BIN fnc CBRNGearActivate: Difference between revisions
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{{ | {{RV|type=function | ||
|game1= arma3 | |||
|version1= 1.94 | |||
| | |gr1= Modules - CBRN | ||
| | |gr2= Broken Functions | ||
| | |descr= <pre>/* | ||
Description: | Description: | ||
Line 23: | Line 20: | ||
Returns: | Returns: | ||
BOOL | BOOL | ||
*/ | */</pre> | ||
{{Wiki|placeholder}} {{Feature|arma3contact}} | |||
{{Feature|arma3contact}} | |||
|s1= <!-- [] call [[BIN_fnc_CBRNGearActivate]] --> | |||
| | |p1= | ||
| | |r1= | ||
| | |x1= <!-- <code>[] call [[BIN_fnc_CBRNGearActivate]];</code> --> | ||
|seealso= | |||
| | |||
}} | }} | ||
Revision as of 09:56, 14 June 2021
Description
- Description:
/* Description: Activates a specific piece of CBRN gear for a character entity. NOTE: Module / function set not robust nor completed - not recommended for usage at this stage! Parameter(s): 0: OBJECT - character entity to activate CBRN gear for 1: STRING - CBRN gear class name to activate Returns: BOOL */
- Execution:
- call
- Groups:
- Modules - CBRNBroken Functions
Syntax
- Syntax:
- Syntax needed
- Return Value:
- Return value needed
Examples
- Examples:
- Example needed
Additional Information
- See also:
- See also needed
Notes
-
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