Mission Parameters – Arma 3

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Server admin / host can customize multiplayer missions in ROLE ASSIGNMENT menu using parameters prepared by the mission designer.
Server admin / host can customize multiplayer missions in ROLE ASSIGNMENT menu using parameters prepared by the mission designer.
Important limitation. In an MP environment, the Paramsarray is not available on the client until some time after preinit. but before postinit so any code called upon the client should take this into consideration


== Manual Params ==
== Manual Params ==
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[[File:Arma3 Mission Parameters.png|thumb|Mission Parameters selection]]
[[File:Arma3 Mission Parameters.png|thumb|Mission Parameters selection]]
Params are defined in [[description.ext]].
Params are defined in [[description.ext]].
class Params
<syntaxhighlight lang=cpp>
{
class Params
class AISkill
{
{
class AISkill
title = "AI Skill"; {{codecomment|// Param name visible in the list}}
{
values[] = {0.2,0.6,1}; {{codecomment|// Description of each selectable item}}
title = "AI Skill"; // Param name visible in the list
texts[] = {"Recruit","Regular","Veteran"}; {{codecomment|// Values; must be integers; has to have the same number of elements as 'texts'}}
values[] = {0,1,2}; // Values; must be integers; has to have the same number of elements as 'texts'
default = 0.6; {{codecomment|// Default value; must be listed in 'values' array, otherwise 0 is used}}
texts[] = {"Recruit","Regular","Veteran"}; // Description of each selectable item
};
default = 1; // Default value; must be listed in 'values' array, otherwise 0 is used
class Daytime
// Default values that are not whole numbers do not work. Param will default to 0 (or 1 if defined)
{
};
title = "Time";
class Daytime
texts[] = {"Morning","Day","Evening","Night"};
{
values[] = {6,12,18,0};
title = "Time";
default = 12;
texts[] = {"Morning","Day","Evening","Night"};
function = "BIS_fnc_paramDaytime"; {{codecomment|// (Optional) [[Functions_Library_(Arma_3)|Function]] [[call]]ed when player joins, selected value is passed as an argument}}
values[] = {6,12,18,0};
  isGlobal = 1; {{codecomment|// (Optional) 1 to execute script / function locally for every player who joins, 0 to do it only on server}}
default = 12;
};
function = "BIS_fnc_paramDaytime"; // (Optional) Function called when player joins, selected value is passed as an argument
class ViewDistance
isGlobal = 1; // (Optional) 1 to execute script / function locally for every player who joins, 0 to do it only on server
{
};
title = "View distance (in metres)";
class ViewDistance
values[] = {500,1000,2000,5000};
{
{{codecomment|// When 'texts' are missing, values will be displayed directly instead}}
title = "View distance (in metres)";
default = 1000;
values[] = {500,1000,2000,5000};
file = "setViewDistance.sqf"; {{codecomment|// (Optional) Script [[call]]ed when player joins, selected value is passed as an argument}}
// When 'texts' are missing, values will be displayed directly instead
};
default = 1000;
};
file = "setViewDistance.sqf"; // (Optional) Script [[call]]ed when player joins, selected value is passed as an argument
};
};
</syntaxhighlight>


=== Mission ===
=== Mission ===
Selected values are stored in '''paramsArray''' array, accessible anytime during the mission on any connected computer. Their order is the same as is in description.cfg (for example, params above would result in [12,1] if default values were kept).
Selected values are stored in '''paramsArray''' array, accessible anytime during the mission on any connected computer. Their order is the same as is in description.ext (for example, params above would result in [12,1] if default values were kept).


'''Example (can be used in [[init.sqf]]):'''
'''Example (can be used in [[init.sqf]]):'''
if ([[isServer]]) then {
<code>if ([[isServer]]) then  
_skill = paramsArray [[select]] 0;
{
{
_skill = [0.1, 0.5, 1] [[select]] (paramsArray [[select]] 0);
_x [[setSkill]] _skill;
{
} [[forEach]] [[allUnits]];
_x [[setSkill]] _skill;
};
}  
[[forEach]] [[allUnits]];
};</code>


'''setViewDistance.sqf:'''
'''setViewDistance.sqf:'''
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=== Functions ===
=== Functions ===
When you're not sure about order of '''paramsArray''' items (e.g., in a module which can be used in any mission), you can use [[BIS_fnc_getParamValue]] to get value of a param with given classname.
<u>It is highly recommended</u> that you use [[BIS_fnc_getParamValue]] instead of paramsArray to get value of a param with given class name. It is fast and secure and globally available on any connected PC as well as JIP.
 
_viewDistance = "ViewDistance" call BIS_fnc_getParamValue;


<code>_viewDistance = "ViewDistance" [[call]] [[BIS_fnc_getParamValue]];
_viewDistance = ["ViewDistance", 500] [[call]] [[BIS_fnc_getParamValue]];</code>


== Predefined Params ==
== Predefined Params ==
Arma 3 introduces a framework for defining commonly used params (e.g., time of the day or mission duration), which can be shared across multiple missions. Once included to description.ext, they will initialize automatically. Some of them can be further customized using specific [[PreProcessor_Commands|macros]].
Arma 3 introduces a framework for defining commonly used params (e.g., time of the day or mission duration), which can be shared across multiple missions. Once included to description.ext, they will initialize automatically. Some of them can be further customized using specific [[PreProcessor_Commands|macros]].
<syntaxhighlight lang=cpp>
class Params
{
#define COUNTDOWN_MIN 600
#define COUNTDOWN_MAX 3600
#define COUNTDOWN_DEFAULT -1
#include "\a3\functions_f\Params\paramCountdown.hpp"
#define DAYTIMEHOUR_DEFAULT 19
#include "\a3\functions_f\Params\paramDaytimeHour.hpp"
//#define DAYTIMEPERIOD_DEFAULT 12
//#include "\a3\functions_f\Params\paramDaytimePeriod.hpp"
#define DEBUGCONSOLE_DEFAULT 1
#include "\a3\functions_f\Params\paramDebugConsole.hpp"
#define GUERFRIENDLY_DEFAULT -1
#include "\a3\functions_f\Params\paramGuerFriendly.hpp"


class Params
#define TICKETS_MIN 100
{
#define TICKETS_MAX 1100
#include "\a3\functions_f\Params\paramWeather.hpp"
#define TICKETS_DEFAULT -1
#include "\a3\functions_f\Params\paramRespawnTickets.hpp"
#define TICKETS_DEFAULT 600
 
#include "\a3\functions_f\Params\paramRespawnTickets.hpp"
#define WEATHER_DEFAULT 40
};
#include "\a3\functions_f\Params\paramWeather.hpp"
 
#define TIMEACCELERATION_DEFAULT 10
#include "\a3\Functions_F_MP_Mark\Params\paramTimeAcceleration.hpp"
 
#define VIEW_DISTANCE_MIN 1500
#define VIEW_DISTANCE_MAX 4000
#define VIEW_DISTANCE_DEFAULT 2000
#include "\a3\Functions_F_Heli\Params\paramViewDistance.hpp"
 
        #include "\a3\Functions_F\Params\paramRevive.hpp"
 
};
</syntaxhighlight>


{{Important|Param templates currently don't work with PBO missions manually copied to MPMissions folder. Unpacked missions, Steam missions and [[Mission_Export#Addon_Format|missions which are part of an addon]] works correctly.}}
{{Important|Param templates currently don't work with PBO missions manually copied to MPMissions folder. Unpacked missions, Steam missions and [[Mission_Export#Addon_Format|missions which are part of an addon]] works correctly.}}
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|-
|-
| <code>\a3\functions_f\Params\paramCountdown.hpp</code>
| <code>\a3\functions_f\Params\paramCountdown.hpp</code><code>\a3\functions_f\Params\paramCountdownNoDisabled.hpp</code>
| Set mission countdown (in seconds)
| Set mission countdown (in seconds)<br />The "NoDisabled" version has no "disabled" option, and will pick the middle option by default.
|
|
  #define COUNTDOWN_MIN 600
  #define COUNTDOWN_MIN 600
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|-
|-
| <code>\a3\functions_f\Params\paramDebugConsole.hpp</code>
| <code>\a3\functions_f\Params\paramDebugConsole.hpp</code>
| Allow [[Mission_Editor:_Debug_Console|debug console]] for logged in admin
| Allow [[Mission_Editor:_Debug_Console_(Arma_3)|debug console]] for server host or logged in admin
|
|
  {{codecomment| //0 (disabled) or 1 (enabled)}}
  {{codecomment| //0 (disabled) or 1 (enabled)}}
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|-
|-
| <code>\a3\functions_f\Params\paramRespawnTickets.hpp</code>
| <code>\a3\functions_f\Params\paramRespawnTickets.hpp</code><code>\a3\functions_f\Params\paramRespawnTicketsNoDisabled.hpp</code>
| Set respawn tickets for all sides
| Set respawn tickets for all sides<br />The "NoDisabled" version has no "disabled" option, and will pick the middle option by default.
|
|
  #define TICKETS_MIN 100
  #define TICKETS_MIN 100
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|
|
  {{codecomment| //Can be 0 (sunny), 25, 50, 75 or 100 (storm))}}
  {{codecomment| //Can be 0 (sunny), 25, 50, 75 or 100 (storm))}}
  #define WEATHER_DEFAULT 40
  #define WEATHER_DEFAULT 75


|-
| <code>\a3\Functions_F_MP_Mark\Params\paramTimeAcceleration.hpp</code>
| Sets a time multiplier for in-game time. See [[setTimeMultiplier|setTimeMultiplier]]
|
{{codecomment| //Can be x1, x2, x5, x10 or x20}}
#define TIMEACCELERATION_DEFAULT 10
|-
| <code>\a3\Functions_F_Heli\Params\paramViewDistance.hpp</code>
| Set rendering distance, in meters. See [[setViewDistance|setViewDistance]]
|
#define VIEW_DISTANCE_MIN 1500
#define VIEW_DISTANCE_MAX 4000
#define VIEW_DISTANCE_DEFAULT 2000
|-
| <code>"\a3\Functions_F\Params\paramRevive.hpp"</code>
| Set various revive related options [[Arma 3 Revive]]
|
Nothing
|}
|}
== See Also ==
* [[Mission Parameters]]
* [[Description.ext#Mission_parameters|Description.ext]]

Revision as of 17:44, 19 July 2019


Server admin / host can customize multiplayer missions in ROLE ASSIGNMENT menu using parameters prepared by the mission designer.

Important limitation. In an MP environment, the Paramsarray is not available on the client until some time after preinit. but before postinit so any code called upon the client should take this into consideration

Manual Params

Config

Mission Parameters selection

Params are defined in description.ext.

class Params
{
	class AISkill
	{
		title = "AI Skill"; // Param name visible in the list
		values[] = {0,1,2}; // Values; must be integers; has to have the same number of elements as 'texts'
		texts[] = {"Recruit","Regular","Veteran"}; // Description of each selectable item
		default = 1; // Default value; must be listed in 'values' array, otherwise 0 is used
		// Default values that are not whole numbers do not work. Param will default to 0 (or 1 if defined)
	};
	class Daytime
	{
		title = "Time";
		texts[] = {"Morning","Day","Evening","Night"};
		values[] = {6,12,18,0};
		default = 12;
		function = "BIS_fnc_paramDaytime"; // (Optional) Function called when player joins, selected value is passed as an argument
		isGlobal = 1; // (Optional) 1 to execute script / function locally for every player who joins, 0 to do it only on server
	};
	class ViewDistance
	{
		title = "View distance (in metres)";
		values[] = {500,1000,2000,5000};
		// When 'texts' are missing, values will be displayed directly instead
		default = 1000;
		file = "setViewDistance.sqf"; // (Optional) Script [[call]]ed when player joins, selected value is passed as an argument
	};
};

Mission

Selected values are stored in paramsArray array, accessible anytime during the mission on any connected computer. Their order is the same as is in description.ext (for example, params above would result in [12,1] if default values were kept).

Example (can be used in init.sqf): if (isServer) then { _skill = [0.1, 0.5, 1] select (paramsArray select 0); { _x setSkill _skill; } forEach allUnits; };

setViewDistance.sqf:

setViewDistance (_this select 0);

Functions

It is highly recommended that you use BIS_fnc_getParamValue instead of paramsArray to get value of a param with given class name. It is fast and secure and globally available on any connected PC as well as JIP.

_viewDistance = "ViewDistance" call BIS_fnc_getParamValue; _viewDistance = ["ViewDistance", 500] call BIS_fnc_getParamValue;

Predefined Params

Arma 3 introduces a framework for defining commonly used params (e.g., time of the day or mission duration), which can be shared across multiple missions. Once included to description.ext, they will initialize automatically. Some of them can be further customized using specific macros.

class Params
{
	#define COUNTDOWN_MIN 600
	#define COUNTDOWN_MAX 3600
	#define COUNTDOWN_DEFAULT -1
	#include "\a3\functions_f\Params\paramCountdown.hpp"

	#define DAYTIMEHOUR_DEFAULT 19
	#include "\a3\functions_f\Params\paramDaytimeHour.hpp"

	//#define DAYTIMEPERIOD_DEFAULT 12
	//#include "\a3\functions_f\Params\paramDaytimePeriod.hpp"

	#define DEBUGCONSOLE_DEFAULT 1
	#include "\a3\functions_f\Params\paramDebugConsole.hpp"

	#define GUERFRIENDLY_DEFAULT -1
	#include "\a3\functions_f\Params\paramGuerFriendly.hpp"

	#define TICKETS_MIN 100
	#define TICKETS_MAX	1100
	#define TICKETS_DEFAULT	-1
	#include "\a3\functions_f\Params\paramRespawnTickets.hpp"

	#define WEATHER_DEFAULT	40
	#include "\a3\functions_f\Params\paramWeather.hpp"

	#define TIMEACCELERATION_DEFAULT 10
	#include "\a3\Functions_F_MP_Mark\Params\paramTimeAcceleration.hpp"

	#define VIEW_DISTANCE_MIN 1500
	#define VIEW_DISTANCE_MAX 4000
	#define VIEW_DISTANCE_DEFAULT 2000
	#include "\a3\Functions_F_Heli\Params\paramViewDistance.hpp"

        #include "\a3\Functions_F\Params\paramRevive.hpp"

};
Param templates currently don't work with PBO missions manually copied to MPMissions folder. Unpacked missions, Steam missions and missions which are part of an addon works correctly.

Available Templates

File Description Optional variables
\a3\functions_f\Params\paramCountdown.hpp\a3\functions_f\Params\paramCountdownNoDisabled.hpp Set mission countdown (in seconds)
The "NoDisabled" version has no "disabled" option, and will pick the middle option by default.
#define COUNTDOWN_MIN		600
#define COUNTDOWN_MAX		3600
#define COUNTDOWN_DEFAULT	-1
\a3\functions_f\Params\paramDaytimeHour.hpp Set starting hour, options are represented by whole hours
 //Can be any integer between 0 and 23
#define DAYTIMEHOUR_DEFAULT	19
\a3\functions_f\Params\paramDaytimePeriod.hpp Set starting hour, options are described by words
 //Can be 0, 6, 12 or 18
#define DAYTIMEPERIOD_DEFAULT	12
\a3\functions_f\Params\paramDebugConsole.hpp Allow debug console for server host or logged in admin
 //0 (disabled) or 1 (enabled)
#define DEBUGCONSOLE_DEFAULT	1
\a3\functions_f\Params\paramGuerFriendly.hpp Set to whom will independent side be friendly
 //Can be any -1 (Nobody}, 0 (OPFOR), 1 (BLUFOR) or 2 (Everybody)
#define GUERFRIENDLY_DEFAULT	-1
\a3\functions_f\Params\paramRespawnTickets.hpp\a3\functions_f\Params\paramRespawnTicketsNoDisabled.hpp Set respawn tickets for all sides
The "NoDisabled" version has no "disabled" option, and will pick the middle option by default.
#define TICKETS_MIN		100
#define TICKETS_MAX		1100
#define TICKETS_DEFAULT		-1
\a3\functions_f\Params\paramWeather.hpp Set default weather
 //Can be 0 (sunny), 25, 50, 75 or 100 (storm))
#define WEATHER_DEFAULT		75
\a3\Functions_F_MP_Mark\Params\paramTimeAcceleration.hpp Sets a time multiplier for in-game time. See setTimeMultiplier
 //Can be x1, x2, x5, x10 or x20
#define TIMEACCELERATION_DEFAULT	10
\a3\Functions_F_Heli\Params\paramViewDistance.hpp Set rendering distance, in meters. See setViewDistance
#define VIEW_DISTANCE_MIN	1500
#define VIEW_DISTANCE_MAX	4000
#define VIEW_DISTANCE_DEFAULT	2000
"\a3\Functions_F\Params\paramRevive.hpp" Set various revive related options Arma 3 Revive

Nothing

See Also