Difference between revisions of "BIN fnc getTerrainObjects"
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Lou Montana (talk | contribs) m (Text replacement - "{{Function " to "{{RV|type=function ") |
Lou Montana (talk | contribs) m (Text replacement - "<code>(\[[a-zA-Z0-9_, ]*\] )?(call|spawn) \[\[(BI[NS]\_fnc\_[a-zA-Z0-9_]+)\]\];?<\/code>" to "<sqf>$1$2 $3;</sqf>") |
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{{RV|type=function | {{RV|type=function | ||
− | | arma3 | + | |game1= arma3 |
− | + | |version1= 1.94 | |
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|gr1= Collisions | |gr1= Collisions | ||
− | | <pre>/* | + | |descr= <pre>/* |
Killzone_Kid | Killzone_Kid | ||
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Example: | Example: | ||
["myArea", [player, 100], ["HOUSE", "TREE"]] call BIN_fnc_getTerrainObjects | ["myArea", [player, 100], ["HOUSE", "TREE"]] call BIN_fnc_getTerrainObjects | ||
− | */ | + | */</pre> |
+ | {{Wiki|placeholder}} {{Feature|arma3contact}} | ||
− | < | + | |s1= <!-- [] call [[BIN_fnc_getTerrainObjects]] --> |
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− | | | + | |p1= |
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− | | | + | |x1= <!-- <sqf>[] call BIN_fnc_getTerrainObjects;</sqf> --> |
− | | | + | |seealso= |
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}} | }} | ||
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Latest revision as of 14:06, 5 May 2022
Description
- Description:
/* Killzone_Kid Description: Returns terrain objects of the given type for the given area dimensions Parameter(s): 0: ARRAY - area details in Area format (see BIS_fnc_getArea) 1: ARRAY - types of terrain objects, for example ["HOUSE", "TREE"] Returns: ARRAY of objects Example: ["myArea", [player, 100], ["HOUSE", "TREE"]] call BIN_fnc_getTerrainObjects */
- Execution:
- call
- Groups:
- Collisions
Syntax
- Syntax:
- Syntax needed
- Return Value:
- Return value needed
Examples
- Examples:
- Example needed
Additional Information
- See also:
- See also needed
Notes
-
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