BIN fnc getIDWMapSaveData: Difference between revisions

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m (Text replacement - "\|game([0-9])=([^ ]+) * \|version([0-9])=([^ ]+) * " to "|game$1=$2 |version$3=$4 ")
m (Text replacement - "<code>(\[[a-zA-Z0-9_, ]*\] )?(call|spawn) \[\[(BI[NS]\_fnc\_[a-zA-Z0-9_]+)\]\];?<\/code>" to "<sqf>$1$2 $3;</sqf>")
 
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|x1= <!-- <code>[] call [[BIN_fnc_getIDWMapSaveData]];</code> -->
|x1= <!-- <sqf>[] call BIN_fnc_getIDWMapSaveData;</sqf> -->


|seealso=
|seealso=
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Latest revision as of 14:06, 5 May 2022

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Description

Description:
/*
		Killzone_Kid

	Description:
		Returns array with IDWMap data which is used for saving/loading

	Parameter(s):
		NONE

	Returns:
		ARRAY - save data
		
	Example:
		call BIN_fnc_getIDWMapSaveData
*/

#define MAPDRAWPATTERNINDEX_DEFAULT 0
#define MAPDRAWCOLORSET_DEFAULT [[0,0,0.514,0.7],[0,0,0.875,0.7],[0,0.247,1,0.7],[0,0.659,1,0.7],[0.035,1,0.961,0.7],[0.443,1,0.553,0.7],[0.843,1,0.153,0.7],[1,0.749,0,0.7],[1,0.357,0,0.7],[0.941,0,0,0.7],[0.522,0,0,0.7]]
#define MAPDRAWIDC_DEFAULT 51

// if the data was not yet set
🏗
Placeholder description extracted from the function header by BIS_fnc_exportFunctionsToWiki.
enoch icon ca.png
This content is exclusive to the Arma 3 Contact Expansion.
Execution:
call
Groups:
IDWMap

Syntax

Syntax:
Syntax needed
Return Value:
Return value needed

Examples

Examples:
Example needed

Additional Information

See also:
See also needed

Notes

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