End Game Spectator Mode – Arma 3

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==Introduction==
==Introduction==
With the [http://arma3.com/nexus| Nexus Update] we've introduced a new spectator mode which should improve the way players can observe a match.
With the Nexus Update we've introduced a new spectator mode which should improve the way players can observe a match.
While this new scenario viewing mode was introduced with [http://dev.arma3.com/post/oprep-end-game| End Game] it can be used outside of the multiplayer mode, open to community members to use it in their own missions.
While this new scenario viewing mode was introduced with End Game it can be used outside of the multiplayer mode, open to community members to use it in their own missions.


==Camera Perspectives==
==Camera Perspectives==
* Free Perspective
* 1st Person Perspective
* 3th Person Perspective
* Free Perspective (Optional)
* 1th Person Perspective
* 3th Person Perspective (Optional)


==Vision Modes==
==Vision Modes==
Line 22: Line 22:


==Controls==
==Controls==
===W/S===
'''For a full list see the ingame control hints'''
* Free Perspective movement forward / backward
{| class="wikitable sortable"
 
|-
===A/D===
! Keybinding !! Action
* Free Perspective movement left / right
|-
 
| W/S || Free Perspective movement forward / backward
===Q/Z===
|-
* Free Perspective movement up / down
| A/D || Free Perspective movement left / right
 
|-
===Movement + Shift===
| Q/Z || Free Perspective movement up / down
* Free Perspective fast speed
|-
 
| Movement + Shift || Free Perspective fast speed
===Movement + Alt===
|-
* Free Perspective very fast speed
| Movement + Alt || Free Perspective very fast speed
 
|-
===Movement + Shift + Alt===
| Movement + Shift + Alt || Free Perspective ultra fast speed
* Free Perspective ultra fast speed
|-
 
| RMB||
===RMB===
* Look in Free Perspective
* Look in Free Perspective
* Rotate in 3 Person Perspective
* Rotate in 3 Person Perspective
 
|-
===LMB===
| LMB || Select / Deselect spectator focused unit / vehicle
* Select / Deselect spectator focused unit / vehicle
|-
 
| Movement + Shift + Alt || Free Perspective ultra fast speed
===Look / Rotate Around===
|-
* Mouse movement
| Mouse Movement || Look / Rotate Around
 
|-
===Backspace===
| Backspace || Hide / Show spectator interface
* Hide / Show spectator interface
|-
 
| Space bar || If spectator has a unit focused it changes through the available camera modes
===Space Bar===
|-
* If spectator has a unit focused it changes through the available camera modes
| L || Flashlight mode
|}


==Scenario Implementation==
==Scenario Implementation==
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===Full Control===
===Full Control===
In case you would like to control when a player starts / stops spectating, you can use the built-in functions to do exactly that.
In case you would like to control when a player starts / stops spectating, you can use the built-in functions to do exactly that.
If you wish to start the spectator mode, you can execute the following function:
See [[BIS_fnc_EGSpectator]] for more information.
<code>// Param1: A string describing the action to be taken by the spectator function
// Param2: The custom arguments that are sent to the spectator function
 
["Initialize", [player, [], true]] call BIS_fnc_EGSpectator;
 
// player : The target player object
// [] : Whitelisted sides, empty means all
// true : Whether AI can be viewed by the spectator</code>
 
If the spectator mode is active and you would like to terminate it, run the following function:
<code>["Terminate"] call BIS_fnc_EGSpectator;</code>


===Spectate when dead===
===Spectate when dead===
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respawnDelay = 60;</code>
respawnDelay = 60;</code>
'''onPlayerKilled.sqf'''
'''onPlayerKilled.sqf'''
<code>["Initialize", [player, [], true]] call BIS_fnc_EGSpectator;</code>
<code>["Initialize", [ [[player]], [], [[true]] ]] [[call [[BIS_fnc_EGSpectator]];</code>
'''onPlayerRespawn.sqf'''
'''onPlayerRespawn.sqf'''
<code>["Terminate"] call BIS_fnc_EGSpectator;</code>
<code>["Terminate"] [[call]] [[BIS_fnc_EGSpectator]];</code>


===Virtual Spectator===
===Virtual Spectator===
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[[File:BIS Arma3 EDEN VirtualSpectator 1.jpg|400px]]
[[File:BIS Arma3 EDEN VirtualSpectator 1.jpg|400px]]
[[File:BIS Arma3 EDEN VirtualSpectator 2.jpg|400px]]
[[File:BIS Arma3 EDEN VirtualSpectator 2.jpg|400px]]
[[Category:Arma 3: Editing]]

Revision as of 18:55, 29 May 2019

Introduction

With the Nexus Update we've introduced a new spectator mode which should improve the way players can observe a match. While this new scenario viewing mode was introduced with End Game it can be used outside of the multiplayer mode, open to community members to use it in their own missions.

Camera Perspectives

  • 1st Person Perspective
  • Free Perspective (Optional)
  • 3th Person Perspective (Optional)

Vision Modes

  • Normal
  • Night Vision (In 1PP depends on the unit's current state)
  • Thermal Vision (In 1PP depends on the unit's current state)

Flashlight Mode

Point lights are created at the camera location and at the cursor location in world.

Custom Map

A custom map designed for the spectator mode, allowing for fast but precise map navigation and changing focused unit.

BIS Arma3 EDEN VirtualSpectator 4.jpg

Controls

For a full list see the ingame control hints

Keybinding Action
W/S Free Perspective movement forward / backward
A/D Free Perspective movement left / right
Q/Z Free Perspective movement up / down
Movement + Shift Free Perspective fast speed
Movement + Alt Free Perspective very fast speed
Movement + Shift + Alt Free Perspective ultra fast speed
RMB
  • Look in Free Perspective
  • Rotate in 3 Person Perspective
LMB Select / Deselect spectator focused unit / vehicle
Movement + Shift + Alt Free Perspective ultra fast speed
Mouse Movement Look / Rotate Around
Backspace Hide / Show spectator interface
Space bar If spectator has a unit focused it changes through the available camera modes
L Flashlight mode

Scenario Implementation

Debug Spectator Mode

It is possible to access the Spectator Mode while previewing in the Editor / EDEN Editor by pressing Esc and clicking Spectator, to close you can repeat previous step.

BIS Arma3 EDEN VirtualSpectator 3.jpg

Respawn Type

In certain respawn types, the Spectator Mode is automatically executed upon death and replaces the old mode. It works automatically with respawn 1 ("Bird") and 5 ("Side" if there's no AI left). For more information on the available respawn types and their specific behavior check this page.

respawn = 1;

Full Control

In case you would like to control when a player starts / stops spectating, you can use the built-in functions to do exactly that. See BIS_fnc_EGSpectator for more information.

Spectate when dead

If you are using a respawn type different then 1 ("Bird"), you may want to execute the spectator mode when a player dies, then stop the spectator when the player respawns, this could be achieved in many ways, such as the one bellow, which will make every player start spectating when dead, and stop spectating when he respawns, 60 seconds after:

Description.ext respawn = 3; respawnDelay = 60; onPlayerKilled.sqf ["Initialize", [ player, [], true ]] [[call BIS_fnc_EGSpectator; onPlayerRespawn.sqf ["Terminate"] call BIS_fnc_EGSpectator;

Virtual Spectator

The new Spectator mode also brings a new special object that can be controlled by a player and will give the controlling player the Spectator Mode control, just drop it in a scenario and start spectating that easily. If you are accessing the Virtual Spectator from EDEN Editor, you will see custom attributes to control certain parts of the Virtual Spectator functionality within EDEN.

BIS Arma3 EDEN VirtualSpectator 1.jpg BIS Arma3 EDEN VirtualSpectator 2.jpg