BIN fnc empVehicle: Difference between revisions

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{{Function|Comments=
{{RV|type=function


|game1= arma3
|version1= 1.94


| arma3 |Game name=
|gr1= Contact


|1.94|Game version=
|descr= <pre>/*
 
|gr1= Contact |GROUP1=
 
 
| <pre>/*


Description: Sets EMP parameters to a vehicle. Destroys lights and optionally prevents vehicle from starting
Description: Sets EMP parameters to a vehicle. Destroys lights and optionally prevents vehicle from starting
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Examples:
Examples:


[bin_vehicle,true,true] call bin_fnc_empVehicle; //Destroys lights and prevents vehicle from starting, AI will exit vehicle after it has stopped
[bin_vehicle,true,true] call BIN_fnc_empVehicle; //Destroys lights and prevents vehicle from starting, AI will exit vehicle after it has stopped


[bin_vehicle,false,false] call bin_fnc_empVehicle; //Destroys lights, but engine can still start and vehicle can be driven, AI will remain in vehicle
[bin_vehicle,false,false] call BIN_fnc_empVehicle; //Destroys lights, but engine can still start and vehicle can be driven, AI will remain in vehicle
*/
*/</pre>


</pre><small>''(Placeholder description extracted from the function header by [[BIS_fnc_exportFunctionsToWiki]])''</small>
{{Wiki|placeholder}} {{Feature|arma3contact}}  
{{Feature|arma3contact}} |Description=


|s1= <!-- [] call [[BIN_fnc_empVehicle]] -->


| <!-- [] call [[BIN_fnc_empVehicle]]; --> |Syntax=
|p1=


|p1= |Parameter 1=
|r1=


| |Return value=
|x1= <!-- <sqf>[] call BIN_fnc_empVehicle;</sqf> -->


 
|seealso=
|x1= <code></code> |Example 1=
 
 
| |See also=
}}
}}
<h3 style="display:none">Bottom Section</h3>
[[Category:Functions|{{uc:empVehicle}}]]
[[Category:{{Name|arma3}}: Functions|{{uc:empVehicle}}]]

Revision as of 14:07, 5 May 2022

Hover & click on the images for description

Description

Description:
/*

	Description: Sets EMP parameters to a vehicle. Destroys lights and optionally prevents vehicle from starting

	Parameter(s):
		0: OBJECT - Vehicle that will get destroyed electronics
		1: (Optional): BOOL - Sets engine destroyed - true = engine destroyed, false = engine operating (default: true)
		2: (Optional): BOOL - Handle AI in EMP vehicle - true = AI will exit vehicle and not enter new vehicles, false = AI will remain in vehicle (default: true)

	Note that the player has to be defined as bin_player for the voice lines to be spoken

	Examples:

		[bin_vehicle,true,true] call BIN_fnc_empVehicle; //Destroys lights and prevents vehicle from starting, AI will exit vehicle after it has stopped

		[bin_vehicle,false,false] call BIN_fnc_empVehicle; //Destroys lights, but engine can still start and vehicle can be driven, AI will remain in vehicle
*/
🏗
Placeholder description extracted from the function header by BIS_fnc_exportFunctionsToWiki.
enoch icon ca.png
This content is exclusive to the Arma 3 Contact Expansion.
Execution:
call
Groups:
Contact

Syntax

Syntax:
Syntax needed
Return Value:
Return value needed

Examples

Examples:
Example needed

Additional Information

See also:
See also needed

Notes

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