Loading Screens – Arma 3

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Revision as of 18:44, 14 December 2018 by R3vo (talk | contribs) (R3vo moved page Loading Screens to Arma 3 Loading Screens)
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Arma 3 loading screens composes of two main sections:

  • Map - based on currently loaded world; full screen. Configured in world config, cannot be changed in mission.
  • Mission - previews currently loaded mission; fixed size. Configured in mission.

Mission Configuration

Description.ext

author = "John Doe"; // Author
onLoadName = "Epic Invasion"; // Mission name (temporary solution; actual name set in editor will be used later in the alpha)
onLoadMission = "Fate of the world is in your hands. Good luck and Godspeed."; // Description
loadScreen = "loadScreen_ca.paa"; // Preview picture
class Header
{
	gameType = Coop; // MP mission type
};

Image

  • Must be in PAA file format.
  • 2:1 aspect ratio (different aspect are rendered correctly as well, but won't cover the whole area).
  • Ideally 1024x512 pixels.

World Configuration

Config.cpp

class CfgWorlds
{
	class Stratis: CAWorld
	{
		author = "Bohemia Interactive"; // Author
		description = "Stratis"; // World name
		pictureMap = "A3\map_Stratis\data\pictureMap_ca.paa"; // Background map
		pictureShot = "A3\map_Stratis\data\ui_Stratis_ca.paa"; // Default overview picture

		// Loading texts displayed on the bottom of the loading screen (picked randomly)
		loadingTexts[]=
		{
			"Area of Stratis is 19.3 square kilometers.",
			"Stratis is of volcanic origin, with many rocks and crevices.",
			"Kamino Firing Range uses remnants of the nearby old Kamino village as a target area."
		};
	};
};

Image

  • Must be in PAA file format.
  • 2048x2048 version of actual satellite map used on terrain. Should be exact copy, will be used by other game systems in the future.