Difference between revisions of "Arma 3: createVehicle/vehicles"

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(Undo revision 94737 by Killzone Kid (talk) inherited anim sources not needed)
Line 193: Line 193:
 
*# Light_2_source => MarkerLight
 
*# Light_2_source => MarkerLight
 
*# Light_3_source => MarkerLight
 
*# Light_3_source => MarkerLight
*# Light_1_source => MarkerLight
 
 
* Land_Flush_Light_green_F
 
* Land_Flush_Light_green_F
 
*# Light_1_source => MarkerLight
 
*# Light_1_source => MarkerLight
Line 288: Line 287:
 
* Land_Chapel_V1_ruins_F
 
* Land_Chapel_V1_ruins_F
 
* Land_Chapel_V1_F
 
* Land_Chapel_V1_F
*# Glass_1_source => hit [Glass_1_hitpoint]
+
*# Glass_1_source => Hit
*# Glass_2_source => hit [Glass_2_hitpoint]
+
*# Glass_2_source => Hit
*# Glass_3_source => hit [Glass_3_hitpoint]
+
*# Glass_3_source => Hit
*# Glass_4_source => hit [Glass_4_hitpoint]
+
*# Glass_4_source => Hit
*# Glass_5_source => hit [Glass_5_hitpoint]
+
*# Glass_5_source => Hit
 
* Land_Chapel_V2_ruins_F
 
* Land_Chapel_V2_ruins_F
 
* Land_Chapel_V2_F
 
* Land_Chapel_V2_F
 
* Land_Chapel_Small_V1_ruins_F
 
* Land_Chapel_Small_V1_ruins_F
 
* Land_Chapel_Small_V1_F
 
* Land_Chapel_Small_V1_F
*# Glass_1_source => hit [Glass_1_hitpoint]
+
*# Glass_1_source => Hit
*# Glass_2_source => hit [Glass_2_hitpoint]
+
*# Glass_2_source => Hit
*# Glass_3_source => hit [Glass_3_hitpoint]
+
*# Glass_3_source => Hit
*# Glass_4_source => hit [Glass_4_hitpoint]
+
*# Glass_4_source => Hit
 
* Land_Chapel_Small_V2_ruins_F
 
* Land_Chapel_Small_V2_ruins_F
 
* Land_Chapel_Small_V2_F
 
* Land_Chapel_Small_V2_F
Line 402: Line 401:
 
*# Door_6_handle_source => user
 
*# Door_6_handle_source => user
 
*# Door_7_source => user
 
*# Door_7_source => user
*# Glass_1_source => hit [Glass_1_hitpoint]
+
*# Glass_1_source => Hit
*# Glass_2_source => hit [Glass_2_hitpoint]
+
*# Glass_2_source => Hit
*# Glass_3_source => hit [Glass_3_hitpoint]
+
*# Glass_3_source => Hit
*# Glass_4_source => hit [Glass_4_hitpoint]
+
*# Glass_4_source => Hit
*# Glass_5_source => hit [Glass_5_hitpoint]
+
*# Glass_5_source => Hit
*# Glass_6_source => hit [Glass_6_hitpoint]
+
*# Glass_6_source => Hit
*# Glass_7_source => hit [Glass_7_hitpoint]
+
*# Glass_7_source => Hit
*# Glass_8_source => hit [Glass_8_hitpoint]
+
*# Glass_8_source => Hit
*# Glass_9_source => hit [Glass_9_hitpoint]
+
*# Glass_9_source => Hit
*# Glass_10_source => hit [Glass_10_hitpoint]
+
*# Glass_10_source => Hit
*# Glass_11_source => hit [Glass_11_hitpoint]
+
*# Glass_11_source => Hit
*# Glass_12_source => hit [Glass_12_hitpoint]
+
*# Glass_12_source => Hit
*# Glass_13_source => hit [Glass_13_hitpoint]
+
*# Glass_13_source => Hit
*# Glass_14_source => hit [Glass_14_hitpoint]
+
*# Glass_14_source => Hit
*# Glass_15_source => hit [Glass_15_hitpoint]
+
*# Glass_15_source => Hit
*# Glass_16_source => hit [Glass_16_hitpoint]
+
*# Glass_16_source => Hit
*# Glass_17_source => hit [Glass_17_hitpoint]
+
*# Glass_17_source => Hit
*# Glass_18_source => hit [Glass_18_hitpoint]
+
*# Glass_18_source => Hit
*# Glass_19_source => hit [Glass_19_hitpoint]
+
*# Glass_19_source => Hit
*# Glass_20_source => hit [Glass_20_hitpoint]
+
*# Glass_20_source => Hit
*# Glass_21_source => hit [Glass_21_hitpoint]
+
*# Glass_21_source => Hit
*# Glass_22_source => hit [Glass_22_hitpoint]
+
*# Glass_22_source => Hit
*# Glass_23_source => hit [Glass_23_hitpoint]
+
*# Glass_23_source => Hit
*# Glass_24_source => hit [Glass_24_hitpoint]
+
*# Glass_24_source => Hit
*# Glass_25_source => hit [Glass_25_hitpoint]
+
*# Glass_25_source => Hit
 
* Land_Pavement_narrow_corner_F
 
* Land_Pavement_narrow_corner_F
 
* Land_Pavement_narrow_F
 
* Land_Pavement_narrow_F
Line 475: Line 474:
 
*# Door_4B_source => user
 
*# Door_4B_source => user
 
*# Door_5_source => user
 
*# Door_5_source => user
*# Glass_1_source => hit [Glass_1_hitpoint]
+
*# Glass_1_source => Hit
*# Glass_2_source => hit [Glass_2_hitpoint]
+
*# Glass_2_source => Hit
*# Glass_3_source => hit [Glass_3_hitpoint]
+
*# Glass_3_source => Hit
*# Glass_4_source => hit [Glass_4_hitpoint]
+
*# Glass_4_source => Hit
*# Glass_5_source => hit [Glass_5_hitpoint]
+
*# Glass_5_source => Hit
*# Glass_6_source => hit [Glass_6_hitpoint]
+
*# Glass_6_source => Hit
*# Glass_7_source => hit [Glass_7_hitpoint]
+
*# Glass_7_source => Hit
*# Glass_8_source => hit [Glass_8_hitpoint]
+
*# Glass_8_source => Hit
*# Glass_9_source => hit [Glass_9_hitpoint]
+
*# Glass_9_source => Hit
*# Glass_10_source => hit [Glass_10_hitpoint]
+
*# Glass_10_source => Hit
*# Glass_11_source => hit [Glass_11_hitpoint]
+
*# Glass_11_source => Hit
*# Glass_12_source => hit [Glass_12_hitpoint]
+
*# Glass_12_source => Hit
*# Glass_13_source => hit [Glass_13_hitpoint]
+
*# Glass_13_source => Hit
*# Glass_14_source => hit [Glass_14_hitpoint]
+
*# Glass_14_source => Hit
*# Glass_15_source => hit [Glass_15_hitpoint]
+
*# Glass_15_source => Hit
*# Glass_16_source => hit [Glass_16_hitpoint]
+
*# Glass_16_source => Hit
*# Glass_17_source => hit [Glass_17_hitpoint]
+
*# Glass_17_source => Hit
*# Glass_18_source => hit [Glass_18_hitpoint]
+
*# Glass_18_source => Hit
*# Glass_19_source => hit [Glass_19_hitpoint]
+
*# Glass_19_source => Hit
*# Glass_20_source => hit [Glass_20_hitpoint]
+
*# Glass_20_source => Hit
*# Glass_21_source => hit [Glass_21_hitpoint]
+
*# Glass_21_source => Hit
*# Glass_22_source => hit [Glass_22_hitpoint]
+
*# Glass_22_source => Hit
*# Glass_23_source => hit [Glass_23_hitpoint]
+
*# Glass_23_source => Hit
*# Glass_24_source => hit [Glass_24_hitpoint]
+
*# Glass_24_source => Hit
*# Glass_25_source => hit [Glass_25_hitpoint]
+
*# Glass_25_source => Hit
*# Glass_26_source => hit [Glass_26_hitpoint]
+
*# Glass_26_source => Hit
*# Glass_27_source => hit [Glass_27_hitpoint]
+
*# Glass_27_source => Hit
*# Glass_28_source => hit [Glass_28_hitpoint]
+
*# Glass_28_source => Hit
*# Glass_29_source => hit [Glass_29_hitpoint]
+
*# Glass_29_source => Hit
*# Glass_30_source => hit [Glass_30_hitpoint]
+
*# Glass_30_source => Hit
*# Glass_31_source => hit [Glass_31_hitpoint]
+
*# Glass_31_source => Hit
*# Glass_32_source => hit [Glass_32_hitpoint]
+
*# Glass_32_source => Hit
*# Glass_33_source => hit [Glass_33_hitpoint]
+
*# Glass_33_source => Hit
*# Glass_34_source => hit [Glass_34_hitpoint]
+
*# Glass_34_source => Hit
*# Glass_35_source => hit [Glass_35_hitpoint]
+
*# Glass_35_source => Hit
*# Glass_36_source => hit [Glass_36_hitpoint]
+
*# Glass_36_source => Hit
*# Glass_37_source => hit [Glass_37_hitpoint]
+
*# Glass_37_source => Hit
*# Glass_38_source => hit [Glass_38_hitpoint]
+
*# Glass_38_source => Hit
*# Glass_39_source => hit [Glass_39_hitpoint]
+
*# Glass_39_source => Hit
*# Glass_40_source => hit [Glass_40_hitpoint]
+
*# Glass_40_source => Hit
*# Glass_41_source => hit [Glass_41_hitpoint]
+
*# Glass_41_source => Hit
*# Glass_42_source => hit [Glass_42_hitpoint]
+
*# Glass_42_source => Hit
*# Glass_43_source => hit [Glass_43_hitpoint]
+
*# Glass_43_source => Hit
*# Glass_44_source => hit [Glass_44_hitpoint]
+
*# Glass_44_source => Hit
*# Glass_45_source => hit [Glass_45_hitpoint]
+
*# Glass_45_source => Hit
*# Glass_46_source => hit [Glass_46_hitpoint]
+
*# Glass_46_source => Hit
*# Glass_47_source => hit [Glass_47_hitpoint]
+
*# Glass_47_source => Hit
*# Glass_48_source => hit [Glass_48_hitpoint]
+
*# Glass_48_source => Hit
*# Glass_49_source => hit [Glass_49_hitpoint]
+
*# Glass_49_source => Hit
*# Glass_50_source => hit [Glass_50_hitpoint]
+
*# Glass_50_source => Hit
*# Glass_51_source => hit [Glass_51_hitpoint]
+
*# Glass_51_source => Hit
*# Glass_52_source => hit [Glass_52_hitpoint]
+
*# Glass_52_source => Hit
*# Glass_53_source => hit [Glass_53_hitpoint]
+
*# Glass_53_source => Hit
*# Glass_54_source => hit [Glass_54_hitpoint]
+
*# Glass_54_source => Hit
*# Glass_55_source => hit [Glass_55_hitpoint]
+
*# Glass_55_source => Hit
*# Glass_56_source => hit [Glass_56_hitpoint]
+
*# Glass_56_source => Hit
*# Glass_57_source => hit [Glass_57_hitpoint]
+
*# Glass_57_source => Hit
*# Glass_58_source => hit [Glass_58_hitpoint]
+
*# Glass_58_source => Hit
*# Glass_59_source => hit [Glass_59_hitpoint]
+
*# Glass_59_source => Hit
*# Glass_60_source => hit [Glass_60_hitpoint]
+
*# Glass_60_source => Hit
 
* Land_Hospital_side1_F
 
* Land_Hospital_side1_F
 
*# LockedDoor_source => user
 
*# LockedDoor_source => user
Line 575: Line 574:
 
*# Door_1_source => user
 
*# Door_1_source => user
 
*# Door_1_handle_source => user
 
*# Door_1_handle_source => user
*# Glass_1_source => hit [Glass_1_hitpoint]
+
*# Glass_1_source => Hit
*# Glass_2_source => hit [Glass_2_hitpoint]
+
*# Glass_2_source => Hit
*# Glass_3_source => hit [Glass_3_hitpoint]
+
*# Glass_3_source => Hit
 
* Land_Addon_03_V1_ruins_F
 
* Land_Addon_03_V1_ruins_F
 
* Land_i_Addon_03_V1_F
 
* Land_i_Addon_03_V1_F
Line 606: Line 605:
 
*# Door_3_source => user
 
*# Door_3_source => user
 
*# Door_3_handle_source => user
 
*# Door_3_handle_source => user
*# Glass_1_source => hit [Glass_1_hitpoint]
+
*# Glass_1_source => Hit
*# Glass_2_source => hit [Glass_2_hitpoint]
+
*# Glass_2_source => Hit
*# Glass_3_source => hit [Glass_3_hitpoint]
+
*# Glass_3_source => Hit
*# Glass_4_source => hit [Glass_4_hitpoint]
+
*# Glass_4_source => Hit
*# Glass_5_source => hit [Glass_5_hitpoint]
+
*# Glass_5_source => Hit
*# Glass_6_source => hit [Glass_6_hitpoint]
+
*# Glass_6_source => Hit
*# Glass_7_source => hit [Glass_7_hitpoint]
+
*# Glass_7_source => Hit
*# Glass_8_source => hit [Glass_8_hitpoint]
+
*# Glass_8_source => Hit
*# Glass_9_source => hit [Glass_9_hitpoint]
+
*# Glass_9_source => Hit
*# Glass_10_source => hit [Glass_10_hitpoint]
+
*# Glass_10_source => Hit
*# Glass_11_source => hit [Glass_11_hitpoint]
+
*# Glass_11_source => Hit
*# Glass_12_source => hit [Glass_12_hitpoint]
+
*# Glass_12_source => Hit
*# Glass_13_source => hit [Glass_13_hitpoint]
+
*# Glass_13_source => Hit
*# Glass_14_source => hit [Glass_14_hitpoint]
+
*# Glass_14_source => Hit
 
* Land_i_House_Big_01_V1_dam_F
 
* Land_i_House_Big_01_V1_dam_F
*# Hitzone_1_source => hit [Hitzone_1_hitpoint]
+
*# Hitzone_1_source => Hit
*# Hitzone_2_source => hit [Hitzone_2_hitpoint]
+
*# Hitzone_2_source => Hit
 
*# LockedDoor_source => user
 
*# LockedDoor_source => user
 
*# Door_1_source => user
 
*# Door_1_source => user
Line 638: Line 637:
 
*# Door_3_source => user
 
*# Door_3_source => user
 
*# Door_3_handle_source => user
 
*# Door_3_handle_source => user
*# Glass_1_source => hit [Glass_1_hitpoint]
+
*# Glass_1_source => Hit
*# Glass_2_source => hit [Glass_2_hitpoint]
+
*# Glass_2_source => Hit
*# Glass_3_source => hit [Glass_3_hitpoint]
+
*# Glass_3_source => Hit
*# Glass_4_source => hit [Glass_4_hitpoint]
+
*# Glass_4_source => Hit
*# Glass_5_source => hit [Glass_5_hitpoint]
+
*# Glass_5_source => Hit
*# Glass_6_source => hit [Glass_6_hitpoint]
+
*# Glass_6_source => Hit
*# Glass_7_source => hit [Glass_7_hitpoint]
+
*# Glass_7_source => Hit
*# Glass_8_source => hit [Glass_8_hitpoint]
+
*# Glass_8_source => Hit
*# Glass_9_source => hit [Glass_9_hitpoint]
+
*# Glass_9_source => Hit
*# Glass_10_source => hit [Glass_10_hitpoint]
+
*# Glass_10_source => Hit
*# Glass_11_source => hit [Glass_11_hitpoint]
+
*# Glass_11_source => Hit
*# Glass_12_source => hit [Glass_12_hitpoint]
+
*# Glass_12_source => Hit
*# Glass_13_source => hit [Glass_13_hitpoint]
+
*# Glass_13_source => Hit
*# Glass_14_source => hit [Glass_14_hitpoint]
+
*# Glass_14_source => Hit
 
* Land_i_House_Big_01_V2_dam_F
 
* Land_i_House_Big_01_V2_dam_F
*# Hitzone_1_source => hit [Hitzone_1_hitpoint]
+
*# Hitzone_1_source => Hit
*# Hitzone_2_source => hit [Hitzone_2_hitpoint]
+
*# Hitzone_2_source => Hit
 
*# LockedDoor_source => user
 
*# LockedDoor_source => user
 
*# Door_1_source => user
 
*# Door_1_source => user
Line 670: Line 669:
 
*# Door_3_source => user
 
*# Door_3_source => user
 
*# Door_3_handle_source => user
 
*# Door_3_handle_source => user
*# Glass_1_source => hit [Glass_1_hitpoint]
+
*# Glass_1_source => Hit
*# Glass_2_source => hit [Glass_2_hitpoint]
+
*# Glass_2_source => Hit
*# Glass_3_source => hit [Glass_3_hitpoint]
+
*# Glass_3_source => Hit
*# Glass_4_source => hit [Glass_4_hitpoint]
+
*# Glass_4_source => Hit
*# Glass_5_source => hit [Glass_5_hitpoint]
+
*# Glass_5_source => Hit
*# Glass_6_source => hit [Glass_6_hitpoint]
+
*# Glass_6_source => Hit
*# Glass_7_source => hit [Glass_7_hitpoint]
+
*# Glass_7_source => Hit
*# Glass_8_source => hit [Glass_8_hitpoint]
+
*# Glass_8_source => Hit
*# Glass_9_source => hit [Glass_9_hitpoint]
+
*# Glass_9_source => Hit
*# Glass_10_source => hit [Glass_10_hitpoint]
+
*# Glass_10_source => Hit
*# Glass_11_source => hit [Glass_11_hitpoint]
+
*# Glass_11_source => Hit
*# Glass_12_source => hit [Glass_12_hitpoint]
+
*# Glass_12_source => Hit
*# Glass_13_source => hit [Glass_13_hitpoint]
+
*# Glass_13_source => Hit
*# Glass_14_source => hit [Glass_14_hitpoint]
+
*# Glass_14_source => Hit
 
* Land_i_House_Big_01_V3_dam_F
 
* Land_i_House_Big_01_V3_dam_F
*# Hitzone_1_source => hit [Hitzone_1_hitpoint]
+
*# Hitzone_1_source => Hit
*# Hitzone_2_source => hit [Hitzone_2_hitpoint]
+
*# Hitzone_2_source => Hit
 
*# LockedDoor_source => user
 
*# LockedDoor_source => user
 
*# Door_1_source => user
 
*# Door_1_source => user
Line 696: Line 695:
 
* Land_u_House_Big_01_V1_F
 
* Land_u_House_Big_01_V1_F
 
* Land_u_House_Big_01_V1_dam_F
 
* Land_u_House_Big_01_V1_dam_F
*# Hitzone_1_source => hit [Hitzone_1_hitpoint]
+
*# Hitzone_1_source => Hit
*# Hitzone_2_source => hit [Hitzone_2_hitpoint]
+
*# Hitzone_2_source => Hit
 
* Land_d_House_Big_01_V1_F
 
* Land_d_House_Big_01_V1_F
 
* Land_House_Big_02_V1_ruins_F
 
* Land_House_Big_02_V1_ruins_F
Line 714: Line 713:
 
*# Door_6_source => user
 
*# Door_6_source => user
 
*# Door_6_handle_source => user
 
*# Door_6_handle_source => user
*# Glass_1_source => hit [Glass_1_hitpoint]
+
*# Glass_1_source => Hit
*# Glass_2_source => hit [Glass_2_hitpoint]
+
*# Glass_2_source => Hit
*# Glass_3_source => hit [Glass_3_hitpoint]
+
*# Glass_3_source => Hit
*# Glass_4_source => hit [Glass_4_hitpoint]
+
*# Glass_4_source => Hit
*# Glass_5_source => hit [Glass_5_hitpoint]
+
*# Glass_5_source => Hit
*# Glass_6_source => hit [Glass_6_hitpoint]
+
*# Glass_6_source => Hit
*# Glass_7_source => hit [Glass_7_hitpoint]
+
*# Glass_7_source => Hit
*# Glass_8_source => hit [Glass_8_hitpoint]
+
*# Glass_8_source => Hit
*# Glass_9_source => hit [Glass_9_hitpoint]
+
*# Glass_9_source => Hit
 
* Land_i_House_Big_02_V1_dam_F
 
* Land_i_House_Big_02_V1_dam_F
*# Hitzone_1_source => hit [Hitzone_1_hitpoint]
+
*# Hitzone_1_source => Hit
*# Hitzone_2_source => hit [Hitzone_2_hitpoint]
+
*# Hitzone_2_source => Hit
 
*# LockedDoor_source => user
 
*# LockedDoor_source => user
 
*# Door_1_source => user
 
*# Door_1_source => user
Line 753: Line 752:
 
*# Door_6_source => user
 
*# Door_6_source => user
 
*# Door_6_handle_source => user
 
*# Door_6_handle_source => user
*# Glass_1_source => hit [Glass_1_hitpoint]
+
*# Glass_1_source => Hit
*# Glass_2_source => hit [Glass_2_hitpoint]
+
*# Glass_2_source => Hit
*# Glass_3_source => hit [Glass_3_hitpoint]
+
*# Glass_3_source => Hit
*# Glass_4_source => hit [Glass_4_hitpoint]
+
*# Glass_4_source => Hit
*# Glass_5_source => hit [Glass_5_hitpoint]
+
*# Glass_5_source => Hit
*# Glass_6_source => hit [Glass_6_hitpoint]
+
*# Glass_6_source => Hit
*# Glass_7_source => hit [Glass_7_hitpoint]
+
*# Glass_7_source => Hit
*# Glass_8_source => hit [Glass_8_hitpoint]
+
*# Glass_8_source => Hit
*# Glass_9_source => hit [Glass_9_hitpoint]
+
*# Glass_9_source => Hit
 
* Land_i_House_Big_02_V2_dam_F
 
* Land_i_House_Big_02_V2_dam_F
*# Hitzone_1_source => hit [Hitzone_1_hitpoint]
+
*# Hitzone_1_source => Hit
*# Hitzone_2_source => hit [Hitzone_2_hitpoint]
+
*# Hitzone_2_source => Hit
 
*# LockedDoor_source => user
 
*# LockedDoor_source => user
 
*# Door_1_source => user
 
*# Door_1_source => user
Line 792: Line 791:
 
*# Door_6_source => user
 
*# Door_6_source => user
 
*# Door_6_handle_source => user
 
*# Door_6_handle_source => user
*# Glass_1_source => hit [Glass_1_hitpoint]
+
*# Glass_1_source => Hit
*# Glass_2_source => hit [Glass_2_hitpoint]
+
*# Glass_2_source => Hit
*# Glass_3_source => hit [Glass_3_hitpoint]
+
*# Glass_3_source => Hit
*# Glass_4_source => hit [Glass_4_hitpoint]
+
*# Glass_4_source => Hit
*# Glass_5_source => hit [Glass_5_hitpoint]
+
*# Glass_5_source => Hit
*# Glass_6_source => hit [Glass_6_hitpoint]
+
*# Glass_6_source => Hit
*# Glass_7_source => hit [Glass_7_hitpoint]
+
*# Glass_7_source => Hit
*# Glass_8_source => hit [Glass_8_hitpoint]
+
*# Glass_8_source => Hit
*# Glass_9_source => hit [Glass_9_hitpoint]
+
*# Glass_9_source => Hit
 
* Land_i_House_Big_02_V3_dam_F
 
* Land_i_House_Big_02_V3_dam_F
*# Hitzone_1_source => hit [Hitzone_1_hitpoint]
+
*# Hitzone_1_source => Hit
*# Hitzone_2_source => hit [Hitzone_2_hitpoint]
+
*# Hitzone_2_source => Hit
 
*# LockedDoor_source => user
 
*# LockedDoor_source => user
 
*# Door_1_source => user
 
*# Door_1_source => user
Line 819: Line 818:
 
* Land_u_House_Big_02_V1_F
 
* Land_u_House_Big_02_V1_F
 
* Land_u_House_Big_02_V1_dam_F
 
* Land_u_House_Big_02_V1_dam_F
*# Hitzone_1_source => hit [Hitzone_1_hitpoint]
+
*# Hitzone_1_source => Hit
*# Hitzone_2_source => hit [Hitzone_2_hitpoint]
+
*# Hitzone_2_source => Hit
 
* Land_d_House_Big_02_V1_F
 
* Land_d_House_Big_02_V1_F
 
* Land_Shop_01_V1_ruins_F
 
* Land_Shop_01_V1_ruins_F
Line 834: Line 833:
 
*# Door_5_source => user
 
*# Door_5_source => user
 
*# Door_5_handle_source => user
 
*# Door_5_handle_source => user
*# Glass_1_source => hit [Glass_1_hitpoint]
+
*# Glass_1_source => Hit
*# Glass_2_source => hit [Glass_2_hitpoint]
+
*# Glass_2_source => Hit
*# Glass_3_source => hit [Glass_3_hitpoint]
+
*# Glass_3_source => Hit
*# Glass_4_source => hit [Glass_4_hitpoint]
+
*# Glass_4_source => Hit
*# Glass_5_source => hit [Glass_5_hitpoint]
+
*# Glass_5_source => Hit
*# Glass_6_source => hit [Glass_6_hitpoint]
+
*# Glass_6_source => Hit
*# Glass_7_source => hit [Glass_7_hitpoint]
+
*# Glass_7_source => Hit
*# Glass_8_source => hit [Glass_8_hitpoint]
+
*# Glass_8_source => Hit
 
* Land_i_Shop_01_V1_dam_F
 
* Land_i_Shop_01_V1_dam_F
*# Hitzone_1_source => hit [Hitzone_1_hitpoint]
+
*# Hitzone_1_source => Hit
*# Hitzone_2_source => hit [Hitzone_2_hitpoint]
+
*# Hitzone_2_source => Hit
 
*# LockedDoor_source => user
 
*# LockedDoor_source => user
 
*# Door_1_source => user
 
*# Door_1_source => user
Line 867: Line 866:
 
*# Door_5_source => user
 
*# Door_5_source => user
 
*# Door_5_handle_source => user
 
*# Door_5_handle_source => user
*# Glass_1_source => hit [Glass_1_hitpoint]
+
*# Glass_1_source => Hit
*# Glass_2_source => hit [Glass_2_hitpoint]
+
*# Glass_2_source => Hit
*# Glass_3_source => hit [Glass_3_hitpoint]
+
*# Glass_3_source => Hit
*# Glass_4_source => hit [Glass_4_hitpoint]
+
*# Glass_4_source => Hit
*# Glass_5_source => hit [Glass_5_hitpoint]
+
*# Glass_5_source => Hit
*# Glass_6_source => hit [Glass_6_hitpoint]
+
*# Glass_6_source => Hit
*# Glass_7_source => hit [Glass_7_hitpoint]
+
*# Glass_7_source => Hit
*# Glass_8_source => hit [Glass_8_hitpoint]
+
*# Glass_8_source => Hit
 
* Land_i_Shop_01_V2_dam_F
 
* Land_i_Shop_01_V2_dam_F
*# Hitzone_1_source => hit [Hitzone_1_hitpoint]
+
*# Hitzone_1_source => Hit
*# Hitzone_2_source => hit [Hitzone_2_hitpoint]
+
*# Hitzone_2_source => Hit
 
*# LockedDoor_source => user
 
*# LockedDoor_source => user
 
*# Door_1_source => user
 
*# Door_1_source => user
Line 900: Line 899:
 
*# Door_5_source => user
 
*# Door_5_source => user
 
*# Door_5_handle_source => user
 
*# Door_5_handle_source => user
*# Glass_1_source => hit [Glass_1_hitpoint]
+
*# Glass_1_source => Hit
*# Glass_2_source => hit [Glass_2_hitpoint]
+
*# Glass_2_source => Hit
*# Glass_3_source => hit [Glass_3_hitpoint]
+
*# Glass_3_source => Hit
*# Glass_4_source => hit [Glass_4_hitpoint]
+
*# Glass_4_source => Hit
*# Glass_5_source => hit [Glass_5_hitpoint]
+
*# Glass_5_source => Hit
*# Glass_6_source => hit [Glass_6_hitpoint]
+
*# Glass_6_source => Hit
*# Glass_7_source => hit [Glass_7_hitpoint]
+
*# Glass_7_source => Hit
*# Glass_8_source => hit [Glass_8_hitpoint]
+
*# Glass_8_source => Hit
 
* Land_i_Shop_01_V3_dam_F
 
* Land_i_Shop_01_V3_dam_F
*# Hitzone_1_source => hit [Hitzone_1_hitpoint]
+
*# Hitzone_1_source => Hit
*# Hitzone_2_source => hit [Hitzone_2_hitpoint]
+
*# Hitzone_2_source => Hit
 
*# LockedDoor_source => user
 
*# LockedDoor_source => user
 
*# Door_1_source => user
 
*# Door_1_source => user
Line 924: Line 923:
 
* Land_u_Shop_01_V1_F
 
* Land_u_Shop_01_V1_F
 
* Land_u_Shop_01_V1_dam_F
 
* Land_u_Shop_01_V1_dam_F
*# Hitzone_1_source => hit [Hitzone_1_hitpoint]
+
*# Hitzone_1_source => Hit
*# Hitzone_2_source => hit [Hitzone_2_hitpoint]
+
*# Hitzone_2_source => Hit
 
* Land_d_Shop_01_V1_F
 
* Land_d_Shop_01_V1_F
 
* Land_Shop_02_V1_ruins_F
 
* Land_Shop_02_V1_ruins_F
Line 938: Line 937:
 
*# Door_4_source => user
 
*# Door_4_source => user
 
*# Door_4_handle_source => user
 
*# Door_4_handle_source => user
*# Glass_1_source => hit [Glass_1_hitpoint]
+
*# Glass_1_source => Hit
*# Glass_2_source => hit [Glass_2_hitpoint]
+
*# Glass_2_source => Hit
*# Glass_3_source => hit [Glass_3_hitpoint]
+
*# Glass_3_source => Hit
*# Glass_4_source => hit [Glass_4_hitpoint]
+
*# Glass_4_source => Hit
*# Glass_5_source => hit [Glass_5_hitpoint]
+
*# Glass_5_source => Hit
*# Glass_6_source => hit [Glass_6_hitpoint]
+
*# Glass_6_source => Hit
*# Glass_7_source => hit [Glass_7_hitpoint]
+
*# Glass_7_source => Hit
*# Glass_8_source => hit [Glass_8_hitpoint]
+
*# Glass_8_source => Hit
*# Glass_9_source => hit [Glass_9_hitpoint]
+
*# Glass_9_source => Hit
*# Glass_10_source => hit [Glass_10_hitpoint]
+
*# Glass_10_source => Hit
*# Glass_11_source => hit [Glass_11_hitpoint]
+
*# Glass_11_source => Hit
*# Glass_12_source => hit [Glass_12_hitpoint]
+
*# Glass_12_source => Hit
*# Glass_13_source => hit [Glass_13_hitpoint]
+
*# Glass_13_source => Hit
*# Glass_14_source => hit [Glass_14_hitpoint]
+
*# Glass_14_source => Hit
*# Glass_15_source => hit [Glass_15_hitpoint]
+
*# Glass_15_source => Hit
*# Glass_16_source => hit [Glass_16_hitpoint]
+
*# Glass_16_source => Hit
*# Glass_17_source => hit [Glass_17_hitpoint]
+
*# Glass_17_source => Hit
*# Glass_18_source => hit [Glass_18_hitpoint]
+
*# Glass_18_source => Hit
 
* Land_i_Shop_02_V1_dam_F
 
* Land_i_Shop_02_V1_dam_F
*# Hitzone_1_source => hit [Hitzone_1_hitpoint]
+
*# Hitzone_1_source => Hit
*# Hitzone_2_source => hit [Hitzone_2_hitpoint]
+
*# Hitzone_2_source => Hit
 
*# LockedDoor_source => user
 
*# LockedDoor_source => user
 
*# Door_1_source => user
 
*# Door_1_source => user
Line 978: Line 977:
 
*# Door_4_source => user
 
*# Door_4_source => user
 
*# Door_4_handle_source => user
 
*# Door_4_handle_source => user
*# Glass_1_source => hit [Glass_1_hitpoint]
+
*# Glass_1_source => Hit
*# Glass_2_source => hit [Glass_2_hitpoint]
+
*# Glass_2_source => Hit
*# Glass_3_source => hit [Glass_3_hitpoint]
+
*# Glass_3_source => Hit
*# Glass_4_source => hit [Glass_4_hitpoint]
+
*# Glass_4_source => Hit
*# Glass_5_source => hit [Glass_5_hitpoint]
+
*# Glass_5_source => Hit
*# Glass_6_source => hit [Glass_6_hitpoint]
+
*# Glass_6_source => Hit
*# Glass_7_source => hit [Glass_7_hitpoint]
+
*# Glass_7_source => Hit
*# Glass_8_source => hit [Glass_8_hitpoint]
+
*# Glass_8_source => Hit
*# Glass_9_source => hit [Glass_9_hitpoint]
+
*# Glass_9_source => Hit
*# Glass_10_source => hit [Glass_10_hitpoint]
+
*# Glass_10_source => Hit
*# Glass_11_source => hit [Glass_11_hitpoint]
+
*# Glass_11_source => Hit
*# Glass_12_source => hit [Glass_12_hitpoint]
+
*# Glass_12_source => Hit
*# Glass_13_source => hit [Glass_13_hitpoint]
+
*# Glass_13_source => Hit
*# Glass_14_source => hit [Glass_14_hitpoint]
+
*# Glass_14_source => Hit
*# Glass_15_source => hit [Glass_15_hitpoint]
+
*# Glass_15_source => Hit
*# Glass_16_source => hit [Glass_16_hitpoint]
+
*# Glass_16_source => Hit
*# Glass_17_source => hit [Glass_17_hitpoint]
+
*# Glass_17_source => Hit
*# Glass_18_source => hit [Glass_18_hitpoint]
+
*# Glass_18_source => Hit
 
* Land_i_Shop_02_V2_dam_F
 
* Land_i_Shop_02_V2_dam_F
*# Hitzone_1_source => hit [Hitzone_1_hitpoint]
+
*# Hitzone_1_source => Hit
*# Hitzone_2_source => hit [Hitzone_2_hitpoint]
+
*# Hitzone_2_source => Hit
 
*# LockedDoor_source => user
 
*# LockedDoor_source => user
 
*# Door_1_source => user
 
*# Door_1_source => user
Line 1,018: Line 1,017:
 
*# Door_4_source => user
 
*# Door_4_source => user
 
*# Door_4_handle_source => user
 
*# Door_4_handle_source => user
*# Glass_1_source => hit [Glass_1_hitpoint]
+
*# Glass_1_source => Hit
*# Glass_2_source => hit [Glass_2_hitpoint]
+
*# Glass_2_source => Hit
*# Glass_3_source => hit [Glass_3_hitpoint]
+
*# Glass_3_source => Hit
*# Glass_4_source => hit [Glass_4_hitpoint]
+
*# Glass_4_source => Hit
*# Glass_5_source => hit [Glass_5_hitpoint]
+
*# Glass_5_source => Hit
*# Glass_6_source => hit [Glass_6_hitpoint]
+
*# Glass_6_source => Hit
*# Glass_7_source => hit [Glass_7_hitpoint]
+
*# Glass_7_source => Hit
*# Glass_8_source => hit [Glass_8_hitpoint]
+
*# Glass_8_source => Hit
*# Glass_9_source => hit [Glass_9_hitpoint]
+
*# Glass_9_source => Hit
*# Glass_10_source => hit [Glass_10_hitpoint]
+
*# Glass_10_source => Hit
*# Glass_11_source => hit [Glass_11_hitpoint]
+
*# Glass_11_source => Hit
*# Glass_12_source => hit [Glass_12_hitpoint]
+
*# Glass_12_source => Hit
*# Glass_13_source => hit [Glass_13_hitpoint]
+
*# Glass_13_source => Hit
*# Glass_14_source => hit [Glass_14_hitpoint]
+
*# Glass_14_source => Hit
*# Glass_15_source => hit [Glass_15_hitpoint]
+
*# Glass_15_source => Hit
*# Glass_16_source => hit [Glass_16_hitpoint]
+
*# Glass_16_source => Hit
*# Glass_17_source => hit [Glass_17_hitpoint]
+
*# Glass_17_source => Hit
*# Glass_18_source => hit [Glass_18_hitpoint]
+
*# Glass_18_source => Hit
 
* Land_i_Shop_02_V3_dam_F
 
* Land_i_Shop_02_V3_dam_F
*# Hitzone_1_source => hit [Hitzone_1_hitpoint]
+
*# Hitzone_1_source => Hit
*# Hitzone_2_source => hit [Hitzone_2_hitpoint]
+
*# Hitzone_2_source => Hit
 
*# LockedDoor_source => user
 
*# LockedDoor_source => user
 
*# Door_1_source => user
 
*# Door_1_source => user
Line 1,050: Line 1,049:
 
* Land_u_Shop_02_V1_F
 
* Land_u_Shop_02_V1_F
 
* Land_u_Shop_02_V1_dam_F
 
* Land_u_Shop_02_V1_dam_F
*# Hitzone_1_source => hit [Hitzone_1_hitpoint]
+
*# Hitzone_1_source => Hit
*# Hitzone_2_source => hit [Hitzone_2_hitpoint]
+
*# Hitzone_2_source => Hit
 
* Land_d_Shop_02_V1_F
 
* Land_d_Shop_02_V1_F
 
* Land_House_Small_01_V1_ruins_F
 
* Land_House_Small_01_V1_ruins_F
Line 1,064: Line 1,063:
 
*# Door_4_source => user
 
*# Door_4_source => user
 
*# Door_4_handle_source => user
 
*# Door_4_handle_source => user
*# Glass_1_source => hit [Glass_1_hitpoint]
+
*# Glass_1_source => Hit
*# Glass_2_source => hit [Glass_2_hitpoint]
+
*# Glass_2_source => Hit
*# Glass_3_source => hit [Glass_3_hitpoint]
+
*# Glass_3_source => Hit
 
* Land_i_House_Small_01_V1_dam_F
 
* Land_i_House_Small_01_V1_dam_F
*# Hitzone_1_source => hit [Hitzone_1_hitpoint]
+
*# Hitzone_1_source => Hit
*# Hitzone_2_source => hit [Hitzone_2_hitpoint]
+
*# Hitzone_2_source => Hit
 
*# LockedDoor_source => user
 
*# LockedDoor_source => user
 
*# Door_1_source => user
 
*# Door_1_source => user
Line 1,089: Line 1,088:
 
*# Door_4_source => user
 
*# Door_4_source => user
 
*# Door_4_handle_source => user
 
*# Door_4_handle_source => user
*# Glass_1_source => hit [Glass_1_hitpoint]
+
*# Glass_1_source => Hit
*# Glass_2_source => hit [Glass_2_hitpoint]
+
*# Glass_2_source => Hit
*# Glass_3_source => hit [Glass_3_hitpoint]
+
*# Glass_3_source => Hit
 
* Land_i_House_Small_01_V2_dam_F
 
* Land_i_House_Small_01_V2_dam_F
*# Hitzone_1_source => hit [Hitzone_1_hitpoint]
+
*# Hitzone_1_source => Hit
*# Hitzone_2_source => hit [Hitzone_2_hitpoint]
+
*# Hitzone_2_source => Hit
 
*# LockedDoor_source => user
 
*# LockedDoor_source => user
 
*# Door_1_source => user
 
*# Door_1_source => user
Line 1,114: Line 1,113:
 
*# Door_4_source => user
 
*# Door_4_source => user
 
*# Door_4_handle_source => user
 
*# Door_4_handle_source => user
*# Glass_1_source => hit [Glass_1_hitpoint]
+
*# Glass_1_source => Hit
*# Glass_2_source => hit [Glass_2_hitpoint]
+
*# Glass_2_source => Hit
*# Glass_3_source => hit [Glass_3_hitpoint]
+
*# Glass_3_source => Hit
 
* Land_i_House_Small_01_V3_dam_F
 
* Land_i_House_Small_01_V3_dam_F
*# Hitzone_1_source => hit [Hitzone_1_hitpoint]
+
*# Hitzone_1_source => Hit
*# Hitzone_2_source => hit [Hitzone_2_hitpoint]
+
*# Hitzone_2_source => Hit
 
*# LockedDoor_source => user
 
*# LockedDoor_source => user
 
*# Door_1_source => user
 
*# Door_1_source => user
Line 1,131: Line 1,130:
 
* Land_u_House_Small_01_V1_F
 
* Land_u_House_Small_01_V1_F
 
* Land_u_House_Small_01_V1_dam_F
 
* Land_u_House_Small_01_V1_dam_F
*# Hitzone_1_source => hit [Hitzone_1_hitpoint]
+
*# Hitzone_1_source => Hit
*# Hitzone_2_source => hit [Hitzone_2_hitpoint]
+
*# Hitzone_2_source => Hit
 
* Land_d_House_Small_01_V1_F
 
* Land_d_House_Small_01_V1_F
 
* Land_House_Small_02_V1_ruins_F
 
* Land_House_Small_02_V1_ruins_F
Line 1,141: Line 1,140:
 
*# Door_2_source => user
 
*# Door_2_source => user
 
*# Door_2_handle_source => user
 
*# Door_2_handle_source => user
*# Glass_1_source => hit [Glass_1_hitpoint]
+
*# Glass_1_source => Hit
*# Glass_2_source => hit [Glass_2_hitpoint]
+
*# Glass_2_source => Hit
*# Glass_3_source => hit [Glass_3_hitpoint]
+
*# Glass_3_source => Hit
*# Glass_4_source => hit [Glass_4_hitpoint]
+
*# Glass_4_source => Hit
 
* Land_i_House_Small_02_V1_dam_F
 
* Land_i_House_Small_02_V1_dam_F
 
* Land_i_House_Small_02_V2_F
 
* Land_i_House_Small_02_V2_F
Line 1,152: Line 1,151:
 
*# Door_2_source => user
 
*# Door_2_source => user
 
*# Door_2_handle_source => user
 
*# Door_2_handle_source => user
*# Glass_1_source => hit [Glass_1_hitpoint]
+
*# Glass_1_source => Hit
*# Glass_2_source => hit [Glass_2_hitpoint]
+
*# Glass_2_source => Hit
*# Glass_3_source => hit [Glass_3_hitpoint]
+
*# Glass_3_source => Hit
*# Glass_4_source => hit [Glass_4_hitpoint]
+
*# Glass_4_source => Hit
 
* Land_i_House_Small_02_V2_dam_F
 
* Land_i_House_Small_02_V2_dam_F
 
* Land_i_House_Small_02_V3_F
 
* Land_i_House_Small_02_V3_F
Line 1,163: Line 1,162:
 
*# Door_2_source => user
 
*# Door_2_source => user
 
*# Door_2_handle_source => user
 
*# Door_2_handle_source => user
*# Glass_1_source => hit [Glass_1_hitpoint]
+
*# Glass_1_source => Hit
*# Glass_2_source => hit [Glass_2_hitpoint]
+
*# Glass_2_source => Hit
*# Glass_3_source => hit [Glass_3_hitpoint]
+
*# Glass_3_source => Hit
*# Glass_4_source => hit [Glass_4_hitpoint]
+
*# Glass_4_source => Hit
 
* Land_i_House_Small_02_V3_dam_F
 
* Land_i_House_Small_02_V3_dam_F
 
* Land_u_House_Small_02_V1_F
 
* Land_u_House_Small_02_V1_F
Line 1,182: Line 1,181:
 
*# Door_4_source => user
 
*# Door_4_source => user
 
*# Door_4_handle_source => user
 
*# Door_4_handle_source => user
*# Glass_1_source => hit [Glass_1_hitpoint]
+
*# Glass_1_source => Hit
*# Glass_2_source => hit [Glass_2_hitpoint]
+
*# Glass_2_source => Hit
*# Glass_3_source => hit [Glass_3_hitpoint]
+
*# Glass_3_source => Hit
*# Glass_4_source => hit [Glass_4_hitpoint]
+
*# Glass_4_source => Hit
*# Glass_5_source => hit [Glass_5_hitpoint]
+
*# Glass_5_source => Hit
*# Glass_6_source => hit [Glass_6_hitpoint]
+
*# Glass_6_source => Hit
 
* Land_i_House_Small_03_V1_dam_F
 
* Land_i_House_Small_03_V1_dam_F
*# Hitzone_1_source => hit [Hitzone_1_hitpoint]
+
*# Hitzone_1_source => Hit
*# Hitzone_2_source => hit [Hitzone_2_hitpoint]
+
*# Hitzone_2_source => Hit
*# LockedDoor_source => user
 
*# Door_1_source => user
 
*# Door_1_handle_source => user
 
*# Door_2_source => user
 
*# Door_2_handle_source => user
 
*# Door_3_source => user
 
*# Door_3_handle_source => user
 
*# Door_4_source => user
 
*# Door_4_handle_source => user
 
*# Glass_1_source => hit [Glass_1_hitpoint]
 
*# Glass_2_source => hit [Glass_2_hitpoint]
 
*# Glass_3_source => hit [Glass_3_hitpoint]
 
*# Glass_4_source => hit [Glass_4_hitpoint]
 
*# Glass_5_source => hit [Glass_5_hitpoint]
 
*# Glass_6_source => hit [Glass_6_hitpoint]
 
 
* Land_cargo_addon01_V1_F
 
* Land_cargo_addon01_V1_F
 
* Land_cargo_addon01_V2_F
 
* Land_cargo_addon01_V2_F
Line 1,221: Line 1,205:
 
*# Door_1_source => user
 
*# Door_1_source => user
 
*# Door_2_source => user
 
*# Door_2_source => user
*# Glass_1_source => hit [Glass_1_hitpoint]
+
*# Glass_1_source => Hit
*# Glass_2_source => hit [Glass_2_hitpoint]
+
*# Glass_2_source => Hit
*# Glass_3_source => hit [Glass_3_hitpoint]
+
*# Glass_3_source => Hit
*# Glass_4_source => hit [Glass_4_hitpoint]
+
*# Glass_4_source => Hit
*# Glass_5_source => hit [Glass_5_hitpoint]
+
*# Glass_5_source => Hit
*# Glass_6_source => hit [Glass_6_hitpoint]
+
*# Glass_6_source => Hit
 
* Land_Slum_House03_ruins_F
 
* Land_Slum_House03_ruins_F
 
* Land_Slum_House03_F
 
* Land_Slum_House03_F
Line 1,234: Line 1,218:
 
* Land_i_Stone_HouseBig_V1_F
 
* Land_i_Stone_HouseBig_V1_F
 
* Land_i_Stone_HouseBig_V1_dam_F
 
* Land_i_Stone_HouseBig_V1_dam_F
*# Hitzone_1_source => hit [Hitzone_1_hitpoint]
+
*# Hitzone_1_source => Hit
*# Hitzone_2_source => hit [Hitzone_2_hitpoint]
+
*# Hitzone_2_source => Hit
 
* Land_i_Stone_HouseBig_V2_F
 
* Land_i_Stone_HouseBig_V2_F
 
* Land_i_Stone_HouseBig_V2_dam_F
 
* Land_i_Stone_HouseBig_V2_dam_F
*# Hitzone_1_source => hit [Hitzone_1_hitpoint]
+
*# Hitzone_1_source => Hit
*# Hitzone_2_source => hit [Hitzone_2_hitpoint]
+
*# Hitzone_2_source => Hit
 
* Land_i_Stone_HouseBig_V3_F
 
* Land_i_Stone_HouseBig_V3_F
 
* Land_i_Stone_HouseBig_V3_dam_F
 
* Land_i_Stone_HouseBig_V3_dam_F
*# Hitzone_1_source => hit [Hitzone_1_hitpoint]
+
*# Hitzone_1_source => Hit
*# Hitzone_2_source => hit [Hitzone_2_hitpoint]
+
*# Hitzone_2_source => Hit
 
* Land_d_Stone_HouseBig_V1_F
 
* Land_d_Stone_HouseBig_V1_F
 
* Land_Stone_Shed_V1_ruins_F
 
* Land_Stone_Shed_V1_ruins_F
Line 1,269: Line 1,253:
 
*# Door_3_source => user
 
*# Door_3_source => user
 
* Land_i_Stone_HouseSmall_V1_dam_F
 
* Land_i_Stone_HouseSmall_V1_dam_F
*# Hitzone_1_source => hit [Hitzone_1_hitpoint]
+
*# Hitzone_1_source => Hit
*# Hitzone_2_source => hit [Hitzone_2_hitpoint]
+
*# Hitzone_2_source => Hit
*# LockedDoor_source => user
 
*# Door_1_source => user
 
*# Door_2_source => user
 
*# Door_3_source => user
 
 
* Land_i_Stone_HouseSmall_V2_F
 
* Land_i_Stone_HouseSmall_V2_F
 
*# LockedDoor_source => user
 
*# LockedDoor_source => user
Line 1,281: Line 1,261:
 
*# Door_3_source => user
 
*# Door_3_source => user
 
* Land_i_Stone_HouseSmall_V2_dam_F
 
* Land_i_Stone_HouseSmall_V2_dam_F
*# Hitzone_1_source => hit [Hitzone_1_hitpoint]
+
*# Hitzone_1_source => Hit
*# Hitzone_2_source => hit [Hitzone_2_hitpoint]
+
*# Hitzone_2_source => Hit
*# LockedDoor_source => user
 
*# Door_1_source => user
 
*# Door_2_source => user
 
*# Door_3_source => user
 
 
* Land_i_Stone_HouseSmall_V3_F
 
* Land_i_Stone_HouseSmall_V3_F
 
*# LockedDoor_source => user
 
*# LockedDoor_source => user
Line 1,293: Line 1,269:
 
*# Door_3_source => user
 
*# Door_3_source => user
 
* Land_i_Stone_HouseSmall_V3_dam_F
 
* Land_i_Stone_HouseSmall_V3_dam_F
*# Hitzone_1_source => hit [Hitzone_1_hitpoint]
+
*# Hitzone_1_source => Hit
*# Hitzone_2_source => hit [Hitzone_2_hitpoint]
+
*# Hitzone_2_source => Hit
*# LockedDoor_source => user
 
*# Door_1_source => user
 
*# Door_2_source => user
 
*# Door_3_source => user
 
 
* Land_d_Stone_HouseSmall_V1_F
 
* Land_d_Stone_HouseSmall_V1_F
 
* Land_Unfinished_Building_01_ruins_F
 
* Land_Unfinished_Building_01_ruins_F
Line 1,305: Line 1,277:
 
* Land_Unfinished_Building_02_F
 
* Land_Unfinished_Building_02_F
 
* Land_Airport_center_F
 
* Land_Airport_center_F
*# Glass_1_source => hit [Glass_1_hitpoint]
+
*# Glass_1_source => Hit
*# Glass_2_source => hit [Glass_2_hitpoint]
+
*# Glass_2_source => Hit
*# Glass_3_source => hit [Glass_3_hitpoint]
+
*# Glass_3_source => Hit
*# Glass_4_source => hit [Glass_4_hitpoint]
+
*# Glass_4_source => Hit
*# Glass_5_source => hit [Glass_5_hitpoint]
+
*# Glass_5_source => Hit
*# Glass_6_source => hit [Glass_6_hitpoint]
+
*# Glass_6_source => Hit
*# Glass_7_source => hit [Glass_7_hitpoint]
+
*# Glass_7_source => Hit
*# Glass_8_source => hit [Glass_8_hitpoint]
+
*# Glass_8_source => Hit
*# Glass_9_source => hit [Glass_9_hitpoint]
+
*# Glass_9_source => Hit
*# Glass_10_source => hit [Glass_10_hitpoint]
+
*# Glass_10_source => Hit
*# Glass_11_source => hit [Glass_11_hitpoint]
+
*# Glass_11_source => Hit
*# Glass_12_source => hit [Glass_12_hitpoint]
+
*# Glass_12_source => Hit
*# Glass_13_source => hit [Glass_13_hitpoint]
+
*# Glass_13_source => Hit
*# Glass_14_source => hit [Glass_14_hitpoint]
+
*# Glass_14_source => Hit
*# Glass_15_source => hit [Glass_15_hitpoint]
+
*# Glass_15_source => Hit
*# Glass_16_source => hit [Glass_16_hitpoint]
+
*# Glass_16_source => Hit
*# Glass_17_source => hit [Glass_17_hitpoint]
+
*# Glass_17_source => Hit
*# Glass_18_source => hit [Glass_18_hitpoint]
+
*# Glass_18_source => Hit
*# Glass_19_source => hit [Glass_19_hitpoint]
+
*# Glass_19_source => Hit
*# Glass_20_source => hit [Glass_20_hitpoint]
+
*# Glass_20_source => Hit
*# Glass_21_source => hit [Glass_21_hitpoint]
+
*# Glass_21_source => Hit
*# Glass_22_source => hit [Glass_22_hitpoint]
+
*# Glass_22_source => Hit
*# Glass_23_source => hit [Glass_23_hitpoint]
+
*# Glass_23_source => Hit
*# Glass_24_source => hit [Glass_24_hitpoint]
+
*# Glass_24_source => Hit
*# Glass_25_source => hit [Glass_25_hitpoint]
+
*# Glass_25_source => Hit
*# Glass_26_source => hit [Glass_26_hitpoint]
+
*# Glass_26_source => Hit
*# Glass_27_source => hit [Glass_27_hitpoint]
+
*# Glass_27_source => Hit
*# Glass_28_source => hit [Glass_28_hitpoint]
+
*# Glass_28_source => Hit
*# Glass_29_source => hit [Glass_29_hitpoint]
+
*# Glass_29_source => Hit
*# Glass_30_source => hit [Glass_30_hitpoint]
+
*# Glass_30_source => Hit
*# Glass_31_source => hit [Glass_31_hitpoint]
+
*# Glass_31_source => Hit
*# Glass_32_source => hit [Glass_32_hitpoint]
+
*# Glass_32_source => Hit
 
* Land_Airport_left_F
 
* Land_Airport_left_F
 
*# LockedDoor_source => user
 
*# LockedDoor_source => user
Line 1,355: Line 1,327:
 
*# Door_8A_source => user
 
*# Door_8A_source => user
 
*# Door_8B_source => user
 
*# Door_8B_source => user
*# Glass_33_source => hit [Glass_33_hitpoint]
+
*# Glass_33_source => Hit
*# Glass_34_source => hit [Glass_34_hitpoint]
+
*# Glass_34_source => Hit
*# Glass_35_source => hit [Glass_35_hitpoint]
+
*# Glass_35_source => Hit
*# Glass_36_source => hit [Glass_36_hitpoint]
+
*# Glass_36_source => Hit
*# Glass_37_source => hit [Glass_37_hitpoint]
+
*# Glass_37_source => Hit
*# Glass_38_source => hit [Glass_38_hitpoint]
+
*# Glass_38_source => Hit
*# Glass_39_source => hit [Glass_39_hitpoint]
+
*# Glass_39_source => Hit
*# Glass_40_source => hit [Glass_40_hitpoint]
+
*# Glass_40_source => Hit
*# Glass_41_source => hit [Glass_41_hitpoint]
+
*# Glass_41_source => Hit
*# Glass_42_source => hit [Glass_42_hitpoint]
+
*# Glass_42_source => Hit
*# Glass_43_source => hit [Glass_43_hitpoint]
+
*# Glass_43_source => Hit
*# Glass_44_source => hit [Glass_44_hitpoint]
+
*# Glass_44_source => Hit
*# Glass_45_source => hit [Glass_45_hitpoint]
+
*# Glass_45_source => Hit
*# Glass_46_source => hit [Glass_46_hitpoint]
+
*# Glass_46_source => Hit
*# Glass_47_source => hit [Glass_47_hitpoint]
+
*# Glass_47_source => Hit
*# Glass_48_source => hit [Glass_48_hitpoint]
+
*# Glass_48_source => Hit
*# Glass_49_source => hit [Glass_49_hitpoint]
+
*# Glass_49_source => Hit
*# Glass_50_source => hit [Glass_50_hitpoint]
+
*# Glass_50_source => Hit
*# Glass_51_source => hit [Glass_51_hitpoint]
+
*# Glass_51_source => Hit
*# Glass_52_source => hit [Glass_52_hitpoint]
+
*# Glass_52_source => Hit
*# Glass_53_source => hit [Glass_53_hitpoint]
+
*# Glass_53_source => Hit
*# Glass_54_source => hit [Glass_54_hitpoint]
+
*# Glass_54_source => Hit
*# Glass_55_source => hit [Glass_55_hitpoint]
+
*# Glass_55_source => Hit
*# Glass_56_source => hit [Glass_56_hitpoint]
+
*# Glass_56_source => Hit
*# Glass_57_source => hit [Glass_57_hitpoint]
+
*# Glass_57_source => Hit
*# Glass_58_source => hit [Glass_58_hitpoint]
+
*# Glass_58_source => Hit
*# Glass_59_source => hit [Glass_59_hitpoint]
+
*# Glass_59_source => Hit
*# Glass_60_source => hit [Glass_60_hitpoint]
+
*# Glass_60_source => Hit
*# Glass_61_source => hit [Glass_61_hitpoint]
+
*# Glass_61_source => Hit
*# Glass_1_source => hit [Glass_1_hitpoint]
 
*# Glass_2_source => hit [Glass_2_hitpoint]
 
*# Glass_3_source => hit [Glass_3_hitpoint]
 
*# Glass_4_source => hit [Glass_4_hitpoint]
 
*# Glass_5_source => hit [Glass_5_hitpoint]
 
*# Glass_6_source => hit [Glass_6_hitpoint]
 
*# Glass_7_source => hit [Glass_7_hitpoint]
 
*# Glass_8_source => hit [Glass_8_hitpoint]
 
*# Glass_9_source => hit [Glass_9_hitpoint]
 
*# Glass_10_source => hit [Glass_10_hitpoint]
 
*# Glass_11_source => hit [Glass_11_hitpoint]
 
*# Glass_12_source => hit [Glass_12_hitpoint]
 
*# Glass_13_source => hit [Glass_13_hitpoint]
 
*# Glass_14_source => hit [Glass_14_hitpoint]
 
*# Glass_15_source => hit [Glass_15_hitpoint]
 
*# Glass_16_source => hit [Glass_16_hitpoint]
 
*# Glass_17_source => hit [Glass_17_hitpoint]
 
*# Glass_18_source => hit [Glass_18_hitpoint]
 
*# Glass_19_source => hit [Glass_19_hitpoint]
 
*# Glass_20_source => hit [Glass_20_hitpoint]
 
*# Glass_21_source => hit [Glass_21_hitpoint]
 
*# Glass_22_source => hit [Glass_22_hitpoint]
 
*# Glass_23_source => hit [Glass_23_hitpoint]
 
*# Glass_24_source => hit [Glass_24_hitpoint]
 
*# Glass_25_source => hit [Glass_25_hitpoint]
 
*# Glass_26_source => hit [Glass_26_hitpoint]
 
*# Glass_27_source => hit [Glass_27_hitpoint]
 
*# Glass_28_source => hit [Glass_28_hitpoint]
 
*# Glass_29_source => hit [Glass_29_hitpoint]
 
*# Glass_30_source => hit [Glass_30_hitpoint]
 
*# Glass_31_source => hit [Glass_31_hitpoint]
 
*# Glass_32_source => hit [Glass_32_hitpoint]
 
 
* Land_Airport_right_F
 
* Land_Airport_right_F
 
*# LockedDoor_source => user
 
*# LockedDoor_source => user
Line 1,434: Line 1,374:
 
*# Door_8A_source => user
 
*# Door_8A_source => user
 
*# Door_8B_source => user
 
*# Door_8B_source => user
*# Glass_33_source => hit [Glass_33_hitpoint]
+
*# Glass_33_source => Hit
*# Glass_34_source => hit [Glass_34_hitpoint]
+
*# Glass_34_source => Hit
*# Glass_35_source => hit [Glass_35_hitpoint]
+
*# Glass_35_source => Hit
*# Glass_36_source => hit [Glass_36_hitpoint]
+
*# Glass_36_source => Hit
*# Glass_37_source => hit [Glass_37_hitpoint]
+
*# Glass_37_source => Hit
*# Glass_38_source => hit [Glass_38_hitpoint]
+
*# Glass_38_source => Hit
*# Glass_39_source => hit [Glass_39_hitpoint]
+
*# Glass_39_source => Hit
*# Glass_40_source => hit [Glass_40_hitpoint]
+
*# Glass_40_source => Hit
*# Glass_41_source => hit [Glass_41_hitpoint]
+
*# Glass_41_source => Hit
*# Glass_42_source => hit [Glass_42_hitpoint]
+
*# Glass_42_source => Hit
*# Glass_43_source => hit [Glass_43_hitpoint]
+
*# Glass_43_source => Hit
*# Glass_44_source => hit [Glass_44_hitpoint]
+
*# Glass_44_source => Hit
*# Glass_45_source => hit [Glass_45_hitpoint]
+
*# Glass_45_source => Hit
*# Glass_46_source => hit [Glass_46_hitpoint]
+
*# Glass_46_source => Hit
*# Glass_47_source => hit [Glass_47_hitpoint]
+
*# Glass_47_source => Hit
*# Glass_48_source => hit [Glass_48_hitpoint]
+
*# Glass_48_source => Hit
*# Glass_49_source => hit [Glass_49_hitpoint]
+
*# Glass_49_source => Hit
*# Glass_50_source => hit [Glass_50_hitpoint]
+
*# Glass_50_source => Hit
*# Glass_51_source => hit [Glass_51_hitpoint]
+
*# Glass_51_source => Hit
*# Glass_52_source => hit [Glass_52_hitpoint]
+
*# Glass_52_source => Hit
*# Glass_53_source => hit [Glass_53_hitpoint]
+
*# Glass_53_source => Hit
*# Glass_54_source => hit [Glass_54_hitpoint]
+
*# Glass_54_source => Hit
*# Glass_55_source => hit [Glass_55_hitpoint]
+
*# Glass_55_source => Hit
*# Glass_56_source => hit [Glass_56_hitpoint]
+
*# Glass_56_source => Hit
*# Glass_57_source => hit [Glass_57_hitpoint]
+
*# Glass_57_source => Hit
*# Glass_58_source => hit [Glass_58_hitpoint]
+
*# Glass_58_source => Hit
*# Glass_59_source => hit [Glass_59_hitpoint]
+
*# Glass_59_source => Hit
*# Glass_60_source => hit [Glass_60_hitpoint]
+
*# Glass_60_source => Hit
*# Glass_61_source => hit [Glass_61_hitpoint]
+
*# Glass_61_source => Hit
*# Glass_1_source => hit [Glass_1_hitpoint]
 
*# Glass_2_source => hit [Glass_2_hitpoint]
 
*# Glass_3_source => hit [Glass_3_hitpoint]
 
*# Glass_4_source => hit [Glass_4_hitpoint]
 
*# Glass_5_source => hit [Glass_5_hitpoint]
 
*# Glass_6_source => hit [Glass_6_hitpoint]
 
*# Glass_7_source => hit [Glass_7_hitpoint]
 
*# Glass_8_source => hit [Glass_8_hitpoint]
 
*# Glass_9_source => hit [Glass_9_hitpoint]
 
*# Glass_10_source => hit [Glass_10_hitpoint]
 
*# Glass_11_source => hit [Glass_11_hitpoint]
 
*# Glass_12_source => hit [Glass_12_hitpoint]
 
*# Glass_13_source => hit [Glass_13_hitpoint]
 
*# Glass_14_source => hit [Glass_14_hitpoint]
 
*# Glass_15_source => hit [Glass_15_hitpoint]
 
*# Glass_16_source => hit [Glass_16_hitpoint]
 
*# Glass_17_source => hit [Glass_17_hitpoint]
 
*# Glass_18_source => hit [Glass_18_hitpoint]
 
*# Glass_19_source => hit [Glass_19_hitpoint]
 
*# Glass_20_source => hit [Glass_20_hitpoint]
 
*# Glass_21_source => hit [Glass_21_hitpoint]
 
*# Glass_22_source => hit [Glass_22_hitpoint]
 
*# Glass_23_source => hit [Glass_23_hitpoint]
 
*# Glass_24_source => hit [Glass_24_hitpoint]
 
*# Glass_25_source => hit [Glass_25_hitpoint]
 
*# Glass_26_source => hit [Glass_26_hitpoint]
 
*# Glass_27_source => hit [Glass_27_hitpoint]
 
*# Glass_28_source => hit [Glass_28_hitpoint]
 
*# Glass_29_source => hit [Glass_29_hitpoint]
 
*# Glass_30_source => hit [Glass_30_hitpoint]
 
*# Glass_31_source => hit [Glass_31_hitpoint]
 
*# Glass_32_source => hit [Glass_32_hitpoint]
 
 
* Land_Airport_Tower_ruins_F
 
* Land_Airport_Tower_ruins_F
 
* Land_Airport_Tower_F
 
* Land_Airport_Tower_F
Line 1,500: Line 1,408:
 
*# Door_1_source => user
 
*# Door_1_source => user
 
*# Door_2_source => user
 
*# Door_2_source => user
*# Glass_1_source => hit [Glass_1_hitpoint]
+
*# Glass_1_source => Hit
*# Glass_2_source => hit [Glass_2_hitpoint]
+
*# Glass_2_source => Hit
*# Glass_3_source => hit [Glass_3_hitpoint]
+
*# Glass_3_source => Hit
*# Glass_4_source => hit [Glass_4_hitpoint]
+
*# Glass_4_source => Hit
*# Glass_5_source => hit [Glass_5_hitpoint]
+
*# Glass_5_source => Hit
*# Glass_6_source => hit [Glass_6_hitpoint]
+
*# Glass_6_source => Hit
*# Glass_7_source => hit [Glass_7_hitpoint]
+
*# Glass_7_source => Hit
*# Glass_8_source => hit [Glass_8_hitpoint]
+
*# Glass_8_source => Hit
*# Glass_9_source => hit [Glass_9_hitpoint]
+
*# Glass_9_source => Hit
*# Glass_10_source => hit [Glass_10_hitpoint]
+
*# Glass_10_source => Hit
*# Glass_11_source => hit [Glass_11_hitpoint]
+
*# Glass_11_source => Hit
*# Glass_12_source => hit [Glass_12_hitpoint]
+
*# Glass_12_source => Hit
*# Glass_13_source => hit [Glass_13_hitpoint]
+
*# Glass_13_source => Hit
*# Glass_14_source => hit [Glass_14_hitpoint]
+
*# Glass_14_source => Hit
*# Glass_15_source => hit [Glass_15_hitpoint]
+
*# Glass_15_source => Hit
*# Glass_16_source => hit [Glass_16_hitpoint]
+
*# Glass_16_source => Hit
*# Glass_17_source => hit [Glass_17_hitpoint]
+
*# Glass_17_source => Hit
*# Glass_18_source => hit [Glass_18_hitpoint]
+
*# Glass_18_source => Hit
*# Glass_19_source => hit [Glass_19_hitpoint]
+
*# Glass_19_source => Hit
*# Glass_20_source => hit [Glass_20_hitpoint]
+
*# Glass_20_source => Hit
*# Glass_21_source => hit [Glass_21_hitpoint]
+
*# Glass_21_source => Hit
*# Glass_22_source => hit [Glass_22_hitpoint]
+
*# Glass_22_source => Hit
*# Glass_23_source => hit [Glass_23_hitpoint]
+
*# Glass_23_source => Hit
*# Glass_24_source => hit [Glass_24_hitpoint]
+
*# Glass_24_source => Hit
*# Glass_25_source => hit [Glass_25_hitpoint]
+
*# Glass_25_source => Hit
*# Glass_26_source => hit [Glass_26_hitpoint]
+
*# Glass_26_source => Hit
*# Glass_27_source => hit [Glass_27_hitpoint]
+
*# Glass_27_source => Hit
*# Glass_28_source => hit [Glass_28_hitpoint]
+
*# Glass_28_source => Hit
*# Glass_29_source => hit [Glass_29_hitpoint]
+
*# Glass_29_source => Hit
*# Glass_30_source => hit [Glass_30_hitpoint]
+
*# Glass_30_source => Hit
*# Glass_31_source => hit [Glass_31_hitpoint]
+
*# Glass_31_source => Hit
*# Glass_32_source => hit [Glass_32_hitpoint]
+
*# Glass_32_source => Hit
*# Glass_33_source => hit [Glass_33_hitpoint]
+
*# Glass_33_source => Hit
*# Glass_34_source => hit [Glass_34_hitpoint]
+
*# Glass_34_source => Hit
 
* Land_Airport_Tower_dam_F
 
* Land_Airport_Tower_dam_F
 
*# LockedDoor_source => user
 
*# LockedDoor_source => user
Line 1,704: Line 1,612:
 
*# Door_3_source => user
 
*# Door_3_source => user
 
*# Door_3_handle_source => user
 
*# Door_3_handle_source => user
*# Glass_1_source => hit [Glass_1_hitpoint]
+
*# Glass_1_source => Hit
*# Glass_2_source => hit [Glass_2_hitpoint]
+
*# Glass_2_source => Hit
*# Glass_3_source => hit [Glass_3_hitpoint]
+
*# Glass_3_source => Hit
*# Glass_4_source => hit [Glass_4_hitpoint]
+
*# Glass_4_source => Hit
*# Glass_5_source => hit [Glass_5_hitpoint]
+
*# Glass_5_source => Hit
*# Glass_6_source => hit [Glass_6_hitpoint]
+
*# Glass_6_source => Hit
*# Glass_7_source => hit [Glass_7_hitpoint]
+
*# Glass_7_source => Hit
*# Glass_8_source => hit [Glass_8_hitpoint]
+
*# Glass_8_source => Hit
*# Glass_9_source => hit [Glass_9_hitpoint]
+
*# Glass_9_source => Hit
*# Glass_10_source => hit [Glass_10_hitpoint]
+
*# Glass_10_source => Hit
*# Glass_11_source => hit [Glass_11_hitpoint]
+
*# Glass_11_source => Hit
*# Glass_12_source => hit [Glass_12_hitpoint]
+
*# Glass_12_source => Hit
 
* Land_cmp_Hopper_ruins_F
 
* Land_cmp_Hopper_ruins_F
 
* Land_cmp_Hopper_F
 
* Land_cmp_Hopper_F
Line 1,754: Line 1,662:
 
*# Door_2_source => user
 
*# Door_2_source => user
 
*# Door_2_handle_source => user
 
*# Door_2_handle_source => user
*# Glass_1_source => hit [Glass_1_hitpoint]
+
*# Glass_1_source => Hit
*# Glass_2_source => hit [Glass_2_hitpoint]
+
*# Glass_2_source => Hit
*# Glass_3_source => hit [Glass_3_hitpoint]
+
*# Glass_3_source => Hit
*# Glass_4_source => hit [Glass_4_hitpoint]
+
*# Glass_4_source => Hit
*# Glass_5_source => hit [Glass_5_hitpoint]
+
*# Glass_5_source => Hit
*# Glass_6_source => hit [Glass_6_hitpoint]
+
*# Glass_6_source => Hit
 
* Land_FuelStation_Feed_F
 
* Land_FuelStation_Feed_F
 
* Land_FuelStation_Shed_ruins_F
 
* Land_FuelStation_Shed_ruins_F
Line 2,008: Line 1,916:
 
*# Door_22_source => user
 
*# Door_22_source => user
 
*# Door_22_handle_source => user
 
*# Door_22_handle_source => user
*# Glass_1_source => hit [Glass_1_hitpoint]
+
*# Glass_1_source => Hit
*# Glass_2_source => hit [Glass_2_hitpoint]
+
*# Glass_2_source => Hit
*# Glass_3_source => hit [Glass_3_hitpoint]
+
*# Glass_3_source => Hit
*# Glass_4_source => hit [Glass_4_hitpoint]
+
*# Glass_4_source => Hit
*# Glass_5_source => hit [Glass_5_hitpoint]
+
*# Glass_5_source => Hit
*# Glass_6_source => hit [Glass_6_hitpoint]
+
*# Glass_6_source => Hit
*# Glass_7_source => hit [Glass_7_hitpoint]
+
*# Glass_7_source => Hit
*# Glass_8_source => hit [Glass_8_hitpoint]
+
*# Glass_8_source => Hit
*# Glass_9_source => hit [Glass_9_hitpoint]
+
*# Glass_9_source => Hit
*# Glass_10_source => hit [Glass_10_hitpoint]
+
*# Glass_10_source => Hit
*# Glass_11_source => hit [Glass_11_hitpoint]
+
*# Glass_11_source => Hit
*# Glass_12_source => hit [Glass_12_hitpoint]
+
*# Glass_12_source => Hit
*# Glass_13_source => hit [Glass_13_hitpoint]
+
*# Glass_13_source => Hit
*# Glass_14_source => hit [Glass_14_hitpoint]
+
*# Glass_14_source => Hit
*# Glass_15_source => hit [Glass_15_hitpoint]
+
*# Glass_15_source => Hit
*# Glass_16_source => hit [Glass_16_hitpoint]
+
*# Glass_16_source => Hit
*# Glass_17_source => hit [Glass_17_hitpoint]
+
*# Glass_17_source => Hit
*# Glass_18_source => hit [Glass_18_hitpoint]
+
*# Glass_18_source => Hit
*# Glass_19_source => hit [Glass_19_hitpoint]
+
*# Glass_19_source => Hit
*# Glass_20_source => hit [Glass_20_hitpoint]
+
*# Glass_20_source => Hit
*# Glass_21_source => hit [Glass_21_hitpoint]
+
*# Glass_21_source => Hit
*# Glass_22_source => hit [Glass_22_hitpoint]
+
*# Glass_22_source => Hit
*# Glass_23_source => hit [Glass_23_hitpoint]
+
*# Glass_23_source => Hit
*# Glass_24_source => hit [Glass_24_hitpoint]
+
*# Glass_24_source => Hit
*# Glass_25_source => hit [Glass_25_hitpoint]
+
*# Glass_25_source => Hit
*# Glass_26_source => hit [Glass_26_hitpoint]
+
*# Glass_26_source => Hit
*# Glass_27_source => hit [Glass_27_hitpoint]
+
*# Glass_27_source => Hit
*# Glass_28_source => hit [Glass_28_hitpoint]
+
*# Glass_28_source => Hit
*# Glass_29_source => hit [Glass_29_hitpoint]
+
*# Glass_29_source => Hit
*# Glass_30_source => hit [Glass_30_hitpoint]
+
*# Glass_30_source => Hit
*# Glass_31_source => hit [Glass_31_hitpoint]
+
*# Glass_31_source => Hit
*# Glass_32_source => hit [Glass_32_hitpoint]
+
*# Glass_32_source => Hit
*# Glass_33_source => hit [Glass_33_hitpoint]
+
*# Glass_33_source => Hit
*# Glass_34_source => hit [Glass_34_hitpoint]
+
*# Glass_34_source => Hit
*# Glass_35_source => hit [Glass_35_hitpoint]
+
*# Glass_35_source => Hit
*# Glass_36_source => hit [Glass_36_hitpoint]
+
*# Glass_36_source => Hit
*# Glass_37_source => hit [Glass_37_hitpoint]
+
*# Glass_37_source => Hit
*# Glass_38_source => hit [Glass_38_hitpoint]
+
*# Glass_38_source => Hit
*# Glass_39_source => hit [Glass_39_hitpoint]
+
*# Glass_39_source => Hit
*# Glass_40_source => hit [Glass_40_hitpoint]
+
*# Glass_40_source => Hit
*# Glass_41_source => hit [Glass_41_hitpoint]
+
*# Glass_41_source => Hit
*# Glass_42_source => hit [Glass_42_hitpoint]
+
*# Glass_42_source => Hit
*# Glass_43_source => hit [Glass_43_hitpoint]
+
*# Glass_43_source => Hit
*# Glass_44_source => hit [Glass_44_hitpoint]
+
*# Glass_44_source => Hit
*# Glass_45_source => hit [Glass_45_hitpoint]
+
*# Glass_45_source => Hit
*# Glass_46_source => hit [Glass_46_hitpoint]
+
*# Glass_46_source => Hit
*# Glass_47_source => hit [Glass_47_hitpoint]
+
*# Glass_47_source => Hit
*# Glass_48_source => hit [Glass_48_hitpoint]
+
*# Glass_48_source => Hit
*# Glass_49_source => hit [Glass_49_hitpoint]
+
*# Glass_49_source => Hit
*# Glass_50_source => hit [Glass_50_hitpoint]
+
*# Glass_50_source => Hit
*# Glass_51_source => hit [Glass_51_hitpoint]
+
*# Glass_51_source => Hit
*# Glass_52_source => hit [Glass_52_hitpoint]
+
*# Glass_52_source => Hit
*# Glass_53_source => hit [Glass_53_hitpoint]
+
*# Glass_53_source => Hit
*# Glass_54_source => hit [Glass_54_hitpoint]
+
*# Glass_54_source => Hit
*# Glass_55_source => hit [Glass_55_hitpoint]
+
*# Glass_55_source => Hit
*# Glass_56_source => hit [Glass_56_hitpoint]
+
*# Glass_56_source => Hit
*# Glass_57_source => hit [Glass_57_hitpoint]
+
*# Glass_57_source => Hit
*# Glass_58_source => hit [Glass_58_hitpoint]
+
*# Glass_58_source => Hit
*# Glass_59_source => hit [Glass_59_hitpoint]
+
*# Glass_59_source => Hit
*# Glass_60_source => hit [Glass_60_hitpoint]
+
*# Glass_60_source => Hit
*# Glass_61_source => hit [Glass_61_hitpoint]
+
*# Glass_61_source => Hit
*# Glass_62_source => hit [Glass_62_hitpoint]
+
*# Glass_62_source => Hit
 
* Land_i_Barracks_V1_dam_F
 
* Land_i_Barracks_V1_dam_F
*# Hitzone_1_source => hit [Hitzone_1_hitpoint]
+
*# Hitzone_1_source => Hit
*# Hitzone_2_source => hit [Hitzone_2_hitpoint]
+
*# Hitzone_2_source => Hit
 
*# LockedDoor_source => user
 
*# LockedDoor_source => user
 
*# Door_1_source => user
 
*# Door_1_source => user
Line 2,164: Line 2,072:
 
*# Door_22_source => user
 
*# Door_22_source => user
 
*# Door_22_handle_source => user
 
*# Door_22_handle_source => user
*# Glass_1_source => hit [Glass_1_hitpoint]
+
*# Glass_1_source => Hit
*# Glass_2_source => hit [Glass_2_hitpoint]
+
*# Glass_2_source => Hit
*# Glass_3_source => hit [Glass_3_hitpoint]
+
*# Glass_3_source => Hit
*# Glass_4_source => hit [Glass_4_hitpoint]
+
*# Glass_4_source => Hit
*# Glass_5_source => hit [Glass_5_hitpoint]
+
*# Glass_5_source => Hit
*# Glass_6_source => hit [Glass_6_hitpoint]
+
*# Glass_6_source => Hit
*# Glass_7_source => hit [Glass_7_hitpoint]
+
*# Glass_7_source => Hit
*# Glass_8_source => hit [Glass_8_hitpoint]
+
*# Glass_8_source => Hit
*# Glass_9_source => hit [Glass_9_hitpoint]
+
*# Glass_9_source => Hit
*# Glass_10_source => hit [Glass_10_hitpoint]
+
*# Glass_10_source => Hit
*# Glass_11_source => hit [Glass_11_hitpoint]
+
*# Glass_11_source => Hit
*# Glass_12_source => hit [Glass_12_hitpoint]
+
*# Glass_12_source => Hit
*# Glass_13_source => hit [Glass_13_hitpoint]
+
*# Glass_13_source => Hit
*# Glass_14_source => hit [Glass_14_hitpoint]
+
*# Glass_14_source => Hit
*# Glass_15_source => hit [Glass_15_hitpoint]
+
*# Glass_15_source => Hit
*# Glass_16_source => hit [Glass_16_hitpoint]
+
*# Glass_16_source => Hit
*# Glass_17_source => hit [Glass_17_hitpoint]
+
*# Glass_17_source => Hit
*# Glass_18_source => hit [Glass_18_hitpoint]
+
*# Glass_18_source => Hit
*# Glass_19_source => hit [Glass_19_hitpoint]
+
*# Glass_19_source => Hit
*# Glass_20_source => hit [Glass_20_hitpoint]
+
*# Glass_20_source => Hit
*# Glass_21_source => hit [Glass_21_hitpoint]
+
*# Glass_21_source => Hit
*# Glass_22_source => hit [Glass_22_hitpoint]
+
*# Glass_22_source => Hit
*# Glass_23_source => hit [Glass_23_hitpoint]
+
*# Glass_23_source => Hit
*# Glass_24_source => hit [Glass_24_hitpoint]
+
*# Glass_24_source => Hit
*# Glass_25_source => hit [Glass_25_hitpoint]
+
*# Glass_25_source => Hit
*# Glass_26_source => hit [Glass_26_hitpoint]
+
*# Glass_26_source => Hit
*# Glass_27_source => hit [Glass_27_hitpoint]
+
*# Glass_27_source => Hit
*# Glass_28_source => hit [Glass_28_hitpoint]
+
*# Glass_28_source => Hit
*# Glass_29_source => hit [Glass_29_hitpoint]
+
*# Glass_29_source => Hit
*# Glass_30_source => hit [Glass_30_hitpoint]
+
*# Glass_30_source => Hit
*# Glass_31_source => hit [Glass_31_hitpoint]
+
*# Glass_31_source => Hit
*# Glass_32_source => hit [Glass_32_hitpoint]
+
*# Glass_32_source => Hit
*# Glass_33_source => hit [Glass_33_hitpoint]
+
*# Glass_33_source => Hit
*# Glass_34_source => hit [Glass_34_hitpoint]
+
*# Glass_34_source => Hit
*# Glass_35_source => hit [Glass_35_hitpoint]
+
*# Glass_35_source => Hit
*# Glass_36_source => hit [Glass_36_hitpoint]
+
*# Glass_36_source => Hit
*# Glass_37_source => hit [Glass_37_hitpoint]
+
*# Glass_37_source => Hit
*# Glass_38_source => hit [Glass_38_hitpoint]
+
*# Glass_38_source => Hit
*# Glass_39_source => hit [Glass_39_hitpoint]
+
*# Glass_39_source => Hit
*# Glass_40_source => hit [Glass_40_hitpoint]
+
*# Glass_40_source => Hit
*# Glass_41_source => hit [Glass_41_hitpoint]
+
*# Glass_41_source => Hit
*# Glass_42_source => hit [Glass_42_hitpoint]
+
*# Glass_42_source => Hit
*# Glass_43_source => hit [Glass_43_hitpoint]
+
*# Glass_43_source => Hit
*# Glass_44_source => hit [Glass_44_hitpoint]
+
*# Glass_44_source => Hit
*# Glass_45_source => hit [Glass_45_hitpoint]
+
*# Glass_45_source => Hit
*# Glass_46_source => hit [Glass_46_hitpoint]
+
*# Glass_46_source => Hit
*# Glass_47_source => hit [Glass_47_hitpoint]
+
*# Glass_47_source => Hit
*# Glass_48_source => hit [Glass_48_hitpoint]
+
*# Glass_48_source => Hit
*# Glass_49_source => hit [Glass_49_hitpoint]
+
*# Glass_49_source => Hit
*# Glass_50_source => hit [Glass_50_hitpoint]
+
*# Glass_50_source => Hit
*# Glass_51_source => hit [Glass_51_hitpoint]
+
*# Glass_51_source => Hit
*# Glass_52_source => hit [Glass_52_hitpoint]
+
*# Glass_52_source => Hit
*# Glass_53_source => hit [Glass_53_hitpoint]
+
*# Glass_53_source => Hit
*# Glass_54_source => hit [Glass_54_hitpoint]
+
*# Glass_54_source => Hit
*# Glass_55_source => hit [Glass_55_hitpoint]
+
*# Glass_55_source => Hit
*# Glass_56_source => hit [Glass_56_hitpoint]
+
*# Glass_56_source => Hit
*# Glass_57_source => hit [Glass_57_hitpoint]
+
*# Glass_57_source => Hit
*# Glass_58_source => hit [Glass_58_hitpoint]
+
*# Glass_58_source => Hit
*# Glass_59_source => hit [Glass_59_hitpoint]
+
*# Glass_59_source => Hit
*# Glass_60_source => hit [Glass_60_hitpoint]
+
*# Glass_60_source => Hit
*# Glass_61_source => hit [Glass_61_hitpoint]
+
*# Glass_61_source => Hit
*# Glass_62_source => hit [Glass_62_hitpoint]
+
*# Glass_62_source => Hit
 
* Land_i_Barracks_V2_dam_F
 
* Land_i_Barracks_V2_dam_F
*# Hitzone_1_source => hit [Hitzone_1_hitpoint]
+
*# Hitzone_1_source => Hit
*# Hitzone_2_source => hit [Hitzone_2_hitpoint]
+
*# Hitzone_2_source => Hit
 
*# LockedDoor_source => user
 
*# LockedDoor_source => user
 
*# Door_1_source => user
 
*# Door_1_source => user
Line 2,553: Line 2,461:
 
*# Door_8_source => user
 
*# Door_8_source => user
 
*# Door_8_handle_source => user
 
*# Door_8_handle_source => user
*# Glass_1_source => hit [Glass_1_hitpoint]
+
*# Glass_1_source => Hit
*# Glass_2_source => hit [Glass_2_hitpoint]
+
*# Glass_2_source => Hit
*# Glass_3_source => hit [Glass_3_hitpoint]
+
*# Glass_3_source => Hit
*# Glass_4_source => hit [Glass_4_hitpoint]
+
*# Glass_4_source => Hit
*# Glass_5_source => hit [Glass_5_hitpoint]
+
*# Glass_5_source => Hit
*# Glass_6_source => hit [Glass_6_hitpoint]
+
*# Glass_6_source => Hit
*# Glass_7_source => hit [Glass_7_hitpoint]
+
*# Glass_7_source => Hit
*# Glass_8_source => hit [Glass_8_hitpoint]
+
*# Glass_8_source => Hit
*# Glass_9_source => hit [Glass_9_hitpoint]
+
*# Glass_9_source => Hit
*# Glass_10_source => hit [Glass_10_hitpoint]
+
*# Glass_10_source => Hit
*# Glass_11_source => hit [Glass_11_hitpoint]
+
*# Glass_11_source => Hit
*# Glass_12_source => hit [Glass_12_hitpoint]
+
*# Glass_12_source => Hit
*# Glass_13_source => hit [Glass_13_hitpoint]
+
*# Glass_13_source => Hit
*# Glass_14_source => hit [Glass_14_hitpoint]
+
*# Glass_14_source => Hit
*# Glass_15_source => hit [Glass_15_hitpoint]
+
*# Glass_15_source => Hit
*# Glass_16_source => hit [Glass_16_hitpoint]
+
*# Glass_16_source => Hit
*# Glass_17_source => hit [Glass_17_hitpoint]
+
*# Glass_17_source => Hit
*# Glass_18_source => hit [Glass_18_hitpoint]
+
*# Glass_18_source => Hit
*# Glass_19_source => hit [Glass_19_hitpoint]
+
*# Glass_19_source => Hit
*# Glass_20_source => hit [Glass_20_hitpoint]
+
*# Glass_20_source => Hit
*# Glass_21_source => hit [Glass_21_hitpoint]
+
*# Glass_21_source => Hit
*# Glass_22_source => hit [Glass_22_hitpoint]
+
*# Glass_22_source => Hit
*# Glass_23_source => hit [Glass_23_hitpoint]
+
*# Glass_23_source => Hit
*# Glass_24_source => hit [Glass_24_hitpoint]
+
*# Glass_24_source => Hit
*# Glass_25_source => hit [Glass_25_hitpoint]
+
*# Glass_25_source => Hit
*# Glass_26_source => hit [Glass_26_hitpoint]
+
*# Glass_26_source => Hit
*# Glass_27_source => hit [Glass_27_hitpoint]
+
*# Glass_27_source => Hit
*# Glass_28_source => hit [Glass_28_hitpoint]
+
*# Glass_28_source => Hit
*# Glass_29_source => hit [Glass_29_hitpoint]
+
*# Glass_29_source => Hit
*# Glass_30_source => hit [Glass_30_hitpoint]
+
*# Glass_30_source => Hit
*# Glass_31_source => hit [Glass_31_hitpoint]
+
*# Glass_31_source => Hit
*# Glass_32_source => hit [Glass_32_hitpoint]
+
*# Glass_32_source => Hit
 
* Land_Radar_ruins_F
 
* Land_Radar_ruins_F
 
* Land_Radar_F
 
* Land_Radar_F
Line 2,673: Line 2,581:
 
* Target_Rail_End_F
 
* Target_Rail_End_F
 
* TargetP_Inf_F
 
* TargetP_Inf_F
*# Terc =>  
+
*# Terc =>
 
* TargetP_Inf_NoPop_F
 
* TargetP_Inf_NoPop_F
*# Terc =>  
+
*# Terc =>
 
* TargetP_Inf_Acc1_F
 
* TargetP_Inf_Acc1_F
*# Terc =>  
+
*# Terc =>
 
* TargetP_Inf_Acc1_NoPop_F
 
* TargetP_Inf_Acc1_NoPop_F
*# Terc =>  
+
*# Terc =>
 
* TargetP_Inf_Acc2_F
 
* TargetP_Inf_Acc2_F
*# Terc =>  
+
*# Terc =>
 
* TargetP_Inf_Acc2_NoPop_F
 
* TargetP_Inf_Acc2_NoPop_F
*# Terc =>  
+
*# Terc =>
 
* Target_PopUp_Moving_F
 
* Target_PopUp_Moving_F
*# Terc =>  
+
*# Terc =>
 
* Target_PopUp_Moving_NoPop_F
 
* Target_PopUp_Moving_NoPop_F
*# Terc =>  
+
*# Terc =>
 
* Target_PopUp_Moving_Acc1_F
 
* Target_PopUp_Moving_Acc1_F
*# Terc =>  
+
*# Terc =>
 
* Target_PopUp_Moving_Acc1_NoPop_F
 
* Target_PopUp_Moving_Acc1_NoPop_F
*# Terc =>  
+
*# Terc =>
 
* Target_PopUp_Moving_Acc2_F
 
* Target_PopUp_Moving_Acc2_F
*# Terc =>  
+
*# Terc =>
 
* Target_PopUp_Moving_Acc2_NoPop_F
 
* Target_PopUp_Moving_Acc2_NoPop_F
*# Terc =>  
+
*# Terc =>
 
* Target_PopUp_Moving_90deg_F
 
* Target_PopUp_Moving_90deg_F
*# Terc =>  
+
*# Terc =>
 
* Target_PopUp_Moving_90deg_NoPop_F
 
* Target_PopUp_Moving_90deg_NoPop_F
*# Terc =>  
+
*# Terc =>
 
* Target_PopUp_Moving_90deg_Acc1_F
 
* Target_PopUp_Moving_90deg_Acc1_F
*# Terc =>  
+
*# Terc =>
 
* Target_PopUp_Moving_90deg_Acc1_NoPop_F
 
* Target_PopUp_Moving_90deg_Acc1_NoPop_F
*# Terc =>  
+
*# Terc =>
 
* Target_PopUp_Moving_90deg_Acc2_F
 
* Target_PopUp_Moving_90deg_Acc2_F
*# Terc =>  
+
*# Terc =>
 
* Target_PopUp_Moving_90deg_Acc2_NoPop_F
 
* Target_PopUp_Moving_90deg_Acc2_NoPop_F
*# Terc =>  
+
*# Terc =>
 
* TargetP_Inf2_F
 
* TargetP_Inf2_F
*# Terc =>  
+
*# Terc =>
 
* TargetP_Inf2_NoPop_F
 
* TargetP_Inf2_NoPop_F
*# Terc =>  
+
*# Terc =>
 
* TargetP_Inf2_Acc1_F
 
* TargetP_Inf2_Acc1_F
*# Terc =>  
+
*# Terc =>
 
* TargetP_Inf2_Acc1_NoPop_F
 
* TargetP_Inf2_Acc1_NoPop_F
*# Terc =>  
+
*# Terc =>
 
* TargetP_Inf2_Acc2_F
 
* TargetP_Inf2_Acc2_F
*# Terc =>  
+
*# Terc =>
 
* TargetP_Inf2_Acc2_NoPop_F
 
* TargetP_Inf2_Acc2_NoPop_F
*# Terc =>  
+
*# Terc =>
 
* Target_PopUp2_Moving_F
 
* Target_PopUp2_Moving_F
*# Terc =>  
+
*# Terc =>
 
* Target_PopUp2_Moving_NoPop_F
 
* Target_PopUp2_Moving_NoPop_F
*# Terc =>  
+
*# Terc =>
 
* Target_PopUp2_Moving_Acc1_F
 
* Target_PopUp2_Moving_Acc1_F
*# Terc =>  
+
*# Terc =>
 
* Target_PopUp2_Moving_Acc1_NoPop_F
 
* Target_PopUp2_Moving_Acc1_NoPop_F
*# Terc =>  
+
*# Terc =>
 
* Target_PopUp2_Moving_Acc2_F
 
* Target_PopUp2_Moving_Acc2_F
*# Terc =>  
+
*# Terc =>
 
* Target_PopUp2_Moving_Acc2_NoPop_F
 
* Target_PopUp2_Moving_Acc2_NoPop_F
*# Terc =>  
+
*# Terc =>
 
* Target_PopUp2_Moving_90deg_F
 
* Target_PopUp2_Moving_90deg_F
*# Terc =>  
+
*# Terc =>
 
* Target_PopUp2_Moving_90deg_NoPop_F
 
* Target_PopUp2_Moving_90deg_NoPop_F
*# Terc =>  
+
*# Terc =>
 
* Target_PopUp2_Moving_90deg_Acc1_F
 
* Target_PopUp2_Moving_90deg_Acc1_F
*# Terc =>  
+
*# Terc =>
 
* Target_PopUp2_Moving_90deg_Acc1_NoPop_F
 
* Target_PopUp2_Moving_90deg_Acc1_NoPop_F
*# Terc =>  
+
*# Terc =>
 
* Target_PopUp2_Moving_90deg_Acc2_F
 
* Target_PopUp2_Moving_90deg_Acc2_F
*# Terc =>  
+
*# Terc =>
 
* Target_PopUp2_Moving_90deg_Acc2_NoPop_F
 
* Target_PopUp2_Moving_90deg_Acc2_NoPop_F
*# Terc =>  
+
*# Terc =>
 
* TargetP_Inf3_F
 
* TargetP_Inf3_F
*# Terc =>  
+
*# Terc =>
 
* TargetP_Inf3_NoPop_F
 
* TargetP_Inf3_NoPop_F
*# Terc =>  
+
*# Terc =>
 
* TargetP_Inf3_Acc1_F
 
* TargetP_Inf3_Acc1_F
*# Terc =>  
+
*# Terc =>
 
* TargetP_Inf3_Acc1_NoPop_F
 
* TargetP_Inf3_Acc1_NoPop_F
*# Terc =>  
+
*# Terc =>
 
* TargetP_Inf3_Acc2_F
 
* TargetP_Inf3_Acc2_F
*# Terc =>  
+
*# Terc =>
 
* TargetP_Inf3_Acc2_NoPop_F
 
* TargetP_Inf3_Acc2_NoPop_F
*# Terc =>  
+
*# Terc =>
 
* Target_PopUp3_Moving_F
 
* Target_PopUp3_Moving_F
*# Terc =>  
+
*# Terc =>
 
* Target_PopUp3_Moving_NoPop_F
 
* Target_PopUp3_Moving_NoPop_F
*# Terc =>  
+
*# Terc =>
 
* Target_PopUp3_Moving_Acc1_F
 
* Target_PopUp3_Moving_Acc1_F
*# Terc =>  
+
*# Terc =>
 
* Target_PopUp3_Moving_Acc1_NoPop_F
 
* Target_PopUp3_Moving_Acc1_NoPop_F
*# Terc =>  
+
*# Terc =>
 
* Target_PopUp3_Moving_Acc2_F
 
* Target_PopUp3_Moving_Acc2_F
*# Terc =>  
+
*# Terc =>
 
* Target_PopUp3_Moving_Acc2_NoPop_F
 
* Target_PopUp3_Moving_Acc2_NoPop_F
*# Terc =>  
+
*# Terc =>
 
* Target_PopUp3_Moving_90deg_F
 
* Target_PopUp3_Moving_90deg_F
*# Terc =>  
+
*# Terc =>
 
* Target_PopUp3_Moving_90deg_NoPop_F
 
* Target_PopUp3_Moving_90deg_NoPop_F
*# Terc =>  
+
*# Terc =>
 
* Target_PopUp3_Moving_90deg_Acc1_F
 
* Target_PopUp3_Moving_90deg_Acc1_F
*# Terc =>  
+
*# Terc =>
 
* Target_PopUp3_Moving_90deg_Acc1_NoPop_F
 
* Target_PopUp3_Moving_90deg_Acc1_NoPop_F
*# Terc =>  
+
*# Terc =>
 
* Target_PopUp3_Moving_90deg_Acc2_F
 
* Target_PopUp3_Moving_90deg_Acc2_F
*# Terc =>  
+
*# Terc =>
 
* Target_PopUp3_Moving_90deg_Acc2_NoPop_F
 
* Target_PopUp3_Moving_90deg_Acc2_NoPop_F
*# Terc =>  
+
*# Terc =>
 
* TargetP_Zom_F
 
* TargetP_Zom_F
*# Terc =>  
+
*# Terc =>
 
* TargetP_Zom_NoPop_F
 
* TargetP_Zom_NoPop_F
*# Terc =>  
+
*# Terc =>
 
* TargetP_Zom_Acc1_F
 
* TargetP_Zom_Acc1_F
*# Terc =>  
+
*# Terc =>
 
* TargetP_Zom_Acc1_NoPop_F
 
* TargetP_Zom_Acc1_NoPop_F
*# Terc =>  
+
*# Terc =>
 
* Zombie_PopUp_Moving_F
 
* Zombie_PopUp_Moving_F
*# Terc =>  
+
*# Terc =>
 
* Zombie_PopUp_Moving_NoPop_F
 
* Zombie_PopUp_Moving_NoPop_F
*# Terc =>  
+
*# Terc =>
 
* Zombie_PopUp_Moving_Acc1_F
 
* Zombie_PopUp_Moving_Acc1_F
*# Terc =>  
+
*# Terc =>
 
* Zombie_PopUp_Moving_Acc1_NoPop_F
 
* Zombie_PopUp_Moving_Acc1_NoPop_F
*# Terc =>  
+
*# Terc =>
 
* Zombie_PopUp_Moving_90deg_F
 
* Zombie_PopUp_Moving_90deg_F
*# Terc =>  
+
*# Terc =>
 
* Zombie_PopUp_Moving_90deg_NoPop_F
 
* Zombie_PopUp_Moving_90deg_NoPop_F
*# Terc =>  
+
*# Terc =>
 
* Zombie_PopUp_Moving_90deg_Acc1_F
 
* Zombie_PopUp_Moving_90deg_Acc1_F
*# Terc =>  
+
*# Terc =>
 
* Zombie_PopUp_Moving_90deg_Acc1_NoPop_F
 
* Zombie_PopUp_Moving_90deg_Acc1_NoPop_F
*# Terc =>  
+
*# Terc =>
 
* TargetP_Civ_F
 
* TargetP_Civ_F
*# Terc =>  
+
*# Terc =>
 
* TargetP_Civ_NoPop_F
 
* TargetP_Civ_NoPop_F
*# Terc =>  
+
*# Terc =>
 
* Hostage_PopUp_Moving_F
 
* Hostage_PopUp_Moving_F
*# Terc =>  
+
*# Terc =>
 
* Hostage_PopUp_Moving_NoPop_F
 
* Hostage_PopUp_Moving_NoPop_F
*# Terc =>  
+
*# Terc =>
 
* Hostage_PopUp_Moving_90deg_F
 
* Hostage_PopUp_Moving_90deg_F
*# Terc =>  
+
*# Terc =>
 
* Hostage_PopUp_Moving_90deg_NoPop_F
 
* Hostage_PopUp_Moving_90deg_NoPop_F
*# Terc =>  
+
*# Terc =>
 
* TargetP_Civ2_F
 
* TargetP_Civ2_F
*# Terc =>  
+
*# Terc =>
 
* TargetP_Civ2_NoPop_F
 
* TargetP_Civ2_NoPop_F
*# Terc =>  
+
*# Terc =>
 
* Hostage_PopUp2_Moving_F
 
* Hostage_PopUp2_Moving_F
*# Terc =>  
+
*# Terc =>
 
* Hostage_PopUp2_Moving_NoPop_F
 
* Hostage_PopUp2_Moving_NoPop_F
*# Terc =>  
+
*# Terc =>
 
* Hostage_PopUp2_Moving_90deg_F
 
* Hostage_PopUp2_Moving_90deg_F
*# Terc =>  
+
*# Terc =>
 
* Hostage_PopUp2_Moving_90deg_NoPop_F
 
* Hostage_PopUp2_Moving_90deg_NoPop_F
*# Terc =>  
+
*# Terc =>
 
* TargetP_Civ3_F
 
* TargetP_Civ3_F
*# Terc =>  
+
*# Terc =>
 
* TargetP_Civ3_NoPop_F
 
* TargetP_Civ3_NoPop_F
*# Terc =>  
+
*# Terc =>
 
* Hostage_PopUp3_Moving_F
 
* Hostage_PopUp3_Moving_F
*# Terc =>  
+
*# Terc =>
 
* Hostage_PopUp3_Moving_NoPop_F
 
* Hostage_PopUp3_Moving_NoPop_F
*# Terc =>  
+
*# Terc =>
 
* Hostage_PopUp3_Moving_90deg_F
 
* Hostage_PopUp3_Moving_90deg_F
*# Terc =>  
+
*# Terc =>
 
* Hostage_PopUp3_Moving_90deg_NoPop_F
 
* Hostage_PopUp3_Moving_90deg_NoPop_F
*# Terc =>  
+
*# Terc =>
 
* Target_F
 
* Target_F
 
* B_TargetSoldier
 
* B_TargetSoldier
Line 2,856: Line 2,764:
 
*# Top_Hide => user
 
*# Top_Hide => user
 
*# Top_Poles_Hide => user
 
*# Top_Poles_Hide => user
*# Stand_Hide => user
 
*# Stand_Poles_Hide => user
 
*# Crouch_Hide => user
 
*# Crouch_Poles_Hide => user
 
*# Prone_Hide => user
 
*# Prone_Poles_Hide => user
 
 
* Land_Shoot_House_Wall_Crouch_F
 
* Land_Shoot_House_Wall_Crouch_F
 
*# Top_Hide => user
 
*# Top_Hide => user
Line 2,867: Line 2,769:
 
*# Stand_Hide => user
 
*# Stand_Hide => user
 
*# Stand_Poles_Hide => user
 
*# Stand_Poles_Hide => user
*# Crouch_Hide => user
 
*# Crouch_Poles_Hide => user
 
*# Prone_Hide => user
 
*# Prone_Poles_Hide => user
 
 
* Land_Shoot_House_Wall_Prone_F
 
* Land_Shoot_House_Wall_Prone_F
 
*# Top_Hide => user
 
*# Top_Hide => user
Line 2,878: Line 2,776:
 
*# Crouch_Hide => user
 
*# Crouch_Hide => user
 
*# Crouch_Poles_Hide => user
 
*# Crouch_Poles_Hide => user
*# Prone_Hide => user
 
*# Prone_Poles_Hide => user
 
 
* Land_Shoot_House_Wall_Long_F
 
* Land_Shoot_House_Wall_Long_F
 
*# L_Top_Hide => user
 
*# L_Top_Hide => user
Line 2,902: Line 2,798:
 
*# R_Top_Hide => user
 
*# R_Top_Hide => user
 
*# R_Top_Poles_Hide => user
 
*# R_Top_Poles_Hide => user
*# L_Stand_Hide => user
 
*# L_Stand_Poles_Hide => user
 
*# L_Crouch_Hide => user
 
*# L_Crouch_Poles_Hide => user
 
*# L_Prone_Hide => user
 
*# L_Prone_Poles_Hide => user
 
*# R_Stand_Hide => user
 
*# R_Stand_Poles_Hide => user
 
*# R_Crouch_Hide => user
 
*# R_Crouch_Poles_Hide => user
 
*# R_Prone_Hide => user
 
*# R_Prone_Poles_Hide => user
 
 
* Land_Shoot_House_Wall_Long_Crouch_F
 
* Land_Shoot_House_Wall_Long_Crouch_F
 
*# L_Top_Hide => user
 
*# L_Top_Hide => user
Line 2,923: Line 2,807:
 
*# R_Stand_Hide => user
 
*# R_Stand_Hide => user
 
*# R_Stand_Poles_Hide => user
 
*# R_Stand_Poles_Hide => user
*# L_Crouch_Hide => user
+
* Land_Shoot_House_Wall_Long_Prone_F
*# L_Crouch_Poles_Hide => user
+
*# L_Top_Hide => user
*# L_Prone_Hide => user
 
*# L_Prone_Poles_Hide => user
 
*# R_Crouch_Hide => user
 
*# R_Crouch_Poles_Hide => user
 
*# R_Prone_Hide => user
 
*# R_Prone_Poles_Hide => user
 
* Land_Shoot_House_Wall_Long_Prone_F
 
*# L_Top_Hide => user
 
 
*# L_Top_Poles_Hide => user
 
*# L_Top_Poles_Hide => user
 
*# L_Stand_Hide => user
 
*# L_Stand_Hide => user
Line 2,944: Line 2,820:
 
*# R_Crouch_Hide => user
 
*# R_Crouch_Hide => user
 
*# R_Crouch_Poles_Hide => user
 
*# R_Crouch_Poles_Hide => user
*# L_Prone_Hide => user
 
*# L_Prone_Poles_Hide => user
 
*# R_Prone_Hide => user
 
*# R_Prone_Poles_Hide => user
 
 
* Land_Shoot_House_Corner_F
 
* Land_Shoot_House_Corner_F
 
*# Top_Hide => user
 
*# Top_Hide => user
Line 2,960: Line 2,832:
 
*# Top_Hide => user
 
*# Top_Hide => user
 
*# Top_Poles_Hide => user
 
*# Top_Poles_Hide => user
*# Stand_Hide => user
 
*# Stand_Poles_Hide => user
 
*# Crouch_Hide => user
 
*# Crouch_Poles_Hide => user
 
*# Prone_Hide => user
 
*# Prone_Poles_Hide => user
 
 
* Land_Shoot_House_Corner_Crouch_F
 
* Land_Shoot_House_Corner_Crouch_F
 
*# Top_Hide => user
 
*# Top_Hide => user
Line 2,971: Line 2,837:
 
*# Stand_Hide => user
 
*# Stand_Hide => user
 
*# Stand_Poles_Hide => user
 
*# Stand_Poles_Hide => user
*# Crouch_Hide => user
 
*# Crouch_Poles_Hide => user
 
*# Prone_Hide => user
 
*# Prone_Poles_Hide => user
 
 
* Land_Shoot_House_Corner_Prone_F
 
* Land_Shoot_House_Corner_Prone_F
 
*# Top_Hide => user
 
*# Top_Hide => user
Line 2,982: Line 2,844:
 
*# Crouch_Hide => user
 
*# Crouch_Hide => user
 
*# Crouch_Poles_Hide => user
 
*# Crouch_Poles_Hide => user
*# Prone_Hide => user
 
*# Prone_Poles_Hide => user
 
 
* Land_Shoot_House_Panels_F
 
* Land_Shoot_House_Panels_F
 
*# Top_Hide => user
 
*# Top_Hide => user
Line 2,996: Line 2,856:
 
*# Crouch_Hide => user
 
*# Crouch_Hide => user
 
*# Prone_Hide => user
 
*# Prone_Hide => user
*# Top_Hide => user
 
*# Stand_Hide => user
 
*# Top_Poles_Hide => user
 
*# Stand_Poles_Hide => user
 
*# Crouch_Poles_Hide => user
 
*# Prone_Poles_Hide => user
 
 
* Land_Shoot_House_Panels_Prone_F
 
* Land_Shoot_House_Panels_Prone_F
 
*# Prone_Hide => user
 
*# Prone_Hide => user
*# Top_Hide => user
 
*# Stand_Hide => user
 
*# Crouch_Hide => user
 
*# Top_Poles_Hide => user
 
*# Stand_Poles_Hide => user
 
*# Crouch_Poles_Hide => user
 
*# Prone_Poles_Hide => user
 
 
* Land_Shoot_House_Panels_Vault_F
 
* Land_Shoot_House_Panels_Vault_F
 
*# Top_Hide => user
 
*# Top_Hide => user
 
*# Stand_Hide => user
 
*# Stand_Hide => user
 
*# Crouch_Hide => user
 
*# Crouch_Hide => user
*# Prone_Hide => user
 
*# Top_Poles_Hide => user
 
*# Stand_Poles_Hide => user
 
*# Crouch_Poles_Hide => user
 
*# Prone_Poles_Hide => user
 
 
* Land_Shoot_House_Panels_Window_F
 
* Land_Shoot_House_Panels_Window_F
 
*# Crouch_Hide => user
 
*# Crouch_Hide => user
 +
* Land_Shoot_House_Panels_Windows_F
 +
*# Stand_Hide => user
 +
*# Prone_Hide => user
 +
* Land_Shoot_House_Tunnel_F
 
*# Top_Hide => user
 
*# Top_Hide => user
 
*# Stand_Hide => user
 
*# Stand_Hide => user
 +
*# Crouch_Hide => user
 
*# Prone_Hide => user
 
*# Prone_Hide => user
 
*# Top_Poles_Hide => user
 
*# Top_Poles_Hide => user
Line 3,029: Line 2,876:
 
*# Crouch_Poles_Hide => user
 
*# Crouch_Poles_Hide => user
 
*# Prone_Poles_Hide => user
 
*# Prone_Poles_Hide => user
* Land_Shoot_House_Panels_Windows_F
+
*# Top_Panel_Left_Hide => user
*# Stand_Hide => user
+
*# Stand_Panel_Left_Hide => user
*# Prone_Hide => user
 
*# Top_Hide => user
 
*# Crouch_Hide => user
 
*# Top_Poles_Hide => user
 
*# Stand_Poles_Hide => user
 
*# Crouch_Poles_Hide => user
 
*# Prone_Poles_Hide => user
 
* Land_Shoot_House_Tunnel_F
 
*# Top_Hide => user
 
*# Stand_Hide => user
 
*# Crouch_Hide => user
 
*# Prone_Hide => user
 
*# Top_Poles_Hide => user
 
*# Stand_Poles_Hide => user
 
*# Crouch_Poles_Hide => user
 
*# Prone_Poles_Hide => user
 
*# Top_Panel_Left_Hide => user
 
*# Stand_Panel_Left_Hide => user
 
 
*# Crouch_Panel_Left_Hide => user
 
*# Crouch_Panel_Left_Hide => user
 
*# Prone_Panel_Left_Hide => user
 
*# Prone_Panel_Left_Hide => user
Line 3,061: Line 2,890:
 
*# Top_Panel_Right_Hide => user
 
*# Top_Panel_Right_Hide => user
 
*# Stand_Hide => user
 
*# Stand_Hide => user
*# Crouch_Hide => user
 
*# Prone_Hide => user
 
*# Stand_Poles_Hide => user
 
*# Crouch_Poles_Hide => user
 
*# Prone_Poles_Hide => user
 
*# Stand_Panel_Left_Hide => user
 
*# Crouch_Panel_Left_Hide => user
 
*# Prone_Panel_Left_Hide => user
 
*# Stand_Panel_Right_Hide => user
 
*# Crouch_Panel_Right_Hide => user
 
*# Prone_Panel_Right_Hide => user
 
 
* Land_Shoot_House_Tunnel_Crouch_F
 
* Land_Shoot_House_Tunnel_Crouch_F
 
*# Top_Hide => user
 
*# Top_Hide => user
Line 3,081: Line 2,899:
 
*# Stand_Panel_Right_Hide => user
 
*# Stand_Panel_Right_Hide => user
 
*# Crouch_Hide => user
 
*# Crouch_Hide => user
*# Stand_Hide => user
 
*# Prone_Hide => user
 
*# Crouch_Poles_Hide => user
 
*# Prone_Poles_Hide => user
 
*# Crouch_Panel_Left_Hide => user
 
*# Prone_Panel_Left_Hide => user
 
*# Crouch_Panel_Right_Hide => user
 
*# Prone_Panel_Right_Hide => user
 
 
* Land_Shoot_House_Tunnel_Prone_F
 
* Land_Shoot_House_Tunnel_Prone_F
 
*# Top_Hide => user
 
*# Top_Hide => user
Line 3,101: Line 2,911:
 
*# Crouch_Panel_Right_Hide => user
 
*# Crouch_Panel_Right_Hide => user
 
*# Prone_Hide => user
 
*# Prone_Hide => user
*# Stand_Hide => user
 
*# Crouch_Hide => user
 
*# Prone_Poles_Hide => user
 
*# Prone_Panel_Left_Hide => user
 
*# Prone_Panel_Right_Hide => user
 
 
* Land_Target_Oval_F
 
* Land_Target_Oval_F
 
*# Ground_holder_hide => user
 
*# Ground_holder_hide => user
Line 3,112: Line 2,917:
 
*# Pole_Top_Hide => user
 
*# Pole_Top_Hide => user
 
*# Pole_Bottom_Hide => user
 
*# Pole_Bottom_Hide => user
*# Left_Rotate =>  
+
*# Left_Rotate =>
*# Right_Rotate =>  
+
*# Right_Rotate =>
*# Top_Rotate =>  
+
*# Top_Rotate =>
*# Bottom_Rotate =>  
+
*# Bottom_Rotate =>
*# Pole_Rotate =>  
+
*# Pole_Rotate =>
*# Target_Left_Rotate =>  
+
*# Target_Left_Rotate =>
*# Target_Right_Rotate =>  
+
*# Target_Right_Rotate =>
*# Target_Top_Rotate =>  
+
*# Target_Top_Rotate =>
*# Target_Bottom_Rotate =>  
+
*# Target_Bottom_Rotate =>
*# Target_Pole_Rotate =>  
+
*# Target_Pole_Rotate =>
 
* Land_Target_Oval_NoPop_F
 
* Land_Target_Oval_NoPop_F
 
*# Ground_holder_hide => user
 
*# Ground_holder_hide => user
Line 3,128: Line 2,933:
 
*# Pole_Top_Hide => user
 
*# Pole_Top_Hide => user
 
*# Pole_Bottom_Hide => user
 
*# Pole_Bottom_Hide => user
*# Left_Rotate =>  
+
*# Left_Rotate =>
*# Right_Rotate =>  
+
*# Right_Rotate =>
*# Top_Rotate =>  
+
*# Top_Rotate =>
*# Bottom_Rotate =>  
+
*# Bottom_Rotate =>
*# Pole_Rotate =>  
+
*# Pole_Rotate =>
*# Target_Left_Rotate =>  
+
*# Target_Left_Rotate =>
*# Target_Right_Rotate =>  
+
*# Target_Right_Rotate =>
*# Target_Top_Rotate =>  
+
*# Target_Top_Rotate =>
*# Target_Bottom_Rotate =>  
+
*# Target_Bottom_Rotate =>
*# Target_Pole_Rotate =>  
+
*# Target_Pole_Rotate =>
 
* Land_Target_Oval_Wall_Left_F
 
* Land_Target_Oval_Wall_Left_F
 
*# Ground_holder_hide => user
 
*# Ground_holder_hide => user
 
*# Pole_Bottom_Hide => user
 
*# Pole_Bottom_Hide => user
 
*# Pole_Left_Hide => user
 
*# Pole_Left_Hide => user
*# Pole_Right_Hide => user
 
*# Pole_Top_Hide => user
 
*# Left_Rotate =>
 
*# Right_Rotate =>
 
*# Top_Rotate =>
 
*# Bottom_Rotate =>
 
*# Pole_Rotate =>
 
*# Target_Left_Rotate =>
 
*# Target_Right_Rotate =>
 
*# Target_Top_Rotate =>
 
*# Target_Bottom_Rotate =>
 
*# Target_Pole_Rotate =>
 
 
* Land_Target_Oval_Wall_Left_NoPop_F
 
* Land_Target_Oval_Wall_Left_NoPop_F
 
*# Ground_holder_hide => user
 
*# Ground_holder_hide => user
 
*# Pole_Bottom_Hide => user
 
*# Pole_Bottom_Hide => user
 
*# Pole_Left_Hide => user
 
*# Pole_Left_Hide => user
*# Pole_Right_Hide => user
 
*# Pole_Top_Hide => user
 
*# Left_Rotate =>
 
*# Right_Rotate =>
 
*# Top_Rotate =>
 
*# Bottom_Rotate =>
 
*# Pole_Rotate =>
 
*# Target_Left_Rotate =>
 
*# Target_Right_Rotate =>
 
*# Target_Top_Rotate =>
 
*# Target_Bottom_Rotate =>
 
*# Target_Pole_Rotate =>
 
 
* Land_Target_Oval_Wall_Right_F
 
* Land_Target_Oval_Wall_Right_F
 
*# Ground_holder_hide => user
 
*# Ground_holder_hide => user
 
*# Pole_Bottom_Hide => user
 
*# Pole_Bottom_Hide => user
 
*# Pole_Right_Hide => user
 
*# Pole_Right_Hide => user
*# Pole_Left_Hide => user
 
*# Pole_Top_Hide => user
 
*# Left_Rotate =>
 
*# Right_Rotate =>
 
*# Top_Rotate =>
 
*# Bottom_Rotate =>
 
*# Pole_Rotate =>
 
*# Target_Left_Rotate =>
 
*# Target_Right_Rotate =>
 
*# Target_Top_Rotate =>
 
*# Target_Bottom_Rotate =>
 
*# Target_Pole_Rotate =>
 
 
* Land_Target_Oval_Wall_Right_NoPop_F
 
* Land_Target_Oval_Wall_Right_NoPop_F
 
*# Ground_holder_hide => user
 
*# Ground_holder_hide => user
 
*# Pole_Bottom_Hide => user
 
*# Pole_Bottom_Hide => user
 
*# Pole_Right_Hide => user
 
*# Pole_Right_Hide => user
*# Pole_Left_Hide => user
+
* Land_Target_Oval_Wall_Top_F
*# Pole_Top_Hide => user
 
*# Left_Rotate =>
 
*# Right_Rotate =>
 
*# Top_Rotate =>
 
*# Bottom_Rotate =>
 
*# Pole_Rotate =>
 
*# Target_Left_Rotate =>
 
*# Target_Right_Rotate =>
 
*# Target_Top_Rotate =>
 
*# Target_Bottom_Rotate =>
 
*# Target_Pole_Rotate =>
 
* Land_Target_Oval_Wall_Top_F
 
 
*# Ground_holder_hide => user
 
*# Ground_holder_hide => user
 
*# Pole_Bottom_Hide => user
 
*# Pole_Bottom_Hide => user
 
*# Pole_Top_Hide => user
 
*# Pole_Top_Hide => user
*# Pole_Left_Hide => user
 
*# Pole_Right_Hide => user
 
*# Left_Rotate =>
 
*# Right_Rotate =>
 
*# Top_Rotate =>
 
*# Bottom_Rotate =>
 
*# Pole_Rotate =>
 
*# Target_Left_Rotate =>
 
*# Target_Right_Rotate =>
 
*# Target_Top_Rotate =>
 
*# Target_Bottom_Rotate =>
 
*# Target_Pole_Rotate =>
 
 
* Land_Target_Oval_Wall_Top_NoPop_F
 
* Land_Target_Oval_Wall_Top_NoPop_F
 
*# Ground_holder_hide => user
 
*# Ground_holder_hide => user
 
*# Pole_Bottom_Hide => user
 
*# Pole_Bottom_Hide => user
 
*# Pole_Top_Hide => user
 
*# Pole_Top_Hide => user
*# Pole_Left_Hide => user
 
*# Pole_Right_Hide => user
 
*# Left_Rotate =>
 
*# Right_Rotate =>
 
*# Top_Rotate =>
 
*# Bottom_Rotate =>
 
*# Pole_Rotate =>
 
*# Target_Left_Rotate =>
 
*# Target_Right_Rotate =>
 
*# Target_Top_Rotate =>
 
*# Target_Bottom_Rotate =>
 
*# Target_Pole_Rotate =>
 
 
* Land_Target_Oval_Wall_Bottom_F
 
* Land_Target_Oval_Wall_Bottom_F
 
*# Ground_holder_hide => user
 
*# Ground_holder_hide => user
*# Pole_Left_Hide => user
 
*# Pole_Right_Hide => user
 
*# Pole_Top_Hide => user
 
*# Pole_Bottom_Hide => user
 
*# Left_Rotate =>
 
*# Right_Rotate =>
 
*# Top_Rotate =>
 
*# Bottom_Rotate =>
 
*# Pole_Rotate =>
 
*# Target_Left_Rotate =>
 
*# Target_Right_Rotate =>
 
*# Target_Top_Rotate =>
 
*# Target_Bottom_Rotate =>
 
*# Target_Pole_Rotate =>
 
 
* Land_Target_Oval_Wall_Bottom_NoPop_F
 
* Land_Target_Oval_Wall_Bottom_NoPop_F
 
*# Ground_holder_hide => user
 
*# Ground_holder_hide => user
*# Pole_Left_Hide => user
 
*# Pole_Right_Hide => user
 
*# Pole_Top_Hide => user
 
*# Pole_Bottom_Hide => user
 
*# Left_Rotate =>
 
*# Right_Rotate =>
 
*# Top_Rotate =>
 
*# Bottom_Rotate =>
 
*# Pole_Rotate =>
 
*# Target_Left_Rotate =>
 
*# Target_Right_Rotate =>
 
*# Target_Top_Rotate =>
 
*# Target_Bottom_Rotate =>
 
*# Target_Pole_Rotate =>
 
 
* Skeet_Clay_F
 
* Skeet_Clay_F
 
* Skeet_Clay_NoPop_F
 
* Skeet_Clay_NoPop_F
Line 3,285: Line 2,990:
 
* Metal_Pole_Platform_F
 
* Metal_Pole_Platform_F
 
*# Platform_Hide => user
 
*# Platform_Hide => user
*# Skeet_Hide => user
 
 
* Metal_Pole_Skeet_F
 
* Metal_Pole_Skeet_F
 
*# Skeet_Hide => user
 
*# Skeet_Hide => user
*# Platform_Hide => user
 
 
* Metal_Pole_Skeet_NoPop_F
 
* Metal_Pole_Skeet_NoPop_F
 
*# Skeet_Hide => user
 
*# Skeet_Hide => user
*# Platform_Hide => user
 
 
* TargetCenter
 
* TargetCenter
 
* TargetSector02
 
* TargetSector02
Line 3,407: Line 3,109:
 
* UserTexture_1x2_F
 
* UserTexture_1x2_F
 
* TargetBootcampHumanSimple_F
 
* TargetBootcampHumanSimple_F
*# Terc =>  
+
*# Terc =>
 
* TargetBootcampHuman_F
 
* TargetBootcampHuman_F
*# Terc =>  
+
*# Terc =>
 
* Land_Target_PopUp_01_figure_F
 
* Land_Target_PopUp_01_figure_F
 
* Land_Target_PopUp_01_mechanism_F
 
* Land_Target_PopUp_01_mechanism_F
Line 4,136: Line 3,838:
 
* Flag_FD_Purple_F
 
* Flag_FD_Purple_F
 
* TargetP_Inf4_F
 
* TargetP_Inf4_F
*# Terc =>  
+
*# Terc =>
 
* TargetP_Inf4_NoPop_F
 
* TargetP_Inf4_NoPop_F
*# Terc =>  
+
*# Terc =>
 
* TargetP_Inf4_Acc1_F
 
* TargetP_Inf4_Acc1_F
*# Terc =>  
+
*# Terc =>
 
* TargetP_Inf4_Acc1_NoPop_F
 
* TargetP_Inf4_Acc1_NoPop_F
*# Terc =>  
+
*# Terc =>
 
* TargetP_Inf4_Acc2_F
 
* TargetP_Inf4_Acc2_F
*# Terc =>  
+
*# Terc =>
 
* TargetP_Inf4_Acc2_NoPop_F
 
* TargetP_Inf4_Acc2_NoPop_F
*# Terc =>  
+
*# Terc =>
 
* Target_PopUp4_Moving_F
 
* Target_PopUp4_Moving_F
*# Terc =>  
+
*# Terc =>
 
* Target_PopUp4_Moving_NoPop_F
 
* Target_PopUp4_Moving_NoPop_F
*# Terc =>  
+
*# Terc =>
 
* Target_PopUp4_Moving_Acc1_F
 
* Target_PopUp4_Moving_Acc1_F
*# Terc =>  
+
*# Terc =>
 
* Target_PopUp4_Moving_Acc1_NoPop_F
 
* Target_PopUp4_Moving_Acc1_NoPop_F
*# Terc =>  
+
*# Terc =>
 
* Target_PopUp4_Moving_Acc2_F
 
* Target_PopUp4_Moving_Acc2_F
*# Terc =>  
+
*# Terc =>
 
* Target_PopUp4_Moving_Acc2_NoPop_F
 
* Target_PopUp4_Moving_Acc2_NoPop_F
*# Terc =>  
+
*# Terc =>
 
* Target_PopUp4_Moving_90deg_F
 
* Target_PopUp4_Moving_90deg_F
*# Terc =>  
+
*# Terc =>
 
* Target_PopUp4_Moving_90deg_NoPop_F
 
* Target_PopUp4_Moving_90deg_NoPop_F
*# Terc =>  
+
*# Terc =>
 
* Target_PopUp4_Moving_90deg_Acc1_F
 
* Target_PopUp4_Moving_90deg_Acc1_F
*# Terc =>  
+
*# Terc =>
 
* Target_PopUp4_Moving_90deg_Acc1_NoPop_F
 
* Target_PopUp4_Moving_90deg_Acc1_NoPop_F
*# Terc =>  
+
*# Terc =>
 
* Target_PopUp4_Moving_90deg_Acc2_F
 
* Target_PopUp4_Moving_90deg_Acc2_F
*# Terc =>  
+
*# Terc =>
 
* Target_PopUp4_Moving_90deg_Acc2_NoPop_F
 
* Target_PopUp4_Moving_90deg_Acc2_NoPop_F
*# Terc =>  
+
*# Terc =>
 
* TargetP_HVT1_F
 
* TargetP_HVT1_F
*# Terc =>  
+
*# Terc =>
 
* TargetP_HVT1_NoPop_F
 
* TargetP_HVT1_NoPop_F
*# Terc =>  
+
*# Terc =>
 
* Target_PopUp_HVT1_Moving_F
 
* Target_PopUp_HVT1_Moving_F
*# Terc =>  
+
*# Terc =>
 
* Target_PopUp_HVT1_Moving_NoPop_F
 
* Target_PopUp_HVT1_Moving_NoPop_F
*# Terc =>  
+
*# Terc =>
 
* Target_PopUp_HVT1_Moving_90deg_F
 
* Target_PopUp_HVT1_Moving_90deg_F
*# Terc =>  
+
*# Terc =>
 
* Target_PopUp_HVT1_Moving_90deg_NoPop_F
 
* Target_PopUp_HVT1_Moving_90deg_NoPop_F
*# Terc =>  
+
*# Terc =>
 
* TargetP_HVT2_F
 
* TargetP_HVT2_F
*# Terc =>  
+
*# Terc =>
 
* TargetP_HVT2_NoPop_F
 
* TargetP_HVT2_NoPop_F
*# Terc =>  
+
*# Terc =>
 
* Target_PopUp_HVT2_Moving_F
 
* Target_PopUp_HVT2_Moving_F
*# Terc =>  
+
*# Terc =>
 
* Target_PopUp_HVT2_Moving_NoPop_F
 
* Target_PopUp_HVT2_Moving_NoPop_F
*# Terc =>  
+
*# Terc =>
 
* Target_PopUp_HVT2_Moving_90deg_F
 
* Target_PopUp_HVT2_Moving_90deg_F
*# Terc =>  
+
*# Terc =>
 
* Target_PopUp_HVT2_Moving_90deg_NoPop_F
 
* Target_PopUp_HVT2_Moving_90deg_NoPop_F
*# Terc =>  
+
*# Terc =>
 
* Land_BulletTrap_01_F
 
* Land_BulletTrap_01_F
 
* Land_Target_Dueling_01_F
 
* Land_Target_Dueling_01_F
Line 4,231: Line 3,933:
 
* Target_Swivel_01_ground_F
 
* Target_Swivel_01_ground_F
 
*# Screws_source => user
 
*# Screws_source => user
*# Popup_source => user
 
*# Stand_source => user
 
*# Swivel_1rpm_source => user
 
*# Swivel_2rpm_source => user
 
*# Swivel_3rpm_source => user
 
*# Swivel_4rpm_source => user
 
*# Swivel_5rpm_source => user
 
*# Swivel_6rpm_source => user
 
*# Swivel_10rpm_source => user
 
*# Swivel_12rpm_source => user
 
*# Swivel_15rpm_source => user
 
 
* Target_Swivel_01_ground_NoPop_F
 
* Target_Swivel_01_ground_NoPop_F
 
*# Screws_source => user
 
*# Screws_source => user
*# Popup_source => user
 
*# Stand_source => user
 
*# Swivel_1rpm_source => user
 
*# Swivel_2rpm_source => user
 
*# Swivel_3rpm_source => user
 
*# Swivel_4rpm_source => user
 
*# Swivel_5rpm_source => user
 
*# Swivel_6rpm_source => user
 
*# Swivel_10rpm_source => user
 
*# Swivel_12rpm_source => user
 
*# Swivel_15rpm_source => user
 
 
* Target_Swivel_01_left_F
 
* Target_Swivel_01_left_F
 
*# Stand_source => user
 
*# Stand_source => user
Line 4,266: Line 3,946:
 
*# Swivel_12rpm_source => user
 
*# Swivel_12rpm_source => user
 
*# Swivel_15rpm_source => user
 
*# Swivel_15rpm_source => user
*# Screws_source => user
 
*# Popup_source => user
 
 
* Target_Swivel_01_left_NoPop_F
 
* Target_Swivel_01_left_NoPop_F
 
*# Stand_source => user
 
*# Stand_source => user
Line 4,279: Line 3,957:
 
*# Swivel_12rpm_source => user
 
*# Swivel_12rpm_source => user
 
*# Swivel_15rpm_source => user
 
*# Swivel_15rpm_source => user
*# Screws_source => user
 
*# Popup_source => user
 
 
* Target_Swivel_01_right_F
 
* Target_Swivel_01_right_F
 
*# Stand_source => user
 
*# Stand_source => user
Line 4,292: Line 3,968:
 
*# Swivel_12rpm_source => user
 
*# Swivel_12rpm_source => user
 
*# Swivel_15rpm_source => user
 
*# Swivel_15rpm_source => user
*# Screws_source => user
 
*# Popup_source => user
 
 
* Target_Swivel_01_right_NoPop_F
 
* Target_Swivel_01_right_NoPop_F
 
*# Stand_source => user
 
*# Stand_source => user
Line 4,305: Line 3,979:
 
*# Swivel_12rpm_source => user
 
*# Swivel_12rpm_source => user
 
*# Swivel_15rpm_source => user
 
*# Swivel_15rpm_source => user
*# Screws_source => user
 
*# Popup_source => user
 
 
* ShootingMat_01_Olive_F
 
* ShootingMat_01_Olive_F
 
* ShootingMat_01_Khaki_F
 
* ShootingMat_01_Khaki_F
Line 5,623: Line 5,295:
 
* B_HMG_01_A_F
 
* B_HMG_01_A_F
 
*# autonomous_unhide => user
 
*# autonomous_unhide => user
*# muzzle_source => reload
+
* O_HMG_01_A_F
*# muzzle_source_rot => ammorandom
 
*# ReloadAnim => reload
 
*# ReloadMagazine => reloadmagazine
 
*# Revolving => revolving
 
* O_HMG_01_A_F
 
 
*# autonomous_unhide => user
 
*# autonomous_unhide => user
*# muzzle_source => reload
 
*# muzzle_source_rot => ammorandom
 
*# ReloadAnim => reload
 
*# ReloadMagazine => reloadmagazine
 
*# Revolving => revolving
 
 
* I_HMG_01_A_F
 
* I_HMG_01_A_F
 
*# autonomous_unhide => user
 
*# autonomous_unhide => user
*# muzzle_source => reload
 
*# muzzle_source_rot => ammorandom
 
*# ReloadAnim => reload
 
*# ReloadMagazine => reloadmagazine
 
*# Revolving => revolving
 
 
* B_GMG_01_F
 
* B_GMG_01_F
 
*# autonomous_unhide => user
 
*# autonomous_unhide => user
Line 5,686: Line 5,343:
 
* B_GMG_01_A_F
 
* B_GMG_01_A_F
 
*# autonomous_unhide => user
 
*# autonomous_unhide => user
*# muzzle_source => reload
 
*# muzzle_source_rot => ammorandom
 
*# ReloadAnim => reload
 
*# ReloadMagazine => reloadmagazine
 
*# Revolving => revolving
 
 
* O_GMG_01_A_F
 
* O_GMG_01_A_F
 
*# autonomous_unhide => user
 
*# autonomous_unhide => user
*# muzzle_source => reload
 
*# muzzle_source_rot => ammorandom
 
*# ReloadAnim => reload
 
*# ReloadMagazine => reloadmagazine
 
*# Revolving => revolving
 
 
* I_GMG_01_A_F
 
* I_GMG_01_A_F
 
*# autonomous_unhide => user
 
*# autonomous_unhide => user
*# muzzle_source => reload
 
*# muzzle_source_rot => ammorandom
 
*# ReloadAnim => reload
 
*# ReloadMagazine => reloadmagazine
 
*# Revolving => revolving
 
 
* B_HMG_01_support_F
 
* B_HMG_01_support_F
 
* O_HMG_01_support_F
 
* O_HMG_01_support_F
Line 5,782: Line 5,424:
 
*# AddTread => user
 
*# AddTread => user
 
*# AddCivilian_hide => user
 
*# AddCivilian_hide => user
*# AddBackseats => user
 
*# AddHoldingFrame => user
 
*# BenchL_Up => user
 
*# BenchL_Up_instant => user
 
*# BenchR_Up => user
 
*# BenchR_Up_instant => user
 
*# AddDoors => user
 
*# AddGunHolder => user
 
*# AddTread_Short => user
 
*# AddScreen1 => user
 
*# AddMusicUnit => user
 
*# FLIR_HRot => user
 
*# FLIR_VRot => user
 
*# GunL_Revolving => revolving
 
*# GunR_Revolving => revolving
 
*# HitGlass1 => hit [HitGlass1]
 
*# HitGlass2 => hit [HitGlass2]
 
*# HitGlass3 => hit [HitGlass3]
 
*# HitGlass4 => hit [HitGlass4]
 
*# HitGlass5 => hit [HitGlass5]
 
*# HitGlass6 => hit [HitGlass6]
 
*# HitGlass7 => hit [HitGlass7]
 
*# HitGlass8 => hit [HitGlass8]
 
*# HitGlass9 => hit [HitGlass9]
 
*# HitGlass10 => hit [HitGlass10]
 
*# Muzzle_flash => ammorandom
 
*# Missiles_revolving => revolving
 
*# AddCargoHook => user
 
*# AddCargoHook_COver => user
 
*# HitHRotor => hit [HitHRotor]
 
*# HitVRotor => hit [HitVRotor]
 
*# HitEngine => hit [HitEngine]
 
*# HitEngine2 => hit [HitEngine2]
 
*# HitBatteries => hit [HitBatteries]
 
*# HitTransmission => hit [HitTransmission]
 
*# HitHydraulics => hit [HitHydraulics]
 
*# HitFuel => hit [HitFuel]
 
*# HitEngine1 => hit [HitEngine1]
 
*# HitWinch_Source => hit [HitWinch]
 
*# CollisionLightRed_source => MarkerLight
 
*# CollisionLightWhite_source => MarkerLight
 
 
* B_Heli_Light_01_armed_F
 
* B_Heli_Light_01_armed_F
 
*# AddMusicUnit => user
 
*# AddMusicUnit => user
Line 5,829: Line 5,430:
 
*# Muzzle_flash => ammorandom
 
*# Muzzle_flash => ammorandom
 
*# Missiles_revolving => revolving
 
*# Missiles_revolving => revolving
 +
* C_Heli_Light_01_civil_F
 +
*# AddMusicUnit => user
 +
*# FLIR_HRot => user
 +
*# FLIR_VRot => user
 
*# AddBenches => user
 
*# AddBenches => user
*# AddBackseats => user
+
*# AddHoldingFrame => user
*# AddDoors => user
 
*# AddHoldingFrame => user
 
*# AddTread_Short => user
 
*# AddTread => user
 
*# AddScreen1 => user
 
*# BenchL_Up => user
 
*# BenchL_Up_instant => user
 
*# BenchR_Up => user
 
*# BenchR_Up_instant => user
 
*# FLIR_HRot => user
 
*# FLIR_VRot => user
 
*# GunL_Revolving => revolving
 
*# GunR_Revolving => revolving
 
*# HitGlass1 => hit [HitGlass1]
 
*# HitGlass2 => hit [HitGlass2]
 
*# HitGlass3 => hit [HitGlass3]
 
*# HitGlass4 => hit [HitGlass4]
 
*# HitGlass5 => hit [HitGlass5]
 
*# HitGlass6 => hit [HitGlass6]
 
*# HitGlass7 => hit [HitGlass7]
 
*# HitGlass8 => hit [HitGlass8]
 
*# HitGlass9 => hit [HitGlass9]
 
*# HitGlass10 => hit [HitGlass10]
 
*# AddCargoHook => user
 
*# AddCargoHook_COver => user
 
*# HitHRotor => hit [HitHRotor]
 
*# HitVRotor => hit [HitVRotor]
 
*# HitEngine => hit [HitEngine]
 
*# HitEngine2 => hit [HitEngine2]
 
*# HitBatteries => hit [HitBatteries]
 
*# HitTransmission => hit [HitTransmission]
 
*# HitHydraulics => hit [HitHydraulics]
 
*# HitFuel => hit [HitFuel]
 
*# HitEngine1 => hit [HitEngine1]
 
*# HitWinch_Source => hit [HitWinch]
 
*# CollisionLightRed_source => MarkerLight
 
*# CollisionLightWhite_source => MarkerLight
 
* C_Heli_Light_01_civil_F
 
*# AddMusicUnit => user
 
*# FLIR_HRot => user
 
*# FLIR_VRot => user
 
*# AddBenches => user
 
*# AddHoldingFrame => user
 
 
*# BenchL_Up => user
 
*# BenchL_Up => user
 
*# BenchR_Up => user
 
*# BenchR_Up => user
Line 5,885: Line 5,447:
 
*# DoorL_Back_Open => user
 
*# DoorL_Back_Open => user
 
*# DoorR_Back_Open => user
 
*# DoorR_Back_Open => user
*# AddGunHolder => user
 
*# AddTread_Short => user
 
*# AddScreen1 => user
 
*# AddCivilian_hide => user
 
*# GunL_Revolving => revolving
 
*# GunR_Revolving => revolving
 
*# HitGlass1 => hit [HitGlass1]
 
*# HitGlass2 => hit [HitGlass2]
 
*# HitGlass3 => hit [HitGlass3]
 
*# HitGlass4 => hit [HitGlass4]
 
*# HitGlass5 => hit [HitGlass5]
 
*# HitGlass6 => hit [HitGlass6]
 
*# HitGlass7 => hit [HitGlass7]
 
*# HitGlass8 => hit [HitGlass8]
 
*# HitGlass9 => hit [HitGlass9]
 
*# HitGlass10 => hit [HitGlass10]
 
*# Muzzle_flash => ammorandom
 
*# Missiles_revolving => revolving
 
*# AddCargoHook => user
 
*# AddCargoHook_COver => user
 
*# HitHRotor => hit [HitHRotor]
 
*# HitVRotor => hit [HitVRotor]
 
*# HitEngine => hit [HitEngine]
 
*# HitEngine2 => hit [HitEngine2]
 
*# HitBatteries => hit [HitBatteries]
 
*# HitTransmission => hit [HitTransmission]
 
*# HitHydraulics => hit [HitHydraulics]
 
*# HitFuel => hit [HitFuel]
 
*# HitEngine1 => hit [HitEngine1]
 
*# HitWinch_Source => hit [HitWinch]
 
*# CollisionLightRed_source => MarkerLight
 
*# CollisionLightWhite_source => MarkerLight
 
 
* C_Heli_light_01_blue_F
 
* C_Heli_light_01_blue_F
 
*# AddMusicUnit => user
 
*# AddMusicUnit => user
Line 5,934: Line 5,464:
 
*# DoorL_Back_Open => user
 
*# DoorL_Back_Open => user
 
*# DoorR_Back_Open => user
 
*# DoorR_Back_Open => user
*# AddGunHolder => user
 
*# AddTread_Short => user
 
*# AddScreen1 => user
 
*# AddCivilian_hide => user
 
*# GunL_Revolving => revolving
 
*# GunR_Revolving => revolving
 
*# HitGlass1 => hit [HitGlass1]
 
*# HitGlass2 => hit [HitGlass2]
 
*# HitGlass3 => hit [HitGlass3]
 
*# HitGlass4 => hit [HitGlass4]
 
*# HitGlass5 => hit [HitGlass5]
 
*# HitGlass6 => hit [HitGlass6]
 
*# HitGlass7 => hit [HitGlass7]
 
*# HitGlass8 => hit [HitGlass8]
 
*# HitGlass9 => hit [HitGlass9]
 
*# HitGlass10 => hit [HitGlass10]
 
*# Muzzle_flash => ammorandom
 
*# Missiles_revolving => revolving
 
*# AddCargoHook => user
 
*# AddCargoHook_COver => user
 
*# HitHRotor => hit [HitHRotor]
 
*# HitVRotor => hit [HitVRotor]
 
*# HitEngine => hit [HitEngine]
 
*# HitEngine2 => hit [HitEngine2]
 
*# HitBatteries => hit [HitBatteries]
 
*# HitTransmission => hit [HitTransmission]
 
*# HitHydraulics => hit [HitHydraulics]
 
*# HitFuel => hit [HitFuel]
 
*# HitEngine1 => hit [HitEngine1]
 
*# HitWinch_Source => hit [HitWinch]
 
*# CollisionLightRed_source => MarkerLight
 
*# CollisionLightWhite_source => MarkerLight
 
 
* C_Heli_light_01_red_F
 
* C_Heli_light_01_red_F
 
*# AddMusicUnit => user
 
*# AddMusicUnit => user
Line 5,983: Line 5,481:
 
*# DoorL_Back_Open => user
 
*# DoorL_Back_Open => user
 
*# DoorR_Back_Open => user
 
*# DoorR_Back_Open => user
*# AddGunHolder => user
 
*# AddTread_Short => user
 
*# AddScreen1 => user
 
*# AddCivilian_hide => user
 
*# GunL_Revolving => revolving
 
*# GunR_Revolving => revolving
 
*# HitGlass1 => hit [HitGlass1]
 
*# HitGlass2 => hit [HitGlass2]
 
*# HitGlass3 => hit [HitGlass3]
 
*# HitGlass4 => hit [HitGlass4]
 
*# HitGlass5 => hit [HitGlass5]
 
*# HitGlass6 => hit [HitGlass6]
 
*# HitGlass7 => hit [HitGlass7]
 
*# HitGlass8 => hit [HitGlass8]
 
*# HitGlass9 => hit [HitGlass9]
 
*# HitGlass10 => hit [HitGlass10]
 
*# Muzzle_flash => ammorandom
 
*# Missiles_revolving => revolving
 
*# AddCargoHook => user
 
*# AddCargoHook_COver => user
 
*# HitHRotor => hit [HitHRotor]
 
*# HitVRotor => hit [HitVRotor]
 
*# HitEngine => hit [HitEngine]
 
*# HitEngine2 => hit [HitEngine2]
 
*# HitBatteries => hit [HitBatteries]
 
*# HitTransmission => hit [HitTransmission]
 
*# HitHydraulics => hit [HitHydraulics]
 
*# HitFuel => hit [HitFuel]
 
*# HitEngine1 => hit [HitEngine1]
 
*# HitWinch_Source => hit [HitWinch]
 
*# CollisionLightRed_source => MarkerLight
 
*# CollisionLightWhite_source => MarkerLight
 
 
* C_Heli_light_01_ion_F
 
* C_Heli_light_01_ion_F
 
*# AddMusicUnit => user
 
*# AddMusicUnit => user
Line 6,032: Line 5,498:
 
*# DoorL_Back_Open => user
 
*# DoorL_Back_Open => user
 
*# DoorR_Back_Open => user
 
*# DoorR_Back_Open => user
*# AddGunHolder => user
 
*# AddTread_Short => user
 
*# AddScreen1 => user
 
*# AddCivilian_hide => user
 
*# GunL_Revolving => revolving
 
*# GunR_Revolving => revolving
 
*# HitGlass1 => hit [HitGlass1]
 
*# HitGlass2 => hit [HitGlass2]
 
*# HitGlass3 => hit [HitGlass3]
 
*# HitGlass4 => hit [HitGlass4]
 
*# HitGlass5 => hit [HitGlass5]
 
*# HitGlass6 => hit [HitGlass6]
 
*# HitGlass7 => hit [HitGlass7]
 
*# HitGlass8 => hit [HitGlass8]
 
*# HitGlass9 => hit [HitGlass9]
 
*# HitGlass10 => hit [HitGlass10]
 
*# Muzzle_flash => ammorandom
 
*# Missiles_revolving => revolving
 
*# AddCargoHook => user
 
*# AddCargoHook_COver => user
 
*# HitHRotor => hit [HitHRotor]
 
*# HitVRotor => hit [HitVRotor]
 
*# HitEngine => hit [HitEngine]
 
*# HitEngine2 => hit [HitEngine2]
 
*# HitBatteries => hit [HitBatteries]
 
*# HitTransmission => hit [HitTransmission]
 
*# HitHydraulics => hit [HitHydraulics]
 
*# HitFuel => hit [HitFuel]
 
*# HitEngine1 => hit [HitEngine1]
 
*# HitWinch_Source => hit [HitWinch]
 
*# CollisionLightRed_source => MarkerLight
 
*# CollisionLightWhite_source => MarkerLight
 
 
* C_Heli_light_01_blueLine_F
 
* C_Heli_light_01_blueLine_F
 
*# AddMusicUnit => user
 
*# AddMusicUnit => user
Line 6,081: Line 5,515:
 
*# DoorL_Back_Open => user
 
*# DoorL_Back_Open => user
 
*# DoorR_Back_Open => user
 
*# DoorR_Back_Open => user
*# AddGunHolder => user
 
*# AddTread_Short => user
 
*# AddScreen1 => user
 
*# AddCivilian_hide => user
 
*# GunL_Revolving => revolving
 
*# GunR_Revolving => revolving
 
*# HitGlass1 => hit [HitGlass1]
 
*# HitGlass2 => hit [HitGlass2]
 
*# HitGlass3 => hit [HitGlass3]
 
*# HitGlass4 => hit [HitGlass4]
 
*# HitGlass5 => hit [HitGlass5]
 
*# HitGlass6 => hit [HitGlass6]
 
*# HitGlass7 => hit [HitGlass7]
 
*# HitGlass8 => hit [HitGlass8]
 
*# HitGlass9 => hit [HitGlass9]
 
*# HitGlass10 => hit [HitGlass10]
 
*# Muzzle_flash => ammorandom
 
*# Missiles_revolving => revolving
 
*# AddCargoHook => user
 
*# AddCargoHook_COver => user
 
*# HitHRotor => hit [HitHRotor]
 
*# HitVRotor => hit [HitVRotor]
 
*# HitEngine => hit [HitEngine]
 
*# HitEngine2 => hit [HitEngine2]
 
*# HitBatteries => hit [HitBatteries]
 
*# HitTransmission => hit [HitTransmission]
 
*# HitHydraulics => hit [HitHydraulics]
 
*# HitFuel => hit [HitFuel]
 
*# HitEngine1 => hit [HitEngine1]
 
*# HitWinch_Source => hit [HitWinch]
 
*# CollisionLightRed_source => MarkerLight
 
*# CollisionLightWhite_source => MarkerLight
 
 
* C_Heli_light_01_digital_F
 
* C_Heli_light_01_digital_F
 
*# AddMusicUnit => user
 
*# AddMusicUnit => user
Line 6,130: Line 5,532:
 
*# DoorL_Back_Open => user
 
*# DoorL_Back_Open => user
 
*# DoorR_Back_Open => user
 
*# DoorR_Back_Open => user
*# AddGunHolder => user
+
* C_Heli_light_01_elliptical_F
*# AddTread_Short => user
 
*# AddScreen1 => user
 
*# AddCivilian_hide => user
 
*# GunL_Revolving => revolving
 
*# GunR_Revolving => revolving
 
*# HitGlass1 => hit [HitGlass1]
 
*# HitGlass2 => hit [HitGlass2]
 
*# HitGlass3 => hit [HitGlass3]
 
*# HitGlass4 => hit [HitGlass4]
 
*# HitGlass5 => hit [HitGlass5]
 
*# HitGlass6 => hit [HitGlass6]
 
*# HitGlass7 => hit [HitGlass7]
 
*# HitGlass8 => hit [HitGlass8]
 
*# HitGlass9 => hit [HitGlass9]
 
*# HitGlass10 => hit [HitGlass10]
 
*# Muzzle_flash => ammorandom
 
*# Missiles_revolving => revolving
 
*# AddCargoHook => user
 
*# AddCargoHook_COver => user
 
*# HitHRotor => hit [HitHRotor]
 
*# HitVRotor => hit [HitVRotor]
 
*# HitEngine => hit [HitEngine]
 
*# HitEngine2 => hit [HitEngine2]
 
*# HitBatteries => hit [HitBatteries]
 
*# HitTransmission => hit [HitTransmission]
 
*# HitHydraulics => hit [HitHydraulics]
 
*# HitFuel => hit [HitFuel]
 
*# HitEngine1 => hit [HitEngine1]
 
*# HitWinch_Source => hit [HitWinch]
 
*# CollisionLightRed_source => MarkerLight
 
*# CollisionLightWhite_source => MarkerLight
 
* C_Heli_light_01_elliptical_F
 
 
*# AddMusicUnit => user
 
*# AddMusicUnit => user
 
*# FLIR_HRot => user
 
*# FLIR_HRot => user
Line 6,179: Line 5,549:
 
*# DoorL_Back_Open => user
 
*# DoorL_Back_Open => user
 
*# DoorR_Back_Open => user
 
*# DoorR_Back_Open => user
*# AddGunHolder => user
 
*# AddTread_Short => user
 
*# AddScreen1 => user
 
*# AddCivilian_hide => user
 
*# GunL_Revolving => revolving
 
*# GunR_Revolving => revolving
 
*# HitGlass1 => hit [HitGlass1]
 
*# HitGlass2 => hit [HitGlass2]
 
*# HitGlass3 => hit [HitGlass3]
 
*# HitGlass4 => hit [HitGlass4]
 
*# HitGlass5 => hit [HitGlass5]
 
*# HitGlass6 => hit [HitGlass6]
 
*# HitGlass7 => hit [HitGlass7]
 
*# HitGlass8 => hit [HitGlass8]
 
*# HitGlass9 => hit [HitGlass9]
 
*# HitGlass10 => hit [HitGlass10]
 
*# Muzzle_flash => ammorandom
 
*# Missiles_revolving => revolving
 
*# AddCargoHook => user
 
*# AddCargoHook_COver => user
 
*# HitHRotor => hit [HitHRotor]
 
*# HitVRotor => hit [HitVRotor]
 
*# HitEngine => hit [HitEngine]
 
*# HitEngine2 => hit [HitEngine2]
 
*# HitBatteries => hit [HitBatteries]
 
*# HitTransmission => hit [HitTransmission]
 
*# HitHydraulics => hit [HitHydraulics]
 
*# HitFuel => hit [HitFuel]
 
*# HitEngine1 => hit [HitEngine1]
 
*# HitWinch_Source => hit [HitWinch]
 
*# CollisionLightRed_source => MarkerLight
 
*# CollisionLightWhite_source => MarkerLight
 
 
* C_Heli_light_01_furious_F
 
* C_Heli_light_01_furious_F
 
*# AddMusicUnit => user
 
*# AddMusicUnit => user
Line 6,228: Line 5,566:
 
*# DoorL_Back_Open => user
 
*# DoorL_Back_Open => user
 
*# DoorR_Back_Open => user
 
*# DoorR_Back_Open => user
*# AddGunHolder => user
 
*# AddTread_Short => user
 
*# AddScreen1 => user
 
*# AddCivilian_hide => user
 
*# GunL_Revolving => revolving
 
*# GunR_Revolving => revolving
 
*# HitGlass1 => hit [HitGlass1]
 
*# HitGlass2 => hit [HitGlass2]
 
*# HitGlass3 => hit [HitGlass3]
 
*# HitGlass4 => hit [HitGlass4]
 
*# HitGlass5 => hit [HitGlass5]
 
*# HitGlass6 => hit [HitGlass6]
 
*# HitGlass7 => hit [HitGlass7]
 
*# HitGlass8 => hit [HitGlass8]
 
*# HitGlass9 => hit [HitGlass9]
 
*# HitGlass10 => hit [HitGlass10]
 
*# Muzzle_flash => ammorandom
 
*# Missiles_revolving => revolving
 
*# AddCargoHook => user
 
*# AddCargoHook_COver => user
 
*# HitHRotor => hit [HitHRotor]
 
*# HitVRotor => hit [HitVRotor]
 
*# HitEngine => hit [HitEngine]
 
*# HitEngine2 => hit [HitEngine2]
 
*# HitBatteries => hit [HitBatteries]
 
*# HitTransmission => hit [HitTransmission]
 
*# HitHydraulics => hit [HitHydraulics]
 
*# HitFuel => hit [HitFuel]
 
*# HitEngine1 => hit [HitEngine1]
 
*# HitWinch_Source => hit [HitWinch]
 
*# CollisionLightRed_source => MarkerLight
 
*# CollisionLightWhite_source => MarkerLight
 
 
* C_Heli_light_01_graywatcher_F
 
* C_Heli_light_01_graywatcher_F
 
*# AddMusicUnit => user
 
*# AddMusicUnit => user
Line 6,277: Line 5,583:
 
*# DoorL_Back_Open => user
 
*# DoorL_Back_Open => user
 
*# DoorR_Back_Open => user
 
*# DoorR_Back_Open => user
*# AddGunHolder => user
 
*# AddTread_Short => user
 
*# AddScreen1 => user
 
*# AddCivilian_hide => user
 
*# GunL_Revolving => revolving
 
*# GunR_Revolving => revolving
 
*# HitGlass1 => hit [HitGlass1]
 
*# HitGlass2 => hit [HitGlass2]
 
*# HitGlass3 => hit [HitGlass3]
 
*# HitGlass4 => hit [HitGlass4]
 
*# HitGlass5 => hit [HitGlass5]
 
*# HitGlass6 => hit [HitGlass6]
 
*# HitGlass7 => hit [HitGlass7]
 
*# HitGlass8 => hit [HitGlass8]
 
*# HitGlass9 => hit [HitGlass9]
 
*# HitGlass10 => hit [HitGlass10]
 
*# Muzzle_flash => ammorandom
 
*# Missiles_revolving => revolving
 
*# AddCargoHook => user
 
*# AddCargoHook_COver => user
 
*# HitHRotor => hit [HitHRotor]
 
*# HitVRotor => hit [HitVRotor]
 
*# HitEngine => hit [HitEngine]
 
*# HitEngine2 => hit [HitEngine2]
 
*# HitBatteries => hit [HitBatteries]
 
*# HitTransmission => hit [HitTransmission]
 
*# HitHydraulics => hit [HitHydraulics]
 
*# HitFuel => hit [HitFuel]
 
*# HitEngine1 => hit [HitEngine1]
 
*# HitWinch_Source => hit [HitWinch]
 
*# CollisionLightRed_source => MarkerLight
 
*# CollisionLightWhite_source => MarkerLight
 
 
* C_Heli_light_01_jeans_F
 
* C_Heli_light_01_jeans_F
 
*# AddMusicUnit => user
 
*# AddMusicUnit => user
Line 6,326: Line 5,600:
 
*# DoorL_Back_Open => user
 
*# DoorL_Back_Open => user
 
*# DoorR_Back_Open => user
 
*# DoorR_Back_Open => user
*# AddGunHolder => user
 
*# AddTread_Short => user
 
*# AddScreen1 => user
 
*# AddCivilian_hide => user
 
*# GunL_Revolving => revolving
 
*# GunR_Revolving => revolving
 
*# HitGlass1 => hit [HitGlass1]
 
*# HitGlass2 => hit [HitGlass2]
 
*# HitGlass3 => hit [HitGlass3]
 
*# HitGlass4 => hit [HitGlass4]
 
*# HitGlass5 => hit [HitGlass5]
 
*# HitGlass6 => hit [HitGlass6]
 
*# HitGlass7 => hit [HitGlass7]
 
*# HitGlass8 => hit [HitGlass8]
 
*# HitGlass9 => hit [HitGlass9]
 
*# HitGlass10 => hit [HitGlass10]
 
*# Muzzle_flash => ammorandom
 
*# Missiles_revolving => revolving
 
*# AddCargoHook => user
 
*# AddCargoHook_COver => user
 
*# HitHRotor => hit [HitHRotor]
 
*# HitVRotor => hit [HitVRotor]
 
*# HitEngine => hit [HitEngine]
 
*# HitEngine2 => hit [HitEngine2]
 
*# HitBatteries => hit [HitBatteries]
 
*# HitTransmission => hit [HitTransmission]
 
*# HitHydraulics => hit [HitHydraulics]
 
*# HitFuel => hit [HitFuel]
 
*# HitEngine1 => hit [HitEngine1]
 
*# HitWinch_Source => hit [HitWinch]
 
*# CollisionLightRed_source => MarkerLight
 
*# CollisionLightWhite_source => MarkerLight
 
 
* C_Heli_light_01_light_F
 
* C_Heli_light_01_light_F
 
*# AddMusicUnit => user
 
*# AddMusicUnit => user
Line 6,375: Line 5,617:
 
*# DoorL_Back_Open => user
 
*# DoorL_Back_Open => user
 
*# DoorR_Back_Open => user
 
*# DoorR_Back_Open => user
*# AddGunHolder => user
 
*# AddTread_Short => user
 
*# AddScreen1 => user
 
*# AddCivilian_hide => user
 
*# GunL_Revolving => revolving
 
*# GunR_Revolving => revolving
 
*# HitGlass1 => hit [HitGlass1]
 
*# HitGlass2 => hit [HitGlass2]
 
*# HitGlass3 => hit [HitGlass3]
 
*# HitGlass4 => hit [HitGlass4]
 
*# HitGlass5 => hit [HitGlass5]
 
*# HitGlass6 => hit [HitGlass6]
 
*# HitGlass7 => hit [HitGlass7]
 
*# HitGlass8 => hit [HitGlass8]
 
*# HitGlass9 => hit [HitGlass9]
 
*# HitGlass10 => hit [HitGlass10]
 
*# Muzzle_flash => ammorandom
 
*# Missiles_revolving => revolving
 
*# AddCargoHook => user
 
*# AddCargoHook_COver => user
 
*# HitHRotor => hit [HitHRotor]
 
*# HitVRotor => hit [HitVRotor]
 
*# HitEngine => hit [HitEngine]
 
*# HitEngine2 => hit [HitEngine2]
 
*# HitBatteries => hit [HitBatteries]
 
*# HitTransmission => hit [HitTransmission]
 
*# HitHydraulics => hit [HitHydraulics]
 
*# HitFuel => hit [HitFuel]
 
*# HitEngine1 => hit [HitEngine1]
 
*# HitWinch_Source => hit [HitWinch]
 
*# CollisionLightRed_source => MarkerLight
 
*# CollisionLightWhite_source => MarkerLight
 
 
* C_Heli_light_01_shadow_F
 
* C_Heli_light_01_shadow_F
 
*# AddMusicUnit => user
 
*# AddMusicUnit => user
Line 6,424: Line 5,634:
 
*# DoorL_Back_Open => user
 
*# DoorL_Back_Open => user
 
*# DoorR_Back_Open => user
 
*# DoorR_Back_Open => user
*# AddGunHolder => user
 
*# AddTread_Short => user
 
*# AddScreen1 => user
 
*# AddCivilian_hide => user
 
*# GunL_Revolving => revolving
 
*# GunR_Revolving => revolving
 
*# HitGlass1 => hit [HitGlass1]
 
*# HitGlass2 => hit [HitGlass2]
 
*# HitGlass3 => hit [HitGlass3]
 
*# HitGlass4 => hit [HitGlass4]
 
*# HitGlass5 => hit [HitGlass5]
 
*# HitGlass6 => hit [HitGlass6]
 
*# HitGlass7 => hit [HitGlass7]
 
*# HitGlass8 => hit [HitGlass8]
 
*# HitGlass9 => hit [HitGlass9]
 
*# HitGlass10 => hit [HitGlass10]
 
*# Muzzle_flash => ammorandom
 
*# Missiles_revolving => revolving
 
*# AddCargoHook => user
 
*# AddCargoHook_COver => user
 
*# HitHRotor => hit [HitHRotor]
 
*# HitVRotor => hit [HitVRotor]
 
*# HitEngine => hit [HitEngine]
 
*# HitEngine2 => hit [HitEngine2]
 
*# HitBatteries => hit [HitBatteries]
 
*# HitTransmission => hit [HitTransmission]
 
*# HitHydraulics => hit [HitHydraulics]
 
*# HitFuel => hit [HitFuel]
 
*# HitEngine1 => hit [HitEngine1]
 
*# HitWinch_Source => hit [HitWinch]
 
*# CollisionLightRed_source => MarkerLight
 
*# CollisionLightWhite_source => MarkerLight
 
 
* C_Heli_light_01_sheriff_F
 
* C_Heli_light_01_sheriff_F
 
*# AddMusicUnit => user
 
*# AddMusicUnit => user
Line 6,473: Line 5,651:
 
*# DoorL_Back_Open => user
 
*# DoorL_Back_Open => user
 
*# DoorR_Back_Open => user
 
*# DoorR_Back_Open => user
*# AddGunHolder => user
 
*# AddTread_Short => user
 
*# AddScreen1 => user
 
*# AddCivilian_hide => user
 
*# GunL_Revolving => revolving
 
*# GunR_Revolving => revolving
 
*# HitGlass1 => hit [HitGlass1]
 
*# HitGlass2 => hit [HitGlass2]
 
*# HitGlass3 => hit [HitGlass3]
 
*# HitGlass4 => hit [HitGlass4]
 
*# HitGlass5 => hit [HitGlass5]
 
*# HitGlass6 => hit [HitGlass6]
 
*# HitGlass7 => hit [HitGlass7]
 
*# HitGlass8 => hit [HitGlass8]
 
*# HitGlass9 => hit [HitGlass9]
 
*# HitGlass10 => hit [HitGlass10]
 
*# Muzzle_flash => ammorandom
 
*# Missiles_revolving => revolving
 
*# AddCargoHook => user
 
*# AddCargoHook_COver => user
 
*# HitHRotor => hit [HitHRotor]
 
*# HitVRotor => hit [HitVRotor]
 
*# HitEngine => hit [HitEngine]
 
*# HitEngine2 => hit [HitEngine2]
 
*# HitBatteries => hit [HitBatteries]
 
*# HitTransmission => hit [HitTransmission]
 
*# HitHydraulics => hit [HitHydraulics]
 
*# HitFuel => hit [HitFuel]
 
*# HitEngine1 => hit [HitEngine1]
 
*# HitWinch_Source => hit [HitWinch]
 
*# CollisionLightRed_source => MarkerLight
 
*# CollisionLightWhite_source => MarkerLight
 
 
* C_Heli_light_01_speedy_F
 
* C_Heli_light_01_speedy_F
 
*# AddMusicUnit => user
 
*# AddMusicUnit => user
Line 6,522: Line 5,668:
 
*# DoorL_Back_Open => user
 
*# DoorL_Back_Open => user
 
*# DoorR_Back_Open => user
 
*# DoorR_Back_Open => user
*# AddGunHolder => user
+
* C_Heli_light_01_sunset_F
*# AddTread_Short => user
 
*# AddScreen1 => user
 
*# AddCivilian_hide => user
 
*# GunL_Revolving => revolving
 
*# GunR_Revolving => revolving
 
*# HitGlass1 => hit [HitGlass1]
 
*# HitGlass2 => hit [HitGlass2]
 
*# HitGlass3 => hit [HitGlass3]
 
*# HitGlass4 => hit [HitGlass4]
 
*# HitGlass5 => hit [HitGlass5]
 
*# HitGlass6 => hit [HitGlass6]
 
*# HitGlass7 => hit [HitGlass7]
 
*# HitGlass8 => hit [HitGlass8]
 
*# HitGlass9 => hit [HitGlass9]
 
*# HitGlass10 => hit [HitGlass10]
 
*# Muzzle_flash => ammorandom
 
*# Missiles_revolving => revolving
 
*# AddCargoHook => user
 
*# AddCargoHook_COver => user
 
*# HitHRotor => hit [HitHRotor]
 
*# HitVRotor => hit [HitVRotor]
 
*# HitEngine => hit [HitEngine]
 
*# HitEngine2 => hit [HitEngine2]
 
*# HitBatteries => hit [HitBatteries]
 
*# HitTransmission => hit [HitTransmission]
 
*# HitHydraulics => hit [HitHydraulics]
 
*# HitFuel => hit [HitFuel]
 
*# HitEngine1 => hit [HitEngine1]
 
*# HitWinch_Source => hit [HitWinch]
 
*# CollisionLightRed_source => MarkerLight
 
*# CollisionLightWhite_source => MarkerLight
 
* C_Heli_light_01_sunset_F
 
 
*# AddMusicUnit => user
 
*# AddMusicUnit => user
 
*# FLIR_HRot => user
 
*# FLIR_HRot => user
Line 6,571: Line 5,685:
 
*# DoorL_Back_Open => user
 
*# DoorL_Back_Open => user
 
*# DoorR_Back_Open => user
 
*# DoorR_Back_Open => user
*# AddGunHolder => user
 
*# AddTread_Short => user
 
*# AddScreen1 => user
 
*# AddCivilian_hide => user
 
*# GunL_Revolving => revolving
 
*# GunR_Revolving => revolving
 
*# HitGlass1 => hit [HitGlass1]
 
*# HitGlass2 => hit [HitGlass2]
 
*# HitGlass3 => hit [HitGlass3]
 
*# HitGlass4 => hit [HitGlass4]
 
*# HitGlass5 => hit [HitGlass5]
 
*# HitGlass6 => hit [HitGlass6]
 
*# HitGlass7 => hit [HitGlass7]
 
*# HitGlass8 => hit [HitGlass8]
 
*# HitGlass9 => hit [HitGlass9]
 
*# HitGlass10 => hit [HitGlass10]
 
*# Muzzle_flash => ammorandom
 
*# Missiles_revolving => revolving
 
*# AddCargoHook => user
 
*# AddCargoHook_COver => user
 
*# HitHRotor => hit [HitHRotor]
 
*# HitVRotor => hit [HitVRotor]
 
*# HitEngine => hit [HitEngine]
 
*# HitEngine2 => hit [HitEngine2]
 
*# HitBatteries => hit [HitBatteries]
 
*# HitTransmission => hit [HitTransmission]
 
*# HitHydraulics => hit [HitHydraulics]
 
*# HitFuel => hit [HitFuel]
 
*# HitEngine1 => hit [HitEngine1]
 
*# HitWinch_Source => hit [HitWinch]
 
*# CollisionLightRed_source => MarkerLight
 
*# CollisionLightWhite_source => MarkerLight
 
 
* C_Heli_light_01_vrana_F
 
* C_Heli_light_01_vrana_F
 
*# AddMusicUnit => user
 
*# AddMusicUnit => user
Line 6,620: Line 5,702:
 
*# DoorL_Back_Open => user
 
*# DoorL_Back_Open => user
 
*# DoorR_Back_Open => user
 
*# DoorR_Back_Open => user
*# AddGunHolder => user
 
*# AddTread_Short => user
 
*# AddScreen1 => user
 
*# AddCivilian_hide => user
 
*# GunL_Revolving => revolving
 
*# GunR_Revolving => revolving
 
*# HitGlass1 => hit [HitGlass1]
 
*# HitGlass2 => hit [HitGlass2]
 
*# HitGlass3 => hit [HitGlass3]
 
*# HitGlass4 => hit [HitGlass4]
 
*# HitGlass5 => hit [HitGlass5]
 
*# HitGlass6 => hit [HitGlass6]
 
*# HitGlass7 => hit [HitGlass7]
 
*# HitGlass8 => hit [HitGlass8]
 
*# HitGlass9 => hit [HitGlass9]
 
*# HitGlass10 => hit [HitGlass10]
 
*# Muzzle_flash => ammorandom
 
*# Missiles_revolving => revolving
 
*# AddCargoHook => user
 
*# AddCargoHook_COver => user
 
*# HitHRotor => hit [HitHRotor]
 
*# HitVRotor => hit [HitVRotor]
 
*# HitEngine => hit [HitEngine]
 
*# HitEngine2 => hit [HitEngine2]
 
*# HitBatteries => hit [HitBatteries]
 
*# HitTransmission => hit [HitTransmission]
 
*# HitHydraulics => hit [HitHydraulics]
 
*# HitFuel => hit [HitFuel]
 
*# HitEngine1 => hit [HitEngine1]
 
*# HitWinch_Source => hit [HitWinch]
 
*# CollisionLightRed_source => MarkerLight
 
*# CollisionLightWhite_source => MarkerLight
 
 
* C_Heli_light_01_wasp_F
 
* C_Heli_light_01_wasp_F
 
*# AddMusicUnit => user
 
*# AddMusicUnit => user
Line 6,669: Line 5,719:
 
*# DoorL_Back_Open => user
 
*# DoorL_Back_Open => user
 
*# DoorR_Back_Open => user
 
*# DoorR_Back_Open => user
*# AddGunHolder => user
 
*# AddTread_Short => user
 
*# AddScreen1 => user
 
*# AddCivilian_hide => user
 
*# GunL_Revolving => revolving
 
*# GunR_Revolving => revolving
 
*# HitGlass1 => hit [HitGlass1]
 
*# HitGlass2 => hit [HitGlass2]
 
*# HitGlass3 => hit [HitGlass3]
 
*# HitGlass4 => hit [HitGlass4]
 
*# HitGlass5 => hit [HitGlass5]
 
*# HitGlass6 => hit [HitGlass6]
 
*# HitGlass7 => hit [HitGlass7]
 
*# HitGlass8 => hit [HitGlass8]
 
*# HitGlass9 => hit [HitGlass9]
 
*# HitGlass10 => hit [HitGlass10]
 
*# Muzzle_flash => ammorandom
 
*# Missiles_revolving => revolving
 
*# AddCargoHook => user
 
*# AddCargoHook_COver => user
 
*# HitHRotor => hit [HitHRotor]
 
*# HitVRotor => hit [HitVRotor]
 
*# HitEngine => hit [HitEngine]
 
*# HitEngine2 => hit [HitEngine2]
 
*# HitBatteries => hit [HitBatteries]
 
*# HitTransmission => hit [HitTransmission]
 
*# HitHydraulics => hit [HitHydraulics]
 
*# HitFuel => hit [HitFuel]
 
*# HitEngine1 => hit [HitEngine1]
 
*# HitWinch_Source => hit [HitWinch]
 
*# CollisionLightRed_source => MarkerLight
 
*# CollisionLightWhite_source => MarkerLight
 
 
* C_Heli_light_01_wave_F
 
* C_Heli_light_01_wave_F
 
*# AddMusicUnit => user
 
*# AddMusicUnit => user
Line 6,718: Line 5,736:
 
*# DoorL_Back_Open => user
 
*# DoorL_Back_Open => user
 
*# DoorR_Back_Open => user
 
*# DoorR_Back_Open => user
*# AddGunHolder => user
 
*# AddTread_Short => user
 
*# AddScreen1 => user
 
*# AddCivilian_hide => user
 
*# GunL_Revolving => revolving
 
*# GunR_Revolving => revolving
 
*# HitGlass1 => hit [HitGlass1]
 
*# HitGlass2 => hit [HitGlass2]
 
*# HitGlass3 => hit [HitGlass3]
 
*# HitGlass4 => hit [HitGlass4]
 
*# HitGlass5 => hit [HitGlass5]
 
*# HitGlass6 => hit [HitGlass6]
 
*# HitGlass7 => hit [HitGlass7]
 
*# HitGlass8 => hit [HitGlass8]
 
*# HitGlass9 => hit [HitGlass9]
 
*# HitGlass10 => hit [HitGlass10]
 
*# Muzzle_flash => ammorandom
 
*# Missiles_revolving => revolving
 
*# AddCargoHook => user
 
*# AddCargoHook_COver => user
 
*# HitHRotor => hit [HitHRotor]
 
*# HitVRotor => hit [HitVRotor]
 
*# HitEngine => hit [HitEngine]
 
*# HitEngine2 => hit [HitEngine2]
 
*# HitBatteries => hit [HitBatteries]
 
*# HitTransmission => hit [HitTransmission]
 
*# HitHydraulics => hit [HitHydraulics]
 
*# HitFuel => hit [HitFuel]
 
*# HitEngine1 => hit [HitEngine1]
 
*# HitWinch_Source => hit [HitWinch]
 
*# CollisionLightRed_source => MarkerLight
 
*# CollisionLightWhite_source => MarkerLight
 
 
* C_Heli_light_01_stripped_F
 
* C_Heli_light_01_stripped_F
 
*# AddMusicUnit => user
 
*# AddMusicUnit => user
Line 6,767: Line 5,753:
 
*# DoorL_Back_Open => user
 
*# DoorL_Back_Open => user
 
*# DoorR_Back_Open => user
 
*# DoorR_Back_Open => user
*# AddGunHolder => user
 
*# AddTread_Short => user
 
*# AddScreen1 => user
 
*# AddCivilian_hide => user
 
*# GunL_Revolving => revolving
 
*# GunR_Revolving => revolving
 
*# HitGlass1 => hit [HitGlass1]
 
*# HitGlass2 => hit [HitGlass2]
 
*# HitGlass3 => hit [HitGlass3]
 
*# HitGlass4 => hit [HitGlass4]
 
*# HitGlass5 => hit [HitGlass5]
 
*# HitGlass6 => hit [HitGlass6]
 
*# HitGlass7 => hit [HitGlass7]
 
*# HitGlass8 => hit [HitGlass8]
 
*# HitGlass9 => hit [HitGlass9]
 
*# HitGlass10 => hit [HitGlass10]
 
*# Muzzle_flash => ammorandom
 
*# Missiles_revolving => revolving
 
*# AddCargoHook => user
 
*# AddCargoHook_COver => user
 
*# HitHRotor => hit [HitHRotor]
 
*# HitVRotor => hit [HitVRotor]
 
*# HitEngine => hit [HitEngine]
 
*# HitEngine2 => hit [HitEngine2]
 
*# HitBatteries => hit [HitBatteries]
 
*# HitTransmission => hit [HitTransmission]
 
*# HitHydraulics => hit [HitHydraulics]
 
*# HitFuel => hit [HitFuel]
 
*# HitEngine1 => hit [HitEngine1]
 
*# HitWinch_Source => hit [HitWinch]
 
*# CollisionLightRed_source => MarkerLight
 
*# CollisionLightWhite_source => MarkerLight
 
 
* C_Heli_light_01_luxe_F
 
* C_Heli_light_01_luxe_F
 
*# AddMusicUnit => user
 
*# AddMusicUnit => user
Line 6,816: Line 5,770:
 
*# DoorL_Back_Open => user
 
*# DoorL_Back_Open => user
 
*# DoorR_Back_Open => user
 
*# DoorR_Back_Open => user
*# AddGunHolder => user
 
*# AddTread_Short => user
 
*# AddScreen1 => user
 
*# AddCivilian_hide => user
 
*# GunL_Revolving => revolving
 
*# GunR_Revolving => revolving
 
*# HitGlass1 => hit [HitGlass1]
 
*# HitGlass2 => hit [HitGlass2]
 
*# HitGlass3 => hit [HitGlass3]
 
*# HitGlass4 => hit [HitGlass4]
 
*# HitGlass5 => hit [HitGlass5]
 
*# HitGlass6 => hit [HitGlass6]
 
*# HitGlass7 => hit [HitGlass7]
 
*# HitGlass8 => hit [HitGlass8]
 
*# HitGlass9 => hit [HitGlass9]
 
*# HitGlass10 => hit [HitGlass10]
 
*# Muzzle_flash => ammorandom
 
*# Missiles_revolving => revolving
 
*# AddCargoHook => user
 
*# AddCargoHook_COver => user
 
*# HitHRotor => hit [HitHRotor]
 
*# HitVRotor => hit [HitVRotor]
 
*# HitEngine => hit [HitEngine]
 
*# HitEngine2 => hit [HitEngine2]
 
*# HitBatteries => hit [HitBatteries]
 
*# HitTransmission => hit [HitTransmission]
 
*# HitHydraulics => hit [HitHydraulics]
 
*# HitFuel => hit [HitFuel]
 
*# HitEngine1 => hit [HitEngine1]
 
*# HitWinch_Source => hit [HitWinch]
 
*# CollisionLightRed_source => MarkerLight
 
*# CollisionLightWhite_source => MarkerLight
 
 
* B_Heli_Light_01_stripped_F
 
* B_Heli_Light_01_stripped_F
 
*# AddBenches => user
 
*# AddBenches => user
 
*# AddTread => user
 
*# AddTread => user
 
*# AddCivilian_hide => user
 
*# AddCivilian_hide => user
*# AddBackseats => user
+
* O_Heli_Light_02_F
*# AddHoldingFrame => user
+
*# Doors => user
*# BenchL_Up => user
+
*# HideWeapon => user
*# BenchL_Up_instant => user
+
*# Gatling => revolving
*# BenchR_Up => user
 
*# BenchR_Up_instant => user
 
*# AddDoors => user
 
*# AddGunHolder => user
 
*# AddTread_Short => user
 
*# AddScreen1 => user
 
*# AddMusicUnit => user
 
*# FLIR_HRot => user
 
*# FLIR_VRot => user
 
*# GunL_Revolving => revolving
 
*# GunR_Revolving => revolving
 
*# HitGlass1 => hit [HitGlass1]
 
*# HitGlass2 => hit [HitGlass2]
 
*# HitGlass3 => hit [HitGlass3]
 
*# HitGlass4 => hit [HitGlass4]
 
*# HitGlass5 => hit [HitGlass5]
 
*# HitGlass6 => hit [HitGlass6]
 
*# HitGlass7 => hit [HitGlass7]
 
*# HitGlass8 => hit [HitGlass8]
 
*# HitGlass9 => hit [HitGlass9]
 
*# HitGlass10 => hit [HitGlass10]
 
*# Muzzle_flash => ammorandom
 
*# Missiles_revolving => revolving
 
*# AddCargoHook => user
 
*# AddCargoHook_COver => user
 
*# HitHRotor => hit [HitHRotor]
 
*# HitVRotor => hit [HitVRotor]
 
*# HitEngine => hit [HitEngine]
 
*# HitEngine2 => hit [HitEngine2]
 
*# HitBatteries => hit [HitBatteries]
 
*# HitTransmission => hit [HitTransmission]
 
*# HitHydraulics => hit [HitHydraulics]
 
*# HitFuel => hit [HitFuel]
 
*# HitEngine1 => hit [HitEngine1]
 
*# HitWinch_Source => hit [HitWinch]
 
*# CollisionLightRed_source => MarkerLight
 
*# CollisionLightWhite_source => MarkerLight
 
* O_Heli_Light_02_F
 
*# Doors => user
 
*# HideWeapon => user
 
*# Gatling => revolving
 
 
*# Gatling_flash => ammorandom
 
*# Gatling_flash => ammorandom
 
*# Missiles_revolving => revolving
 
*# Missiles_revolving => revolving
 
*# Proxy => user
 
*# Proxy => user
*# AddCargoHook => user
 
*# AddCargoHook_COver => user
 
*# HitHRotor => hit [HitHRotor]
 
*# HitVRotor => hit [HitVRotor]
 
*# HitEngine => hit [HitEngine]
 
*# HitEngine2 => hit [HitEngine2]
 
*# HitBatteries => hit [HitBatteries]
 
*# HitTransmission => hit [HitTransmission]
 
*# HitHydraulics => hit [HitHydraulics]
 
*# HitFuel => hit [HitFuel]
 
*# HitGlass1 => hit [HitGlass1]
 
*# HitGlass2 => hit [HitGlass2]
 
*# HitGlass3 => hit [HitGlass3]
 
*# HitGlass4 => hit [HitGlass4]
 
*# HitGlass5 => hit [HitGlass5]
 
*# HitGlass6 => hit [HitGlass6]
 
*# HitEngine1 => hit [HitEngine1]
 
*# HitWinch_Source => hit [HitWinch]
 
*# CollisionLightRed_source => MarkerLight
 
*# CollisionLightWhite_source => MarkerLight
 
 
* O_Heli_Light_02_unarmed_F
 
* O_Heli_Light_02_unarmed_F
 
*# Proxy => user
 
*# Proxy => user
 
*# Missiles_revolving => revolving
 
*# Missiles_revolving => revolving
*# Doors => user
 
*# HideWeapon => user
 
*# Gatling => revolving
 
*# Gatling_flash => ammorandom
 
*# AddCargoHook => user
 
*# AddCargoHook_COver => user
 
*# HitHRotor => hit [HitHRotor]
 
*# HitVRotor => hit [HitVRotor]
 
*# HitEngine => hit [HitEngine]
 
*# HitEngine2 => hit [HitEngine2]
 
*# HitBatteries => hit [HitBatteries]
 
*# HitTransmission => hit [HitTransmission]
 
*# HitHydraulics => hit [HitHydraulics]
 
*# HitFuel => hit [HitFuel]
 
*# HitGlass1 => hit [HitGlass1]
 
*# HitGlass2 => hit [HitGlass2]
 
*# HitGlass3 => hit [HitGlass3]
 
*# HitGlass4 => hit [HitGlass4]
 
*# HitGlass5 => hit [HitGlass5]
 
*# HitGlass6 => hit [HitGlass6]
 
*# HitEngine1 => hit [HitEngine1]
 
*# HitWinch_Source => hit [HitWinch]
 
*# CollisionLightRed_source => MarkerLight
 
*# CollisionLightWhite_source => MarkerLight
 
 
* O_Heli_Light_02_v2_F
 
* O_Heli_Light_02_v2_F
 
*# Missiles_revolving => revolving
 
*# Missiles_revolving => revolving
*# Doors => user
 
*# HideWeapon => user
 
*# Gatling => revolving
 
*# Gatling_flash => ammorandom
 
*# Proxy => user
 
*# AddCargoHook => user
 
*# AddCargoHook_COver => user
 
*# HitHRotor => hit [HitHRotor]
 
*# HitVRotor => hit [HitVRotor]
 
*# HitEngine => hit [HitEngine]
 
*# HitEngine2 => hit [HitEngine2]
 
*# HitBatteries => hit [HitBatteries]
 
*# HitTransmission => hit [HitTransmission]
 
*# HitHydraulics => hit [HitHydraulics]
 
*# HitFuel => hit [HitFuel]
 
*# HitGlass1 => hit [HitGlass1]
 
*# HitGlass2 => hit [HitGlass2]
 
*# HitGlass3 => hit [HitGlass3]
 
*# HitGlass4 => hit [HitGlass4]
 
*# HitGlass5 => hit [HitGlass5]
 
*# HitGlass6 => hit [HitGlass6]
 
*# HitEngine1 => hit [HitEngine1]
 
*# HitWinch_Source => hit [HitWinch]
 
*# CollisionLightRed_source => MarkerLight
 
*# CollisionLightWhite_source => MarkerLight
 
 
* NonSteerable_Parachute_F
 
* NonSteerable_Parachute_F
*# HitGlass1 => hit [HitGlass1]
+
*# HitGlass1 => Hit
*# HitGlass2 => hit [HitGlass2]
+
*# HitGlass2 => Hit
*# HitGlass3 => hit [HitGlass3]
+
*# HitGlass3 => Hit
*# HitGlass4 => hit [HitGlass4]
+
*# HitGlass4 => Hit
*# HitGlass5 => hit [HitGlass5]
+
*# HitGlass5 => Hit
*# HitGlass6 => hit [HitGlass6]
+
*# HitGlass6 => Hit
*# HitEngine1 => hit [HitEngine1]
+
*# HitEngine1 => hit
*# HitEngine2 => hit [HitEngine2]
+
*# HitEngine2 => hit
*# HitWinch_Source => hit [HitWinch]
+
*# HitWinch_Source => hit
*# CollisionLightRed_source => MarkerLight
 
*# CollisionLightWhite_source => MarkerLight
 
 
* Steerable_Parachute_F
 
* Steerable_Parachute_F
*# HitGlass1 => hit [HitGlass1]
+
*# HitGlass1 => Hit
*# HitGlass2 => hit [HitGlass2]
+
*# HitGlass2 => Hit
*# HitGlass3 => hit [HitGlass3]
+
*# HitGlass3 => Hit
*# HitGlass4 => hit [HitGlass4]
+
*# HitGlass4 => Hit
*# HitGlass5 => hit [HitGlass5]
+
*# HitGlass5 => Hit
*# HitGlass6 => hit [HitGlass6]
+
*# HitGlass6 => Hit
*# HitEngine1 => hit [HitEngine1]
+
*# HitEngine1 => hit
*# HitEngine2 => hit [HitEngine2]
+
*# HitEngine2 => hit
*# HitWinch_Source => hit [HitWinch]
+
*# HitWinch_Source => hit
*# CollisionLightRed_source => MarkerLight
 
*# CollisionLightWhite_source => MarkerLight
 
 
* B_Heli_Attack_01_F
 
* B_Heli_Attack_01_F
*# HitGlass1 => hit [HitGlass1]
+
*# HitGlass1 => Hit
*# HitGlass2 => hit [HitGlass2]
+
*# HitGlass2 => Hit
*# HitGlass3 => hit [HitGlass3]
+
*# HitGlass3 => Hit
*# HitGlass4 => hit [HitGlass4]
+
*# HitGlass4 => Hit
*# HitGlass5 => hit [HitGlass5]
+
*# HitGlass5 => Hit
*# HitGlass6 => hit [HitGlass6]
+
*# HitGlass6 => Hit
*# HitGlass7 => hit [HitGlass7]
+
*# HitGlass7 => Hit
*# HitGlass8 => hit [HitGlass8]
+
*# HitGlass8 => Hit
 
*# Gatling => revolving
 
*# Gatling => revolving
 
*# Missiles => revolving
 
*# Missiles => revolving
 
*# Hide => user
 
*# Hide => user
 
*# Muzzle_flash => ammorandom
 
*# Muzzle_flash => ammorandom
*# HitEngine1 => hit [HitEngine1]
 
*# HitEngine2 => hit [HitEngine2]
 
*# HitWinch_Source => hit [HitWinch]
 
*# CollisionLightRed_source => MarkerLight
 
*# CollisionLightWhite_source => MarkerLight
 
 
* O_Heli_Attack_02_F
 
* O_Heli_Attack_02_F
*# HitGlass1 => hit [HitGlass1]
+
*# HitGlass1 => Hit
*# HitGlass2 => hit [HitGlass2]
+
*# HitGlass2 => Hit
*# HitGlass3 => hit [HitGlass3]
+
*# HitGlass3 => Hit
*# HitGlass4 => hit [HitGlass4]
+
*# HitGlass4 => Hit
*# HitGlass5 => hit [HitGlass5]
+
*# HitGlass5 => Hit
*# HitGlass6 => hit [HitGlass6]
+
*# HitGlass6 => Hit
*# HitGlass7 => hit [HitGlass7]
+
*# HitGlass7 => Hit
*# HitGlass8 => hit [HitGlass8]
+
*# HitGlass8 => Hit
*# HitGlass9 => hit [HitGlass9]
+
*# HitGlass9 => Hit
*# HitGlass10 => hit [HitGlass10]
+
*# HitGlass10 => Hit
*# HitGlass11 => hit [HitGlass11]
+
*# HitGlass11 => Hit
*# HitGlass12 => hit [HitGlass12]
+
*# HitGlass12 => Hit
*# HitGlass13 => hit [HitGlass13]
+
*# HitGlass13 => Hit
*# HitGlass14 => hit [HitGlass14]
+
*# HitGlass14 => Hit
 
*# Gatling => revolving
 
*# Gatling => revolving
 
*# Muzzle_flash => ammorandom
 
*# Muzzle_flash => ammorandom
Line 7,039: Line 5,842:
 
*# door_L_pop => door
 
*# door_L_pop => door
 
*# door_R_pop => door
 
*# door_R_pop => door
*# HitEngine1 => hit [HitEngine1]
 
*# HitEngine2 => hit [HitEngine2]
 
*# HitWinch_Source => hit [HitWinch]
 
*# CollisionLightRed_source => MarkerLight
 
*# CollisionLightWhite_source => MarkerLight
 
 
* O_Heli_Attack_02_black_F
 
* O_Heli_Attack_02_black_F
*# HitGlass1 => hit [HitGlass1]
+
*# HitGlass1 => Hit
*# HitGlass2 => hit [HitGlass2]
+
*# HitGlass2 => Hit
*# HitGlass3 => hit [HitGlass3]
+
*# HitGlass3 => Hit
*# HitGlass4 => hit [HitGlass4]
+
*# HitGlass4 => Hit
*# HitGlass5 => hit [HitGlass5]
+
*# HitGlass5 => Hit
*# HitGlass6 => hit [HitGlass6]
+
*# HitGlass6 => Hit
*# HitGlass7 => hit [HitGlass7]
+
*# HitGlass7 => Hit
*# HitGlass8 => hit [HitGlass8]
+
*# HitGlass8 => Hit
*# HitGlass9 => hit [HitGlass9]
+
*# HitGlass9 => Hit
*# HitGlass10 => hit [HitGlass10]
+
*# HitGlass10 => Hit
*# HitGlass11 => hit [HitGlass11]
+
*# HitGlass11 => Hit
*# HitGlass12 => hit [HitGlass12]
+
*# HitGlass12 => Hit
*# HitGlass13 => hit [HitGlass13]
+
*# HitGlass13 => Hit
*# HitGlass14 => hit [HitGlass14]
+
*# HitGlass14 => Hit
 
*# Gatling => revolving
 
*# Gatling => revolving
 
*# Muzzle_flash => ammorandom
 
*# Muzzle_flash => ammorandom
Line 7,067: Line 5,865:
 
*# door_L_pop => door
 
*# door_L_pop => door
 
*# door_R_pop => door
 
*# door_R_pop => door
*# HitEngine1 => hit [HitEngine1]
 
*# HitEngine2 => hit [HitEngine2]
 
*# HitWinch_Source => hit [HitWinch]
 
*# CollisionLightRed_source => MarkerLight
 
*# CollisionLightWhite_source => MarkerLight
 
 
* B_Heli_Transport_01_F
 
* B_Heli_Transport_01_F
 
*# Door_L => door
 
*# Door_L => door
Line 7,082: Line 5,875:
 
*# Minigun2 => revolving
 
*# Minigun2 => revolving
 
*# Muzzle_flash2 => ammorandom
 
*# Muzzle_flash2 => ammorandom
*# AddCargoHook => user
 
*# AddCargoHook_COver => user
 
*# HitHRotor => hit [HitHRotor]
 
*# HitVRotor => hit [HitVRotor]
 
*# HitEngine => hit [HitEngine]
 
*# HitEngine2 => hit [HitEngine2]
 
*# HitBatteries => hit [HitBatteries]
 
*# HitTransmission => hit [HitTransmission]
 
*# HitHydraulics => hit [HitHydraulics]
 
*# HitFuel => hit [HitFuel]
 
*# HitGlass1 => hit [HitGlass1]
 
*# HitGlass2 => hit [HitGlass2]
 
*# HitGlass3 => hit [HitGlass3]
 
*# HitGlass4 => hit [HitGlass4]
 
*# HitGlass5 => hit [HitGlass5]
 
*# HitGlass6 => hit [HitGlass6]
 
*# HitEngine1 => hit [HitEngine1]
 
*# HitWinch_Source => hit [HitWinch]
 
*# CollisionLightRed_source => MarkerLight
 
*# CollisionLightWhite_source => MarkerLight
 
 
* B_Heli_Transport_01_camo_F
 
* B_Heli_Transport_01_camo_F
 
*# Door_L => door
 
*# Door_L => door
Line 7,112: Line 5,885:
 
*# Minigun2 => revolving
 
*# Minigun2 => revolving
 
*# Muzzle_flash2 => ammorandom
 
*# Muzzle_flash2 => ammorandom
*# AddCargoHook => user
 
*# AddCargoHook_COver => user
 
*# HitHRotor => hit [HitHRotor]
 
*# HitVRotor => hit [HitVRotor]
 
*# HitEngine => hit [HitEngine]
 
*# HitEngine2 => hit [HitEngine2]
 
*# HitBatteries => hit [HitBatteries]
 
*# HitTransmission => hit [HitTransmission]
 
*# HitHydraulics => hit [HitHydraulics]
 
*# HitFuel => hit [HitFuel]
 
*# HitGlass1 => hit [HitGlass1]
 
*# HitGlass2 => hit [HitGlass2]
 
*# HitGlass3 => hit [HitGlass3]
 
*# HitGlass4 => hit [HitGlass4]
 
*# HitGlass5 => hit [HitGlass5]
 
*# HitGlass6 => hit [HitGlass6]
 
*# HitEngine1 => hit [HitEngine1]
 
*# HitWinch_Source => hit [HitWinch]
 
*# CollisionLightRed_source => MarkerLight
 
*# CollisionLightWhite_source => MarkerLight
 
 
* I_Heli_Transport_02_F
 
* I_Heli_Transport_02_F
 
*# CargoRamp_Open => door
 
*# CargoRamp_Open => door
Line 7,139: Line 5,892:
 
*# Gun_HRot => user
 
*# Gun_HRot => user
 
*# Gun_VRot => user
 
*# Gun_VRot => user
*# AddCargoHook => user
 
*# AddCargoHook_COver => user
 
*# HitHRotor => hit [HitHRotor]
 
*# HitVRotor => hit [HitVRotor]
 
*# HitEngine => hit [HitEngine]
 
*# HitEngine2 => hit [HitEngine2]
 
*# HitBatteries => hit [HitBatteries]
 
*# HitTransmission => hit [HitTransmission]
 
*# HitHydraulics => hit [HitHydraulics]
 
*# HitFuel => hit [HitFuel]
 
*# HitGlass1 => hit [HitGlass1]
 
*# HitGlass2 => hit [HitGlass2]
 
*# HitGlass3 => hit [HitGlass3]
 
*# HitGlass4 => hit [HitGlass4]
 
*# HitGlass5 => hit [HitGlass5]
 
*# HitGlass6 => hit [HitGlass6]
 
*# HitEngine1 => hit [HitEngine1]
 
*# HitWinch_Source => hit [HitWinch]
 
*# CollisionLightRed_source => MarkerLight
 
*# CollisionLightWhite_source => MarkerLight
 
 
* B_Parachute_02_F
 
* B_Parachute_02_F
*# HitGlass1 => hit [HitGlass1]
+
*# HitGlass1 => Hit
*# HitGlass2 => hit [HitGlass2]
+
*# HitGlass2 => Hit
*# HitGlass3 => hit [HitGlass3]
+
*# HitGlass3 => Hit
*# HitGlass4 => hit [HitGlass4]
+
*# HitGlass4 => Hit
*# HitGlass5 => hit [HitGlass5]
+
*# HitGlass5 => Hit
*# HitGlass6 => hit [HitGlass6]
+
*# HitGlass6 => Hit
*# HitEngine1 => hit [HitEngine1]
+
*# HitEngine1 => hit
*# HitEngine2 => hit [HitEngine2]
+
*# HitEngine2 => hit
*# HitWinch_Source => hit [HitWinch]
+
*# HitWinch_Source => hit
*# CollisionLightRed_source => MarkerLight
 
*# CollisionLightWhite_source => MarkerLight
 
 
* O_Parachute_02_F
 
* O_Parachute_02_F
*# HitGlass1 => hit [HitGlass1]
+
*# HitGlass1 => Hit
*# HitGlass2 => hit [HitGlass2]
+
*# HitGlass2 => Hit
*# HitGlass3 => hit [HitGlass3]
+
*# HitGlass3 => Hit
*# HitGlass4 => hit [HitGlass4]
+
*# HitGlass4 => Hit
*# HitGlass5 => hit [HitGlass5]
+
*# HitGlass5 => Hit
*# HitGlass6 => hit [HitGlass6]
+
*# HitGlass6 => Hit
*# HitEngine1 => hit [HitEngine1]
+
*# HitEngine1 => hit
*# HitEngine2 => hit [HitEngine2]
+
*# HitEngine2 => hit
*# HitWinch_Source => hit [HitWinch]
+
*# HitWinch_Source => hit
*# CollisionLightRed_source => MarkerLight
 
*# CollisionLightWhite_source => MarkerLight
 
 
* I_Parachute_02_F
 
* I_Parachute_02_F
*# HitGlass1 => hit [HitGlass1]
+
*# HitGlass1 => Hit
*# HitGlass2 => hit [HitGlass2]
+
*# HitGlass2 => Hit
*# HitGlass3 => hit [HitGlass3]
+
*# HitGlass3 => Hit
*# HitGlass4 => hit [HitGlass4]
+
*# HitGlass4 => Hit
*# HitGlass5 => hit [HitGlass5]
+
*# HitGlass5 => Hit
*# HitGlass6 => hit [HitGlass6]
+
*# HitGlass6 => Hit
*# HitEngine1 => hit [HitEngine1]
+
*# HitEngine1 => hit
*# HitEngine2 => hit [HitEngine2]
+
*# HitEngine2 => hit
*# HitWinch_Source => hit [HitWinch]
+
*# HitWinch_Source => hit
*# CollisionLightRed_source => MarkerLight
 
*# CollisionLightWhite_source => MarkerLight
 
 
* B_B_Parachute_02_F
 
* B_B_Parachute_02_F
 
* B_O_Parachute_02_F
 
* B_O_Parachute_02_F
Line 7,205: Line 5,932:
 
*# Missiles_revolving => revolving
 
*# Missiles_revolving => revolving
 
*# RocketPods_Hide => user
 
*# RocketPods_Hide => user
*# HitGlass1 => hit [HitGlass1]
 
*# HitGlass2 => hit [HitGlass2]
 
*# HitGlass3 => hit [HitGlass3]
 
*# HitGlass4 => hit [HitGlass4]
 
*# HitGlass5 => hit [HitGlass5]
 
*# HitGlass6 => hit [HitGlass6]
 
*# HitEngine1 => hit [HitEngine1]
 
*# HitEngine2 => hit [HitEngine2]
 
*# HitWinch_Source => hit [HitWinch]
 
*# CollisionLightRed_source => MarkerLight
 
*# CollisionLightWhite_source => MarkerLight
 
 
* I_Heli_light_03_unarmed_F
 
* I_Heli_light_03_unarmed_F
 
*# GunL_Revolving => revolving
 
*# GunL_Revolving => revolving
Line 7,223: Line 5,939:
 
*# Missiles_revolving => revolving
 
*# Missiles_revolving => revolving
 
*# RocketPods_Hide => user
 
*# RocketPods_Hide => user
*# HitGlass1 => hit [HitGlass1]
 
*# HitGlass2 => hit [HitGlass2]
 
*# HitGlass3 => hit [HitGlass3]
 
*# HitGlass4 => hit [HitGlass4]
 
*# HitGlass5 => hit [HitGlass5]
 
*# HitGlass6 => hit [HitGlass6]
 
*# HitEngine1 => hit [HitEngine1]
 
*# HitEngine2 => hit [HitEngine2]
 
*# HitWinch_Source => hit [HitWinch]
 
*# CollisionLightRed_source => MarkerLight
 
*# CollisionLightWhite_source => MarkerLight
 
 
* B_Plane_CAS_01_F
 
* B_Plane_CAS_01_F
 
*# Gatling_30mm_ammorandom => ammorandom
 
*# Gatling_30mm_ammorandom => ammorandom
Line 7,243: Line 5,948:
 
*# Rocket_04_AP_revolving => revolving
 
*# Rocket_04_AP_revolving => revolving
 
*# Bomb_04_revolving => revolving
 
*# Bomb_04_revolving => revolving
*# CollisionLightRed_source => MarkerLight
 
*# CollisionLightWhite_source => MarkerLight
 
 
* O_Plane_CAS_02_F
 
* O_Plane_CAS_02_F
 
*# Cannon_30mm_ammorandom => ammorandom
 
*# Cannon_30mm_ammorandom => ammorandom
Line 7,253: Line 5,956:
 
*# Rocket_03_AP_revolving => revolving
 
*# Rocket_03_AP_revolving => revolving
 
*# Bomb_03_revolving => revolving
 
*# Bomb_03_revolving => revolving
*# CollisionLightRed_source => MarkerLight
 
*# CollisionLightWhite_source => MarkerLight
 
 
* I_Plane_Fighter_03_CAS_F
 
* I_Plane_Fighter_03_CAS_F
 
*# AddScalpel => user
 
*# AddScalpel => user
 
*# AddAsraam_mid => user
 
*# AddAsraam_mid => user
 
*# AddGbu12 => user
 
*# AddGbu12 => user
*# AddAsraam_out => user
 
*# AddMk82 => user
 
*# AddZephyr => user
 
*# AddDar => user
 
*# Muzzle_flash => ammorandom
 
*# CollisionLightRed_source => MarkerLight
 
*# CollisionLightWhite_source => MarkerLight
 
 
* I_Plane_Fighter_03_AA_F
 
* I_Plane_Fighter_03_AA_F
 
*# AddScalpel => user
 
*# AddScalpel => user
Line 7,273: Line 5,967:
 
*# AddAsraam_out => user
 
*# AddAsraam_out => user
 
*# AddAsraam_mid => user
 
*# AddAsraam_mid => user
*# AddDar => user
 
*# Muzzle_flash => ammorandom
 
*# CollisionLightRed_source => MarkerLight
 
*# CollisionLightWhite_source => MarkerLight
 
 
* Plane_Fighter_03_wreck_F
 
* Plane_Fighter_03_wreck_F
 
* B_Heli_Transport_03_F
 
* B_Heli_Transport_03_F
*# HitRotor_source => hit [HitRotorVirtual]
+
*# HitRotor_source => Hit
*# HitHRotor_source => hit [HitHRotor]
+
*# HitHRotor_source => Hit
*# HitVRotor_source => hit [HitVRotor]
+
*# HitVRotor_source => Hit
 
*# Door_R_source => door
 
*# Door_R_source => door
 
*# Door_L_source => door
 
*# Door_L_source => door
Line 7,290: Line 5,980:
 
*# Minigun2 => revolving
 
*# Minigun2 => revolving
 
*# Muzzle_flash2 => ammorandom
 
*# Muzzle_flash2 => ammorandom
*# AddCargoHook => user
 
*# AddCargoHook_COver => user
 
*# HitHRotor => hit [HitHRotor]
 
*# HitVRotor => hit [HitVRotor]
 
*# HitEngine => hit [HitEngine]
 
*# HitEngine2 => hit [HitEngine2]
 
*# HitBatteries => hit [HitBatteries]
 
*# HitTransmission => hit [HitTransmission]
 
*# HitHydraulics => hit [HitHydraulics]
 
*# HitFuel => hit [HitFuel]
 
*# HitGlass1 => hit [HitGlass1]
 
*# HitGlass2 => hit [HitGlass2]
 
*# HitGlass3 => hit [HitGlass3]
 
*# HitGlass4 => hit [HitGlass4]
 
*# HitGlass5 => hit [HitGlass5]
 
*# HitGlass6 => hit [HitGlass6]
 
*# HitEngine1 => hit [HitEngine1]
 
*# HitWinch_Source => hit [HitWinch]
 
*# CollisionLightRed_source => MarkerLight
 
*# CollisionLightWhite_source => MarkerLight
 
 
* B_Heli_Transport_03_unarmed_F
 
* B_Heli_Transport_03_unarmed_F
 
*# Minigun_Hide_Source => user
 
*# Minigun_Hide_Source => user
Line 7,316: Line 5,986:
 
*# MainTurret2 => user
 
*# MainTurret2 => user
 
*# MainGun2 => user
 
*# MainGun2 => user
*# HitRotor_source => hit [HitRotorVirtual]
 
*# HitHRotor_source => hit [HitHRotor]
 
*# HitVRotor_source => hit [HitVRotor]
 
*# Door_R_source => door
 
*# Door_L_source => door
 
*# Door_rear_source => door
 
*# Minigun => revolving
 
*# Muzzle_flash => ammorandom
 
*# Minigun2 => revolving
 
*# Muzzle_flash2 => ammorandom
 
*# AddCargoHook => user
 
*# AddCargoHook_COver => user
 
*# HitHRotor => hit [HitHRotor]
 
*# HitVRotor => hit [HitVRotor]
 
*# HitEngine => hit [HitEngine]
 
*# HitEngine2 => hit [HitEngine2]
 
*# HitBatteries => hit [HitBatteries]
 
*# HitTransmission => hit [HitTransmission]
 
*# HitHydraulics => hit [HitHydraulics]
 
*# HitFuel => hit [HitFuel]
 
*# HitGlass1 => hit [HitGlass1]
 
*# HitGlass2 => hit [HitGlass2]
 
*# HitGlass3 => hit [HitGlass3]
 
*# HitGlass4 => hit [HitGlass4]
 
*# HitGlass5 => hit [HitGlass5]
 
*# HitGlass6 => hit [HitGlass6]
 
*# HitEngine1 => hit [HitEngine1]
 
*# HitWinch_Source => hit [HitWinch]
 
*# CollisionLightRed_source => MarkerLight
 
*# CollisionLightWhite_source => MarkerLight
 
 
* B_Heli_Transport_03_black_F
 
* B_Heli_Transport_03_black_F
*# HitRotor_source => hit [HitRotorVirtual]
+
*# HitRotor_source => Hit
*# HitHRotor_source => hit [HitHRotor]
+
*# HitHRotor_source => Hit
*# HitVRotor_source => hit [HitVRotor]
+
*# HitVRotor_source => Hit
 
*# Door_R_source => door
 
*# Door_R_source => door
 
*# Door_L_source => door
 
*# Door_L_source => door
Line 7,358: Line 5,998:
 
*# Minigun2 => revolving
 
*# Minigun2 => revolving
 
*# Muzzle_flash2 => ammorandom
 
*# Muzzle_flash2 => ammorandom
*# AddCargoHook => user
 
*# AddCargoHook_COver => user
 
*# HitHRotor => hit [HitHRotor]
 
*# HitVRotor => hit [HitVRotor]
 
*# HitEngine => hit [HitEngine]
 
*# HitEngine2 => hit [HitEngine2]
 
*# HitBatteries => hit [HitBatteries]
 
*# HitTransmission => hit [HitTransmission]
 
*# HitHydraulics => hit [HitHydraulics]
 
*# HitFuel => hit [HitFuel]
 
*# HitGlass1 => hit [HitGlass1]
 
*# HitGlass2 => hit [HitGlass2]
 
*# HitGlass3 => hit [HitGlass3]
 
*# HitGlass4 => hit [HitGlass4]
 
*# HitGlass5 => hit [HitGlass5]
 
*# HitGlass6 => hit [HitGlass6]
 
*# HitEngine1 => hit [HitEngine1]
 
*# HitWinch_Source => hit [HitWinch]
 
*# CollisionLightRed_source => MarkerLight
 
*# CollisionLightWhite_source => MarkerLight
 
 
* B_Heli_Transport_03_unarmed_green_F
 
* B_Heli_Transport_03_unarmed_green_F
 
*# Minigun_Hide_Source => user
 
*# Minigun_Hide_Source => user
Line 7,384: Line 6,004:
 
*# MainTurret2 => user
 
*# MainTurret2 => user
 
*# MainGun2 => user
 
*# MainGun2 => user
*# HitRotor_source => hit [HitRotorVirtual]
 
*# HitHRotor_source => hit [HitHRotor]
 
*# HitVRotor_source => hit [HitVRotor]
 
*# Door_R_source => door
 
*# Door_L_source => door
 
*# Door_rear_source => door
 
*# Minigun => revolving
 
*# Muzzle_flash => ammorandom
 
*# Minigun2 => revolving
 
*# Muzzle_flash2 => ammorandom
 
*# AddCargoHook => user
 
*# AddCargoHook_COver => user
 
*# HitHRotor => hit [HitHRotor]
 
*# HitVRotor => hit [HitVRotor]
 
*# HitEngine => hit [HitEngine]
 
*# HitEngine2 => hit [HitEngine2]
 
*# HitBatteries => hit [HitBatteries]
 
*# HitTransmission => hit [HitTransmission]
 
*# HitHydraulics => hit [HitHydraulics]
 
*# HitFuel => hit [HitFuel]
 
*# HitGlass1 => hit [HitGlass1]
 
*# HitGlass2 => hit [HitGlass2]
 
*# HitGlass3 => hit [HitGlass3]
 
*# HitGlass4 => hit [HitGlass4]
 
*# HitGlass5 => hit [HitGlass5]
 
*# HitGlass6 => hit [HitGlass6]
 
*# HitEngine1 => hit [HitEngine1]
 
*# HitWinch_Source => hit [HitWinch]
 
*# CollisionLightRed_source => MarkerLight
 
*# CollisionLightWhite_source => MarkerLight
 
 
* O_Heli_Transport_04_F
 
* O_Heli_Transport_04_F
 
*# Door_1_source => door
 
*# Door_1_source => door
 
*# Door_2_source => door
 
*# Door_2_source => door
 
*# Door_3_source => door
 
*# Door_3_source => door
*# AddCargoHook => user
 
*# AddCargoHook_COver => user
 
*# HitHRotor => hit [HitHRotor]
 
*# HitVRotor => hit [HitVRotor]
 
*# HitEngine => hit [HitEngine]
 
*# HitEngine2 => hit [HitEngine2]
 
*# HitBatteries => hit [HitBatteries]
 
*# HitTransmission => hit [HitTransmission]
 
*# HitHydraulics => hit [HitHydraulics]
 
*# HitFuel => hit [HitFuel]
 
*# HitGlass1 => hit [HitGlass1]
 
*# HitGlass2 => hit [HitGlass2]
 
*# HitGlass3 => hit [HitGlass3]
 
*# HitGlass4 => hit [HitGlass4]
 
*# HitGlass5 => hit [HitGlass5]
 
*# HitGlass6 => hit [HitGlass6]
 
*# HitEngine1 => hit [HitEngine1]
 
*# HitWinch_Source => hit [HitWinch]
 
*# CollisionLightRed_source => MarkerLight
 
*# CollisionLightWhite_source => MarkerLight
 
 
* O_Heli_Transport_04_ammo_F
 
* O_Heli_Transport_04_ammo_F
 
*# Door_1_source => door
 
*# Door_1_source => door
 
*# Door_2_source => door
 
*# Door_2_source => door
 
*# Door_3_source => door
 
*# Door_3_source => door
*# AddCargoHook => user
 
*# AddCargoHook_COver => user
 
*# HitHRotor => hit [HitHRotor]
 
*# HitVRotor => hit [HitVRotor]
 
*# HitEngine => hit [HitEngine]
 
*# HitEngine2 => hit [HitEngine2]
 
*# HitBatteries => hit [HitBatteries]
 
*# HitTransmission => hit [HitTransmission]
 
*# HitHydraulics => hit [HitHydraulics]
 
*# HitFuel => hit [HitFuel]
 
*# HitGlass1 => hit [HitGlass1]
 
*# HitGlass2 => hit [HitGlass2]
 
*# HitGlass3 => hit [HitGlass3]
 
*# HitGlass4 => hit [HitGlass4]
 
*# HitGlass5 => hit [HitGlass5]
 
*# HitGlass6 => hit [HitGlass6]
 
*# HitEngine1 => hit [HitEngine1]
 
*# HitWinch_Source => hit [HitWinch]
 
*# CollisionLightRed_source => MarkerLight
 
*# CollisionLightWhite_source => MarkerLight
 
 
* O_Heli_Transport_04_bench_F
 
* O_Heli_Transport_04_bench_F
 
*# Bench_default_source => user
 
*# Bench_default_source => user
 
*# Bench_black_source => user
 
*# Bench_black_source => user
*# Door_1_source => door
 
*# Door_2_source => door
 
*# Door_3_source => door
 
*# AddCargoHook => user
 
*# AddCargoHook_COver => user
 
*# HitHRotor => hit [HitHRotor]
 
*# HitVRotor => hit [HitVRotor]
 
*# HitEngine => hit [HitEngine]
 
*# HitEngine2 => hit [HitEngine2]
 
*# HitBatteries => hit [HitBatteries]
 
*# HitTransmission => hit [HitTransmission]
 
*# HitHydraulics => hit [HitHydraulics]
 
*# HitFuel => hit [HitFuel]
 
*# HitGlass1 => hit [HitGlass1]
 
*# HitGlass2 => hit [HitGlass2]
 
*# HitGlass3 => hit [HitGlass3]
 
*# HitGlass4 => hit [HitGlass4]
 
*# HitGlass5 => hit [HitGlass5]
 
*# HitGlass6 => hit [HitGlass6]
 
*# HitEngine1 => hit [HitEngine1]
 
*# HitWinch_Source => hit [HitWinch]
 
*# CollisionLightRed_source => MarkerLight
 
*# CollisionLightWhite_source => MarkerLight
 
 
* O_Heli_Transport_04_box_F
 
* O_Heli_Transport_04_box_F
 
*# Door_1_source => door
 
*# Door_1_source => door
 
*# Door_2_source => door
 
*# Door_2_source => door
 
*# Door_3_source => door
 
*# Door_3_source => door
*# AddCargoHook => user
 
*# AddCargoHook_COver => user
 
*# HitHRotor => hit [HitHRotor]
 
*# HitVRotor => hit [HitVRotor]
 
*# HitEngine => hit [HitEngine]
 
*# HitEngine2 => hit [HitEngine2]
 
*# HitBatteries => hit [HitBatteries]
 
*# HitTransmission => hit [HitTransmission]
 
*# HitHydraulics => hit [HitHydraulics]
 
*# HitFuel => hit [HitFuel]
 
*# HitGlass1 => hit [HitGlass1]
 
*# HitGlass2 => hit [HitGlass2]
 
*# HitGlass3 => hit [HitGlass3]
 
*# HitGlass4 => hit [HitGlass4]
 
*# HitGlass5 => hit [HitGlass5]
 
*# HitGlass6 => hit [HitGlass6]
 
*# HitEngine1 => hit [HitEngine1]
 
*# HitWinch_Source => hit [HitWinch]
 
*# CollisionLightRed_source => MarkerLight
 
*# CollisionLightWhite_source => MarkerLight
 
 
* O_Heli_Transport_04_covered_F
 
* O_Heli_Transport_04_covered_F
 
*# Door_4_source => door
 
*# Door_4_source => door
 
*# Door_5_source => door
 
*# Door_5_source => door
 
*# Door_6_source => door
 
*# Door_6_source => door
*# Door_1_source => door
 
*# Door_2_source => door
 
*# Door_3_source => door
 
*# AddCargoHook => user
 
*# AddCargoHook_COver => user
 
*# HitHRotor => hit [HitHRotor]
 
*# HitVRotor => hit [HitVRotor]
 
*# HitEngine => hit [HitEngine]
 
*# HitEngine2 => hit [HitEngine2]
 
*# HitBatteries => hit [HitBatteries]
 
*# HitTransmission => hit [HitTransmission]
 
*# HitHydraulics => hit [HitHydraulics]
 
*# HitFuel => hit [HitFuel]
 
*# HitGlass1 => hit [HitGlass1]
 
*# HitGlass2 => hit [HitGlass2]
 
*# HitGlass3 => hit [HitGlass3]
 
*# HitGlass4 => hit [HitGlass4]
 
*# HitGlass5 => hit [HitGlass5]
 
*# HitGlass6 => hit [HitGlass6]
 
*# HitEngine1 => hit [HitEngine1]
 
*# HitWinch_Source => hit [HitWinch]
 
*# CollisionLightRed_source => MarkerLight
 
*# CollisionLightWhite_source => MarkerLight
 
 
* O_Heli_Transport_04_fuel_F
 
* O_Heli_Transport_04_fuel_F
 
*# Door_1_source => door
 
*# Door_1_source => door
 
*# Door_2_source => door
 
*# Door_2_source => door
 
*# Door_3_source => door
 
*# Door_3_source => door
*# AddCargoHook => user
 
*# AddCargoHook_COver => user
 
*# HitHRotor => hit [HitHRotor]
 
*# HitVRotor => hit [HitVRotor]
 
*# HitEngine => hit [HitEngine]
 
*# HitEngine2 => hit [HitEngine2]
 
*# HitBatteries => hit [HitBatteries]
 
*# HitTransmission => hit [HitTransmission]
 
*# HitHydraulics => hit [HitHydraulics]
 
*# HitFuel => hit [HitFuel]
 
*# HitGlass1 => hit [HitGlass1]
 
*# HitGlass2 => hit [HitGlass2]
 
*# HitGlass3 => hit [HitGlass3]
 
*# HitGlass4 => hit [HitGlass4]
 
*# HitGlass5 => hit [HitGlass5]
 
*# HitGlass6 => hit [HitGlass6]
 
*# HitEngine1 => hit [HitEngine1]
 
*# HitWinch_Source => hit [HitWinch]
 
*# CollisionLightRed_source => MarkerLight
 
*# CollisionLightWhite_source => MarkerLight
 
 
* O_Heli_Transport_04_medevac_F
 
* O_Heli_Transport_04_medevac_F
 
*# Door_4_source => door
 
*# Door_4_source => door
 
*# Door_6_source => door
 
*# Door_6_source => door
 +
* O_Heli_Transport_04_repair_F
 
*# Door_1_source => door
 
*# Door_1_source => door
 
*# Door_2_source => door
 
*# Door_2_source => door
 
*# Door_3_source => door
 
*# Door_3_source => door
*# AddCargoHook => user
 
*# AddCargoHook_COver => user
 
*# HitHRotor => hit [HitHRotor]
 
*# HitVRotor => hit [HitVRotor]
 
*# HitEngine => hit [HitEngine]
 
*# HitEngine2 => hit [HitEngine2]
 
*# HitBatteries => hit [HitBatteries]
 
*# HitTransmission => hit [HitTransmission]
 
*# HitHydraulics => hit [HitHydraulics]
 
*# HitFuel => hit [HitFuel]
 
*# HitGlass1 => hit [HitGlass1]
 
*# HitGlass2 => hit [HitGlass2]
 
*# HitGlass3 => hit [HitGlass3]
 
*# HitGlass4 => hit [HitGlass4]
 
*# HitGlass5 => hit [HitGlass5]
 
*# HitGlass6 => hit [HitGlass6]
 
*# HitEngine1 => hit [HitEngine1]
 
*# HitWinch_Source => hit [HitWinch]
 
*# CollisionLightRed_source => MarkerLight
 
*# CollisionLightWhite_source => MarkerLight
 
* O_Heli_Transport_04_repair_F
 
*# Door_1_source => door
 
*# Door_2_source => door
 
*# Door_3_source => door
 
*# AddCargoHook => user
 
*# AddCargoHook_COver => user
 
*# HitHRotor => hit [HitHRotor]
 
*# HitVRotor => hit [HitVRotor]
 
*# HitEngine => hit [HitEngine]
 
*# HitEngine2 => hit [HitEngine2]
 
*# HitBatteries => hit [HitBatteries]
 
*# HitTransmission => hit [HitTransmission]
 
*# HitHydraulics => hit [HitHydraulics]
 
*# HitFuel => hit [HitFuel]
 
*# HitGlass1 => hit [HitGlass1]
 
*# HitGlass2 => hit [HitGlass2]
 
*# HitGlass3 => hit [HitGlass3]
 
*# HitGlass4 => hit [HitGlass4]
 
*# HitGlass5 => hit [HitGlass5]
 
*# HitGlass6 => hit [HitGlass6]
 
*# HitEngine1 => hit [HitEngine1]
 
*# HitWinch_Source => hit [HitWinch]
 
*# CollisionLightRed_source => MarkerLight
 
*# CollisionLightWhite_source => MarkerLight
 
 
* Land_Pod_Heli_Transport_04_ammo_F
 
* Land_Pod_Heli_Transport_04_ammo_F
 
* Land_Pod_Heli_Transport_04_bench_F
 
* Land_Pod_Heli_Transport_04_bench_F
Line 7,632: Line 6,053:
 
*# Door_2_source => door
 
*# Door_2_source => door
 
*# Door_3_source => door
 
*# Door_3_source => door
*# AddCargoHook => user
 
*# AddCargoHook_COver => user
 
*# HitHRotor => hit [HitHRotor]
 
*# HitVRotor => hit [HitVRotor]
 
*# HitEngine => hit [HitEngine]
 
*# HitEngine2 => hit [HitEngine2]
 
*# HitBatteries => hit [HitBatteries]
 
*# HitTransmission => hit [HitTransmission]
 
*# HitHydraulics => hit [HitHydraulics]
 
*# HitFuel => hit [HitFuel]
 
*# HitGlass1 => hit [HitGlass1]
 
*# HitGlass2 => hit [HitGlass2]
 
*# HitGlass3 => hit [HitGlass3]
 
*# HitGlass4 => hit [HitGlass4]
 
*# HitGlass5 => hit [HitGlass5]
 
*# HitGlass6 => hit [HitGlass6]
 
*# HitEngine1 => hit [HitEngine1]
 
*# HitWinch_Source => hit [HitWinch]
 
*# CollisionLightRed_source => MarkerLight
 
*# CollisionLightWhite_source => MarkerLight
 
 
* O_Heli_Transport_04_ammo_black_F
 
* O_Heli_Transport_04_ammo_black_F
 
*# Door_1_source => door
 
*# Door_1_source => door
 
*# Door_2_source => door
 
*# Door_2_source => door
 
*# Door_3_source => door
 
*# Door_3_source => door
*# AddCargoHook => user
 
*# AddCargoHook_COver => user
 
*# HitHRotor => hit [HitHRotor]
 
*# HitVRotor => hit [HitVRotor]
 
*# HitEngine => hit [HitEngine]
 
*# HitEngine2 => hit [HitEngine2]
 
*# HitBatteries => hit [HitBatteries]
 
*# HitTransmission => hit [HitTransmission]
 
*# HitHydraulics => hit [HitHydraulics]
 
*# HitFuel => hit [HitFuel]
 
*# HitGlass1 => hit [HitGlass1]
 
*# HitGlass2 => hit [HitGlass2]
 
*# HitGlass3 => hit [HitGlass3]
 
*# HitGlass4 => hit [HitGlass4]
 
*# HitGlass5 => hit [HitGlass5]
 
*# HitGlass6 => hit [HitGlass6]
 
*# HitEngine1 => hit [HitEngine1]
 
*# HitWinch_Source => hit [HitWinch]
 
*# CollisionLightRed_source => MarkerLight
 
*# CollisionLightWhite_source => MarkerLight
 
 
* O_Heli_Transport_04_bench_black_F
 
* O_Heli_Transport_04_bench_black_F
 
*# Bench_default_source => user
 
*# Bench_default_source => user
 
*# Bench_black_source => user
 
*# Bench_black_source => user
*# Door_1_source => door
 
*# Door_2_source => door
 
*# Door_3_source => door
 
*# AddCargoHook => user
 
*# AddCargoHook_COver => user
 
*# HitHRotor => hit [HitHRotor]
 
*# HitVRotor => hit [HitVRotor]
 
*# HitEngine => hit [HitEngine]
 
*# HitEngine2 => hit [HitEngine2]
 
*# HitBatteries => hit [HitBatteries]
 
*# HitTransmission => hit [HitTransmission]
 
*# HitHydraulics => hit [HitHydraulics]
 
*# HitFuel => hit [HitFuel]
 
*# HitGlass1 => hit [HitGlass1]
 
*# HitGlass2 => hit [HitGlass2]
 
*# HitGlass3 => hit [HitGlass3]
 
*# HitGlass4 => hit [HitGlass4]
 
*# HitGlass5 => hit [HitGlass5]
 
*# HitGlass6 => hit [HitGlass6]
 
*# HitEngine1 => hit [HitEngine1]
 
*# HitWinch_Source => hit [HitWinch]
 
*# CollisionLightRed_source => MarkerLight
 
*# CollisionLightWhite_source => MarkerLight
 
 
* O_Heli_Transport_04_box_black_F
 
* O_Heli_Transport_04_box_black_F
 
*# Door_1_source => door
 
*# Door_1_source => door
 
*# Door_2_source => door
 
*# Door_2_source => door
 
*# Door_3_source => door
 
*# Door_3_source => door
*# AddCargoHook => user
 
*# AddCargoHook_COver => user
 
*# HitHRotor => hit [HitHRotor]
 
*# HitVRotor => hit [HitVRotor]
 
*# HitEngine => hit [HitEngine]
 
*# HitEngine2 => hit [HitEngine2]
 
*# HitBatteries => hit [HitBatteries]
 
*# HitTransmission => hit [HitTransmission]
 
*# HitHydraulics => hit [HitHydraulics]
 
*# HitFuel => hit [HitFuel]
 
*# HitGlass1 => hit [HitGlass1]
 
*# HitGlass2 => hit [HitGlass2]
 
*# HitGlass3 => hit [HitGlass3]
 
*# HitGlass4 => hit [HitGlass4]
 
*# HitGlass5 => hit [HitGlass5]
 
*# HitGlass6 => hit [HitGlass6]
 
*# HitEngine1 => hit [HitEngine1]
 
*# HitWinch_Source => hit [HitWinch]
 
*# CollisionLightRed_source => MarkerLight
 
*# CollisionLightWhite_source => MarkerLight
 
 
* O_Heli_Transport_04_covered_black_F
 
* O_Heli_Transport_04_covered_black_F
 
*# Door_4_source => door
 
*# Door_4_source => door
 
*# Door_5_source => door
 
*# Door_5_source => door
 
*# Door_6_source => door
 
*# Door_6_source => door
*# Door_1_source => door
 
*# Door_2_source => door
 
*# Door_3_source => door
 
*# AddCargoHook => user
 
*# AddCargoHook_COver => user
 
*# HitHRotor => hit [HitHRotor]
 
*# HitVRotor => hit [HitVRotor]
 
*# HitEngine => hit [HitEngine]
 
*# HitEngine2 => hit [HitEngine2]
 
*# HitBatteries => hit [HitBatteries]
 
*# HitTransmission => hit [HitTransmission]
 
*# HitHydraulics => hit [HitHydraulics]
 
*# HitFuel => hit [HitFuel]
 
*# HitGlass1 => hit [HitGlass1]
 
*# HitGlass2 => hit [HitGlass2]
 
*# HitGlass3 => hit [HitGlass3]
 
*# HitGlass4 => hit [HitGlass4]
 
*# HitGlass5 => hit [HitGlass5]
 
*# HitGlass6 => hit [HitGlass6]
 
*# HitEngine1 => hit [HitEngine1]
 
*# HitWinch_Source => hit [HitWinch]
 
*# CollisionLightRed_source => MarkerLight
 
*# CollisionLightWhite_source => MarkerLight
 
 
* O_Heli_Transport_04_fuel_black_F
 
* O_Heli_Transport_04_fuel_black_F
 
*# Door_1_source => door
 
*# Door_1_source => door
 
*# Door_2_source => door
 
*# Door_2_source => door
 
*# Door_3_source => door
 
*# Door_3_source => door
*# AddCargoHook => user
 
*# AddCargoHook_COver => user
 
*# HitHRotor => hit [HitHRotor]
 
*# HitVRotor => hit [HitVRotor]
 
*# HitEngine => hit [HitEngine]
 
*# HitEngine2 => hit [HitEngine2]
 
*# HitBatteries => hit [HitBatteries]
 
*# HitTransmission => hit [HitTransmission]
 
*# HitHydraulics => hit [HitHydraulics]
 
*# HitFuel => hit [HitFuel]
 
*# HitGlass1 => hit [HitGlass1]
 
*# HitGlass2 => hit [HitGlass2]
 
*# HitGlass3 => hit [HitGlass3]
 
*# HitGlass4 => hit [HitGlass4]
 
*# HitGlass5 => hit [HitGlass5]
 
*# HitGlass6 => hit [HitGlass6]
 
*# HitEngine1 => hit [HitEngine1]
 
*# HitWinch_Source => hit [HitWinch]
 
*# CollisionLightRed_source => MarkerLight
 
*# CollisionLightWhite_source => MarkerLight
 
 
* O_Heli_Transport_04_medevac_black_F
 
* O_Heli_Transport_04_medevac_black_F
 
*# Door_4_source => door
 
*# Door_4_source => door
 
*# Door_6_source => door
 
*# Door_6_source => door
*# Door_1_source => door
 
*# Door_2_source => door
 
*# Door_3_source => door
 
*# AddCargoHook => user
 
*# AddCargoHook_COver => user
 
*# HitHRotor => hit [HitHRotor]
 
*# HitVRotor => hit [HitVRotor]
 
*# HitEngine => hit [HitEngine]
 
*# HitEngine2 => hit [HitEngine2]
 
*# HitBatteries => hit [HitBatteries]
 
*# HitTransmission => hit [HitTransmission]
 
*# HitHydraulics => hit [HitHydraulics]
 
*# HitFuel => hit [HitFuel]
 
*# HitGlass1 => hit [HitGlass1]
 
*# HitGlass2 => hit [HitGlass2]
 
*# HitGlass3 => hit [HitGlass3]
 
*# HitGlass4 => hit [HitGlass4]
 
*# HitGlass5 => hit [HitGlass5]
 
*# HitGlass6 => hit [HitGlass6]
 
*# HitEngine1 => hit [HitEngine1]
 
*# HitWinch_Source => hit [HitWinch]
 
*# CollisionLightRed_source => MarkerLight
 
*# CollisionLightWhite_source => MarkerLight
 
 
* O_Heli_Transport_04_repair_black_F
 
* O_Heli_Transport_04_repair_black_F
 
*# Door_1_source => door
 
*# Door_1_source => door
 
*# Door_2_source => door
 
*# Door_2_source => door
 
*# Door_3_source => door
 
*# Door_3_source => door
*# AddCargoHook => user
 
*# AddCargoHook_COver => user
 
*# HitHRotor => hit [HitHRotor]
 
*# HitVRotor => hit [HitVRotor]
 
*# HitEngine => hit [HitEngine]
 
*# HitEngine2 => hit [HitEngine2]
 
*# HitBatteries => hit [HitBatteries]
 
*# HitTransmission => hit [HitTransmission]
 
*# HitHydraulics => hit [HitHydraulics]
 
*# HitFuel => hit [HitFuel]
 
*# HitGlass1 => hit [HitGlass1]
 
*# HitGlass2 => hit [HitGlass2]
 
*# HitGlass3 => hit [HitGlass3]
 
*# HitGlass4 => hit [HitGlass4]
 
*# HitGlass5 => hit [HitGlass5]
 
*# HitGlass6 => hit [HitGlass6]
 
*# HitEngine1 => hit [HitEngine1]
 
*# HitWinch_Source => hit [HitWinch]
 
*# CollisionLightRed_source => MarkerLight
 
*# CollisionLightWhite_source => MarkerLight
 
 
* Land_Pod_Heli_Transport_04_ammo_black_F
 
* Land_Pod_Heli_Transport_04_ammo_black_F
 
* Land_Pod_Heli_Transport_04_bench_black_F
 
* Land_Pod_Heli_Transport_04_bench_black_F
Line 7,845: Line 6,097:
 
*# muzzle_rot => ammorandom
 
*# muzzle_rot => ammorandom
 
*# muzzle_hide => reload
 
*# muzzle_hide => reload
*# HideTurret => user
 
 
* B_APC_Tracked_01_CRV_F
 
* B_APC_Tracked_01_CRV_F
 
*# muzzle_rot => ammorandom
 
*# muzzle_rot => ammorandom
 
*# muzzle_hide => reload
 
*# muzzle_hide => reload
*# HideTurret => user
 
 
* B_APC_Tracked_01_AA_F
 
* B_APC_Tracked_01_AA_F
 
*# Missiles_revolving => revolving
 
*# Missiles_revolving => revolving
 
*# muzzle_rot => ammorandom
 
*# muzzle_rot => ammorandom
*# HideTurret => user
 
 
* O_APC_Tracked_02_cannon_F
 
* O_APC_Tracked_02_cannon_F
 
*# muzzle_rot => ammorandom
 
*# muzzle_rot => ammorandom
 
*# muzzle_hide => reload
 
*# muzzle_hide => reload
 
*# Missiles_revolving => revolving
 
*# Missiles_revolving => revolving
*# HideTurret => user
 
 
* O_APC_Tracked_02_AA_F
 
* O_APC_Tracked_02_AA_F
 
*# Missiles_revolving => revolving
 
*# Missiles_revolving => revolving
 
*# muzzle_rot => ammorandom
 
*# muzzle_rot => ammorandom
*# HideTurret => user
 
 
* I_APC_tracked_03_cannon_F
 
* I_APC_tracked_03_cannon_F
 
*# muzzle_rot => ammorandom
 
*# muzzle_rot => ammorandom
Line 7,879: Line 6,126:
 
*# muzzle_hide_cannon => reload
 
*# muzzle_hide_cannon => reload
 
*# muzzle_rot_cannon => ammorandom
 
*# muzzle_rot_cannon => ammorandom
*# muzzle_rot_coax => ammorandom
 
*# muzzle_hide_coax => reload
 
*# recoil_source => reload
 
 
* B_MBT_01_arty_F
 
* B_MBT_01_arty_F
 
*# recoil_source => reload
 
*# recoil_source => reload
Line 7,889: Line 6,133:
 
*# muzzle_rot_GMG => ammorandom
 
*# muzzle_rot_GMG => ammorandom
 
*# muzzle_hide_GMG => reload
 
*# muzzle_hide_GMG => reload
*# muzzle_rot_cannon => ammorandom
 
*# muzzle_rot_coax => ammorandom
 
*# muzzle_hide_coax => reload
 
 
* B_MBT_01_mlrs_F
 
* B_MBT_01_mlrs_F
 
*# Missiles_revolving => revolving
 
*# Missiles_revolving => revolving
*# muzzle_rot_cannon => ammorandom
 
*# muzzle_rot_coax => ammorandom
 
*# muzzle_hide_coax => reload
 
*# recoil_source => reload
 
 
* O_MBT_02_cannon_F
 
* O_MBT_02_cannon_F
 
*# muzzle_hide_cannon => reload
 
*# muzzle_hide_cannon => reload
Line 7,910: Line 6,147:
 
*# muzzle_rot_GMG => ammorandom
 
*# muzzle_rot_GMG => ammorandom
 
*# muzzle_hide_GMG => reload
 
*# muzzle_hide_GMG => reload
*# muzzle_hide_cannon => reload
 
*# muzzle_rot_cannon => ammorandom
 
 
* B_Boat_Armed_01_minigun_F
 
* B_Boat_Armed_01_minigun_F
 
*# muzzle2_source => reload
 
*# muzzle2_source => reload
Line 7,918: Line 6,153:
 
*# ReloadMagazine => reloadmagazine
 
*# ReloadMagazine => reloadmagazine
 
*# Revolving => revolving
 
*# Revolving => revolving
*# muzzle_source => reload
 
*# muzzle_source_rot => ammorandom
 
*# HitTurret => hit [HitTurret]
 
*# HitGun => hit [HitGun]
 
 
* O_Boat_Armed_01_hmg_F
 
* O_Boat_Armed_01_hmg_F
 
*# muzzle2_source => reload
 
*# muzzle2_source => reload
Line 7,930: Line 6,161:
 
*# ReloadMagazine => reloadmagazine
 
*# ReloadMagazine => reloadmagazine
 
*# Revolving => revolving
 
*# Revolving => revolving
*# HitTurret => hit [HitTurret]
+
*# HitTurret => Hit
*# HitGun => hit [HitGun]
+
*# HitGun => Hit
 
* B_Boat_Transport_01_F
 
* B_Boat_Transport_01_F
 
* O_Boat_Transport_01_F
 
* O_Boat_Transport_01_F
Line 7,943: Line 6,174:
 
*# ReloadMagazine => reloadmagazine
 
*# ReloadMagazine => reloadmagazine
 
*# Revolving => revolving
 
*# Revolving => revolving
*# muzzle_source => reload
 
*# muzzle_source_rot => ammorandom
 
*# HitTurret => hit [HitTurret]
 
*# HitGun => hit [HitGun]
 
 
* I_Boat_Transport_01_F
 
* I_Boat_Transport_01_F
 
* B_SDV_01_F
 
* B_SDV_01_F
Line 7,961: Line 6,188:
 
*# Proxy => user
 
*# Proxy => user
 
*# Beacons => user
 
*# Beacons => user
*# hidePolice => user
 
*# HideRescueSigns => user
 
*# HidePoliceSigns => user
 
 
* C_Boat_Civil_01_rescue_F
 
* C_Boat_Civil_01_rescue_F
 
*# Proxy => user
 
*# Proxy => user
 
*# Beacons => user
 
*# Beacons => user
*# hidePolice => user
 
*# HideRescueSigns => user
 
*# HidePoliceSigns => user
 
 
* C_Boat_Civil_01_police_F
 
* C_Boat_Civil_01_police_F
 
*# Proxy => user
 
*# Proxy => user
 
*# Beacons => user
 
*# Beacons => user
*# hidePolice => user
 
*# HideRescueSigns => user
 
*# HidePoliceSigns => user
 
 
* C_Boat_Civil_04_F
 
* C_Boat_Civil_04_F
 
*# PositionLightRed_source => MarkerLight
 
*# PositionLightRed_source => MarkerLight
Line 8,026: Line 6,244:
 
* VirtualSpectator_F
 
* VirtualSpectator_F
 
* B_UAV_01_F
 
* B_UAV_01_F
*# HitGlass1 => hit [HitGlass1]
+
*# HitGlass1 => Hit
*# HitGlass2 => hit [HitGlass2]
+
*# HitGlass2 => Hit
*# HitGlass3 => hit [HitGlass3]
+
*# HitGlass3 => Hit
*# HitGlass4 => hit [HitGlass4]
+
*# HitGlass4 => Hit
*# HitGlass5 => hit [HitGlass5]
+
*# HitGlass5 => Hit
*# HitGlass6 => hit [HitGlass6]
+
*# HitGlass6 => Hit
*# HitEngine1 => hit [HitEngine1]
+
*# HitEngine1 => hit
*# HitEngine2 => hit [HitEngine2]
+
*# HitEngine2 => hit
*# HitWinch_Source => hit [HitWinch]
+
*# HitWinch_Source => hit
*# CollisionLightRed_source => MarkerLight
 
*# CollisionLightWhite_source => MarkerLight
 
 
* O_UAV_01_F
 
* O_UAV_01_F
*# HitGlass1 => hit [HitGlass1]
+
*# HitGlass1 => Hit
*# HitGlass2 => hit [HitGlass2]
+
*# HitGlass2 => Hit
*# HitGlass3 => hit [HitGlass3]
+
*# HitGlass3 => Hit
*# HitGlass4 => hit [HitGlass4]
+
*# HitGlass4 => Hit
*# HitGlass5 => hit [HitGlass5]
+
*# HitGlass5 => Hit
*# HitGlass6 => hit [HitGlass6]
+
*# HitGlass6 => Hit
*# HitEngine1 => hit [HitEngine1]
+
*# HitEngine1 => hit
*# HitEngine2 => hit [HitEngine2]
+
*# HitEngine2 => hit
*# HitWinch_Source => hit [HitWinch]
+
*# HitWinch_Source => hit
*# CollisionLightRed_source => MarkerLight
 
*# CollisionLightWhite_source => MarkerLight
 
 
* I_UAV_01_F
 
* I_UAV_01_F
*# HitGlass1 => hit [HitGlass1]
+
*# HitGlass1 => Hit
*# HitGlass2 => hit [HitGlass2]
+
*# HitGlass2 => Hit
*# HitGlass3 => hit [HitGlass3]
+
*# HitGlass3 => Hit
*# HitGlass4 => hit [HitGlass4]
+
*# HitGlass4 => Hit
*# HitGlass5 => hit [HitGlass5]
+
*# HitGlass5 => Hit
*# HitGlass6 => hit [HitGlass6]
+
*# HitGlass6 => Hit
*# HitEngine1 => hit [HitEngine1]
+
*# HitEngine1 => hit
*# HitEngine2 => hit [HitEngine2]
+
*# HitEngine2 => hit
*# HitWinch_Source => hit [HitWinch]
+
*# HitWinch_Source => hit
*# CollisionLightRed_source => MarkerLight
 
*# CollisionLightWhite_source => MarkerLight
 
 
* B_UAV_02_F
 
* B_UAV_02_F
 
*# Bombs => user
 
*# Bombs => user
 
*# AT_missiles => user
 
*# AT_missiles => user
*# CollisionLightRed_source => MarkerLight
 
*# CollisionLightWhite_source => MarkerLight
 
 
* O_UAV_02_F
 
* O_UAV_02_F
 
*# Bombs => user
 
*# Bombs => user
 
*# AT_missiles => user
 
*# AT_missiles => user
*# CollisionLightRed_source => MarkerLight
 
*# CollisionLightWhite_source => MarkerLight
 
 
* I_UAV_02_F
 
* I_UAV_02_F
 
*# Bombs => user
 
*# Bombs => user
 
*# AT_missiles => user
 
*# AT_missiles => user
*# CollisionLightRed_source => MarkerLight
 
*# CollisionLightWhite_source => MarkerLight
 
 
* B_UAV_02_CAS_F
 
* B_UAV_02_CAS_F
 
*# Bombs => user
 
*# Bombs => user
 
*# AT_missiles => user
 
*# AT_missiles => user
*# CollisionLightRed_source => MarkerLight
 
*# CollisionLightWhite_source => MarkerLight
 
 
* O_UAV_02_CAS_F
 
* O_UAV_02_CAS_F
 
*# Bombs => user
 
*# Bombs => user
 
*# AT_missiles => user
 
*# AT_missiles => user
*# CollisionLightRed_source => MarkerLight
 
*# CollisionLightWhite_source => MarkerLight
 
 
* I_UAV_02_CAS_F
 
* I_UAV_02_CAS_F
 
*# Bombs => user
 
*# Bombs => user
 
*# AT_missiles => user
 
*# AT_missiles => user
*# CollisionLightRed_source => MarkerLight
 
*# CollisionLightWhite_source => MarkerLight
 
 
* ModuleMPTypeSectorControl_F
 
* ModuleMPTypeSectorControl_F
 
* ModuleMPTypeGameMaster_F
 
* ModuleMPTypeGameMaster_F
Line 8,105: Line 6,305:
 
* ModuleChemlightYellow_F
 
* ModuleChemlightYellow_F
 
* B_MRAP_01_F
 
* B_MRAP_01_F
*# HitReserveWheel => hit [HitReserveWheel]
+
*# HitReserveWheel => Hit
 
*# Door_LF => door
 
*# Door_LF => door
 
*# Door_RF => door
 
*# Door_RF => door
 
*# Door_LB => door
 
*# Door_LB => door
 
*# Door_RB => door
 
*# Door_RB => door
*# HitLFWheel => hit [HitLFWheel]
 
*# HitRFWheel => hit [HitRFWheel]
 
*# HitLBWheel => hit [HitLF2Wheel]
 
*# HitRBWheel => hit [HitRF2Wheel]
 
*# HitLF2Wheel => hit [HitLBWheel]
 
*# HitRF2Wheel => hit [HitRBWheel]
 
*# HitLMWheel => hit [HitLMWheel]
 
*# HitRMWheel => hit [HitRMWheel]
 
*# HitGlass1 => hit [HitGlass1]
 
*# HitGlass2 => hit [HitGlass2]
 
*# HitGlass3 => hit [HitGlass3]
 
*# HitGlass4 => hit [HitGlass4]
 
*# HitGlass5 => hit [HitGlass5]
 
*# HitGlass6 => hit [HitGlass6]
 
 
* B_MRAP_01_gmg_F
 
* B_MRAP_01_gmg_F
 
*# muzzle_rot => ammorandom
 
*# muzzle_rot => ammorandom
 
*# muzzle_hide => reload
 
*# muzzle_hide => reload
*# HitReserveWheel => hit [HitReserveWheel]
 
*# Door_LF => door
 
*# Door_RF => door
 
*# Door_LB => door
 
*# Door_RB => door
 
*# HitLFWheel => hit [HitLFWheel]
 
*# HitRFWheel => hit [HitRFWheel]
 
*# HitLBWheel => hit [HitLF2Wheel]
 
*# HitRBWheel => hit [HitRF2Wheel]
 
*# HitLF2Wheel => hit [HitLBWheel]
 
*# HitRF2Wheel => hit [HitRBWheel]
 
*# HitLMWheel => hit [HitLMWheel]
 
*# HitRMWheel => hit [HitRMWheel]
 
*# HitGlass1 => hit [HitGlass1]
 
*# HitGlass2 => hit [HitGlass2]
 
*# HitGlass3 => hit [HitGlass3]
 
*# HitGlass4 => hit [HitGlass4]
 
*# HitGlass5 => hit [HitGlass5]
 
*# HitGlass6 => hit [HitGlass6]
 
 
* B_MRAP_01_hmg_F
 
* B_MRAP_01_hmg_F
 
*# muzzle_rot => ammorandom
 
*# muzzle_rot => ammorandom
 
*# muzzle_hide => reload
 
*# muzzle_hide => reload
*# HitReserveWheel => hit [HitReserveWheel]
 
*# Door_LF => door
 
*# Door_RF => door
 
*# Door_LB => door
 
*# Door_RB => door
 
*# HitLFWheel => hit [HitLFWheel]
 
*# HitRFWheel => hit [HitRFWheel]
 
*# HitLBWheel => hit [HitLF2Wheel]
 
*# HitRBWheel => hit [HitRF2Wheel]
 
*# HitLF2Wheel => hit [HitLBWheel]
 
*# HitRF2Wheel => hit [HitRBWheel]
 
*# HitLMWheel => hit [HitLMWheel]
 
*# HitRMWheel => hit [HitRMWheel]
 
*# HitGlass1 => hit [HitGlass1]
 
*# HitGlass2 => hit [HitGlass2]
 
*# HitGlass3 => hit [HitGlass3]
 
*# HitGlass4 => hit [HitGlass4]
 
*# HitGlass5 => hit [HitGlass5]
 
*# HitGlass6 => hit [HitGlass6]
 
 
* O_MRAP_02_F
 
* O_MRAP_02_F
*# HitReserveWheel => hit [HitReserveWheel]
+
*# HitReserveWheel => Hit
 
*# Door_LF => door
 
*# Door_LF => door
 
*# Door_RF => door
 
*# Door_RF => door
Line 8,175: Line 6,323:
 
*# Door_RM => door
 
*# Door_RM => door
 
*# Door_rear => door
 
*# Door_rear => door
*# HitGlass6 => hit [HitGlass6]
+
*# HitGlass6 => Hit
*# HitGlass7 => hit [HitGlass7]
+
*# HitGlass7 => Hit
*# HitGlass8 => hit [HitGlass8]
+
*# HitGlass8 => Hit
*# HitGlass9 => hit [HitGlass9]
+
*# HitGlass9 => Hit
*# HitGlass10 => hit [HitGlass10]
+
*# HitGlass10 => Hit
*# HitGlass11 => hit [HitGlass11]
+
*# HitGlass11 => Hit
*# HitLFWheel => hit [HitLFWheel]
 
*# HitRFWheel => hit [HitRFWheel]
 
*# HitLBWheel => hit [HitLF2Wheel]
 
*# HitRBWheel => hit [HitRF2Wheel]
 
*# HitLF2Wheel => hit [HitLBWheel]
 
*# HitRF2Wheel => hit [HitRBWheel]
 
*# HitLMWheel => hit [HitLMWheel]
 
*# HitRMWheel => hit [HitRMWheel]
 
*# HitGlass1 => hit [HitGlass1]
 
*# HitGlass2 => hit [HitGlass2]
 
*# HitGlass3 => hit [HitGlass3]
 
*# HitGlass4 => hit [HitGlass4]
 
*# HitGlass5 => hit [HitGlass5]
 
 
* O_MRAP_02_hmg_F
 
* O_MRAP_02_hmg_F
 
*# muzzle_rot => ammorandom
 
*# muzzle_rot => ammorandom
 
*# muzzle_hide => reload
 
*# muzzle_hide => reload
*# HitReserveWheel => hit [HitReserveWheel]
 
*# Door_LF => door
 
*# Door_RF => door
 
*# Door_LM => door
 
*# Door_RM => door
 
*# Door_rear => door
 
*# HitGlass6 => hit [HitGlass6]
 
*# HitGlass7 => hit [HitGlass7]
 
*# HitGlass8 => hit [HitGlass8]
 
*# HitGlass9 => hit [HitGlass9]
 
*# HitGlass10 => hit [HitGlass10]
 
*# HitGlass11 => hit [HitGlass11]
 
*# HitLFWheel => hit [HitLFWheel]
 
*# HitRFWheel => hit [HitRFWheel]
 
*# HitLBWheel => hit [HitLF2Wheel]
 
*# HitRBWheel => hit [HitRF2Wheel]
 
*# HitLF2Wheel => hit [HitLBWheel]
 
*# HitRF2Wheel => hit [HitRBWheel]
 
*# HitLMWheel => hit [HitLMWheel]
 
*# HitRMWheel => hit [HitRMWheel]
 
*# HitGlass1 => hit [HitGlass1]
 
*# HitGlass2 => hit [HitGlass2]
 
*# HitGlass3 => hit [HitGlass3]
 
*# HitGlass4 => hit [HitGlass4]
 
*# HitGlass5 => hit [HitGlass5]
 
 
* O_MRAP_02_gmg_F
 
* O_MRAP_02_gmg_F
 
*# muzzle_rot => ammorandom
 
*# muzzle_rot => ammorandom
 
*# muzzle_hide => reload
 
*# muzzle_hide => reload
*# HitReserveWheel => hit [HitReserveWheel]
 
*# Door_LF => door
 
*# Door_RF => door
 
*# Door_LM => door
 
*# Door_RM => door
 
*# Door_rear => door
 
*# HitGlass6 => hit [HitGlass6]
 
*# HitGlass7 => hit [HitGlass7]
 
*# HitGlass8 => hit [HitGlass8]
 
*# HitGlass9 => hit [HitGlass9]
 
*# HitGlass10 => hit [HitGlass10]
 
*# HitGlass11 => hit [HitGlass11]
 
*# HitLFWheel => hit [HitLFWheel]
 
*# HitRFWheel => hit [HitRFWheel]
 
*# HitLBWheel => hit [HitLF2Wheel]
 
*# HitRBWheel => hit [HitRF2Wheel]
 
*# HitLF2Wheel => hit [HitLBWheel]
 
*# HitRF2Wheel => hit [HitRBWheel]
 
*# HitLMWheel => hit [HitLMWheel]
 
*# HitRMWheel => hit [HitRMWheel]
 
*# HitGlass1 => hit [HitGlass1]
 
*# HitGlass2 => hit [HitGlass2]
 
*# HitGlass3 => hit [HitGlass3]
 
*# HitGlass4 => hit [HitGlass4]
 
*# HitGlass5 => hit [HitGlass5]
 
 
* C_Offroad_01_F
 
* C_Offroad_01_F
 
*# hidePolice => user
 
*# hidePolice => user
 
*# HideServices => Proxy
 
*# HideServices => Proxy
*# BeaconsStart =>  
+
*# BeaconsStart =>
*# BeaconsServicesStart =>  
+
*# BeaconsServicesStart =>
*# HideDoor1 => Proxy
 
*# HideDoor2 => Proxy
 
*# HideGlass2 => Doors
 
*# HideDoor3 => Proxy
 
*# HideBackpacks => Proxy
 
*# HideBumper1 => Proxy
 
*# HideBumper2 => Proxy
 
*# HideConstruction => Proxy
 
*# Doors => user
 
*# Proxy => user
 
*# Beacons => user
 
*# Destruct => user
 
*# HitLFWheel => hit [HitLFWheel]
 
*# HitRFWheel => hit [HitRFWheel]
 
*# HitLBWheel => hit [HitLF2Wheel]
 
*# HitRBWheel => hit [HitRF2Wheel]
 
*# HitLF2Wheel => hit [HitLBWheel]
 
*# HitRF2Wheel => hit [HitRBWheel]
 
*# HitLMWheel => hit [HitLMWheel]
 
*# HitRMWheel => hit [HitRMWheel]
 
*# HitGlass1 => hit [HitGlass1]
 
*# HitGlass2 => hit [HitGlass2]
 
*# HitGlass3 => hit [HitGlass3]
 
*# HitGlass4 => hit [HitGlass4]
 
*# HitGlass5 => hit [HitGlass5]
 
*# HitGlass6 => hit [HitGlass6]
 
 
* C_Offroad_01_repair_F
 
* C_Offroad_01_repair_F
 
*# HideBumper1 => Proxy
 
*# HideBumper1 => Proxy
Line 8,286: Line 6,345:
 
*# hideConstruction => Proxy
 
*# hideConstruction => Proxy
 
*# HideBackpacks => Proxy
 
*# HideBackpacks => Proxy
*# BeaconsServicesStart =>  
+
*# BeaconsServicesStart =>
*# HideDoor1 => Proxy
 
*# HideDoor2 => Proxy
 
*# HideGlass2 => Doors
 
*# HideDoor3 => Proxy
 
*# Doors => user
 
*# Proxy => user
 
*# Beacons => user
 
*# Destruct => user
 
*# HitLFWheel => hit [HitLFWheel]
 
*# HitRFWheel => hit [HitRFWheel]
 
*# HitLBWheel => hit [HitLF2Wheel]
 
*# HitRBWheel => hit [HitRF2Wheel]
 
*# HitLF2Wheel => hit [HitLBWheel]
 
*# HitRF2Wheel => hit [HitRBWheel]
 
*# HitLMWheel => hit [HitLMWheel]
 
*# HitRMWheel => hit [HitRMWheel]
 
*# HitGlass1 => hit [HitGlass1]
 
*# HitGlass2 => hit [HitGlass2]
 
*# HitGlass3 => hit [HitGlass3]
 
*# HitGlass4 => hit [HitGlass4]
 
*# HitGlass5 => hit [HitGlass5]
 
*# HitGlass6 => hit [HitGlass6]
 
 
* B_G_Offroad_01_repair_F
 
* B_G_Offroad_01_repair_F
 
*# HideBumper1 => Proxy
 
*# HideBumper1 => Proxy
Line 8,314: Line 6,351:
 
*# hideConstruction => Proxy
 
*# hideConstruction => Proxy
 
*# HideBackpacks => Proxy
 
*# HideBackpacks => Proxy
*# BeaconsServicesStart =>  
+
*# BeaconsServicesStart =>
*# HideDoor1 => Proxy
 
*# HideDoor2 => Proxy
 
*# HideGlass2 => Doors
 
*# HideDoor3 => Proxy
 
*# Doors => user
 
*# Proxy => user
 
*# Beacons => user
 
*# Destruct => user
 
*# HitLFWheel => hit [HitLFWheel]
 
*# HitRFWheel => hit [HitRFWheel]
 
*# HitLBWheel => hit [HitLF2Wheel]
 
*# HitRBWheel => hit [HitRF2Wheel]
 
*# HitLF2Wheel => hit [HitLBWheel]
 
*# HitRF2Wheel => hit [HitRBWheel]
 
*# HitLMWheel => hit [HitLMWheel]
 
*# HitRMWheel => hit [HitRMWheel]
 
*# HitGlass1 => hit [HitGlass1]
 
*# HitGlass2 => hit [HitGlass2]
 
*# HitGlass3 => hit [HitGlass3]
 
*# HitGlass4 => hit [HitGlass4]
 
*# HitGlass5 => hit [HitGlass5]
 
*# HitGlass6 => hit [HitGlass6]
 
 
* O_G_Offroad_01_repair_F
 
* O_G_Offroad_01_repair_F
 
*# HideBumper1 => Proxy
 
*# HideBumper1 => Proxy
Line 8,342: Line 6,357:
 
*# hideConstruction => Proxy
 
*# hideConstruction => Proxy
 
*# HideBackpacks => Proxy
 
*# HideBackpacks => Proxy
*# BeaconsServicesStart =>  
+
*# BeaconsServicesStart =>
*# HideDoor1 => Proxy
 
*# HideDoor2 => Proxy
 
*# HideGlass2 => Doors
 
*# HideDoor3 => Proxy
 
*# Doors => user
 
*# Proxy => user
 
*# Beacons => user
 
*# Destruct => user
 
*# HitLFWheel => hit [HitLFWheel]
 
*# HitRFWheel => hit [HitRFWheel]
 
*# HitLBWheel => hit [HitLF2Wheel]
 
*# HitRBWheel => hit [HitRF2Wheel]
 
*# HitLF2Wheel => hit [HitLBWheel]
 
*# HitRF2Wheel => hit [HitRBWheel]
 
*# HitLMWheel => hit [HitLMWheel]
 
*# HitRMWheel => hit [HitRMWheel]
 
*# HitGlass1 => hit [HitGlass1]
 
*# HitGlass2 => hit [HitGlass2]
 
*# HitGlass3 => hit [HitGlass3]
 
*# HitGlass4 => hit [HitGlass4]
 
*# HitGlass5 => hit [HitGlass5]
 
*# HitGlass6 => hit [HitGlass6]
 
 
* I_G_Offroad_01_repair_F
 
* I_G_Offroad_01_repair_F
 
*# HideBumper1 => Proxy
 
*# HideBumper1 => Proxy
Line 8,370: Line 6,363:
 
*# hideConstruction => Proxy
 
*# hideConstruction => Proxy
 
*# HideBackpacks => Proxy
 
*# HideBackpacks => Proxy
*# BeaconsServicesStart =>  
+
*# BeaconsServicesStart =>
*# HideDoor1 => Proxy
 
*# HideDoor2 => Proxy
 
*# HideGlass2 => Doors
 
*# HideDoor3 => Proxy
 
*# Doors => user
 
*# Proxy => user
 
*# Beacons => user
 
*# Destruct => user
 
*# HitLFWheel => hit [HitLFWheel]
 
*# HitRFWheel => hit [HitRFWheel]
 
*# HitLBWheel => hit [HitLF2Wheel]
 
*# HitRBWheel => hit [HitRF2Wheel]
 
*# HitLF2Wheel => hit [HitLBWheel]
 
*# HitRF2Wheel => hit [HitRBWheel]
 
*# HitLMWheel => hit [HitLMWheel]
 
*# HitRMWheel => hit [HitRMWheel]
 
*# HitGlass1 => hit [HitGlass1]
 
*# HitGlass2 => hit [HitGlass2]
 
*# HitGlass3 => hit [HitGlass3]
 
*# HitGlass4 => hit [HitGlass4]
 
*# HitGlass5 => hit [HitGlass5]
 
*# HitGlass6 => hit [HitGlass6]
 
 
* I_G_Offroad_01_F
 
* I_G_Offroad_01_F
 
*# HideDoor1 => Proxy
 
*# HideDoor1 => Proxy
Line 8,406: Line 6,377:
 
*# Beacons => user
 
*# Beacons => user
 
*# Destruct => user
 
*# Destruct => user
*# HitLFWheel => hit [HitLFWheel]
 
*# HitRFWheel => hit [HitRFWheel]
 
*# HitLBWheel => hit [HitLF2Wheel]
 
*# HitRBWheel => hit [HitRF2Wheel]
 
*# HitLF2Wheel => hit [HitLBWheel]
 
*# HitRF2Wheel => hit [HitRBWheel]
 
*# HitLMWheel => hit [HitLMWheel]
 
*# HitRMWheel => hit [HitRMWheel]
 
*# HitGlass1 => hit [HitGlass1]
 
*# HitGlass2 => hit [HitGlass2]
 
*# HitGlass3 => hit [HitGlass3]
 
*# HitGlass4 => hit [HitGlass4]
 
*# HitGlass5 => hit [HitGlass5]
 
*# HitGlass6 => hit [HitGlass6]
 
 
* I_G_Offroad_01_armed_F
 
* I_G_Offroad_01_armed_F
 
*# ReloadAnim => reload
 
*# ReloadAnim => reload
Line 8,426: Line 6,383:
 
*# muzzle_rot_MG => ammorandom
 
*# muzzle_rot_MG => ammorandom
 
*# muzzle_hide_MG => reload
 
*# muzzle_hide_MG => reload
 +
* B_G_Offroad_01_F
 
*# HideDoor1 => Proxy
 
*# HideDoor1 => Proxy
 
*# HideDoor2 => Proxy
 
*# HideDoor2 => Proxy
Line 8,438: Line 6,396:
 
*# Beacons => user
 
*# Beacons => user
 
*# Destruct => user
 
*# Destruct => user
*# HitLFWheel => hit [HitLFWheel]
 
*# HitRFWheel => hit [HitRFWheel]
 
*# HitLBWheel => hit [HitLF2Wheel]
 
*# HitRBWheel => hit [HitRF2Wheel]
 
*# HitLF2Wheel => hit [HitLBWheel]
 
*# HitRF2Wheel => hit [HitRBWheel]
 
*# HitLMWheel => hit [HitLMWheel]
 
*# HitRMWheel => hit [HitRMWheel]
 
*# HitGlass1 => hit [HitGlass1]
 
*# HitGlass2 => hit [HitGlass2]
 
*# HitGlass3 => hit [HitGlass3]
 
*# HitGlass4 => hit [HitGlass4]
 
*# HitGlass5 => hit [HitGlass5]
 
*# HitGlass6 => hit [HitGlass6]
 
* B_G_Offroad_01_F
 
*# HideDoor1 => Proxy
 
*# HideDoor2 => Proxy
 
*# HideGlass2 => Doors
 
*# HideDoor3 => Proxy
 
*# HideBackpacks => Proxy
 
*# HideBumper1 => Proxy
 
*# HideBumper2 => Proxy
 
*# HideConstruction => Proxy
 
*# Doors => user
 
*# Proxy => user
 
*# Beacons => user
 
*# Destruct => user
 
*# HitLFWheel => hit [HitLFWheel]
 
*# HitRFWheel => hit [HitRFWheel]
 
*# HitLBWheel => hit [HitLF2Wheel]
 
*# HitRBWheel => hit [HitRF2Wheel]
 
*# HitLF2Wheel => hit [HitLBWheel]
 
*# HitRF2Wheel => hit [HitRBWheel]
 
*# HitLMWheel => hit [HitLMWheel]
 
*# HitRMWheel => hit [HitRMWheel]
 
*# HitGlass1 => hit [HitGlass1]
 
*# HitGlass2 => hit [HitGlass2]
 
*# HitGlass3 => hit [HitGlass3]
 
*# HitGlass4 => hit [HitGlass4]
 
*# HitGlass5 => hit [HitGlass5]
 
*# HitGlass6 => hit [HitGlass6]
 
 
* O_G_Offroad_01_F
 
* O_G_Offroad_01_F
 
*# HideDoor1 => Proxy
 
*# HideDoor1 => Proxy
Line 8,492: Line 6,409:
 
*# Beacons => user
 
*# Beacons => user
 
*# Destruct => user
 
*# Destruct => user
*# HitLFWheel => hit [HitLFWheel]
 
*# HitRFWheel => hit [HitRFWheel]
 
*# HitLBWheel => hit [HitLF2Wheel]
 
*# HitRBWheel => hit [HitRF2Wheel]
 
*# HitLF2Wheel => hit [HitLBWheel]
 
*# HitRF2Wheel => hit [HitRBWheel]
 
*# HitLMWheel => hit [HitLMWheel]
 
*# HitRMWheel => hit [HitRMWheel]
 
*# HitGlass1 => hit [HitGlass1]
 
*# HitGlass2 => hit [HitGlass2]
 
*# HitGlass3 => hit [HitGlass3]
 
*# HitGlass4 => hit [HitGlass4]
 
*# HitGlass5 => hit [HitGlass5]
 
*# HitGlass6 => hit [HitGlass6]
 
 
* B_G_Offroad_01_armed_F
 
* B_G_Offroad_01_armed_F
 
*# ReloadAnim => reload
 
*# ReloadAnim => reload
Line 8,512: Line 6,415:
 
*# muzzle_rot_MG => ammorandom
 
*# muzzle_rot_MG => ammorandom
 
*# muzzle_hide_MG => reload
 
*# muzzle_hide_MG => reload
*# HideDoor1 => Proxy
 
*# HideDoor2 => Proxy
 
*# HideGlass2 => Doors
 
*# HideDoor3 => Proxy
 
*# HideBackpacks => Proxy
 
*# HideBumper1 => Proxy
 
*# HideBumper2 => Proxy
 
*# HideConstruction => Proxy
 
*# Doors => user
 
*# Proxy => user
 
*# Beacons => user
 
*# Destruct => user
 
*# HitLFWheel => hit [HitLFWheel]
 
*# HitRFWheel => hit [HitRFWheel]
 
*# HitLBWheel => hit [HitLF2Wheel]
 
*# HitRBWheel => hit [HitRF2Wheel]
 
*# HitLF2Wheel => hit [HitLBWheel]
 
*# HitRF2Wheel => hit [HitRBWheel]
 
*# HitLMWheel => hit [HitLMWheel]
 
*# HitRMWheel => hit [HitRMWheel]
 
*# HitGlass1 => hit [HitGlass1]
 
*# HitGlass2 => hit [HitGlass2]
 
*# HitGlass3 => hit [HitGlass3]
 
*# HitGlass4 => hit [HitGlass4]
 
*# HitGlass5 => hit [HitGlass5]
 
*# HitGlass6 => hit [HitGlass6]
 
 
* O_G_Offroad_01_armed_F
 
* O_G_Offroad_01_armed_F
 
*# ReloadAnim => reload
 
*# ReloadAnim => reload
Line 8,544: Line 6,421:
 
*# muzzle_rot_MG => ammorandom
 
*# muzzle_rot_MG => ammorandom
 
*# muzzle_hide_MG => reload
 
*# muzzle_hide_MG => reload
*# HideDoor1 => Proxy
 
*# HideDoor2 => Proxy
 
*# HideGlass2 => Doors
 
*# HideDoor3 => Proxy
 
*# HideBackpacks => Proxy
 
*# HideBumper1 => Proxy
 
*# HideBumper2 => Proxy
 
*# HideConstruction => Proxy
 
*# Doors => user
 
*# Proxy => user
 
*# Beacons => user
 
*# Destruct => user
 
*# HitLFWheel => hit [HitLFWheel]
 
*# HitRFWheel => hit [HitRFWheel]
 
*# HitLBWheel => hit [HitLF2Wheel]
 
*# HitRBWheel => hit [HitRF2Wheel]
 
*# HitLF2Wheel => hit [HitLBWheel]
 
*# HitRF2Wheel => hit [HitRBWheel]
 
*# HitLMWheel => hit [HitLMWheel]
 
*# HitRMWheel => hit [HitRMWheel]
 
*# HitGlass1 => hit [HitGlass1]
 
*# HitGlass2 => hit [HitGlass2]
 
*# HitGlass3 => hit [HitGlass3]
 
*# HitGlass4 => hit [HitGlass4]
 
*# HitGlass5 => hit [HitGlass5]
 
*# HitGlass6 => hit [HitGlass6]
 
 
* C_Offroad_01_red_F
 
* C_Offroad_01_red_F
 
*# hidePolice => user
 
*# hidePolice => user
 
*# HideServices => Proxy
 
*# HideServices => Proxy
*# BeaconsStart =>  
+
*# BeaconsStart =>
*# BeaconsServicesStart =>  
+
*# BeaconsServicesStart =>
*# HideDoor1 => Proxy
 
*# HideDoor2 => Proxy
 
*# HideGlass2 => Doors
 
*# HideDoor3 => Proxy
 
*# HideBackpacks => Proxy
 
*# HideBumper1 => Proxy
 
*# HideBumper2 => Proxy
 
*# HideConstruction => Proxy
 
*# Doors => user
 
*# Proxy => user
 
*# Beacons => user
 
*# Destruct => user
 
*# HitLFWheel => hit [HitLFWheel]
 
*# HitRFWheel => hit [HitRFWheel]
 
*# HitLBWheel => hit [HitLF2Wheel]
 
*# HitRBWheel => hit [HitRF2Wheel]
 
*# HitLF2Wheel => hit [HitLBWheel]
 
*# HitRF2Wheel => hit [HitRBWheel]
 
*# HitLMWheel => hit [HitLMWheel]
 
*# HitRMWheel => hit [HitRMWheel]
 
*# HitGlass1 => hit [HitGlass1]
 
*# HitGlass2 => hit [HitGlass2]
 
*# HitGlass3 => hit [HitGlass3]
 
*# HitGlass4 => hit [HitGlass4]
 
*# HitGlass5 => hit [HitGlass5]
 
*# HitGlass6 => hit [HitGlass6]
 
 
* C_Offroad_01_sand_F
 
* C_Offroad_01_sand_F
 
*# hidePolice => user
 
*# hidePolice => user
 
*# HideServices => Proxy
 
*# HideServices => Proxy
*# BeaconsStart =>  
+
*# BeaconsStart =>
*# BeaconsServicesStart =>  
+
*# BeaconsServicesStart =>
*# HideDoor1 => Proxy
+
* C_Offroad_01_white_F
*# HideDoor2 => Proxy
 
*# HideGlass2 => Doors
 
*# HideDoor3 => Proxy
 
*# HideBackpacks => Proxy
 
*# HideBumper1 => Proxy
 
*# HideBumper2 => Proxy
 
*# HideConstruction => Proxy
 
*# Doors => user
 
*# Proxy => user
 
*# Beacons => user
 
*# Destruct => user
 
*# HitLFWheel => hit [HitLFWheel]
 
*# HitRFWheel => hit [HitRFWheel]
 
*# HitLBWheel => hit [HitLF2Wheel]
 
*# HitRBWheel => hit [HitRF2Wheel]
 
*# HitLF2Wheel => hit [HitLBWheel]
 
*# HitRF2Wheel => hit [HitRBWheel]
 
*# HitLMWheel => hit [HitLMWheel]
 
*# HitRMWheel => hit [HitRMWheel]
 
*# HitGlass1 => hit [HitGlass1]
 
*# HitGlass2 => hit [HitGlass2]
 
*# HitGlass3 => hit [HitGlass3]
 
*# HitGlass4 => hit [HitGlass4]
 
*# HitGlass5 => hit [HitGlass5]
 
*# HitGlass6 => hit [HitGlass6]
 
* C_Offroad_01_white_F
 
 
*# hidePolice => user
 
*# hidePolice => user
 
*# HideServices => Proxy
 
*# HideServices => Proxy
*# BeaconsStart =>  
+
*# BeaconsStart =>
*# BeaconsServicesStart =>  
+
*# BeaconsServicesStart =>
*# HideDoor1 => Proxy
 
*# HideDoor2 => Proxy
 
*# HideGlass2 => Doors
 
*# HideDoor3 => Proxy
 
*# HideBackpacks => Proxy
 
*# HideBumper1 => Proxy
 
*# HideBumper2 => Proxy
 
*# HideConstruction => Proxy
 
*# Doors => user
 
*# Proxy => user
 
*# Beacons => user
 
*# Destruct => user
 
*# HitLFWheel => hit [HitLFWheel]
 
*# HitRFWheel => hit [HitRFWheel]
 
*# HitLBWheel => hit [HitLF2Wheel]
 
*# HitRBWheel => hit [HitRF2Wheel]
 
*# HitLF2Wheel => hit [HitLBWheel]
 
*# HitRF2Wheel => hit [HitRBWheel]
 
*# HitLMWheel => hit [HitLMWheel]
 
*# HitRMWheel => hit [HitRMWheel]
 
*# HitGlass1 => hit [HitGlass1]
 
*# HitGlass2 => hit [HitGlass2]
 
*# HitGlass3 => hit [HitGlass3]
 
*# HitGlass4 => hit [HitGlass4]
 
*# HitGlass5 => hit [HitGlass5]
 
*# HitGlass6 => hit [HitGlass6]
 
 
* C_Offroad_01_blue_F
 
* C_Offroad_01_blue_F
 
*# hidePolice => user
 
*# hidePolice => user
 
*# HideServices => Proxy
 
*# HideServices => Proxy
*# BeaconsStart =>  
+
*# BeaconsStart =>
*# BeaconsServicesStart =>  
+
*# BeaconsServicesStart =>
*# HideDoor1 => Proxy
 
*# HideDoor2 => Proxy
 
*# HideGlass2 => Doors
 
*# HideDoor3 => Proxy
 
*# HideBackpacks => Proxy
 
*# HideBumper1 => Proxy
 
*# HideBumper2 => Proxy
 
*# HideConstruction => Proxy
 
*# Doors => user
 
*# Proxy => user
 
*# Beacons => user
 
*# Destruct => user
 
*# HitLFWheel => hit [HitLFWheel]
 
*# HitRFWheel => hit [HitRFWheel]
 
*# HitLBWheel => hit [HitLF2Wheel]
 
*# HitRBWheel => hit [HitRF2Wheel]
 
*# HitLF2Wheel => hit [HitLBWheel]
 
*# HitRF2Wheel => hit [HitRBWheel]
 
*# HitLMWheel => hit [HitLMWheel]
 
*# HitRMWheel => hit [HitRMWheel]
 
*# HitGlass1 => hit [HitGlass1]
 
*# HitGlass2 => hit [HitGlass2]
 
*# HitGlass3 => hit [HitGlass3]
 
*# HitGlass4 => hit [HitGlass4]
 
*# HitGlass5 => hit [HitGlass5]
 
*# HitGlass6 => hit [HitGlass6]
 
 
* C_Offroad_01_darkred_F
 
* C_Offroad_01_darkred_F
 
*# hidePolice => user
 
*# hidePolice => user
 
*# HideServices => Proxy
 
*# HideServices => Proxy
*# BeaconsStart =>  
+
*# BeaconsStart =>
*# BeaconsServicesStart =>  
+
*# BeaconsServicesStart =>
*# HideDoor1 => Proxy
 
*# HideDoor2 => Proxy
 
*# HideGlass2 => Doors
 
*# HideDoor3 => Proxy
 
*# HideBackpacks => Proxy
 
*# HideBumper1 => Proxy
 
*# HideBumper2 => Proxy
 
*# HideConstruction => Proxy
 
*# Doors => user
 
*# Proxy => user
 
*# Beacons => user
 
*# Destruct => user
 
*# HitLFWheel => hit [HitLFWheel]
 
*# HitRFWheel => hit [HitRFWheel]
 
*# HitLBWheel => hit [HitLF2Wheel]
 
*# HitRBWheel => hit [HitRF2Wheel]
 
*# HitLF2Wheel => hit [HitLBWheel]
 
*# HitRF2Wheel => hit [HitRBWheel]
 
*# HitLMWheel => hit [HitLMWheel]
 
*# HitRMWheel => hit [HitRMWheel]
 
*# HitGlass1 => hit [HitGlass1]
 
*# HitGlass2 => hit [HitGlass2]
 
*# HitGlass3 => hit [HitGlass3]
 
*# HitGlass4 => hit [HitGlass4]
 
*# HitGlass5 => hit [HitGlass5]
 
*# HitGlass6 => hit [HitGlass6]
 
 
* C_Offroad_01_bluecustom_F
 
* C_Offroad_01_bluecustom_F
 
*# hidePolice => user
 
*# hidePolice => user
 
*# HideServices => Proxy
 
*# HideServices => Proxy
*# BeaconsStart =>  
+
*# BeaconsStart =>
*# BeaconsServicesStart =>  
+
*# BeaconsServicesStart =>
*# HideDoor1 => Proxy
 
*# HideDoor2 => Proxy
 
*# HideGlass2 => Doors
 
*# HideDoor3 => Proxy
 
*# HideBackpacks => Proxy
 
*# HideBumper1 => Proxy
 
*# HideBumper2 => Proxy
 
*# HideConstruction => Proxy
 
*# Doors => user
 
*# Proxy => user
 
*# Beacons => user
 
*# Destruct => user
 
*# HitLFWheel => hit [HitLFWheel]
 
*# HitRFWheel => hit [HitRFWheel]
 
*# HitLBWheel => hit [HitLF2Wheel]
 
*# HitRBWheel => hit [HitRF2Wheel]
 
*# HitLF2Wheel => hit [HitLBWheel]
 
*# HitRF2Wheel => hit [HitRBWheel]
 
*# HitLMWheel => hit [HitLMWheel]
 
*# HitRMWheel => hit [HitRMWheel]
 
*# HitGlass1 => hit [HitGlass1]
 
*# HitGlass2 => hit [HitGlass2]
 
*# HitGlass3 => hit [HitGlass3]
 
*# HitGlass4 => hit [HitGlass4]
 
*# HitGlass5 => hit [HitGlass5]
 
*# HitGlass6 => hit [HitGlass6]
 
 
* C_Offroad_luxe_F
 
* C_Offroad_luxe_F
 
*# hidePolice => user
 
*# hidePolice => user
 
*# HideServices => Proxy
 
*# HideServices => Proxy
*# BeaconsStart =>  
+
*# BeaconsStart =>
*# BeaconsServicesStart =>  
+
*# BeaconsServicesStart =>
*# HideDoor1 => Proxy
 
*# HideDoor2 => Proxy
 
*# HideGlass2 => Doors
 
*# HideDoor3 => Proxy
 
*# HideBackpacks => Proxy
 
*# HideBumper1 => Proxy
 
*# HideBumper2 => Proxy
 
*# HideConstruction => Proxy
 
*# Doors => user
 
*# Proxy => user
 
*# Beacons => user
 
*# Destruct => user
 
*# HitLFWheel => hit [HitLFWheel]
 
*# HitRFWheel => hit [HitRFWheel]
 
*# HitLBWheel => hit [HitLF2Wheel]
 
*# HitRBWheel => hit [HitRF2Wheel]
 
*# HitLF2Wheel => hit [HitLBWheel]
 
*# HitRF2Wheel => hit [HitRBWheel]
 
*# HitLMWheel => hit [HitLMWheel]
 
*# HitRMWheel => hit [HitRMWheel]
 
*# HitGlass1 => hit [HitGlass1]
 
*# HitGlass2 => hit [HitGlass2]
 
*# HitGlass3 => hit [HitGlass3]
 
*# HitGlass4 => hit [HitGlass4]
 
*# HitGlass5 => hit [HitGlass5]
 
*# HitGlass6 => hit [HitGlass6]
 
 
* C_Offroad_default_F
 
* C_Offroad_default_F
 
*# hidePolice => user
 
*# hidePolice => user
 
*# HideServices => Proxy
 
*# HideServices => Proxy
*# BeaconsStart =>  
+
*# BeaconsStart =>
*# BeaconsServicesStart =>  
+
*# BeaconsServicesStart =>
*# HideDoor1 => Proxy
 
*# HideDoor2 => Proxy
 
*# HideGlass2 => Doors
 
*# HideDoor3 => Proxy
 
*# HideBackpacks => Proxy
 
*# HideBumper1 => Proxy
 
*# HideBumper2 => Proxy
 
*# HideConstruction => Proxy
 
*# Doors => user
 
*# Proxy => user
 
*# Beacons => user
 
*# Destruct => user
 
*# HitLFWheel => hit [HitLFWheel]
 
*# HitRFWheel => hit [HitRFWheel]
 
*# HitLBWheel => hit [HitLF2Wheel]
 
*# HitRBWheel => hit [HitRF2Wheel]
 
*# HitLF2Wheel => hit [HitLBWheel]
 
*# HitRF2Wheel => hit [HitRBWheel]
 
*# HitLMWheel => hit [HitLMWheel]
 
*# HitRMWheel => hit [HitRMWheel]
 
*# HitGlass1 => hit [HitGlass1]
 
*# HitGlass2 => hit [HitGlass2]
 
*# HitGlass3 => hit [HitGlass3]
 
*# HitGlass4 => hit [HitGlass4]
 
*# HitGlass5 => hit [HitGlass5]
 
*# HitGlass6 => hit [HitGlass6]
 
 
* C_Offroad_stripped_F
 
* C_Offroad_stripped_F
 
*# hidePolice => user
 
*# hidePolice => user
 
*# HideServices => Proxy
 
*# HideServices => Proxy
*# BeaconsStart =>  
+
*# BeaconsStart =>
*# BeaconsServicesStart =>  
+
*# BeaconsServicesStart =>
*# HideDoor1 => Proxy
 
*# HideDoor2 => Proxy
 
*# HideGlass2 => Doors
 
*# HideDoor3 => Proxy
 
*# HideBackpacks => Proxy
 
*# HideBumper1 => Proxy
 
*# HideBumper2 => Proxy
 
*# HideConstruction => Proxy
 
*# Doors => user
 
*# Proxy => user
 
*# Beacons => user
 
*# Destruct => user
 
*# HitLFWheel => hit [HitLFWheel]
 
*# HitRFWheel => hit [HitRFWheel]
 
*# HitLBWheel => hit [HitLF2Wheel]
 
*# HitRBWheel => hit [HitRF2Wheel]
 
*# HitLF2Wheel => hit [HitLBWheel]
 
*# HitRF2Wheel => hit [HitRBWheel]
 
*# HitLMWheel => hit [HitLMWheel]
 
*# HitRMWheel => hit [HitRMWheel]
 
*# HitGlass1 => hit [HitGlass1]
 
*# HitGlass2 => hit [HitGlass2]
 
*# HitGlass3 => hit [HitGlass3]
 
*# HitGlass4 => hit [HitGlass4]
 
*# HitGlass5 => hit [HitGlass5]
 
*# HitGlass6 => hit [HitGlass6]
 
 
* C_Quadbike_01_F
 
* C_Quadbike_01_F
*# HitLFWheel => hit [HitLFWheel]
+
*# HitLFWheel => Hit
*# HitRFWheel => hit [HitRFWheel]
+
*# HitRFWheel => Hit
*# HitLBWheel => hit [HitLF2Wheel]
+
*# HitLBWheel => Hit
*# HitRBWheel => hit [HitRF2Wheel]
+
*# HitRBWheel => Hit
*# HitLF2Wheel => hit [HitLBWheel]
+
*# HitLF2Wheel => Hit
*# HitRF2Wheel => hit [HitRBWheel]
+
*# HitRF2Wheel => Hit
*# HitLMWheel => hit [HitLMWheel]
+
*# HitLMWheel => Hit
*# HitRMWheel => hit [HitRMWheel]
+
*# HitRMWheel => Hit
*# HitGlass1 => hit [HitGlass1]
+
*# HitGlass1 => Hit
*# HitGlass2 => hit [HitGlass2]
+
*# HitGlass2 => Hit
*# HitGlass3 => hit [HitGlass3]
+
*# HitGlass3 => Hit
*# HitGlass4 => hit [HitGlass4]
+
*# HitGlass4 => Hit
*# HitGlass5 => hit [HitGlass5]
+
*# HitGlass5 => Hit
*# HitGlass6 => hit [HitGlass6]
+
*# HitGlass6 => Hit
 
* B_Quadbike_01_F
 
* B_Quadbike_01_F
*# HitLFWheel => hit [HitLFWheel]
+
*# HitLFWheel => Hit
*# HitRFWheel => hit [HitRFWheel]
+
*# HitRFWheel => Hit
*# HitLBWheel => hit [HitLF2Wheel]
+
*# HitLBWheel => Hit
*# HitRBWheel => hit [HitRF2Wheel]
+
*# HitRBWheel => Hit
*# HitLF2Wheel => hit [HitLBWheel]
+
*# HitLF2Wheel => Hit
*# HitRF2Wheel => hit [HitRBWheel]
+
*# HitRF2Wheel => Hit
*# HitLMWheel => hit [HitLMWheel]
+
*# HitLMWheel => Hit
*# HitRMWheel => hit [HitRMWheel]
+
*# HitRMWheel => Hit
*# HitGlass1 => hit [HitGlass1]
+
*# HitGlass1 => Hit
*# HitGlass2 => hit [HitGlass2]
+
*# HitGlass2 => Hit
*# HitGlass3 => hit [HitGlass3]
+
*# HitGlass3 => Hit
*# HitGlass4 => hit [HitGlass4]
+
*# HitGlass4 => Hit
*# HitGlass5 => hit [HitGlass5]
+
*# HitGlass5 => Hit
*# HitGlass6 => hit [HitGlass6]
+
*# HitGlass6 => Hit
 
* O_Quadbike_01_F
 
* O_Quadbike_01_F
*# HitLFWheel => hit [HitLFWheel]
+
*# HitLFWheel => Hit
*# HitRFWheel => hit [HitRFWheel]
+
*# HitRFWheel => Hit
*# HitLBWheel => hit [HitLF2Wheel]
+
*# HitLBWheel => Hit
*# HitRBWheel => hit [HitRF2Wheel]
+
*# HitRBWheel => Hit
*# HitLF2Wheel => hit [HitLBWheel]
+
*# HitLF2Wheel => Hit
*# HitRF2Wheel => hit [HitRBWheel]
+
*# HitRF2Wheel => Hit
*# HitLMWheel => hit [HitLMWheel]
+
*# HitLMWheel => Hit
*# HitRMWheel => hit [HitRMWheel]
+
*# HitRMWheel => Hit
*# HitGlass1 => hit [HitGlass1]
+
*# HitGlass1 => Hit
*# HitGlass2 => hit [HitGlass2]
+
*# HitGlass2 => Hit
*# HitGlass3 => hit [HitGlass3]
+
*# HitGlass3 => Hit
*# HitGlass4 => hit [HitGlass4]
+
*# HitGlass4 => Hit
*# HitGlass5 => hit [HitGlass5]
+
*# HitGlass5 => Hit
*# HitGlass6 => hit [HitGlass6]
+
*# HitGlass6 => Hit
 
* I_Quadbike_01_F
 
* I_Quadbike_01_F
*# HitLFWheel => hit [HitLFWheel]
+
*# HitLFWheel => Hit
*# HitRFWheel => hit [HitRFWheel]
+
*# HitRFWheel => Hit
*# HitLBWheel => hit [HitLF2Wheel]
+
*# HitLBWheel => Hit
*# HitRBWheel => hit [HitRF2Wheel]
+
*# HitRBWheel => Hit
*# HitLF2Wheel => hit [HitLBWheel]
+
*# HitLF2Wheel => Hit
*# HitRF2Wheel => hit [HitRBWheel]
+
*# HitRF2Wheel => Hit
*# HitLMWheel => hit [HitLMWheel]
+
*# HitLMWheel => Hit
*# HitRMWheel => hit [HitRMWheel]
+
*# HitRMWheel => Hit
*# HitGlass1 => hit [HitGlass1]
+
*# HitGlass1 => Hit
*# HitGlass2 => hit [HitGlass2]
+
*# HitGlass2 => Hit
*# HitGlass3 => hit [HitGlass3]
+
*# HitGlass3 => Hit
*# HitGlass4 => hit [HitGlass4]
+
*# HitGlass4 => Hit
*# HitGlass5 => hit [HitGlass5]
+
*# HitGlass5 => Hit
*# HitGlass6 => hit [HitGlass6]
+
*# HitGlass6 => Hit
 
* I_G_Quadbike_01_F
 
* I_G_Quadbike_01_F
*# HitLFWheel => hit [HitLFWheel]
+
*# HitLFWheel => Hit
*# HitRFWheel => hit [HitRFWheel]
+
*# HitRFWheel => Hit
*# HitLBWheel => hit [HitLF2Wheel]
+
*# HitLBWheel => Hit
*# HitRBWheel => hit [HitRF2Wheel]
+
*# HitRBWheel => Hit
*# HitLF2Wheel => hit [HitLBWheel]
+
*# HitLF2Wheel => Hit
*# HitRF2Wheel => hit [HitRBWheel]
+
*# HitRF2Wheel => Hit
*# HitLMWheel => hit [HitLMWheel]
+
*# HitLMWheel => Hit
*# HitRMWheel => hit [HitRMWheel]
+
*# HitRMWheel => Hit
*# HitGlass1 => hit [HitGlass1]
+
*# HitGlass1 => Hit
*# HitGlass2 => hit [HitGlass2]
+
*# HitGlass2 => Hit
*# HitGlass3 => hit [HitGlass3]
+
*# HitGlass3 => Hit
*# HitGlass4 => hit [HitGlass4]
+
*# HitGlass4 => Hit
*# HitGlass5 => hit [HitGlass5]
+
*# HitGlass5 => Hit
*# HitGlass6 => hit [HitGlass6]
+
*# HitGlass6 => Hit
 
* B_G_Quadbike_01_F
 
* B_G_Quadbike_01_F
*# HitLFWheel => hit [HitLFWheel]
+
*# HitLFWheel => Hit
*# HitRFWheel => hit [HitRFWheel]
+
*# HitRFWheel => Hit
*# HitLBWheel => hit [HitLF2Wheel]
+
*# HitLBWheel => Hit
*# HitRBWheel => hit [HitRF2Wheel]
+
*# HitRBWheel => Hit
*# HitLF2Wheel => hit [HitLBWheel]
+
*# HitLF2Wheel => Hit
*# HitRF2Wheel => hit [HitRBWheel]
+
*# HitRF2Wheel => Hit
*# HitLMWheel => hit [HitLMWheel]
+
*# HitLMWheel => Hit
*# HitRMWheel => hit [HitRMWheel]
+
*# HitRMWheel => Hit
*# HitGlass1 => hit [HitGlass1]
+
*# HitGlass1 => Hit
*# HitGlass2 => hit [HitGlass2]
+
*# HitGlass2 => Hit
*# HitGlass3 => hit [HitGlass3]
+
*# HitGlass3 => Hit
*# HitGlass4 => hit [HitGlass4]
+
*# HitGlass4 => Hit
*# HitGlass5 => hit [HitGlass5]
+
*# HitGlass5 => Hit
*# HitGlass6 => hit [HitGlass6]
+
*# HitGlass6 => Hit
 
* O_G_Quadbike_01_F
 
* O_G_Quadbike_01_F
*# HitLFWheel => hit [HitLFWheel]
+
*# HitLFWheel => Hit
*# HitRFWheel => hit [HitRFWheel]
+
*# HitRFWheel => Hit
*# HitLBWheel => hit [HitLF2Wheel]
+
*# HitLBWheel => Hit
*# HitRBWheel => hit [HitRF2Wheel]
+
*# HitRBWheel => Hit
*# HitLF2Wheel => hit [HitLBWheel]
+
*# HitLF2Wheel => Hit
*# HitRF2Wheel => hit [HitRBWheel]
+
*# HitRF2Wheel => Hit
*# HitLMWheel => hit [HitLMWheel]
+
*# HitLMWheel => Hit
*# HitRMWheel => hit [HitRMWheel]
+
*# HitRMWheel => Hit
*# HitGlass1 => hit [HitGlass1]
+
*# HitGlass1 => Hit
*# HitGlass2 => hit [HitGlass2]
+
*# HitGlass2 => Hit
*# HitGlass3 => hit [HitGlass3]
+
*# HitGlass3 => Hit
*# HitGlass4 => hit [HitGlass4]
+
*# HitGlass4 => Hit
*# HitGlass5 => hit [HitGlass5]
+
*# HitGlass5 => Hit
*# HitGlass6 => hit [HitGlass6]
+
*# HitGlass6 => Hit
 
* C_Quadbike_01_black_F
 
* C_Quadbike_01_black_F
*# HitLFWheel => hit [HitLFWheel]
+
*# HitLFWheel => Hit
*# HitRFWheel => hit [HitRFWheel]
+
*# HitRFWheel => Hit
*# HitLBWheel => hit [HitLF2Wheel]
+
*# HitLBWheel => Hit
*# HitRBWheel => hit [HitRF2Wheel]
+
*# HitRBWheel => Hit
*# HitLF2Wheel => hit [HitLBWheel]
+
*# HitLF2Wheel => Hit
*# HitRF2Wheel => hit [HitRBWheel]
+
*# HitRF2Wheel => Hit
*# HitLMWheel => hit [HitLMWheel]
+
*# HitLMWheel => Hit
*# HitRMWheel => hit [HitRMWheel]
+
*# HitRMWheel => Hit
*# HitGlass1 => hit [HitGlass1]
+
*# HitGlass1 => Hit
*# HitGlass2 => hit [HitGlass2]
+
*# HitGlass2 => Hit
*# HitGlass3 => hit [HitGlass3]
+
*# HitGlass3 => Hit
*# HitGlass4 => hit [HitGlass4]
+
*# HitGlass4 => Hit
*# HitGlass5 => hit [HitGlass5]
+
*# HitGlass5 => Hit
*# HitGlass6 => hit [HitGlass6]
+
*# HitGlass6 => Hit
 
* C_Quadbike_01_blue_F
 
* C_Quadbike_01_blue_F
*# HitLFWheel => hit [HitLFWheel]
+
*# HitLFWheel => Hit
*# HitRFWheel => hit [HitRFWheel]
+
*# HitRFWheel => Hit
*# HitLBWheel => hit [HitLF2Wheel]
+
*# HitLBWheel => Hit
*# HitRBWheel => hit [HitRF2Wheel]
+
*# HitRBWheel => Hit
*# HitLF2Wheel => hit [HitLBWheel]
+
*# HitLF2Wheel => Hit
*# HitRF2Wheel => hit [HitRBWheel]
+
*# HitRF2Wheel => Hit
*# HitLMWheel => hit [HitLMWheel]
+
*# HitLMWheel => Hit
*# HitRMWheel => hit [HitRMWheel]
+
*# HitRMWheel => Hit
*# HitGlass1 => hit [HitGlass1]
+
*# HitGlass1 => Hit
*# HitGlass2 => hit [HitGlass2]
+
*# HitGlass2 => Hit
*# HitGlass3 => hit [HitGlass3]
+
*# HitGlass3 => Hit
*# HitGlass4 => hit [HitGlass4]
+
*# HitGlass4 => Hit
*# HitGlass5 => hit [HitGlass5]
+
*# HitGlass5 => Hit
*# HitGlass6 => hit [HitGlass6]
+
*# HitGlass6 => Hit
 
* C_Quadbike_01_red_F
 
* C_Quadbike_01_red_F
*# HitLFWheel => hit [HitLFWheel]
+
*# HitLFWheel => Hit
*# HitRFWheel => hit [HitRFWheel]
+
*# HitRFWheel => Hit
*# HitLBWheel => hit [HitLF2Wheel]
+
*# HitLBWheel => Hit
*# HitRBWheel => hit [HitRF2Wheel]
+
*# HitRBWheel => Hit
*# HitLF2Wheel => hit [HitLBWheel]
+
*# HitLF2Wheel => Hit
*# HitRF2Wheel => hit [HitRBWheel]
+
*# HitRF2Wheel => Hit
*# HitLMWheel => hit [HitLMWheel]
+
*# HitLMWheel => Hit
*# HitRMWheel => hit [HitRMWheel]
+
*# HitRMWheel => Hit
*# HitGlass1 => hit [HitGlass1]
+
*# HitGlass1 => Hit
*# HitGlass2 => hit [HitGlass2]
+
*# HitGlass2 => Hit
*# HitGlass3 => hit [HitGlass3]
+
*# HitGlass3 => Hit
*# HitGlass4 => hit [HitGlass4]
+
*# HitGlass4 => Hit
*# HitGlass5 => hit [HitGlass5]
+
*# HitGlass5 => Hit
*# HitGlass6 => hit [HitGlass6]
+
*# HitGlass6 => Hit
 
* C_Quadbike_01_white_F
 
* C_Quadbike_01_white_F
*# HitLFWheel => hit [HitLFWheel]
+
*# HitLFWheel => Hit
*# HitRFWheel => hit [HitRFWheel]
+
*# HitRFWheel => Hit
*# HitLBWheel => hit [HitLF2Wheel]
+
*# HitLBWheel => Hit
*# HitRBWheel => hit [HitRF2Wheel]
+
*# HitRBWheel => Hit
*# HitLF2Wheel => hit [HitLBWheel]
+
*# HitLF2Wheel => Hit
*# HitRF2Wheel => hit [HitRBWheel]
+
*# HitRF2Wheel => Hit
*# HitLMWheel => hit [HitLMWheel]
+
*# HitLMWheel => Hit
*# HitRMWheel => hit [HitRMWheel]
+
*# HitRMWheel => Hit
*# HitGlass1 => hit [HitGlass1]
+
*# HitGlass1 => Hit
*# HitGlass2 => hit [HitGlass2]
+
*# HitGlass2 => Hit
*# HitGlass3 => hit [HitGlass3]
+
*# HitGlass3 => Hit
*# HitGlass4 => hit [HitGlass4]
+
*# HitGlass4 => Hit
*# HitGlass5 => hit [HitGlass5]
+
*# HitGlass5 => Hit
*# HitGlass6 => hit [HitGlass6]
+
*# HitGlass6 => Hit
 
* I_MRAP_03_F
 
* I_MRAP_03_F
 
*# Door_LF => door
 
*# Door_LF => door
 
*# Door_RF => door
 
*# Door_RF => door
*# HitLFWheel => hit [HitLFWheel]
 
*# HitRFWheel => hit [HitRFWheel]
 
*# HitLBWheel => hit [HitLF2Wheel]
 
*# HitRBWheel => hit [HitRF2Wheel]
 
*# HitLF2Wheel => hit [HitLBWheel]
 
*# HitRF2Wheel => hit [HitRBWheel]
 
*# HitLMWheel => hit [HitLMWheel]
 
*# HitRMWheel => hit [HitRMWheel]
 
*# HitGlass1 => hit [HitGlass1]
 
*# HitGlass2 => hit [HitGlass2]
 
*# HitGlass3 => hit [HitGlass3]
 
*# HitGlass4 => hit [HitGlass4]
 
*# HitGlass5 => hit [HitGlass5]
 
*# HitGlass6 => hit [HitGlass6]
 
 
* I_MRAP_03_hmg_F
 
* I_MRAP_03_hmg_F
 
*# muzzle_rot => ammorandom
 
*# muzzle_rot => ammorandom
 
*# muzzle_hide => reload
 
*# muzzle_hide => reload
*# Door_LF => door
 
*# Door_RF => door
 
*# HitLFWheel => hit [HitLFWheel]
 
*# HitRFWheel => hit [HitRFWheel]
 
*# HitLBWheel => hit [HitLF2Wheel]
 
*# HitRBWheel => hit [HitRF2Wheel]
 
*# HitLF2Wheel => hit [HitLBWheel]
 
*# HitRF2Wheel => hit [HitRBWheel]
 
*# HitLMWheel => hit [HitLMWheel]
 
*# HitRMWheel => hit [HitRMWheel]
 
*# HitGlass1 => hit [HitGlass1]
 
*# HitGlass2 => hit [HitGlass2]
 
*# HitGlass3 => hit [HitGlass3]
 
*# HitGlass4 => hit [HitGlass4]
 
*# HitGlass5 => hit [HitGlass5]
 
*# HitGlass6 => hit [HitGlass6]
 
 
* I_MRAP_03_gmg_F
 
* I_MRAP_03_gmg_F
 
*# muzzle_rot => ammorandom
 
*# muzzle_rot => ammorandom
 
*# muzzle_hide => reload
 
*# muzzle_hide => reload
*# Door_LF => door
 
*# Door_RF => door
 
*# HitLFWheel => hit [HitLFWheel]
 
*# HitRFWheel => hit [HitRFWheel]
 
*# HitLBWheel => hit [HitLF2Wheel]
 
*# HitRBWheel => hit [HitRF2Wheel]
 
*# HitLF2Wheel => hit [HitLBWheel]
 
*# HitRF2Wheel => hit [HitRBWheel]
 
*# HitLMWheel => hit [HitLMWheel]
 
*# HitRMWheel => hit [HitRMWheel]
 
*# HitGlass1 => hit [HitGlass1]
 
*# HitGlass2 => hit [HitGlass2]
 
*# HitGlass3 => hit [HitGlass3]
 
*# HitGlass4 => hit [HitGlass4]
 
*# HitGlass5 => hit [HitGlass5]
 
*# HitGlass6 => hit [HitGlass6]
 
 
* B_Truck_01_transport_F
 
* B_Truck_01_transport_F
*# HitLFWheel => hit [HitLFWheel]
+
*# HitLFWheel => Hit
*# HitRFWheel => hit [HitRFWheel]
+
*# HitRFWheel => Hit
*# HitLBWheel => hit [HitLF2Wheel]
+
*# HitLBWheel => Hit
*# HitRBWheel => hit [HitRF2Wheel]
+
*# HitRBWheel => Hit
*# HitLF2Wheel => hit [HitLBWheel]
+
*# HitLF2Wheel => Hit
*# HitRF2Wheel => hit [HitRBWheel]
+
*# HitRF2Wheel => Hit
*# HitLMWheel => hit [HitLMWheel]
+
*# HitLMWheel => Hit
*# HitRMWheel => hit [HitRMWheel]
+
*# HitRMWheel => Hit
*# HitGlass1 => hit [HitGlass1]
+
*# HitGlass1 => Hit
*# HitGlass2 => hit [HitGlass2]
+
*# HitGlass2 => Hit
*# HitGlass3 => hit [HitGlass3]
+
*# HitGlass3 => Hit
*# HitGlass4 => hit [HitGlass4]
+
*# HitGlass4 => Hit
*# HitGlass5 => hit [HitGlass5]
+
*# HitGlass5 => Hit
*# HitGlass6 => hit [HitGlass6]
+
*# HitGlass6 => Hit
 
* B_Truck_01_covered_F
 
* B_Truck_01_covered_F
*# HitLFWheel => hit [HitLFWheel]
+
*# HitLFWheel => Hit
*# HitRFWheel => hit [HitRFWheel]
+
*# HitRFWheel => Hit
*# HitLBWheel => hit [HitLF2Wheel]
+
*# HitLBWheel => Hit
*# HitRBWheel => hit [HitRF2Wheel]
+
*# HitRBWheel => Hit
*# HitLF2Wheel => hit [HitLBWheel]
+
*# HitLF2Wheel => Hit
*# HitRF2Wheel => hit [HitRBWheel]
+
*# HitRF2Wheel => Hit
*# HitLMWheel => hit [HitLMWheel]
+
*# HitLMWheel => Hit
*# HitRMWheel => hit [HitRMWheel]
+
*# HitRMWheel => Hit
*# HitGlass1 => hit [HitGlass1]
+
*# HitGlass1 => Hit
*# HitGlass2 => hit [HitGlass2]
+
*# HitGlass2 => Hit
*# HitGlass3 => hit [HitGlass3]
+
*# HitGlass3 => Hit
*# HitGlass4 => hit [HitGlass4]
+
*# HitGlass4 => Hit
*# HitGlass5 => hit [HitGlass5]
+
*# HitGlass5 => Hit
*# HitGlass6 => hit [HitGlass6]
+
*# HitGlass6 => Hit
 
* O_Truck_02_covered_F
 
* O_Truck_02_covered_F
*# HitLFWheel => hit [HitLFWheel]
+
*# HitLFWheel => Hit
*# HitRFWheel => hit [HitRFWheel]
+
*# HitRFWheel => Hit
*# HitLBWheel => hit [HitLF2Wheel]
+
*# HitLBWheel => Hit
*# HitRBWheel => hit [HitRF2Wheel]
+
*# HitRBWheel => Hit
*# HitLMWheel => hit [HitLMWheel]
+
*# HitLMWheel => Hit
*# HitRMWheel => hit [HitRMWheel]
+
*# HitRMWheel => Hit
*# HitLF2Wheel => hit [HitLBWheel]
 
*# HitRF2Wheel => hit [HitRBWheel]
 
*# HitGlass1 => hit [HitGlass1]
 
*# HitGlass2 => hit [HitGlass2]
 
*# HitGlass3 => hit [HitGlass3]
 
*# HitGlass4 => hit [HitGlass4]
 
*# HitGlass5 => hit [HitGlass5]
 
*# HitGlass6 => hit [HitGlass6]
 
 
* O_Truck_02_transport_F
 
* O_Truck_02_transport_F
*# HitLFWheel => hit [HitLFWheel]
+
*# HitLFWheel => Hit
*# HitRFWheel => hit [HitRFWheel]
+
*# HitRFWheel => Hit
*# HitLBWheel => hit [HitLF2Wheel]
+
*# HitLBWheel => Hit
*# HitRBWheel => hit [HitRF2Wheel]
+
*# HitRBWheel => Hit
*# HitLMWheel => hit [HitLMWheel]
+
*# HitLMWheel => Hit
*# HitRMWheel => hit [HitRMWheel]
+
*# HitRMWheel => Hit
*# HitLF2Wheel => hit [HitLBWheel]
 
*# HitRF2Wheel => hit [HitRBWheel]
 
*# HitGlass1 => hit [HitGlass1]
 
*# HitGlass2 => hit [HitGlass2]
 
*# HitGlass3 => hit [HitGlass3]
 
*# HitGlass4 => hit [HitGlass4]
 
*# HitGlass5 => hit [HitGlass5]
 
*# HitGlass6 => hit [HitGlass6]
 
 
* I_Truck_02_covered_F
 
* I_Truck_02_covered_F
*# HitLFWheel => hit [HitLFWheel]
+
*# HitLFWheel => Hit
*# HitRFWheel => hit [HitRFWheel]
+
*# HitRFWheel => Hit
*# HitLBWheel => hit [HitLF2Wheel]
+
*# HitLBWheel => Hit
*# HitRBWheel => hit [HitRF2Wheel]
+
*# HitRBWheel => Hit
*# HitLMWheel => hit [HitLMWheel]
+
*# HitLMWheel => Hit
*# HitRMWheel => hit [HitRMWheel]
+
*# HitRMWheel => Hit
*# HitLF2Wheel => hit [HitLBWheel]
 
*# HitRF2Wheel => hit [HitRBWheel]
 
*# HitGlass1 => hit [HitGlass1]
 
*# HitGlass2 => hit [HitGlass2]
 
*# HitGlass3 => hit [HitGlass3]
 
*# HitGlass4 => hit [HitGlass4]
 
*# HitGlass5 => hit [HitGlass5]
 
*# HitGlass6 => hit [HitGlass6]
 
 
* I_Truck_02_transport_F
 
* I_Truck_02_transport_F
*# HitLFWheel => hit [HitLFWheel]
+
*# HitLFWheel => Hit
*# HitRFWheel => hit [HitRFWheel]
+
*# HitRFWheel => Hit
*# HitLBWheel => hit [HitLF2Wheel]
+
*# HitLBWheel => Hit
*# HitRBWheel => hit [HitRF2Wheel]
+
*# HitRBWheel => Hit
*# HitLMWheel => hit [HitLMWheel]
+
*# HitLMWheel => Hit
*# HitRMWheel => hit [HitRMWheel]
+
*# HitRMWheel => Hit
*# HitLF2Wheel => hit [HitLBWheel]
 
*# HitRF2Wheel => hit [HitRBWheel]
 
*# HitGlass1 => hit [HitGlass1]
 
*# HitGlass2 => hit [HitGlass2]
 
*# HitGlass3 => hit [HitGlass3]
 
*# HitGlass4 => hit [HitGlass4]
 
*# HitGlass5 => hit [HitGlass5]
 
*# HitGlass6 => hit [HitGlass6]
 
 
* C_Truck_02_covered_F
 
* C_Truck_02_covered_F
*# HitLFWheel => hit [HitLFWheel]
+
*# HitLFWheel => Hit
*# HitRFWheel => hit [HitRFWheel]
+
*# HitRFWheel => Hit
*# HitLBWheel => hit [HitLF2Wheel]
+
*# HitLBWheel => Hit
*# HitRBWheel => hit [HitRF2Wheel]
+
*# HitRBWheel => Hit
*# HitLMWheel => hit [HitLMWheel]
+
*# HitLMWheel => Hit
*# HitRMWheel => hit [HitRMWheel]
+
*# HitRMWheel => Hit
*# HitLF2Wheel => hit [HitLBWheel]
 
*# HitRF2Wheel => hit [HitRBWheel]
 
*# HitGlass1 => hit [HitGlass1]
 
*# HitGlass2 => hit [HitGlass2]
 
*# HitGlass3 => hit [HitGlass3]
 
*# HitGlass4 => hit [HitGlass4]
 
*# HitGlass5 => hit [HitGlass5]
 
*# HitGlass6 => hit [HitGlass6]
 
 
* C_Truck_02_transport_F
 
* C_Truck_02_transport_F
*# HitLFWheel => hit [HitLFWheel]
+
*# HitLFWheel => Hit
*# HitRFWheel => hit [HitRFWheel]
+
*# HitRFWheel => Hit
*# HitLBWheel => hit [HitLF2Wheel]
+
*# HitLBWheel => Hit
*# HitRBWheel => hit [HitRF2Wheel]
+
*# HitRBWheel => Hit
*# HitLMWheel => hit [HitLMWheel]
+
*# HitLMWheel => Hit
*# HitRMWheel => hit [HitRMWheel]
+
*# HitRMWheel => Hit
*# HitLF2Wheel => hit [HitLBWheel]
 
*# HitRF2Wheel => hit [HitRBWheel]
 
*# HitGlass1 => hit [HitGlass1]
 
*# HitGlass2 => hit [HitGlass2]
 
*# HitGlass3 => hit [HitGlass3]
 
*# HitGlass4 => hit [HitGlass4]
 
*# HitGlass5 => hit [HitGlass5]
 
*# HitGlass6 => hit [HitGlass6]
 
 
* O_Truck_03_transport_F
 
* O_Truck_03_transport_F
*# HitLFWheel => hit [HitLFWheel]
+
*# HitLFWheel => Hit
*# HitRFWheel => hit [HitRFWheel]
+
*# HitRFWheel => Hit
*# HitLBWheel => hit [HitLF2Wheel]
+
*# HitLBWheel => Hit
*# HitRBWheel => hit [HitRF2Wheel]
+
*# HitRBWheel => Hit
*# HitLF2Wheel => hit [HitLBWheel]
+
*# HitLF2Wheel => Hit
*# HitRF2Wheel => hit [HitRBWheel]
+
*# HitRF2Wheel => Hit
*# HitLMWheel => hit [HitLMWheel]
+
*# HitLMWheel => Hit
*# HitRMWheel => hit [HitRMWheel]
+
*# HitRMWheel => Hit
*# HitGlass1 => hit [HitGlass1]
+
*# HitGlass1 => Hit
*# HitGlass2 => hit [HitGlass2]
+
*# HitGlass2 => Hit
*# HitGlass3 => hit [HitGlass3]
+
*# HitGlass3 => Hit
*# HitGlass4 => hit [HitGlass4]
+
*# HitGlass4 => Hit
*# HitGlass5 => hit [HitGlass5]
+
*# HitGlass5 => Hit
*# HitGlass6 => hit [HitGlass6]
+
*# HitGlass6 => Hit
 
* O_Truck_03_covered_F
 
* O_Truck_03_covered_F
*# HitLFWheel => hit [HitLFWheel]
+
*# HitLFWheel => Hit
*# HitRFWheel => hit [HitRFWheel]
+
*# HitRFWheel => Hit
*# HitLBWheel => hit [HitLF2Wheel]
+
*# HitLBWheel => Hit
*# HitRBWheel => hit [HitRF2Wheel]
+
*# HitRBWheel => Hit
*# HitLF2Wheel => hit [HitLBWheel]
+
*# HitLF2Wheel => Hit
*# HitRF2Wheel => hit [HitRBWheel]
+
*# HitRF2Wheel => Hit
*# HitLMWheel => hit [HitLMWheel]
+
*# HitLMWheel => Hit
*# HitRMWheel => hit [HitRMWheel]
+
*# HitRMWheel => Hit
*# HitGlass1 => hit [HitGlass1]
+
*# HitGlass1 => Hit
*# HitGlass2 => hit [HitGlass2]
+
*# HitGlass2 => Hit
*# HitGlass3 => hit [HitGlass3]
+
*# HitGlass3 => Hit
*# HitGlass4 => hit [HitGlass4]
+
*# HitGlass4 => Hit
*# HitGlass5 => hit [HitGlass5]
+
*# HitGlass5 => Hit
*# HitGlass6 => hit [HitGlass6]
+
*# HitGlass6 => Hit
 
* O_Truck_03_repair_F
 
* O_Truck_03_repair_F
*# HitLFWheel => hit [HitLFWheel]
+
*# HitLFWheel => Hit
*# HitRFWheel => hit [HitRFWheel]
+
*# HitRFWheel => Hit
*# HitLBWheel => hit [HitLF2Wheel]
+
*# HitLBWheel => Hit
*# HitRBWheel => hit [HitRF2Wheel]
+
*# HitRBWheel => Hit
*# HitLF2Wheel => hit [HitLBWheel]
+
*# HitLF2Wheel => Hit
*# HitRF2Wheel => hit [HitRBWheel]
+
*# HitRF2Wheel => Hit
*# HitLMWheel => hit [HitLMWheel]
+
*# HitLMWheel => Hit
*# HitRMWheel => hit [HitRMWheel]
+
*# HitRMWheel => Hit
*# HitGlass1 => hit [HitGlass1]
+
*# HitGlass1 => Hit
*# HitGlass2 => hit [HitGlass2]
+
*# HitGlass2 => Hit
*# HitGlass3 => hit [HitGlass3]
+
*# HitGlass3 => Hit
*# HitGlass4 => hit [HitGlass4]
+
*# HitGlass4 => Hit
*# HitGlass5 => hit [HitGlass5]
+
*# HitGlass5 => Hit
*# HitGlass6 => hit [HitGlass6]
+
*# HitGlass6 => Hit
 
* O_Truck_03_ammo_F
 
* O_Truck_03_ammo_F
*# HitLFWheel => hit [HitLFWheel]
+
*# HitLFWheel => Hit
*# HitRFWheel => hit [HitRFWheel]
+
*# HitRFWheel => Hit
*# HitLBWheel => hit [HitLF2Wheel]
+
*# HitLBWheel => Hit
*# HitRBWheel => hit [HitRF2Wheel]
+
*# HitRBWheel => Hit
*# HitLF2Wheel => hit [HitLBWheel]
+
*# HitLF2Wheel => Hit
*# HitRF2Wheel => hit [HitRBWheel]
+
*# HitRF2Wheel => Hit
*# HitLMWheel => hit [HitLMWheel]
+
*# HitLMWheel => Hit
*# HitRMWheel => hit [HitRMWheel]
+
*# HitRMWheel => Hit
*# HitGlass1 => hit [HitGlass1]
+
*# HitGlass1 => Hit
*# HitGlass2 => hit [HitGlass2]
+
*# HitGlass2 => Hit
*# HitGlass3 => hit [HitGlass3]
+
*# HitGlass3 => Hit
*# HitGlass4 => hit [HitGlass4]
+
*# HitGlass4 => Hit
*# HitGlass5 => hit [HitGlass5]
+
*# HitGlass5 => Hit
*# HitGlass6 => hit [HitGlass6]
+
*# HitGlass6 => Hit
 
* O_Truck_03_fuel_F
 
* O_Truck_03_fuel_F
*# HitLFWheel => hit [HitLFWheel]
+
*# HitLFWheel => Hit
*# HitRFWheel => hit [HitRFWheel]
+
*# HitRFWheel => Hit
*# HitLBWheel => hit [HitLF2Wheel]
+
*# HitLBWheel => Hit
*# HitRBWheel => hit [HitRF2Wheel]
+
*# HitRBWheel => Hit
*# HitLF2Wheel => hit [HitLBWheel]
+
*# HitLF2Wheel => Hit
*# HitRF2Wheel => hit [HitRBWheel]
+
*# HitRF2Wheel => Hit
*# HitLMWheel => hit [HitLMWheel]
+
*# HitLMWheel => Hit
*# HitRMWheel => hit [HitRMWheel]
+
*# HitRMWheel => Hit
*# HitGlass1 => hit [HitGlass1]
+
*# HitGlass1 => Hit
*# HitGlass2 => hit [HitGlass2]
+
*# HitGlass2 => Hit
*# HitGlass3 => hit [HitGlass3]
+
*# HitGlass3 => Hit
*# HitGlass4 => hit [HitGlass4]
+
*# HitGlass4 => Hit
*# HitGlass5 => hit [HitGlass5]
+
*# HitGlass5 => Hit
*# HitGlass6 => hit [HitGlass6]
+
*# HitGlass6 => Hit
 
* O_Truck_03_medical_F
 
* O_Truck_03_medical_F
*# HitLFWheel => hit [HitLFWheel]
+
*# HitLFWheel => Hit
*# HitRFWheel => hit [HitRFWheel]
+
*# HitRFWheel => Hit
*# HitLBWheel => hit [HitLF2Wheel]
+
*# HitLBWheel => Hit
*# HitRBWheel => hit [HitRF2Wheel]
+
*# HitRBWheel => Hit
*# HitLF2Wheel => hit [HitLBWheel]
+
*# HitLF2Wheel => Hit
*# HitRF2Wheel => hit [HitRBWheel]
+
*# HitRF2Wheel => Hit
*# HitLMWheel => hit [HitLMWheel]
+
*# HitLMWheel => Hit
*# HitRMWheel => hit [HitRMWheel]
+
*# HitRMWheel => Hit
*# HitGlass1 => hit [HitGlass1]
+
*# HitGlass1 => Hit
*# HitGlass2 => hit [HitGlass2]
+
*# HitGlass2 => Hit
*# HitGlass3 => hit [HitGlass3]
+
*# HitGlass3 => Hit
*# HitGlass4 => hit [HitGlass4]
+
*# HitGlass4 => Hit
*# HitGlass5 => hit [HitGlass5]
+
*# HitGlass5 => Hit
*# HitGlass6 => hit [HitGlass6]
+
*# HitGlass6 => Hit
 
* O_Truck_03_device_F
 
* O_Truck_03_device_F
*# HitLFWheel => hit [HitLFWheel]
+
*# HitLFWheel => Hit
*# HitRFWheel => hit [HitRFWheel]
+
*# HitRFWheel => Hit
*# HitLBWheel => hit [HitLF2Wheel]
+
*# HitLBWheel => Hit
*# HitRBWheel => hit [HitRF2Wheel]
+
*# HitRBWheel => Hit
*# HitLF2Wheel => hit [HitLBWheel]
+
*# HitLF2Wheel => Hit
*# HitRF2Wheel => hit [HitRBWheel]
+
*# HitRF2Wheel => Hit
*# HitLMWheel => hit [HitLMWheel]
+
*# HitLMWheel => Hit
*# HitRMWheel => hit [HitRMWheel]
+
*# HitRMWheel => Hit
*# HitGlass1 => hit [HitGlass1]
+
*# HitGlass1 => Hit
*# HitGlass2 => hit [HitGlass2]
+
*# HitGlass2 => Hit
*# HitGlass3 => hit [HitGlass3]
+
*# HitGlass3 => Hit
*# HitGlass4 => hit [HitGlass4]
+
*# HitGlass4 => Hit
*# HitGlass5 => hit [HitGlass5]
+
*# HitGlass5 => Hit
*# HitGlass6 => hit [HitGlass6]
+
*# HitGlass6 => Hit
 
* C_Hatchback_01_F
 
* C_Hatchback_01_F
*# HitLFWheel => hit [HitLFWheel]
+
*# HitLFWheel => Hit
*# HitRFWheel => hit [HitRFWheel]
+
*# HitRFWheel => Hit
*# HitLBWheel => hit [HitLF2Wheel]
+
*# HitLBWheel => Hit
*# HitRBWheel => hit [HitRF2Wheel]
+
*# HitRBWheel => Hit
*# HitLF2Wheel => hit [HitLBWheel]
+
*# HitLF2Wheel => Hit
*# HitRF2Wheel => hit [HitRBWheel]
+
*# HitRF2Wheel => Hit
*# HitLMWheel => hit [HitLMWheel]
+
*# HitLMWheel => Hit
*# HitRMWheel => hit [HitRMWheel]
+
*# HitRMWheel => Hit
*# HitGlass1 => hit [HitGlass1]
+
*# HitGlass1 => Hit
*# HitGlass2 => hit [HitGlass2]
+
*# HitGlass2 => Hit
*# HitGlass3 => hit [HitGlass3]
+
*# HitGlass3 => Hit
*# HitGlass4 => hit [HitGlass4]
+
*# HitGlass4 => Hit
*# HitGlass5 => hit [HitGlass5]
+
*# HitGlass5 => Hit
*# HitGlass6 => hit [HitGlass6]
+
*# HitGlass6 => Hit
 
* C_Hatchback_01_sport_F
 
* C_Hatchback_01_sport_F
*# HitLFWheel => hit [HitLFWheel]
+
*# HitLFWheel => Hit
*# HitRFWheel => hit [HitRFWheel]
+
*# HitRFWheel => Hit
*# HitLBWheel => hit [HitLF2Wheel]
+
*# HitLBWheel => Hit
*# HitRBWheel => hit [HitRF2Wheel]
+
*# HitRBWheel => Hit
*# HitLF2Wheel => hit [HitLBWheel]
+
*# HitLF2Wheel => Hit