BAS f: Difference between revisions

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BAS, and its partners, plans to continually evolve this framework, and will also explore the creation of specialised versions catering for specific mission types.
BAS, and its partners, plans to continually evolve this framework, and will also explore the creation of specialised versions catering for specific mission types.


==Latest Release==
==Latest Release==

Revision as of 21:22, 23 March 2008

Introduction

BAS f is a framework: an MP mission folder containing a library of scripts, functions and template files, plus a manual. The framework is designed to provide the mission designer, after minimal additional configuration, with a selection of pre-tested features and functionality intended to improve the overall quality and re-playability of his/her mission.

Since BAS f is a framework, and not a template, the design of the actual mission is completely open; the framework is intended only to save time for the designer by providing components such as weather selections that work with join-in-progress (JIP), or pre-configured gear selections for re-equipping soldiers during the mission briefing. For many components care has also been taken to localise messages and texts (where used) into several languages (German, Czech, Polish, Russian, Spanish and French).

Importantly, all components of the framework are fully explained in the manual, feature extensive commenting within script files, and each can be disabled if desired. The manual is designed to guide the mission designer through the full configuration process, as well as provide instructions for optional components.

Who is the framework for?

BAS f is aimed at the new ArmA mission designer, although it is not intended for complete beginners. To use BAS f the mission designer should have a basic understanding of:

  • How to open the MP mission editor
  • How to place and edit units, triggers, waypoints and markers in the editor
  • The ArmA scripting syntax (for .sqf files)
  • The roles of key files: description.ext and init.sqf
  • The role of script files (.sqf files)

If a mission designer has already created his/her first few missions, everything in BAS f should be relatively straightforward. In addition, mission designers with intermediate experience may also find BAS f useful as a time-saver, or as the basis for their own personal base framework(s).

BAS, and its partners, plans to continually evolve this framework, and will also explore the creation of specialised versions catering for specific mission types.

Latest Release

The latest release is BAS f v1-1.

Core Components

The following mini-guides, core components and pre-configured mission settings are included in this version of the BAS f framework:

  • Select Your Island
    • Sahrani
    • Sahrani (ShackTac mission template)
    • Rahmadi
    • United Sahrani
    • Porto
    • Sakakah Al Jawf
    • Malden (Cold War Re-armed Mod)
    • Winter Kolgujev (Cold War Re-armed Mod)
  • Naming Your Mission
  • Load Screen Text
  • Respawn Settings
  • Configurable Playable Slots
  • Conditions Selector
  • Gear Snippets (inc. v1.05 weapons)
  • Automatic Body Removal
  • Multiplayer Ending Controller
  • Debug Mode
  • BAS Server Logic
  • BAS f Common Local Variables
  • Briefing File Template (Coop Version)
  • ReadMe File Template

Some of these components require minor amounts of configuration, however the majority are ready for use without any further editing. This manual will step the mission designer through all components, and indicate any edits necessary for final configuration (including how to disable a specific component).

Optional Components

The following mini-guides and optional components are intended to provide your mission with extra features such as automatic team-killer punishment, or restricted vehicle crews. Each component has been pre-integrated within BAS f, but is disabled by default. Included in this version of the BAS f framework:

  • AI Skill Selector (Coop Version)
  • AI Skill Selector (Attack & Defend Version)
  • Authorised Crew Check
  • Authorised Crew Type Check
  • Kegetys' Spectator Script for ArmA
  • Dynamic View Distance
  • Multi-side Briefing File Template
  • Hide Enemy Objectives
  • Casualty Cap
  • Casualty Cap (Advanced)
  • Automatic Body Removal (FIFO Version)

ShackTactical Optional Components

The following mini-guides and optional components are intended to provide your mission with extra features which will help it conform to the ideas and standards used by ShackTactical:

  • ShackTactical: Baseline Mission File Template
  • ShackTactical: Group IDs component
  • ShackTactical: Markers
  • ShackTactical: Markers (Addon Version)
  • ShackTactical: Fireteam Markers
  • ShackTactical: Fireteam Markers (Addon Version)
  • ShackTactical: Briefing File Template (Coop Version)
  • ShackTactical: Briefing File Template (Attack & Defend Version)
  • ShackTactical: CoC CEX Support
  • ShackTactical: kevb0's Wounding Script
  • ShackTactical: kevb0's Outtro Script
  • ShackTactical: ShackTac f (Sahrani)

Download Locations

You can download BAS f v1-1 from the following location(s):

You can download the ShackTactical Markers Addon from the following location(s):

Discussion Thread

Discuss BAS f on the BI forums, at: http://www.flashpoint1985.com/cgi-bin/ikonboard311/ikonboard.cgi?act=ST&f=71&t=59444