CfgMovesFatigue – Arma 3

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(Created page with "{{Cfg ref|start}} ==Introduction== See CfgVehicles Config Reference Introduction ==Alphabetical Order== {{Cfg ref|abc}} ===S=== ====staminaCo...")
 
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==Alphabetical Order==
==Alphabetical Order==
{{Cfg ref|abc}}
{{Cfg ref|abc}}
===A===
====aimPrecisionSpeedCoef====
[[TokenNameValueTypes#Floats|Float]]
<syntaxhighlight lang="c">
aimPrecisionSpeedCoef = 5; //aimPrecision adjusting rate coefficient between two animation states with different aimPrecision parameter value
</syntaxhighlight>
===S===
===S===
====staminaCooldown====
====staminaCooldown====
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</syntaxhighlight>
</syntaxhighlight>


===A===
===T===
====aimPrecisionSpeedCoef====
[[TokenNameValueTypes#Floats|Float]]
<syntaxhighlight lang="c">
terrainDrainSprint = -1; //when terrain gradient disable sprint, this stamina value is added to every animation state (do not stack with following terrain threshold)
</syntaxhighlight>
 
[[TokenNameValueTypes#Floats|Float]]
[[TokenNameValueTypes#Floats|Float]]
<syntaxhighlight lang="c">
<syntaxhighlight lang="c">
aimPrecisionSpeedCoef = 5; //aimPrecision adjusting rate coefficient between two animation states with different aimPrecision parameter value
terrainDrainRun = -1; //when terrain gradient enable force walk, this stamina value is added to every animation state (do not stack with previous terrain threshold)
</syntaxhighlight>
</syntaxhighlight>



Revision as of 13:19, 6 November 2015

Template:Cfg ref

Introduction

See CfgVehicles Config Reference Introduction

Alphabetical Order

Template:Cfg ref

A

aimPrecisionSpeedCoef

Float

aimPrecisionSpeedCoef	= 5;	//aimPrecision adjusting rate coefficient between two animation states with different aimPrecision parameter value

S

staminaCooldown

Float

staminaCooldown = 15; //when you run out of stamina the sprinting is disabled for this duration

staminaDuration

Float

staminaDuration = 60; //total amount of stamina

staminaRestoration

Float

staminaRestoration = 45; //time required for your current stamina pool (total stamina - inventory load) to restore

T

Float

terrainDrainSprint = -1; //when terrain gradient disable sprint, this stamina value is added to every animation state (do not stack with following terrain threshold)

Float

terrainDrainRun = -1; //when terrain gradient enable force walk, this stamina value is added to every animation state (do not stack with previous terrain threshold)

Template:Cfg ref

Location

Arma 3

%Arma 3 Root Folder%/Dta/bin.pbo/bin/config.cpp (note that TotalLoadCoef is overwritten from another config elsewhere)