BIN fnc getTerrainObjects: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Text replacement - "\[\[Category:Functions\|\{\{uc:[a-z A-Z]*\}\}\]\]" to "")
m (Text replacement - "{{placeholder}}" to "{{Wiki|placeholder}}")
Line 24: Line 24:
*/</pre>
*/</pre>


{{placeholder}} {{Feature|arma3contact}}  
{{Wiki|placeholder}} {{Feature|arma3contact}}  


|s1= <!-- [] call [[BIN_fnc_getTerrainObjects]]; -->  
|s1= <!-- [] call [[BIN_fnc_getTerrainObjects]]; -->  

Revision as of 02:24, 7 February 2021

Hover & click on the images for description

Description

Description:
/*
		Killzone_Kid

	Description:
		Returns terrain objects of the given type for the given area dimensions
		
	Parameter(s):
		0: ARRAY - area details in Area format (see BIS_fnc_getArea)
		1: ARRAY - types of terrain objects, for example ["HOUSE", "TREE"]

	Returns:
		ARRAY of objects
		
	Example:
		["myArea", [player, 100], ["HOUSE", "TREE"]] call BIN_fnc_getTerrainObjects
*/
🏗
Placeholder description extracted from the function header by BIS_fnc_exportFunctionsToWiki.
enoch icon ca.png
This content is exclusive to the Arma 3 Contact Expansion.
Execution:
call
Groups:
Collisions

Syntax

Syntax:
Syntax needed
Return Value:
Return value needed

Examples

Examples:
Example needed

Additional Information

See also:
See also needed

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note