Server Hosting – Arma Reforger

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m (Edited link to correct parameter)
m (Fix config path)
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==== config ====
==== config ====
The Server exe uses the {{hl|-config}} [[Arma Reforger:Startup Parameters|startup parameter]] to target the configuration file.
The Server exe uses the {{hl|-config}} [[Arma Reforger:Startup Parameters|startup parameter]] to target the configuration file.
  ArmaReforgerServer.exe -config "Configs\Campaign_SWCoast.json"
  ArmaReforgerServer.exe -config ".\Configs\Campaign_SWCoast.json"


==== maxFPS ====
==== maxFPS ====

Revision as of 11:12, 23 May 2022

Server Hosting is the fact of hosting a game instance accessible over the network to other players.

As of Arma Reforger v0.9.5 two very important aspects of public server hosting are:
  • Set and keep fastValidation to true
  • Limit Server's max FPS with the -maxFPS startup parameter in order to save performance

Player-Hosted Server

Also known as Listen Server, a Player-Hosted Server is a server with a local client that plays on it too.

Arma Reforger does not allow for Player-Hosted Server as of v0.9.5.


Dedicated Server

A Dedicated Server is a server without any game instance launched; it purely processes game information and network synchronisation.

Ports

Protocol Port Description
UDP 2001 Game port
UDP 50000..65000 Steam communication ports
UDP 17777 Steam Query protocol used to provide Steam with server status (amount of players, scenario name, etc)

Startup Parameters

See Startup Parameters - Hosting and the Configuration section below for more information.

config

The Server exe uses the -config startup parameter to target the configuration file.

ArmaReforgerServer.exe -config ".\Configs\Campaign_SWCoast.json"

maxFPS

As of 0.9.5 it is heavily recommended to use this startup parameter, set to a value in the 60..120 range; otherwise, the server can try to use all the available resources!
ArmaReforgerServer.exe -maxFPS 60

Others

Below Arma Reforger:Startup Parameters are optional but may prove useful upon some cases:

  • logStats - allows to log server's FPS every x milliseconds
  • logLevel - sets the log detail level
  • maxFPS - sets a maximum FPS limit for the server - saving performance in some cases
  • listScenarios - logs available scenario {{|.conf}} file paths on startup

Configuration File

Arma Reforger uses JSON configuration format to run. A configuration file looks like this:

{
	"dedicatedServerId": "",
	"region": "EU",
	"gameHostBindAddress": "",
	"gameHostBindPort": 2001,
	"gameHostRegisterBindAddress": "",
	"gameHostRegisterPort": 2001,
	"adminPassword": "changeme",
	"game": {
		"name": "Server Name - Mission Name",
		"password": "",
		"scenarioId": "{ECC61978EDCC2B5A}Missions/23_Campaign.conf",
		"playerCountLimit": 32,
		"autoJoinable": false,
		"visible": true,
		"gameProperties": {
			"serverMaxViewDistance": 2500,
			"serverMinGrassDistance": 50,
			"networkViewDistance": 1000,
			"disableThirdPerson": true,
			"fastValidation": true,
			"battlEye": true,
			"missionHeader": {
				"m_iPlayerCount": 40,
				"m_eEditableGameFlags": 6,
				"m_eDefaultGameFlags": 6,
				"other": "values"
			}
		},
		"mods": [
			{
				"modId": "abcd3995-b1d9-473d-aa11-0836c0a595ad",
				"name": "WeaponSwitching",
				"version": "1.0.1"
			},
			{
				"modId": "efgh3995-b1d9-473d-aa11-0836c0a595ad",
				"name": "Explosive Goats beta",
				"version": "0.5.42"
			}
		]
	}
}

Values are strings, unless mentioned otherwise.

dedicatedServerId

Used by the "Favourite" system. If not provided, the backend will provide a new ID and save it to the config file. It is recommended to server administrators to store this ID safe to ensure to keep their playerbase in case of a server migration or a config accident.

Common ISO 3166-1 alpha-2 values:
Code Country
US USA
DE Germany
CN China
CZ Czech Republic
FR France
GB United Kingdom of Great Britain and Northern Ireland
RU Russian Federation
JP Japan
AU Australia
region

ID / name of region - it is needed when the server registers the launched game in the Lobby. ISO 3166-1 alpha-2 code can be used in this field. Usual Nitrado values:

  • "EU-FFM"
  • "US-LA"
  • "US-MI"
gameHostBindAddress

IP for client connection.

IPv6 is not supported by Arma Reforger v0.9.5.
gameHostBindPort

number value, range 1..65535, default: 2001

gameHostRegisterBindAddress

IP for backend registration

IPv6 is not supported by Arma Reforger v0.9.5.
gameHostRegisterPort

number value, range 1..65535, default: 2001

Port for backend registration

adminPassword

Defines the server's admin password, allows a server administrator to login and control the server, to access this either open the chat input box by pressing C in the lobby or Enter ↵ in-game followed by: #login [the admin password]

game

Define the server's settings - see the game section below.

Only one scenario can be defined - Arma Reforger does not allow for mission rotation as of v0.9.5.

game

name

length 0..100 characters

password

length 0..x characters

Password required to join the server.

scenarioId

The scenario's .conf file path is defined here. See the listScenarios startup parameter to list available scenarios and obtain their .conf file path.

gameNumber

number value, range 1..9999

Add a suffix to the server's name, if more servers hosted by script (typically in data centers) - e.g "Server Name - 56"

playerCountLimit

number value, range 1..256, default: 127

Set the maximum amount of players on the server.

autojoinable

bool value, default: false

Set if the session can be selected through the auto join feature.

visible

bool value, default: true

Set the visibility of the server in the Server Browser.

gameProperties

Define the scenario's settings - see the gameProperties section below.

mods

The list of mods required by the client. They will automatically be downloaded and activated on join.

gameProperties

serverMaxViewDistance

number value, range 500..10000, default: 1600

serverMinGrassDistance

number value, range 0 / 50..150, default: 0

Minimum grass distance in meters. If set to 0 no distance is forced upon clients.

fastValidation

bool value, default: false

Validation of map entities and components loaded on client when it joins, ensuring things match with initial server state.

  • true (enabled) - minimum information required to make sure data matches is exchanged between client. When a mismatch occurs, no additional information will be available for determining where client and server states start to differ. All servers that expect clients to connect over internet should have fast validation enabled.
  • false (disabled) - extra data for every replicated entity and component in the map will be transferred when new client connects to the server. When a mismatch occurs, it is possible to point at particular entity or component where things start to differ. When developing locally (ie. both server and client run on the same machine), it is fine to disable fast validation to more easily pin point source of the problem.
Always keep this value to true for a public server!
networkViewDistance

number value, range 500.5000, default: 500

Maximum network streaming range of replicated entities.

battlEye

bool value

true to enable BattlEye, false to disable it.

disableThirdPerson

bool value, default: false

Force clients to use the first-person view.

missionHeader

This property overwrites the scenario's SCR_MissionHeaderCampaign.

Template

{
	"dedicatedServerId": "",
	"region": "",
	"gameHostBindAddress": "",
	"gameHostBindPort": 0,
	"gameHostRegisterBindAddress": "",
	"gameHostRegisterPort": 0,
	"game": {
		"name": "",
		"password": "",
		"scenarioId": "",
		"playerCountLimit": 0,
		"visible": true,
		"gameProperties": {
			"serverMaxViewDistance": 0,
			"serverMinGrassDistance": 0,
			"networkViewDistance": 0,
			"disableThirdPerson": false,
			"fastValidation": true,
			"battlEye": true
		},
		"mods": []
	}
}


Linux Setup

The game server will by default use Docker container's IP for server browser registration and client connection which will cause failure during client connection attempt.

To avoid it use:

  • Run the "ipconfig" command in cmd to list the local IPs
  • "IP Connect" option in the server browser and insert one of the server's local IPs
  • Custom server config (.json file) with "gameHostRegisterBindAddress" and "gameHostRegisterPort" parameters set to one of the local IP:Port combinations

Example:

-config "./My_Config.json"
ClientConnectAddress 192.168.39.98

Docker

A community Docker image is available on GitHub: https://github.com/acemod/docker-reforger
  1. Install latest Docker download link
    1. Enable Hyper-V in Windows if it is not already
    2. Assign HW resources in Docker/Settings/Resources/Advanced:
      1. CPU: 4 cores
      2. Memory: 6 GB
  2. Download Ubuntu 18.04 image via batch or powershell cmd: docker pull ubuntu:18.04
  3. Run Ubuntu image
    1. mount volume with server data
    2. expose client connection UDP port
    3. Example: docker container run -t -d -p 2001:2001/udp -v D:\server_data\linux_packed:/home/packed --name ubuntu_test ubuntu:18.04
  4. Connect to bash console: docker exec -it ubuntu_test /bin/bash
  5. Install necessary SW
    1. libcurl4 - required by server app
    2. net-tools - for debug purposes (enables ifconfig etc)
    3. Installation:
      1. apt-get update
      2. apt-get install libcurl4
      3. apt-get install net-tools
      4. apt-get install libssl1.1
  6. Create folder for logs, e.g: mkdir /home/profile
  7. Run server
    1. server executable needs proper execution/access rights:
      1. cd server_root_folder
      2. chmod +x ArmaReforgerServer
    2. Example: ./ArmaReforgerServer -gproj ./addons/data/ArmaReforger.gproj -config Configs/ServerConfig/Campaign.json -backendlog -nothrow -profile /home/profile