Sensors – Arma 3

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[[Category:Arma 3: Editing]]
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{{GameCategory|arma3}}
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==Overview==
== Overview ==
Vehicle and ammo sensors for target detection and tracking.
Vehicle and ammo sensors for target detection and tracking.


Forum topic: [https://forums.bistudio.com/topic/200467-jets-sensor-overhaul/ Main thread]
=== '''> {{ExternalLink|link= https://dev.arma3.com/post/oprep-sensor-overhaul|text= OPREP}}''' ===
=== '''> {{ExternalLink|link= https://forums.bistudio.com/topic/200467-jets-sensor-overhaul/|text= Forum thread}}''' ===
=== '''> [[Arma 3 Sensors config reference|Configuration]]''' ===
 
 
=User Interface=
=User Interface=
[[File:Arma_3_Sensors_Sensor_Display_symbology.png|frameless|upright=1.5]]
[[File:Arma_3_Sensors_Sensor_Display_symbology.png|frameless|upright=1.5]]
=Mechanics=
=Configuration=
The new Sensor system gets enabled by defining a SensorsManagerComponent class inside the vehicle's [[Arma_3_Components|Components]] class.
<syntaxhighlight lang="c">
class MyVehicle_F : MyBaseVehicle_F
{
      class Components : Components                 
      {
            class SensorsManagerComponent : SensorTemplatePassiveRadar
            {
            };                                                                                           
      };
};
</syntaxhighlight>


For simplicity the class can inherit from one of the templates that are available in the configFile root, which allows you to only change the properties you need.
== Action keybinds (default) ==
<syntaxhighlight lang="c">
{| class="wikitable"
class SensorTemplatePassiveRadar; 
|-
class SensorTemplateActiveRadar; 
| '''R''' || Select next target (targets are prioritized according to the currently selected weapon and the target threat)
class SensorTemplateIR;           
|-
class SensorTemplateVisual;       
| '''T''' || Select target under the cursor / center of view
class SensorTemplateMan;         
|-
class SensorTemplateLaser;       
| '''LCTRL + R''' ||  Toggle radar on/off
class SensorTemplateNV;
|-
</syntaxhighlight>
|}
== Properties ==
See '''[[Arma 3 Custom Info|Custom Panels]]''' page for more info about controlling the Sensor display.
====componentType====
<syntaxhighlight lang="c">
</syntaxhighlight>
====class AirTarget====
<syntaxhighlight lang="c">
</syntaxhighlight>
====class GroundTarget====
<syntaxhighlight lang="c">
</syntaxhighlight>
====angleRangeHorizontal====
<syntaxhighlight lang="c">
</syntaxhighlight>
====angleRangeVertical====
<syntaxhighlight lang="c">
</syntaxhighlight>
====groundNoiseDistanceCoef====
<syntaxhighlight lang="c">
</syntaxhighlight>
====maxGroundNoiseDistance====
<syntaxhighlight lang="c">
</syntaxhighlight>
====minSpeedThreshold====
<syntaxhighlight lang="c">
</syntaxhighlight>
====maxSpeedThreshold====
<syntaxhighlight lang="c">
</syntaxhighlight>
====minTrackableSpeed====
<syntaxhighlight lang="c">
</syntaxhighlight>
====maxTrackableSpeed====
<syntaxhighlight lang="c">
</syntaxhighlight>
====minTrackableATL====
<syntaxhighlight lang="c">
</syntaxhighlight>
====maxTrackableAT====
<syntaxhighlight lang="c">
</syntaxhighlight>
====animDirection====
<syntaxhighlight lang="c">
</syntaxhighlight>
====aimDown====
<syntaxhighlight lang="c">
</syntaxhighlight>


=Mechanics=
=== Active Radar ===
* only sensor that can be switched ON and OFF.
* only sensor that provides information about a target's speed, altitude, and distance
* to be able to lock on target the radar-guided (ARH) missiles require the radar to be switched ON
* activated radar makes your vehicle detectable by RWR or Passive radars at up to twice the range of your own radar.
=== RWR and Passive Radar ===
* detects anyone who has a radar ON at twice the distance of the tracked radar's own range.
* provides unique indication to targets with active radars
* most often the RWR can detect radar threat in 360° field-of-view
* additional passive radar (less common than RWR) allows you to mark the radar threat and use it for targeting your weapons
=== Infrared sensor ===
* can only detect 'hot' targets - vehicles that have been heated up by a running engine or fired weapon
* susceptible to environmental conditions (fog)
* often with field-of-view limited to the optics field-of-view
* often coupled with Visual sensor
=== Visual sensor ===
* can detect cold targets
* susceptible to environmental conditions (fog, light), in most cases useless at night
* often with field-of-view limited to the optics field-of-view
* often coupled with IR sensor
=== Laser and strobe tracker ===
* detect a spot lased by a laser designator or an IR grenade (as a homing beacon)
* usually with a 180° front hemisphere field-of-view
=== Human sensor ===
* able to detect and track human targets
* ''doesn't fully work with data link''
=== Data Link ===
* with '''send position''' capability - broadcasts own position to everyone on the same side who has a receive capability
** ''Can be adjusted in-game via [[vehicleReportOwnPosition]], [[setVehicleReportOwnPosition]] or in Eden editor vehicle attributes - Electronics & Sensors''
* with '''send''' capability - broadcasts all targets acquired by own sensor suite to everyone on the same side who has a receive capability
** ''Can be adjusted in-game via [[vehicleReportRemoteTargets]], [[setVehicleReportRemoteTargets]] or in Eden editor vehicle attributes - Electronics & Sensors''
* with '''receive''' capability - receives targets from send-enabled units on the same side; the targets will be displayed on [[Arma_3_Custom_Info#Modules|Sensor panel]] - meaning the vehicle has to have the sensor panel in the first place
** ''Can be adjusted in-game via [[vehicleReceiveRemoteTargets]], [[setVehicleReceiveRemoteTargets]] or in Eden editor vehicle attributes - Electronics & Sensors''
* with '''targeting''' ([[Arma_3_Sensors_config_reference#componentType|sensor]]) capability - conditioned by the receive capability; adds an ability to mark targets received via data link and achieve an easier lock-on or engage these targets with [[A3_Targeting_config_reference#autoSeekTarget|lock-after-launch]] ammo.


== Example Config ==
=Vehicles=
<syntaxhighlight lang="c">
{| class="wikitable"
class SensorTemplateActiveRadar; 
! Name !! Sensors !! FoV hor./vert. !! Range sky/gnd (m) !! target ID range (m) !! Notes
class SensorTemplateIR;
|-
| xH-9 helicopters, Caesar || N/A ||  ||  ||
|-
| UH-80, CH-49, CH-67, PO-30, Mi-290, WY-55 || RWR || 360 || 16000 || 12000 ||
|-
| rowspan="2" | IFV-6a, ZSU-39 || Radar || 360/100 || 9000/6000 || 5000 || up looking
|-
| Data Link || 360 || 16000 ||  ||
|-
| rowspan="4" | AH-99 || RWR || 360 || 16000 || 12000 ||
|-
| Laser + Strobe || 180 || 6000 ||  || front hemisphere
|-
| IR + Visual || 46/34 || 3000/2000 + 2000/1500 || 2000 || targeting camera
|-
| Radar || 180/90 || 5000/4000 || 3000 || down looking
|-
| rowspan="4" | Mi-48 || RWR || 360 || 16000 || 12000 ||
|-
| Laser + Strobe || 180 || 6000 ||  || front hemisphere
|-
| IR + Visual || 26/26 || 4000/3000 + 3000/2000 || 2000 || targeting camera
|-
| Radar || 120/90 || 5000/4000 || 3000 || down looking
|-
| rowspan="4" | A-143 || RWR || 360 || 16000 || 12000 ||
|-
| Laser + Strobe || 180 || 6000 ||  || front hemisphere
|-
| IR + Visual || 26/20 || 4000/3000 + 3000/2000 || 2000 || targeting camera
|-
| Radar || 90 || 8000/4000 || 3000 ||
|-
| rowspan="3" | A-164, To-199 || RWR + Anti-radiation || 360 + 90 || 16000 + 8000 || 12000 ||
|-
| Laser + Strobe || 180 || 6000 ||  || front hemisphere
|-
| IR + Visual || 50/37 || 5000/4000 + 4000/3000 || 2000 || targeting camera
|-
| rowspan="5" | F/A-181 || RWR || 360 || 16000 || 12000 ||
|-
| Laser + Strobe || 180 || 6000 ||  || front hemisphere
|-
| IR || 360/90 || 2500/2000 || 2000 ||
|-
| Visual || 26/20 || 4000/3000 || 2000 || targeting camera
|-
| Radar || 45 || 15000/8000 || 8000 ||
|-
| rowspan="5" | To-201 || RWR || 360 || 16000 || 12000 ||
|-
| Laser + Strobe || 180 || 6000 ||  || front hemisphere
|-
| IR || 360/120 || 5000/3000 || 2000 ||
|-
| Visual || 26/20 || 4000/3000 || 2000 || targeting camera
|-
| Radar || 60 || 13000/9000 || 6000 ||
|-
| rowspan="5" | A-149 || RWR || 360 || 16000 || 12000 ||
|-
| Laser + Strobe || 180 || 6000 ||  || front hemisphere
|-
| IR || 90/60 || 4000/3000 || 2000 ||
|-
| Visual || 26/20 || 4000/3000 || 2000 || targeting camera
|-
| Radar || 45 || 12000/8000 || 4000 ||
|-
| rowspan="4" | Sentinel || RWR || 360 || 16000 || 12000 ||
|-
| Laser + Strobe || 180 || 6000 ||  || front hemisphere
|-
| IR + Visual || 51/37 || 4000/3000 + 3500/3000 || 4000 + 3000 || targeting camera
|-
| Radar || 60 || 8000/6000 || 6000 || down looking
|-
| rowspan="3" | Praetorian 1C || Radar || 360/100 || 10000/7000 || 10000 || up looking
|-
| IR || 60/40 || 4000/3500 || 3500 ||
|-
| Data Link || 360 || 16000 ||  ||
|-
| rowspan="3" | Mk21 || Radar || 15 || 14000/11000 || 11000 ||
|-
| Visual || 60/40 || 4000/3500 || 4000 ||
|-
| Data Link || 360 || 16000 ||  ||
|-
| rowspan="2" | Mk49 || IR || 60/40 || 4000/3500 || 3500 ||
|-
| Data Link || 360 || 16000 ||  ||
|-
| WIP
|}


class cfgVehicles
=Precision guided munitions=
{
{| class="wikitable"
        class Plane;
! Name !! Seeker !! Cone (degrees) !! Min-Max range (m) !! Target speed (km/h) !! Notes
        class Plane_Base_F: Plane
|-
{
| PCML || Visual || 5° || 20-600 || 126
class Components;
|-
};
| Titan AT || IR || 4° || 50-4000 || 126 || + manual guidance
        class My_Plane_Base: Plane_Base_F
|-
{
| Titan AP || N/A ||  ||  || || manual guidance only
class Components: Components
|-
{
| DAGR || IR + Laser || 30° || 100-5000 || 126 || + manual guidance
class SensorsManagerComponent
|-
{
| Scalpel || IR + Laser || 30° || 250-6000 || 198 || + manual guidance
        class ActiveRadarSensorComponent : SensorTemplateActiveRadar
|-
        {
| Macer || IR || 30° || 350-6000 || 198
class AirTarget     
|-
{                                           
| KH25 / Sharur || IR || 20° || 300-6000 || 144
minRange = 60;
|-
maxRange = 6000;                                             
| Jian || IR + Laser || 30° || 350-8000 || 126 || + manual guidance
objectDistaceLimitCoef = -1;
|-
viewDistaceLimitCoef = -1;           
| GBU-12 || Laser || 180° || 250-8000 || 108 || doesn't require full lock
};                                                                                                                       
|-
angleRangeHorizontal = 60;           
| LOM-250 || Laser || 180° || 250-8000 || 108 || doesn't require full lock
angleRangeVertical = 60;     
|-
};
| Titan AA || IR || 4° || 100-3500 || 900
        class IRSensorComponent : SensorTemplateIR { };
|-
};
| Titan AA Long || IR || 30° || 100-4500 || 1800
};
|-
};
| Zephyr || Radar (ARH) || 40° || 500-10000 || 3006
};
|-
</syntaxhighlight>
| ASRAAM || IR || 90° || 200-6000 || 2160
|-
| AMRAAM || Radar (ARH) || 70° || 800-12000 ||
|-
| Falchion-22 || IR || 30° || 150-4500 || 1602
|-
| Sahr-3 || IR || 45° || 150-5000 || 2520
|-
| RIM-116 || IR || 180° || 250-4000 || 2160
|-
| RIM-162 || Radar (ARH) || 120° || 1000-12000 || 3240
|-
| BIM-9X || IR || 180° || 250-5000 || 2160
|-
| BIM-120C || Radar (ARH) || 50° || 1000-12000 || 2880
|-
| BIM-120D || Radar (ARH) || 100° || 1000-13000 || 2880
|-
| R73 || IR || 150° || 75-6000 || 2160
|-
| R77 || Radar (ARH) || 65° || 1000-10000 || 2880
|-
|}


= Related =
= Related =
* [[CfgAmmo_Config_Reference|CfgAmmo]]
* [[CfgVehicles_Config_Reference|CfgVehicles]]
* [[Arma 3 Custom Info]]
* [[Arma 3 Custom Info]]
* [[Arma 3 Components]]
* [[Arma 3 Targeting]]
* [[Arma 3 Targeting]]
* [https://forums.bistudio.com/topic/200467-jets-sensor-overhaul/ Sensor Overhaul thread]
* [[Arma 3: Sensors config reference]]
* {{ExternalLink|link= https://forums.bistudio.com/topic/200467-jets-sensor-overhaul/|text= Sensor Overhaul thread}}
* {{ExternalLink|link= https://dev.arma3.com/post/oprep-sensor-overhaul|text= Sensor Overhaul OPREP}}

Revision as of 14:52, 26 July 2021

Overview

Vehicle and ammo sensors for target detection and tracking.

> OPREP

> Forum thread

> Configuration

User Interface

Arma 3 Sensors Sensor Display symbology.png

Action keybinds (default)

R Select next target (targets are prioritized according to the currently selected weapon and the target threat)
T Select target under the cursor / center of view
LCTRL + R Toggle radar on/off

See Custom Panels page for more info about controlling the Sensor display.

Mechanics

Active Radar

  • only sensor that can be switched ON and OFF.
  • only sensor that provides information about a target's speed, altitude, and distance
  • to be able to lock on target the radar-guided (ARH) missiles require the radar to be switched ON
  • activated radar makes your vehicle detectable by RWR or Passive radars at up to twice the range of your own radar.

RWR and Passive Radar

  • detects anyone who has a radar ON at twice the distance of the tracked radar's own range.
  • provides unique indication to targets with active radars
  • most often the RWR can detect radar threat in 360° field-of-view
  • additional passive radar (less common than RWR) allows you to mark the radar threat and use it for targeting your weapons

Infrared sensor

  • can only detect 'hot' targets - vehicles that have been heated up by a running engine or fired weapon
  • susceptible to environmental conditions (fog)
  • often with field-of-view limited to the optics field-of-view
  • often coupled with Visual sensor

Visual sensor

  • can detect cold targets
  • susceptible to environmental conditions (fog, light), in most cases useless at night
  • often with field-of-view limited to the optics field-of-view
  • often coupled with IR sensor

Laser and strobe tracker

  • detect a spot lased by a laser designator or an IR grenade (as a homing beacon)
  • usually with a 180° front hemisphere field-of-view

Human sensor

  • able to detect and track human targets
  • doesn't fully work with data link

Data Link

  • with send position capability - broadcasts own position to everyone on the same side who has a receive capability
  • with send capability - broadcasts all targets acquired by own sensor suite to everyone on the same side who has a receive capability
  • with receive capability - receives targets from send-enabled units on the same side; the targets will be displayed on Sensor panel - meaning the vehicle has to have the sensor panel in the first place
  • with targeting (sensor) capability - conditioned by the receive capability; adds an ability to mark targets received via data link and achieve an easier lock-on or engage these targets with lock-after-launch ammo.

Vehicles

Name Sensors FoV hor./vert. Range sky/gnd (m) target ID range (m) Notes
xH-9 helicopters, Caesar N/A
UH-80, CH-49, CH-67, PO-30, Mi-290, WY-55 RWR 360 16000 12000
IFV-6a, ZSU-39 Radar 360/100 9000/6000 5000 up looking
Data Link 360 16000
AH-99 RWR 360 16000 12000
Laser + Strobe 180 6000 front hemisphere
IR + Visual 46/34 3000/2000 + 2000/1500 2000 targeting camera
Radar 180/90 5000/4000 3000 down looking
Mi-48 RWR 360 16000 12000
Laser + Strobe 180 6000 front hemisphere
IR + Visual 26/26 4000/3000 + 3000/2000 2000 targeting camera
Radar 120/90 5000/4000 3000 down looking
A-143 RWR 360 16000 12000
Laser + Strobe 180 6000 front hemisphere
IR + Visual 26/20 4000/3000 + 3000/2000 2000 targeting camera
Radar 90 8000/4000 3000
A-164, To-199 RWR + Anti-radiation 360 + 90 16000 + 8000 12000
Laser + Strobe 180 6000 front hemisphere
IR + Visual 50/37 5000/4000 + 4000/3000 2000 targeting camera
F/A-181 RWR 360 16000 12000
Laser + Strobe 180 6000 front hemisphere
IR 360/90 2500/2000 2000
Visual 26/20 4000/3000 2000 targeting camera
Radar 45 15000/8000 8000
To-201 RWR 360 16000 12000
Laser + Strobe 180 6000 front hemisphere
IR 360/120 5000/3000 2000
Visual 26/20 4000/3000 2000 targeting camera
Radar 60 13000/9000 6000
A-149 RWR 360 16000 12000
Laser + Strobe 180 6000 front hemisphere
IR 90/60 4000/3000 2000
Visual 26/20 4000/3000 2000 targeting camera
Radar 45 12000/8000 4000
Sentinel RWR 360 16000 12000
Laser + Strobe 180 6000 front hemisphere
IR + Visual 51/37 4000/3000 + 3500/3000 4000 + 3000 targeting camera
Radar 60 8000/6000 6000 down looking
Praetorian 1C Radar 360/100 10000/7000 10000 up looking
IR 60/40 4000/3500 3500
Data Link 360 16000
Mk21 Radar 15 14000/11000 11000
Visual 60/40 4000/3500 4000
Data Link 360 16000
Mk49 IR 60/40 4000/3500 3500
Data Link 360 16000
WIP

Precision guided munitions

Name Seeker Cone (degrees) Min-Max range (m) Target speed (km/h) Notes
PCML Visual 20-600 126
Titan AT IR 50-4000 126 + manual guidance
Titan AP N/A manual guidance only
DAGR IR + Laser 30° 100-5000 126 + manual guidance
Scalpel IR + Laser 30° 250-6000 198 + manual guidance
Macer IR 30° 350-6000 198
KH25 / Sharur IR 20° 300-6000 144
Jian IR + Laser 30° 350-8000 126 + manual guidance
GBU-12 Laser 180° 250-8000 108 doesn't require full lock
LOM-250 Laser 180° 250-8000 108 doesn't require full lock
Titan AA IR 100-3500 900
Titan AA Long IR 30° 100-4500 1800
Zephyr Radar (ARH) 40° 500-10000 3006
ASRAAM IR 90° 200-6000 2160
AMRAAM Radar (ARH) 70° 800-12000
Falchion-22 IR 30° 150-4500 1602
Sahr-3 IR 45° 150-5000 2520
RIM-116 IR 180° 250-4000 2160
RIM-162 Radar (ARH) 120° 1000-12000 3240
BIM-9X IR 180° 250-5000 2160
BIM-120C Radar (ARH) 50° 1000-12000 2880
BIM-120D Radar (ARH) 100° 1000-13000 2880
R73 IR 150° 75-6000 2160
R77 Radar (ARH) 65° 1000-10000 2880

Related