 <br>
http://forums.bistudio.com/showthread.php?172174-AirplaneX-PhysX&p=2614023&viewfull=1#post2614023 <br />
http://forums.bistudio.com/showthread.php?172174-AirplaneX-PhysX&p=2614023&viewfull=1#post2614023 <br>
http://manuals.bisimulations.com/vbs2/2-00/devref/#Adding_Models/How_to/AMHT_Physx.htm <br />
http://manuals.bisimulations.com/vbs2/2-00/devref/#Adding_Models/How_to/AMHT_Physx.htm <br>




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* Buoyancy Lod
* Buoyancy Lod


http://forums.bistudio.com/showthread.php?185434-Boat-Ship-Builders!-New-wiki-entry <br />
http://forums.bistudio.com/showthread.php?185434-Boat-Ship-Builders!-New-wiki-entry <br>
http://manuals.bisimulations.com/vbs2/2-00/devref/#Adding_Models/How_to/AMHT_Physx.htm <br />
http://manuals.bisimulations.com/vbs2/2-00/devref/#Adding_Models/How_to/AMHT_Physx.htm <br>


== Static weapons ==
== Static weapons ==
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* Fog
* Fog


http://community.bistudio.com/wiki/Arma_3_Improved_Fog <br />
http://community.bistudio.com/wiki/Arma_3_Improved_Fog <br>




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== Effects ==
== Effects ==


http://forums.bistudio.com/showthread.php?155866-Arma-3-Particle-Effects-documentation <br />
http://forums.bistudio.com/showthread.php?155866-Arma-3-Particle-Effects-documentation <br>
http://community.bistudio.com/wiki/Arma_3_Particle_Effects <br />
http://community.bistudio.com/wiki/Arma_3_Particle_Effects <br>
http://community.bistudio.com/wiki/Arma_3_Particle_Effects:_Config_Parameters <br />
http://community.bistudio.com/wiki/Arma_3_Particle_Effects:_Config_Parameters <br>
 
{{GameCategory|arma3|Editing}}

Revision as of 14:17, 26 July 2021

Infantry weapons

  • Weapon attachments (add proxies, make WeaponSlotsInfo config definition, Inventory Icons)
  • Adjustable sights (add selections)
  • Reload animations (model.cfg definition, CfgGesturesMale anim definition)
  • 3d optics
  • Muzzle FX (model.cfg + config definition?)
  • Smoke FX
  • Stereo sounds (soundBegin, soundClosure configs definition?)
  • AllowAgainstInfantry (config)
  • AllowedSlots (config)
  • Fatigue system (Mass in config)
  • TextureType (config)

http://community.bistudio.com/wiki/Arma_3_Weapon_Config_Guidelines
http://forums.bistudio.com/showthread.php?149341-Arma-3-weapons-config-guidlines
http://community.bistudio.com/wiki/Arma_2_Weapon_to_Arma_3
http://forums.bistudio.com/showthread.php?147718-Bringing-A2-weapon-addons-to-A3
http://forums.bistudio.com/showthread.php?184655-Preventing-skeleton-errors-in-rpt-HOW-TO
http://community.bistudio.com/wiki/Arma_3_Weapon_Collimator_Sights
http://forums.bistudio.com/showthread.php?175379-Weapon-UI-Tool


Infantry units

  • Clothing (remove from infantry model, make separate models/objects, assign uniform, vest and headgear in configs)
  • New head/faces and sunglasses (replace head model)
  • Injury selections (rename selections)
  • Damage system (adjust HitPoints armor in configs)
  • Engineer (detectSkill and backpack in configs)
  • AA/AT (backpack in configs)
  • Items and NVG (linkedItems in configs)
  • Medic (items and backpack in configs)
  • Command bar (picture in configs)

http://community.bistudio.com/wiki/Arma_3_Modding_Characters
http://forums.bistudio.com/showthread.php?148130-Arma3-Characters-Modding-Tutorial


Vehicles in general

Cars

  • Custom Engine, Gearbox and Suspension:
  • Driver and gunner IK (AnimatedDriverHands and AnimatedGunnerHands in configs, something? in the model)
  • Mirrors
  • Engine sounds

http://forums.bistudio.com/showthread.php?174673-Tutoria-Importing-ArmA2-vehicles-to-ArmA3
http://community.bistudio.com/wiki/Arma_3_Cars_Config_Guidelines
https://developer.nvidia.com/sites/default/files/akamai/physx/Docs/Vehicles.html
http://manuals.bisimulations.com/vbs2/2-00/devref/#Adding_Models/How_to/AMHT_Physx.htm


Tanks

  • Custom Engine, Gearbox and Suspension
  • Damage system
  • Engine sounds

http://forums.bistudio.com/showthread.php?174301-Tank-porting-tutorial
http://community.bistudio.com/wiki/Arma_3_Tanks_Config_Guidelines
http://manuals.bisimulations.com/vbs2/2-00/devref/#Adding_Models/How_to/AMHT_Physx.htm
http://forums.bistudio.com/showthread.php?176585-Olds-Configs-for-Newbs


Helicopters

  • helicopterX simulation or helicopterRTD for advanced flight model and sling loading
  • Pilot and gunner IK (AnimatedDriverHands and AnimatedGunnerHands in configs, something? in the model)
  • Damage system (add HitFuel in HitPoints and new HitXXX classes in AnimationSources in configs, selections to be defined in the model?)

http://forums.bistudio.com/showthread.php?168988-AirplaneX-Sinking-into-ground&p=2565139&viewfull=1#post2565139
http://manuals.bisimulations.com/vbs2/2-00/devref/#Adding_Models/How_to/AMHT_Physx.htm

Planes

  • airplaneX simulation
  • WingVortices effects (definition in configs)

http://forums.bistudio.com/showthread.php?168988-AirplaneX-Sinking-into-ground&p=2565139&viewfull=1#post2565139
http://forums.bistudio.com/showthread.php?172174-AirplaneX-PhysX&p=2614023&viewfull=1#post2614023
http://manuals.bisimulations.com/vbs2/2-00/devref/#Adding_Models/How_to/AMHT_Physx.htm


Boats and Ships

  • ShipX
  • SubmarineX
  • PhysX Geometry Lod
  • Buoyancy Lod

http://forums.bistudio.com/showthread.php?185434-Boat-Ship-Builders!-New-wiki-entry
http://manuals.bisimulations.com/vbs2/2-00/devref/#Adding_Models/How_to/AMHT_Physx.htm

Static weapons

Terrains

  • Volumetric clouds
  • Improved lighting
  • Ponds
  • Fog

http://community.bistudio.com/wiki/Arma_3_Improved_Fog


Effects

http://forums.bistudio.com/showthread.php?155866-Arma-3-Particle-Effects-documentation
http://community.bistudio.com/wiki/Arma_3_Particle_Effects
http://community.bistudio.com/wiki/Arma_3_Particle_Effects:_Config_Parameters