BIN fnc empVehicle: Difference between revisions

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m (Text replacement - "bin_fnc_" to "BIN_fnc_")
m (Text replacement - "<code>(\[[a-zA-Z0-9_, ]*\] )?(call|spawn) \[\[(BI[NS]\_fnc\_[a-zA-Z0-9_]+)\]\];?<\/code>" to "<sqf>$1$2 $3;</sqf>")
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|x1= <!-- <code>[] call [[BIN_fnc_empVehicle]];</code> -->
|x1= <!-- <sqf>[] call BIN_fnc_empVehicle;</sqf> -->


|seealso=
|seealso=
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Revision as of 14:07, 5 May 2022

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Description

Description:
/*

	Description: Sets EMP parameters to a vehicle. Destroys lights and optionally prevents vehicle from starting

	Parameter(s):
		0: OBJECT - Vehicle that will get destroyed electronics
		1: (Optional): BOOL - Sets engine destroyed - true = engine destroyed, false = engine operating (default: true)
		2: (Optional): BOOL - Handle AI in EMP vehicle - true = AI will exit vehicle and not enter new vehicles, false = AI will remain in vehicle (default: true)

	Note that the player has to be defined as bin_player for the voice lines to be spoken

	Examples:

		[bin_vehicle,true,true] call BIN_fnc_empVehicle; //Destroys lights and prevents vehicle from starting, AI will exit vehicle after it has stopped

		[bin_vehicle,false,false] call BIN_fnc_empVehicle; //Destroys lights, but engine can still start and vehicle can be driven, AI will remain in vehicle
*/
🏗
Placeholder description extracted from the function header by BIS_fnc_exportFunctionsToWiki.
enoch icon ca.png
This content is exclusive to the Arma 3 Contact Expansion.
Execution:
call
Groups:
Contact

Syntax

Syntax:
Syntax needed
Return Value:
Return value needed

Examples

Examples:
Example needed

Additional Information

See also:
See also needed

Notes

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