BIN fnc addSiteEntities: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Text replacement - "\[\[Category:\{\{Name\|arma3\}\}: Functions\|\{\{uc:[a-z A-Z]*\}\}\]\]" to "")
m (Text replacement - "{{placeholder}}" to "{{Wiki|placeholder}}")
Line 24: Line 24:
(_entityIDs select ID) pushback -1;
(_entityIDs select ID) pushback -1;


{{placeholder}} {{Feature|arma3contact}}  
{{Wiki|placeholder}} {{Feature|arma3contact}}  


|s1= <!-- [] call [[BIN_fnc_addSiteEntities]]; -->  
|s1= <!-- [] call [[BIN_fnc_addSiteEntities]]; -->  

Revision as of 02:22, 7 February 2021

Hover & click on the images for description

Description

Description:
/*

	Description:
		Register entities to a site, so they can be despawned with the rest when player leaves the area.

	Parameter(s):
		0: OBJECT - site logic. The site must be spawned for the function to work.
		1: ARRAY - entities to be added. Types can be mixed, the system will sort them out itself.

	Returns:
		BOOL - true if added
*/

#define ADD(ID)\
	(_entities select ID) pushback _x;\
	(_entityIDs select ID) pushback -1;

🏗
Placeholder description extracted from the function header by BIS_fnc_exportFunctionsToWiki.
enoch icon ca.png
This content is exclusive to the Arma 3 Contact Expansion.
Execution:
call
Groups:
Contact

Syntax

Syntax:
Syntax needed
Return Value:
Return value needed

Examples

Examples:
Example needed

Additional Information

See also:
See also needed

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note