Tasks Overhaul – Arma 3

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* Number in parentheses shows the actual distance from player to the task objective.
* Number in parentheses shows the actual distance from player to the task objective.
* If showing distances is blocked through difficulty settings, button is visible, but the distance indicator is hidden.
* If showing distances is blocked through difficulty settings, button is visible, but the distance indicator is hidden.


==Diary screen==
==Diary screen==

Revision as of 17:43, 9 March 2016

-wrong parameter ("A3") defined!-[[:Category:Introduced with A3 version 1.58|1.58]]

THIS PAGE IS CURRENTLY UNDER CONSTRUCTION.

Tasks Overhaul system is actively being developed and is subject to change.

Use at your own risk.


System Overview

Tasks Overhaul is name for project targeting UX and visual improvements to Arma 3 task framework. The 1st batch of updates was released to development branch on March 2016.

Goals

  • update visuals of task markers in both 3D environment and in map
  • improve diary panels UX and visuals
  • improve map & task interaction - direct task assignment/unassignment from map
  • allow simultaneous display of multiple tasks in 3D environment
  • implement 'Shared Objectives' through new generic feature called Custom Data

Current state

  • Tasks Overhaul system is currently available in the development branch and it is still in development.
  • Engine implantation is almost done, although some aspects and behavior details can change depending on feedback.
  • The core of the data part is done, but there will definitely be changes and tweaks based on internal and external feedback as well as internal tests.
  • Changes to the data part will most likely be visual - color, transparency, scaling, positioning.
  • One of the most noticeable changes will be implementation of the new icon set for task types.
    • Currently all task types use default icon, proper icon set is in production.
    • Expect task types and icons to iterate rapidly.


Feature Breakdown

Bellow you will find brief feature breakdown, that should present you all the core features of Tasks Overhaul.


Task types

There is a new attribute - task type. The attribute describes the raw nature of the task and replaces the task label that was visualized on the task marker. Task type is visualized through the icon and unlike the task label, it is fully implemented to the game UI (3D marker, map marker, task list, task index diary panel, task notification, debriefing screen, ...).


3D markers

Task's 3D marker was completely redesigned. It now consists from 3 elements:

  1. background - texture with distinctive shape to visually define the element as task marker
  2. task type icon - texture of task type icon defining nature of the task; replaces the former task label
  3. distance indicator - standardized info about task distance


Task overview

Task overview is a new display that shows all tasks available to player in 3D environment. It is triggered by new action 'Tasks Overview'. Action can be found in 'Common' section and uses the keybind that was previously used by 'Diary' action.

Interaction

  • on keydown - all task markers and navigation elements show up and a special widget with assigned task type and name pops-up in the top-left corner
  • on keyup - 3 secs timer starts to tick, when it is over the task markers, navigation elements and assigned task widget fade out

Assigned task widget

The 'Task Overview' action also shows a small widget (currently in top-left corner). The functionality of the widget is currently limited, it shows task type icon and task name. The future plans are to extend the feature by adding task's short description (if provided) or first few lines of the description text (if short description is not provided). Custom data info (like are assigned players provided by Shared Objectives) could also be added.


Map markers and tooltip widgets

Map marker

The former non-interactive markers were replaced by new interactive markers that shows the task type icon and have a tooltip widget.

Interaction patterns (marker)

  • on click on marker - opens-up the task diary panels and selects the task in the task index. Color of the selected task marker on the map gets inverted.
  • on click outside of the marker - closes the diary panels and deselects task marker if it was previously selected. Colors return to normal scheme.
  • on mouse over - marker scales up and tooltip widget get displayed

Tooltip widget

The tooltip widget shows task name, its state and can also display custom data info. The widget can be used to quickly assign to or unassign from a task.

Interaction patterns (tooltip)

  • on mouse over - task state text (bottom text) changes to action which will trigger on click; it is either assign or unassign
  • on mouse leave - tooltip hides
  • on click - assigns or unassigns task; bottom text shows the action that will trigger on click


Task index and description panels

Task index panel

There were 2 major improvements done to the task index panel functionality wise:

  1. inactive (succeeded, failed or cancelled) tasks are automatically drawn in 'disabled' color and are moved down to the bottom of the task list
  2. parent/child task folding visualization and functionality was fixed

Interaction patterns

  • on click (on a list entry) - selects the task in the list and opens up the task description panel. In addition to the former state it also highlights the task marker on the map
  • on double-click (on a list entry) - centers the map on the task marker (if present)

Task description panel

There are now 2 new buttons under task title - toggle button 'Assign'/'Unassign' and 'Locate' button (with distance indicator).

Interaction patterns

  • on 'Assign' button click - assigns the task to player; mimicing functionality of previous 'Assign task as current'
  • on 'Unassign' button click - unassigns player from the task; was not possible before
  • on 'Locate' button click - centers the map on the task marker (if present)

Locate button remarks

  • Locate button currently uses "Find" string. It is subject to change.
  • If task doesn't have an objective linked the Locate buttons is disabled.
  • Number in parentheses shows the actual distance from player to the task objective.
  • If showing distances is blocked through difficulty settings, button is visible, but the distance indicator is hidden.

Diary screen

TBD

Debriefing

TBD

Custom Data and 'Shared Objectives'

TBD