BIN fnc findPath: Difference between revisions

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m (Text replacement - "{{Function " to "{{RV|type=function ")
m (Text replacement - "<code>(\[[a-zA-Z0-9_, ]*\] )?(call|spawn) \[\[(BI[NS]\_fnc\_[a-zA-Z0-9_]+)\]\];?<\/code>" to "<sqf>$1$2 $3;</sqf>")
 
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{{RV|type=function
{{RV|type=function


| arma3  
|game1= arma3
 
|version1= 1.94
|1.94


|gr1= Movement  
|gr1= Movement  


| <pre>/*
|descr= <pre>/*


Description:
Description:
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Returns:
Returns:
ARRAY of NUMBERs - indexes of nodes which are traversed on the way to the ending point
ARRAY of NUMBERs - indexes of nodes which are traversed on the way to the ending point
*/
*/</pre>


</pre><small>''(Placeholder description extracted from the function header by [[BIS_fnc_exportFunctionsToWiki]])''</small>
{{Wiki|placeholder}} {{Feature|arma3contact}}  
{{Feature|arma3contact}}  


| <!-- [] call [[BIN_fnc_findPath]]; -->  
|s1= <!-- [] call [[BIN_fnc_findPath]] -->


|p1=  
|p1=


|  
|r1=


|x1= <code></code>  
|x1= <!-- <sqf>[] call BIN_fnc_findPath;</sqf> -->


|  
|seealso=
}}
}}
[[Category:Functions|{{uc:findPath}}]]
[[Category:{{Name|arma3}}: Functions|{{uc:findPath}}]]

Latest revision as of 14:06, 5 May 2022

Hover & click on the images for description

Description

Description:
/*

	Description:
	A* search algorithm.
	Uses hard-coded Manhattan distance to measure distance.

	Parameter(s):
		0: ARRAY of ARRAYs in format:
			0: NUMBER - node cost
			1: ARRAY - array of neighbor indexes
			2: ARRAY - XYZ position of the node, used to measure distance from end pos
		1: NUMBER - index of starting point
		2: NUMBER - index of ending point

	Returns:
	ARRAY of NUMBERs - indexes of nodes which are traversed on the way to the ending point
*/
🏗
Placeholder description extracted from the function header by BIS_fnc_exportFunctionsToWiki.
enoch icon ca.png
This content is exclusive to the Arma 3 Contact Expansion.
Execution:
call
Groups:
Movement

Syntax

Syntax:
Syntax needed
Return Value:
Return value needed

Examples

Examples:
Example needed

Additional Information

See also:
See also needed

Notes

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