BIN fnc getTerrainObjects: Difference between revisions

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|game1= arma3  
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Example:
Example:
["myArea", [player, 100], ["HOUSE", "TREE"]] call BIN_fnc_getTerrainObjects
["myArea", [player, 100], ["HOUSE", "TREE"]] call BIN_fnc_getTerrainObjects
*/
*/</pre>
 
{{Wiki|placeholder}} {{Feature|arma3contact}}


|s1= <!-- [] call [[BIN_fnc_getTerrainObjects]] -->


{{placeholder}} {{Feature|arma3contact}}
|p1=


|s1= <!-- [] call [[BIN_fnc_getTerrainObjects]]; -->
|r1=


|p1=  
|x1= <!-- <sqf>[] call BIN_fnc_getTerrainObjects;</sqf> -->


|x1=
|seealso=
}}
}}
[[Category:Functions|{{uc:getTerrainObjects}}]]
[[Category:{{Name|arma3}}: Functions|{{uc:getTerrainObjects}}]]

Latest revision as of 14:06, 5 May 2022

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Description

Description:
/*
		Killzone_Kid

	Description:
		Returns terrain objects of the given type for the given area dimensions
		
	Parameter(s):
		0: ARRAY - area details in Area format (see BIS_fnc_getArea)
		1: ARRAY - types of terrain objects, for example ["HOUSE", "TREE"]

	Returns:
		ARRAY of objects
		
	Example:
		["myArea", [player, 100], ["HOUSE", "TREE"]] call BIN_fnc_getTerrainObjects
*/
🏗
Placeholder description extracted from the function header by BIS_fnc_exportFunctionsToWiki.
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This content is exclusive to the Arma 3 Contact Expansion.
Execution:
call
Groups:
Collisions

Syntax

Syntax:
Syntax needed
Return Value:
Return value needed

Examples

Examples:
Example needed

Additional Information

See also:
See also needed

Notes

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