Arma 3: Sound: Global Sound Parameters

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Global Sound Parameters

Definition of default sound properties, which are applied on every sound if not overridden by custom definition within SoundSet.

Configured in the base class CfgSoundGlobals.

parameter unit/values default descriptions
defaultDistanceFilter class name
defaultSound3DProcessingType class name
defaultVolumeCurve class name
defaultWeaponVolumeCurve class name
defaultLFEVolumeCurve class name
OldConfigurationVolumeFactor float (0..n) or [dBFS] db0
  • volume attenuation of sounds which are configured using the old way (not SoundSets)
defaultSpatialityRange [m] 0
  • innerRadius value - distance, where singal starts bleeding into "opposite" channels
defaultSpatialityRangeAngle [radians] (0..pi/4) 0.785 (pi/4)

class CfgSoundGlobals { defaultDistanceFilter = "defaultDistanceFreqAttenuationFilter"; defaultVolumeCurve = "defaultAmpAttenuationCurve"; defaultWeaponVolumeCurve = "defaultWeaponAmpAttenuationCurve"; defaultLFEVolumeCurve = "defaultLFECurve"; defaultSound3DProcessingType = "default3DProcessingType"; defaultSpatialityRange = 0.005; defaultSpatialityRangeAngle = 0.785; // p/4 OldConfigurationVolumeFactor = db-4; };