Difference between revisions of "Arma 3: Sound"

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==General Sound Configuration==
 
==General Sound Configuration==
* [https://community.bistudio.com/wiki/Arma_3_Sound:_SoundShader SoundShader]
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* [[Arma 3 Sound: SoundShader]]
* [https://community.bistudio.com/wiki/Arma_3_Sound:_SoundSet SoundSet]
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* [[Arma 3 Sound: SoundSet]]
* [https://community.bistudio.com/wiki/Arma_3_Sound:_Sound_Curves Sound Curves]
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* [[Arma 3 Sound: Sound Curves]]
* [https://community.bistudio.com/wiki/Arma_3_Sound:_Filters Fitlers]
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* [[Arma 3 Sound: Filters]]
* [https://community.bistudio.com/wiki/Arma_3_Sound:_Processing_Types Processing Types]
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* [[Arma 3 Sound: Processing Types]]
* [https://community.bistudio.com/wiki/Arma_3_Sound:_Global_Sound_Parameters Global Sound Parameters]
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* [[Arma 3 Sound: Global Sound Parameters]]
 
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Revision as of 11:23, 24 September 2016

A3 SoundMainScheme.jpg

General Sound Configuration


ArmA 3's sound system became much more complex with the release of the Eden Update. Sound is not anymore a single sample (array respectively) with parameters, but a structure assembled from several layers with embedded audio features.

Process of sound configuration unification is still in progress (not all gameplay features uses this system), information about new implementations will be continuously updated.

This wiki page serves as a hub - linking you to the different elements of the system.