Sound: SoundControllers – Arma 3

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Revision as of 17:32, 13 June 2016 by .kju (talk | contribs) (Simple overview added)
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Environment variables

Note: This is just an overview and not necessarily a complete list. Reflects A3 1.60 state.

cfgAmmo

  • forest
  • houses
  • interior
  • meadow
  • sea
  • trees

Simple_Expressions:

X max X

cfgWeapons

  • forest
  • houses
  • interior
  • meadows
  • sea
  • trees

Simple_Expressions:

X max X

CfgSoundShaders

  • forest
  • houses
  • interior
  • meadow
  • meadows
  • sea
  • trees

Simple_Expressions:

X max X

CfgEnvSounds

  • coast
  • forest
  • hills
  • houses
  • night
  • rain
  • sea
  • trees
  • windy

Simple_Expressions:

X factor[DDD,DDD]

CfgWorlds

  • forest
  • hills
  • houses
  • meadow
  • night
  • rain
  • sea
  • trees
  • WaterDepth
  • windy

Simple_Expressions:

X factor[DDD,DDD]
X interpolate[DDD,DDD,DDD,DDD]

CfgVehicles

  • asphalt
  • forest
  • grass
  • gravel
  • hills
  • houses
  • meadow
  • mud
  • rain
  • rock
  • sand
  • sea
  • trees
  • water
  • waterDepth
  • camPos
  • playerPos
  • angVelocity
  • damper0
  • engineOn
  • gmeterZ
  • lateralMovement
  • latSlipDrive
  • LongSlipDrive
  • motorDamage
  • rotorDamage
  • rotorSpeed
  • rotorThrust
  • rpm
  • scrubBuilding
  • scrubLand
  • scrubTree
  • slingLoadActive
  • speed
  • thrust
  • transmissionDamage

Simple_Expressions:

X factor[DDD,DDD]
X interpolate[DDD,DDD,DDD,DDD]
X max X
X min X