BIN fnc empVehicle: Difference between revisions
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{{ | {{RV|type=function | ||
|game1= arma3 | |||
|version1= 1.94 | |||
| | |gr1= Contact | ||
| | |descr= <pre>/* | ||
Description: Sets EMP parameters to a vehicle. Destroys lights and optionally prevents vehicle from starting | Description: Sets EMP parameters to a vehicle. Destroys lights and optionally prevents vehicle from starting | ||
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Examples: | Examples: | ||
[bin_vehicle,true,true] call | [bin_vehicle,true,true] call BIN_fnc_empVehicle; //Destroys lights and prevents vehicle from starting, AI will exit vehicle after it has stopped | ||
[bin_vehicle,false,false] call BIN_fnc_empVehicle; //Destroys lights, but engine can still start and vehicle can be driven, AI will remain in vehicle | |||
*/</pre> | |||
| | {{Wiki|placeholder}} {{Feature|arma3contact}} | ||
| | |s1= <!-- [] call [[BIN_fnc_empVehicle]] --> | ||
|p1= | |||
| | |r1= | ||
|x1= <!-- <code>[] call [[BIN_fnc_empVehicle]];</code> --> | |||
| | |seealso= | ||
}} | }} | ||
Revision as of 18:24, 20 June 2021
Description
- Description:
/* Description: Sets EMP parameters to a vehicle. Destroys lights and optionally prevents vehicle from starting Parameter(s): 0: OBJECT - Vehicle that will get destroyed electronics 1: (Optional): BOOL - Sets engine destroyed - true = engine destroyed, false = engine operating (default: true) 2: (Optional): BOOL - Handle AI in EMP vehicle - true = AI will exit vehicle and not enter new vehicles, false = AI will remain in vehicle (default: true) Note that the player has to be defined as bin_player for the voice lines to be spoken Examples: [bin_vehicle,true,true] call BIN_fnc_empVehicle; //Destroys lights and prevents vehicle from starting, AI will exit vehicle after it has stopped [bin_vehicle,false,false] call BIN_fnc_empVehicle; //Destroys lights, but engine can still start and vehicle can be driven, AI will remain in vehicle */
- Execution:
- call
- Groups:
- Contact
Syntax
- Syntax:
- Syntax needed
- Return Value:
- Return value needed
Examples
- Examples:
- Example needed
Additional Information
- See also:
- See also needed
Notes
-
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