https://community.bistudio.com/wiki?title=Arma_Reforger:Roadmap&feed=atom&action=history
Arma Reforger:Roadmap - Revision history
2024-03-28T18:29:34Z
Revision history for this page on the wiki
MediaWiki 1.39.0
https://community.bistudio.com/wiki?title=Arma_Reforger:Roadmap&diff=347708&oldid=prev
R3vo: Hid old roadmap. Added link to new roadmap website
2023-10-13T16:15:10Z
<p>Hid old roadmap. Added link to new roadmap website</p>
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<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 17:15, 13 October 2023</td>
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<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;">{{Feature|obsolete}}</del></div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>{{Feature|informative|<ins style="font-weight: bold; text-decoration: none;">An up-to-date roadmap can be found here</ins>: {{Link|https://reforger.armaplatform.com/roadmap}}.}}</div></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div> </div></td><td colspan="2" class="diff-side-added"></td></tr>
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<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;">{{TOC|side}}</del></div></td><td colspan="2" class="diff-side-added"></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>{{Feature|informative|<del style="font-weight: bold; text-decoration: none;">Announcement</del>: {{Link|https://reforger.armaplatform.com<del style="font-weight: bold; text-decoration: none;">/news</del>/roadmap}}.}}</div></td><td colspan="2" class="diff-side-added"></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div> </div></td><td colspan="2" class="diff-side-added"></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><br/></td></tr>
<tr><td colspan="2" class="diff-side-deleted"></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;"><!--</ins></div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>== Ground Support ==</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>== Ground Support ==</div></td></tr>
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<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div> </div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;">--></ins></div></td></tr>
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</table>
R3vo
https://community.bistudio.com/wiki?title=Arma_Reforger:Roadmap&diff=341909&oldid=prev
Lou Montana: Add obsolete infobox
2023-07-06T01:05:39Z
<p>Add obsolete infobox</p>
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<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 02:05, 6 July 2023</td>
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<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>{{TOC|side}}</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>{{TOC|side}}</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>{{Feature|informative|Announcement: {{Link|https://reforger.armaplatform.com/news/roadmap}}.}}</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>{{Feature|informative|Announcement: {{Link|https://reforger.armaplatform.com/news/roadmap}}.}}</div></td></tr>
</table>
Lou Montana
https://community.bistudio.com/wiki?title=Arma_Reforger:Roadmap&diff=330626&oldid=prev
Lou Montana: Fix optics name, not-so-cold cold war era
2022-09-29T12:34:37Z
<p>Fix optics name, not-so-cold cold war era</p>
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<td colspan="2" style="background-color: #fff; color: #202122; text-align: center;">Revision as of 13:34, 29 September 2022</td>
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<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>#* Sa-58V</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>#* Sa-58V</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>#* Anti-tank Mines</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>#* Anti-tank Mines</div></td></tr>
<tr><td class="diff-marker" data-marker="−"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>#* American rifle optics: <del style="font-weight: bold; text-decoration: none;">Cold </del>4&times;20</div></td><td class="diff-marker" data-marker="+"></td><td style="color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>#* American rifle optics: 4&times;20 <ins style="font-weight: bold; text-decoration: none;">Carry Handle Scope</ins></div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div># '''Props'''</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div># '''Props'''</div></td></tr>
<tr><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>#* Medical assets</div></td><td class="diff-marker"></td><td style="background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;"><div>#* Medical assets</div></td></tr>
</table>
Lou Montana
https://community.bistudio.com/wiki?title=Arma_Reforger:Roadmap&diff=330518&oldid=prev
Lou Montana: Page creation
2022-09-22T09:36:21Z
<p>Page creation</p>
<p><b>New page</b></p><div>{{TOC|side}}<br />
{{Feature|informative|Announcement: {{Link|https://reforger.armaplatform.com/news/roadmap}}.}}<br />
<br />
<br />
== Ground Support ==<br />
<br />
<spoiler text="View the roadmap">__NOEDITSECTION__<br />
{| class="valign-top"<br />
!<br />
=== Features ===<br />
!<br />
=== Assets ===<br />
|-<br />
|<br />
# '''AI Vehicle Driving'''<br />
#* AI is able to drive all ground vehicles present in the game.<br />
#* On-road ability.<br />
# '''Weapon Deployment'''<br />
#* Deploy your weapon for stabilization while prone.<br />
#* Use interactive bipods on weapons.<br />
# '''Commanding'''<br />
#* Command whole groups of AI by issuing basic commands.<br />
#* Move, search & destroy, follow, and mount.<br />
#* AI units can join/unjoin the group dynamically.<br />
# '''Health System Enhancements'''<br />
#* New Medical items.<br />
#* Multiple hit zone self-bandaging.<br />
#* Better ragdolls.<br />
# '''Dynamically Generated Scenario'''<br />
#* New playable solo or co-op scenario.<br />
#* Dynamic objectives to complete.<br />
#* Detailed compositions for the objectives.<br />
# '''Game Master Update'''<br />
#* Introduction of a quick entity browser.<br />
#* Ability to save filter presets in entity browser.<br />
#* Interact with objects in the world (doors, pianos, radios, and most importantly, toilets).<br />
#* Placing crewed vehicles.<br />
# '''Conflict Update'''<br />
#* Freeform Building - Partial<br />
#* Services and fortifications can be built anywhere near the supply source.<br />
#* Advanced building interface<br />
#* Base Seizing Overhaul<br />
#** Capture bases with the "dominancy" feature.<br />
#** In order to win the battle, the faction must seize and hold several strategic points.<br />
#** Semi-randomized starting points – HQ positions.<br />
#* Services<br />
#** ''Barracks''<br />
#*** Fixed number of AI defenders are spawned in the base.<br />
#*** Decreases the price of the deploy ticket.<br />
#** ''Supply depot''<br />
#*** In order to expand a base, the depot must be built up in order to store needed supplies.<br />
#** ''Antenna''<br />
#*** Increases the basic signal of the radio.<br />
#*** Contact distant bases.<br />
#** ''Build up your Main Operating Base (MOB).''<br />
#* Supply Management<br />
#** Vehicles and deploy tickets cost supplies.<br />
#** Fight for supply depots scattered on the island.<br />
#* Conflict on the new island of Arland<br />
#* Mines<br />
#* Destroy vehicles with placeable explosives.<br />
#* Plant a mine and watch as vehicles explode from user action activation.<br />
# '''Destructibles'''<br />
#* Tweaks to the destructible system to allow more props to be destructible.<br />
# '''Map'''<br />
#* Protractor tool in map.<br />
|<br />
# '''Arland'''<br />
#* 4&times;4 km<br />
#* Summer Baltic island<br />
# '''Gear & Weapons'''<br />
#* Sa-58P<br />
#* Sa-58V<br />
#* Anti-tank Mines<br />
#* American rifle optics: Cold 4&times;20<br />
# '''Props'''<br />
#* Medical assets<br />
# '''Vehicles'''<br />
#* Ambulances<br />
#** Soviet<br />
#** US<br />
# '''Animals'''<br />
#* Wildlife prototype: Birds<br />
|}<br />
</spoiler><br />
<br />
<br />
== Air Assault ==<br />
<br />
<spoiler text="View the roadmap">__NOEDITSECTION__<br />
{| class="valign-top"<br />
!<br />
=== Features ===<br />
!<br />
=== Assets ===<br />
|-<br />
|<br />
# '''Helicopters'''<br />
#* Standard helicopter flight model.<br />
#* Two transport helicopter assets.<br />
#* Mounted machine guns onboard.<br />
#* Controllable by players.<br />
#* Pilot gear (uniform, helmet).<br />
# '''Revive'''<br />
#* Unconscious state of character.<br />
#* Ability to revive characters.<br />
# '''Ballistic Protection'''<br />
#* New ballistic vests that provide protection against bullets and shrapnel.<br />
#* Helmets provide protection against shrapnel.<br />
# '''World Interaction - Electricity'''<br />
#* Full electrical network on the islands.<br />
#* Buildings, transformers, and lamps are connected to mains.<br />
#* Possibility to interrupt and repair the electricity distribution.<br />
#* Lights in buildings.<br />
# '''Fuel System Update'''<br />
#* Possibility to refuel vehicles.<br />
#* Fuel nozzles.<br />
#* Improved fuel consumption for vehicles.<br />
#* Fuel-related assets.<br />
# '''Game Master Update'''<br />
#* Placing artillery strikes, smoke shells, and other effects.<br />
#* Linking waypoints with specific entities (e.g. waypoint for destroying a specific vehicle).<br />
# '''Conflict Update'''<br />
#* Supply Management<br />
#** The sources of supplies will be located mainly in the FIA warehouses; US and Soviet factions will need to fight for these resources.<br />
#** Supply runs are needed to deliver these resources.<br />
#** Two types of supplies for ammunition and building purposes.<br />
# '''Save Slots'''<br />
#* Multiple Save Slots for the playable content (Game Master and Conflict support by default).<br />
# '''Melee'''<br />
#* All weapons can be used for melee in the game.<br />
# '''Suppressors'''<br />
#* Ability to attach a suppressor to a weapon. The suppressor then disperses sound differently, changing particle effects on the weapons it's attached to.<br />
|<br />
# '''Gear & Weapons'''<br />
#* Heavy machine guns<br />
** NSV<br />
#* Flares: handheld and pistol<br />
#* Ballistic protection<br />
#** ''M1 helmet''<br />
#** ''M69 flak vest''<br />
#** ''PASGT vest''<br />
#** ''6B2 Vest''<br />
#** ''6B3 Vest''<br />
#* Flight suits<br />
#* Optics<br />
#** Soviet rifle optics: 1P29<br />
#** Soviet launcher optics: PGO-7V3<br />
#* Bayonets<br />
#* Suppressors<br />
# '''Vehicles'''<br />
#* UH-1H (transport)<br />
#* Mil Mi-8MT (transport)<br />
#* S1203 Minibus<br />
|}<br />
</spoiler><br />
<br />
<br />
== Final Strike ==<br />
<br />
<spoiler text="View the roadmap">__NOEDITSECTION__<br />
{| class="valign-top"<br />
! <br />
=== Features ===<br />
!<br />
=== Assets ===<br />
|-<br />
|<br />
# '''Light Artillery'''<br />
#* Two mortar pieces.<br />
#* Operable by both players and AI.<br />
#* 81/82mm mortar ammunition.<br />
#* Deployable and assembled from three parts.<br />
#* Manually operable – azimuth and elevation adjustment.<br />
# '''Building Destructions'''<br />
#* Simple and advanced system of building destruction.<br />
# '''Explosive Charges'''<br />
#* Remotely detonated and time-fused explosives.<br />
# '''Game Master Update'''<br />
#* Sharing your saved scenarios with others.<br />
# '''Conflict Update'''<br />
#* Freeform Building - Full<br />
#** Bases won't have predefined places, forcing the opposing faction to locate the opponent's bases first.<br />
#** Bases can be built anywhere on the islands.<br />
#** The only limitation is the radio range and the number of supplies.<br />
#* Conflict: HQ Role<br />
#** By default, it's an AI deciding on the strategy.<br />
#** HQ role defines the objectives for the faction.<br />
#** A player can take over this role and decide strategic decisions.<br />
#** AI units conducting the supply runs.<br />
# '''Dynamically generated scenario update'''<br />
#* Enhancement of the dynamically generated content.<br />
|<br />
# '''Weapons'''<br />
#* Mortars<br />
#** M252 Mortar<br />
#** 2B14 Mortar<br />
#* Tanker outfits<br />
#* Light Machine gun: UK-59L<br />
#* Assault rifle: M16A2 Carbine<br />
#* Explosive Charges<br />
#* Anti-personnel Mines<br />
#* Civilian clothes<br />
# '''Vehicles'''<br />
#* Vehicle: LAV-25<br />
#* Vehicle: BRDM 2<br />
#* S105<br />
#* Flatbed truck<br />
#* Helicopter weapon system<br />
|}<br />
</spoiler><br />
<br />
<br />
{{GameCategory|armaR|Support|Updates}}</div>
Lou Montana