BIN fnc empVehicle: Difference between revisions
Jump to navigation
Jump to search
Lou Montana (talk | contribs) m (Text replacement - "{{Function " to "{{RV|type=function ") |
Lou Montana (talk | contribs) m (Text replacement - "<code>(\[[a-zA-Z0-9_, ]*\] )?(call|spawn) \[\[(BI[NS]\_fnc\_[a-zA-Z0-9_]+)\]\];?<\/code>" to "<sqf>$1$2 $3;</sqf>") |
||
(17 intermediate revisions by 2 users not shown) | |||
Line 1: | Line 1: | ||
{{RV|type=function | {{RV|type=function | ||
| arma3 | |game1= arma3 | ||
|version1= 1.94 | |||
|1.94 | |||
|gr1= Contact | |gr1= Contact | ||
| <pre>/* | |descr= <pre>/* | ||
Description: Sets EMP parameters to a vehicle. Destroys lights and optionally prevents vehicle from starting | Description: Sets EMP parameters to a vehicle. Destroys lights and optionally prevents vehicle from starting | ||
Line 20: | Line 19: | ||
Examples: | Examples: | ||
[bin_vehicle,true,true] call | [bin_vehicle,true,true] call BIN_fnc_empVehicle; //Destroys lights and prevents vehicle from starting, AI will exit vehicle after it has stopped | ||
[bin_vehicle,false,false] call | [bin_vehicle,false,false] call BIN_fnc_empVehicle; //Destroys lights, but engine can still start and vehicle can be driven, AI will remain in vehicle | ||
*/ | */</pre> | ||
{{Wiki|placeholder}} {{Feature|arma3contact}} | |||
{{Feature|arma3contact}} | |||
| <!-- [] call [[BIN_fnc_empVehicle]] | |s1= <!-- [] call [[BIN_fnc_empVehicle]] --> | ||
|p1= | |p1= | ||
| | |r1= | ||
|x1= < | |x1= <!-- <sqf>[] call BIN_fnc_empVehicle;</sqf> --> | ||
| | |seealso= | ||
}} | }} | ||
Revision as of 14:07, 5 May 2022
Description
- Description:
/* Description: Sets EMP parameters to a vehicle. Destroys lights and optionally prevents vehicle from starting Parameter(s): 0: OBJECT - Vehicle that will get destroyed electronics 1: (Optional): BOOL - Sets engine destroyed - true = engine destroyed, false = engine operating (default: true) 2: (Optional): BOOL - Handle AI in EMP vehicle - true = AI will exit vehicle and not enter new vehicles, false = AI will remain in vehicle (default: true) Note that the player has to be defined as bin_player for the voice lines to be spoken Examples: [bin_vehicle,true,true] call BIN_fnc_empVehicle; //Destroys lights and prevents vehicle from starting, AI will exit vehicle after it has stopped [bin_vehicle,false,false] call BIN_fnc_empVehicle; //Destroys lights, but engine can still start and vehicle can be driven, AI will remain in vehicle */
- Execution:
- call
- Groups:
- Contact
Syntax
- Syntax:
- Syntax needed
- Return Value:
- Return value needed
Examples
- Examples:
- Example needed
Additional Information
- See also:
- See also needed
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note