BIN fnc getGridCollisions: Difference between revisions

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{{Function|Comments=
{{Function|Comments=
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| arma3 |Game name=
| arma3 |Game name=
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|gr1= Movement |GROUP1=
|gr1= Movement |GROUP1=


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| <pre>#define BUSH_WIDTH 2
| <pre>#define BUSH_WIDTH 2
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</pre><small>''(Placeholder description extracted from the function header by [[BIS_fnc_exportFunctionsToWiki]])''</small>
</pre><small>''(Placeholder description extracted from the function header by [[BIS_fnc_exportFunctionsToWiki]])''</small>
{{Feature|arma3contact}} |Description=
{{Feature|arma3contact}} |Description=
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| <!-- [] call [[BIN_fnc_getGridCollisions]]; --> |Syntax=
| <!-- [] call [[BIN_fnc_getGridCollisions]]; --> |Syntax=
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| |Return value=
| |Return value=
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|x1= <code></code> |Example 1=
|x1= <code></code> |Example 1=
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| |See also=
| |See also=

Revision as of 20:40, 16 January 2021

Hover & click on the images for description

Description

Description:
#define BUSH_WIDTH		2
#define BUSH_HEIGHT		2
#define TREE_TRUNK_WIDTH	0.5
#define TREE_TRUNK_HEIGHT	4

#define GET_POS\
	private _pos = _x modelToWorld (boundingcenter _x vectormultiply -1);

#define GET_BBOX\
	private _bbox = boundingboxreal _x;\
	private _bboxX = abs ((_bbox select 0 select 0) - (_bbox select 1 select 0)) / 2 + _cellSizeXHalf*0;\
	private _bboxY = abs ((_bbox select 0 select 1) - (_bbox select 1 select 1)) / 2 + _cellSizeYHalf*0;\
	private _bboxZ = abs ((_bbox select 0 select 2) - (_bbox select 1 select 2)) / 2 + _cellSizeZHalf*0;

	//_bboxZ = (abs (_bbox select 0 select 2) + abs (_bbox select 1 select 2)) + _cellSizeZHalf*0;

#define GET_BBOX_FIXED(SIZE)\
	private _bboxX = SIZE + _cellSizeXHalf;\
	private _bboxY = SIZE + _cellSizeYHalf;\
	private _bboxZ = SIZE + _cellSizeZHalf;

(Placeholder description extracted from the function header by BIS_fnc_exportFunctionsToWiki)
enoch icon ca.png
This content is exclusive to the Arma 3 Contact Expansion.
Execution:
call
Groups:
Movement

Syntax

Syntax:
Syntax needed
Return Value:
Return value needed

Examples

Example 1:

Additional Information

See also:
See also needed

Notes

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Notes

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