Difference between revisions of "BIN fnc getFollowingSignals"

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Text replacement - "\| *([Cc]omments|COMMENTS|[Gg]ame [Nn]ame|Game [Vv]ersion|Game Version \(number surrounded by NO SPACES\)|Multiplayer Arguments \("local" or "global"\)|Multiplayer Effects \("local" or "global"\)|Multiplayer Execution \("server" or...)
m (Text replacement - "\| *([Cc]omments|COMMENTS|[Gg]ame [Nn]ame|Game [Vv]ersion|Game Version \(number surrounded by NO SPACES\)|Multiplayer Arguments \("local" or "global"\)|Multiplayer Effects \("local" or "global"\)|Multiplayer Execution \("server" or...)
Line 36: Line 36:
  
  
| |See also=
+
|  
 
}}
 
}}
  

Revision as of 21:05, 17 January 2021

Hover & click on the images for description

Description

Description:
/*

	Description:
		Get signals which follow after given one.

	Parameter(s):
		0: STRING - signal class

	Returns:
		ARRAY of STRINGs (including input signal when it is not a link)
*/

(Placeholder description extracted from the function header by BIS_fnc_exportFunctionsToWiki)
enoch icon ca.png
This content is exclusive to the Arma 3 Contact Expansion.
Execution:
call
Groups:
AI Human

Syntax

Syntax:
Syntax needed
Return Value:
Return value needed

Examples

Example 1:

Additional Information

See also:
See also needed

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note


Bottom Section