BIN fnc addObjectsToArea: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Text replacement - " {{Function|= Comments ____________________________________________________________________________________________ | arma3 |= Game name |1.94|= Game version" to "{{Function|Comments= ______________________________________________...)
m (Text replacement - "<code>(\[[a-zA-Z0-9_, ]*\] )?(call|spawn) \[\[(BI[NS]\_fnc\_[a-zA-Z0-9_]+)\]\];?<\/code>" to "<sqf>$1$2 $3;</sqf>")
 
(30 intermediate revisions by 2 users not shown)
Line 1: Line 1:
{{Function|Comments=
{{RV|type=function
____________________________________________________________________________________________


| arma3 |Game name=
|game1= arma3
|version1= 1.94


|1.94|Game version=
|gr1= Collisions
____________________________________________________________________________________________


| <pre>/*
|descr= <pre>/*
Killzone_Kid
Killzone_Kid


Line 22: Line 21:
Example:
Example:
["myArea", [obj1,ob2,...]]  call BIN_fnc_addObjectsToArea
["myArea", [obj1,ob2,...]]  call BIN_fnc_addObjectsToArea
*/
*/</pre>


</pre><small>''(Placeholder description extracted from the function header by [[BIS_fnc_exportFunctionsToWiki]])''</small> |= Description
{{Wiki|placeholder}} {{Feature|arma3contact}}
____________________________________________________________________________________________


| <!-- [] call [[BIN_fnc_addObjectsToArea]]; --> |= Syntax
|s1= <!-- [] call [[BIN_fnc_addObjectsToArea]] -->


|p1= |Parameter 1=
|p1=


| |Return value=
|r1=
____________________________________________________________________________________________


|x1= <code></code> |Example 1=
|x1= <!-- <sqf>[] call BIN_fnc_addObjectsToArea;</sqf> -->
____________________________________________________________________________________________


| |See also=
|seealso=
}}
}}
<h3 style="display:none">Notes</h3>
<dl class="command_description">
<!-- Note Section BEGIN -->
<!-- Note Section END -->
</dl>
<h3 style="display:none">Bottom Section</h3>
[[Category:Function Group: Collisions|{{uc:addObjectsToArea}}]]
[[Category:Functions|{{uc:addObjectsToArea}}]]
[[Category:{{Name|arma3}}: Functions|{{uc:addObjectsToArea}}]]

Latest revision as of 14:07, 5 May 2022

Hover & click on the images for description

Description

Description:
/*
		Killzone_Kid

	Description:
		Adds given array of objects to area, ovewriting previous objects data stored for the area in extension

	Parameter(s):
		0: STRING - area name
		1: ARRAY - array of objects to add

	Returns:
		NUMBER - number of objects added
		
	Example:
		["myArea", [obj1,ob2,...]]  call BIN_fnc_addObjectsToArea
*/
🏗
Placeholder description extracted from the function header by BIS_fnc_exportFunctionsToWiki.
enoch icon ca.png
This content is exclusive to the Arma 3 Contact Expansion.
Execution:
call
Groups:
Collisions

Syntax

Syntax:
Syntax needed
Return Value:
Return value needed

Examples

Examples:
Example needed

Additional Information

See also:
See also needed

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note