Mission Presentation – Arma 3

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[[Category: Arma 3: Editing]]
[[Category: Arma 3: Editing]]
== Description ==


In order to play a mission from the main menu, player has to go through multiple menus. While in mission itself, additional user interface elements are available.
In order to play a mission from the main menu, player has to go through multiple menus. While in mission itself, additional user interface elements are available.


Mission designers are advised to configure all of them correctly in order to make their missions consistent and comfortable for players. It's important to realize your mission doesn't start when player takes controls, but is presented already in main menu, during loading or when reading briefing. Every impression counts.
Mission designers are advised to configure all of them correctly in order to make their missions consistent and comfortable for players. It's important to realize your mission doesn't start when player takes controls, but is presented already in main menu, during loading or when reading briefing. '''Every impression counts!'''


== Sequence ==
== Sequence ==
# <big>'''Overview'''</big> ''(SP)'' or <big>'''Mission lobby'''</big> ''(MP)''
# <big>'''[[Mission Overview|Overview]]'''</big>
#* Can include campaign or mission folder overview
#:[[File:A3_missionOverview.jpg|200px]]
# <big>'''[[Loading Screens|Loading Screen]]'''</big>
# <big>'''[[Loading Screens|Loading Screen]]'''</big>
#:[[File:A3_loading_mission.jpg|200px]]
#:[[File:A3_loading_mission.jpg|200px]]
# <big>'''Briefing'''</big> ''(optional)''
# <big>'''Briefing'''</big> ''(optional)''
# <big>'''Establishing shot'''</big> ''(optional)''
# <big>'''[[BIS_fnc_establishingShot|Establishing shot]]'''</big> ''(optional)''
# <big>'''Mission'''</big>
# <big>'''Mission'''</big>
#* <big>[[Notification]]</big>
#* <big>[[Notification]]</big>
#*: [[File:A3_notification.jpg|200px]]
#*: [[File:A3_notification.jpg|200px]]
#* <big>Hint</big>
#* <big>[[Arma_3_Communication_Menu|Communication Menu]]</big>
#* <big>Respawn Screen</big> ''(MP only)''
#*: [[File:A3_commMenu.jpg|200px]]
#* <big>[[Spectator Mode]]</big> ''(MP only)''
#* <big>[[Arma 3 Respawn|Respawn Screen]]</big> ''(MP only)''
# <big>'''Closing Shot'''</big> ''(optional)''
#*: [[File:A3_respawnSelectPosition.jpg|200px]] [[File:A3_respawnSelectInventory.jpg|200px]]
#* <big>[[Arma 3 End Game Spectator Mode|Spectator Mode]]</big> ''(MP only)''
# <big>'''[[Debriefing|Closing Shot]]'''</big> ''(optional)''
#: [[File:A3_closingShot.jpg|200px]]
#: [[File:A3_closingShot.jpg|200px]]
# <big>'''[[Debriefing]]'''</big> ''(optional)''
# <big>'''[[Debriefing]]'''</big> ''(optional)''
#: [[File:A3_debriefing.jpg|200px]]
#: [[File:A3_debriefing.jpg|200px]]
# ''Return back to 1 (in single missions) or 2 (in campaign)''
# ''Return back to 1 (in single missions) or 2 (in campaign)''

Revision as of 16:19, 21 December 2018

Description

In order to play a mission from the main menu, player has to go through multiple menus. While in mission itself, additional user interface elements are available.

Mission designers are advised to configure all of them correctly in order to make their missions consistent and comfortable for players. It's important to realize your mission doesn't start when player takes controls, but is presented already in main menu, during loading or when reading briefing. Every impression counts!

Sequence

  1. Overview
    A3 missionOverview.jpg
  2. Loading Screen
    A3 loading mission.jpg
  3. Briefing (optional)
  4. Establishing shot (optional)
  5. Mission
  6. Closing Shot (optional)
    A3 closingShot.jpg
  7. Debriefing (optional)
    A3 debriefing.jpg
  8. Return back to 1 (in single missions) or 2 (in campaign)