Roadmap – Arma Reforger

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m (Fix optics name, not-so-cold cold war era)
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#* Sa-58V
#* Sa-58V
#* Anti-tank Mines
#* Anti-tank Mines
#* American rifle optics: Cold 4×20
#* American rifle optics: 4×20 Carry Handle Scope
# '''Props'''
# '''Props'''
#* Medical assets
#* Medical assets

Revision as of 14:34, 29 September 2022

Announcement: [1].


Ground Support

Features

Assets

  1. AI Vehicle Driving
    • AI is able to drive all ground vehicles present in the game.
    • On-road ability.
  2. Weapon Deployment
    • Deploy your weapon for stabilization while prone.
    • Use interactive bipods on weapons.
  3. Commanding
    • Command whole groups of AI by issuing basic commands.
    • Move, search & destroy, follow, and mount.
    • AI units can join/unjoin the group dynamically.
  4. Health System Enhancements
    • New Medical items.
    • Multiple hit zone self-bandaging.
    • Better ragdolls.
  5. Dynamically Generated Scenario
    • New playable solo or co-op scenario.
    • Dynamic objectives to complete.
    • Detailed compositions for the objectives.
  6. Game Master Update
    • Introduction of a quick entity browser.
    • Ability to save filter presets in entity browser.
    • Interact with objects in the world (doors, pianos, radios, and most importantly, toilets).
    • Placing crewed vehicles.
  7. Conflict Update
    • Freeform Building - Partial
    • Services and fortifications can be built anywhere near the supply source.
    • Advanced building interface
    • Base Seizing Overhaul
      • Capture bases with the "dominancy" feature.
      • In order to win the battle, the faction must seize and hold several strategic points.
      • Semi-randomized starting points – HQ positions.
    • Services
      • Barracks
        • Fixed number of AI defenders are spawned in the base.
        • Decreases the price of the deploy ticket.
      • Supply depot
        • In order to expand a base, the depot must be built up in order to store needed supplies.
      • Antenna
        • Increases the basic signal of the radio.
        • Contact distant bases.
      • Build up your Main Operating Base (MOB).
    • Supply Management
      • Vehicles and deploy tickets cost supplies.
      • Fight for supply depots scattered on the island.
    • Conflict on the new island of Arland
    • Mines
    • Destroy vehicles with placeable explosives.
    • Plant a mine and watch as vehicles explode from user action activation.
  8. Destructibles
    • Tweaks to the destructible system to allow more props to be destructible.
  9. Map
    • Protractor tool in map.
  1. Arland
    • 4×4 km
    • Summer Baltic island
  2. Gear & Weapons
    • Sa-58P
    • Sa-58V
    • Anti-tank Mines
    • American rifle optics: 4×20 Carry Handle Scope
  3. Props
    • Medical assets
  4. Vehicles
    • Ambulances
      • Soviet
      • US
  5. Animals
    • Wildlife prototype: Birds
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Air Assault

Features

Assets

  1. Helicopters
    • Standard helicopter flight model.
    • Two transport helicopter assets.
    • Mounted machine guns onboard.
    • Controllable by players.
    • Pilot gear (uniform, helmet).
  2. Revive
    • Unconscious state of character.
    • Ability to revive characters.
  3. Ballistic Protection
    • New ballistic vests that provide protection against bullets and shrapnel.
    • Helmets provide protection against shrapnel.
  4. World Interaction - Electricity
    • Full electrical network on the islands.
    • Buildings, transformers, and lamps are connected to mains.
    • Possibility to interrupt and repair the electricity distribution.
    • Lights in buildings.
  5. Fuel System Update
    • Possibility to refuel vehicles.
    • Fuel nozzles.
    • Improved fuel consumption for vehicles.
    • Fuel-related assets.
  6. Game Master Update
    • Placing artillery strikes, smoke shells, and other effects.
    • Linking waypoints with specific entities (e.g. waypoint for destroying a specific vehicle).
  7. Conflict Update
    • Supply Management
      • The sources of supplies will be located mainly in the FIA warehouses; US and Soviet factions will need to fight for these resources.
      • Supply runs are needed to deliver these resources.
      • Two types of supplies for ammunition and building purposes.
  8. Save Slots
    • Multiple Save Slots for the playable content (Game Master and Conflict support by default).
  9. Melee
    • All weapons can be used for melee in the game.
  10. Suppressors
    • Ability to attach a suppressor to a weapon. The suppressor then disperses sound differently, changing particle effects on the weapons it's attached to.
  1. Gear & Weapons
    • Heavy machine guns
    • NSV
    • Flares: handheld and pistol
    • Ballistic protection
      • M1 helmet
      • M69 flak vest
      • PASGT vest
      • 6B2 Vest
      • 6B3 Vest
    • Flight suits
    • Optics
      • Soviet rifle optics: 1P29
      • Soviet launcher optics: PGO-7V3
    • Bayonets
    • Suppressors
  1. Vehicles
    • UH-1H (transport)
    • Mil Mi-8MT (transport)
    • S1203 Minibus
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Final Strike

Features

Assets

  1. Light Artillery
    • Two mortar pieces.
    • Operable by both players and AI.
    • 81/82mm mortar ammunition.
    • Deployable and assembled from three parts.
    • Manually operable – azimuth and elevation adjustment.
  2. Building Destructions
    • Simple and advanced system of building destruction.
  3. Explosive Charges
    • Remotely detonated and time-fused explosives.
  4. Game Master Update
    • Sharing your saved scenarios with others.
  5. Conflict Update
    • Freeform Building - Full
      • Bases won't have predefined places, forcing the opposing faction to locate the opponent's bases first.
      • Bases can be built anywhere on the islands.
      • The only limitation is the radio range and the number of supplies.
    • Conflict: HQ Role
      • By default, it's an AI deciding on the strategy.
      • HQ role defines the objectives for the faction.
      • A player can take over this role and decide strategic decisions.
      • AI units conducting the supply runs.
  6. Dynamically generated scenario update
    • Enhancement of the dynamically generated content.
  1. Weapons
    • Mortars
      • M252 Mortar
      • 2B14 Mortar
    • Tanker outfits
    • Light Machine gun: UK-59L
    • Assault rifle: M16A2 Carbine
    • Explosive Charges
    • Anti-personnel Mines
    • Civilian clothes
  2. Vehicles
    • Vehicle: LAV-25
    • Vehicle: BRDM 2
    • S105
    • Flatbed truck
    • Helicopter weapon system
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