BIN_fnc_getGridCollisions

From Bohemia Interactive Community
Jump to navigation Jump to search
The printable version is no longer supported and may have rendering errors. Please update your browser bookmarks and please use the default browser print function instead.
Hover & click on the images for description

Description

Description:
#define BUSH_WIDTH		2
#define BUSH_HEIGHT		2
#define TREE_TRUNK_WIDTH	0.5
#define TREE_TRUNK_HEIGHT	4

#define GET_POS\
	private _pos = _x modelToWorld (boundingcenter _x vectormultiply -1);

#define GET_BBOX\
	private _bbox = boundingboxreal _x;\
	private _bboxX = abs ((_bbox select 0 select 0) - (_bbox select 1 select 0)) / 2 + _cellSizeXHalf*0;\
	private _bboxY = abs ((_bbox select 0 select 1) - (_bbox select 1 select 1)) / 2 + _cellSizeYHalf*0;\
	private _bboxZ = abs ((_bbox select 0 select 2) - (_bbox select 1 select 2)) / 2 + _cellSizeZHalf*0;

	//_bboxZ = (abs (_bbox select 0 select 2) + abs (_bbox select 1 select 2)) + _cellSizeZHalf*0;

#define GET_BBOX_FIXED(SIZE)\
	private _bboxX = SIZE + _cellSizeXHalf;\
	private _bboxY = SIZE + _cellSizeYHalf;\
	private _bboxZ = SIZE + _cellSizeZHalf;
🏗
Placeholder description extracted from the function header by BIS_fnc_exportFunctionsToWiki.
enoch icon ca.png
This content is exclusive to the Arma 3 Contact Expansion.
Execution:
call
Groups:
Movement

Syntax

Syntax:
Syntax needed
Return Value:
Return value needed

Examples

Examples:
Example needed

Additional Information

See also:
See also needed

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note