Arma 3: Sound

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Revision as of 23:03, 29 February 2016 by megagoth1702 (talk | contribs) (split up the site into multiple articles)
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Arma 3's sound system became much more complex with the release of the Eden Update. This wiki page will serve as a hub - linking you to the different elements of the system.

Basic Structure

SoundSets are assigned to entities such as weapons in the game. When a game event happens (for example a gun shot or an explosion) the SoundSet gets triggered and you hear a sound. SoundSets can consist of multiple SoundShaders. Positional stereo sounds are not a simple task for game engines, which is why Arma 3 uses it's own 3D Sound Processors. The relationship between game variables and sound values (like the relationship between distance to an object and the volume of the sound the object is emitting) can be pre-defined in cfgSoundCurves for easier use in other configuration files.