BIN fnc frequencyToString: Difference between revisions

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m (Text replacement - "<code>(\[[a-zA-Z0-9_, ]*\] )?(call|spawn) \[\[(BI[NS]\_fnc\_[a-zA-Z0-9_]+)\]\];?<\/code>" to "<sqf>$1$2 $3;</sqf>")
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{{Function|Comments=
{{RV|type=function
____________________________________________________________________________________________


| arma3 |Game name=
|game1= arma3
|version1= 1.94


|1.94|Game version=
|gr1= EM Interface


|gr1 = EM Interface |GROUP1=
|descr= <pre>/*
____________________________________________________________________________________________
 
| <pre>/*


Description:
Description:
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//#define UNITS ["Hz","kHz","MHz","GHz","THz","PHz","EHz"]
//#define UNITS ["Hz","kHz","MHz","GHz","THz","PHz","EHz"]


</pre><small>''(Placeholder description extracted from the function header by [[BIS_fnc_exportFunctionsToWiki]])''</small> |Description=
{{Wiki|placeholder}}
____________________________________________________________________________________________


| <!-- [] call [[BIN_fnc_frequencyToString]]; --> |Syntax=
|s1= <!-- [] call [[BIN_fnc_frequencyToString]] -->


|p1= |Parameter 1=
|p1=


| |Return value=
|r1=
____________________________________________________________________________________________


|x1= <code></code> |Example 1=
|x1= <!-- <sqf>[] call BIN_fnc_frequencyToString;</sqf> -->
____________________________________________________________________________________________


| |See also=
|seealso=
}}
}}
<h3 style="display:none">Notes</h3>
<dl class="command_description">
<!-- Note Section BEGIN -->
<!-- Note Section END -->
</dl>
<h3 style="display:none">Bottom Section</h3>
[[Category:Functions|{{uc:frequencyToString}}]]
[[Category:{{Name|arma3}}: Functions|{{uc:frequencyToString}}]]

Revision as of 14:08, 5 May 2022

Hover & click on the images for description

Description

Description:
/*

	Description:
		Returns frequency as a string

	Parameter(s):
		0:
			NUMBER - frequency in MHz, returned value is in format "<value> <unit>"
			ARRAY in format [NUMBER,NUMBER] - frequency range in MHz, returned value is in format "<value1> <unit1> - <value2> <unit2>"
		1: NUMBER - order offset. When 0, frequency 1000 will return "1 GHz". When -1, returned value will be "1000 MHz"
		2: BOOL - true if input values are in Hz, false if in MHz (standard across the game)

	Returns:
		STRING
*/

#define UNITS [\
	localize "STR_A3_C_fnc_frequencyToString_Hz0",\
	localize "STR_A3_C_fnc_frequencyToString_Hz1",\
	localize "STR_A3_C_fnc_frequencyToString_Hz2",\
	localize "STR_A3_C_fnc_frequencyToString_Hz3",\
	localize "STR_A3_C_fnc_frequencyToString_Hz4",\
	localize "STR_A3_C_fnc_frequencyToString_Hz5",\
	localize "STR_A3_C_fnc_frequencyToString_Hz6"\
]
//              ^0   ^3    ^6    ^9    ^12   ^15   ^18
//#define UNITS ["Hz","kHz","MHz","GHz","THz","PHz","EHz"]

🏗
Placeholder description extracted from the function header by BIS_fnc_exportFunctionsToWiki.
Execution:
call
Groups:
EM Interface

Syntax

Syntax:
Syntax needed
Return Value:
Return value needed

Examples

Examples:
Example needed

Additional Information

See also:
See also needed

Notes

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