BIN fnc getTerrainObjects: Difference between revisions

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| <pre>/*
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</pre><small>''(Placeholder description extracted from the function header by [[BIS_fnc_exportFunctionsToWiki]])''</small>
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{{Feature|arma3contact}} |Description=
{{Feature|arma3contact}} |Description=
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| <!-- [] call [[BIN_fnc_getTerrainObjects]]; --> |Syntax=
| <!-- [] call [[BIN_fnc_getTerrainObjects]]; --> |Syntax=
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| |Return value=
| |Return value=
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|x1= <code></code> |Example 1=
|x1= <code></code> |Example 1=
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| |See also=
| |See also=

Revision as of 20:37, 16 January 2021

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Description

Description:
/*
		Killzone_Kid

	Description:
		Returns terrain objects of the given type for the given area dimensions
		
	Parameter(s):
		0: ARRAY - area details in Area format (see BIS_fnc_getArea)
		1: ARRAY - types of terrain objects, for example ["HOUSE", "TREE"]

	Returns:
		ARRAY of objects
		
	Example:
		["myArea", [player, 100], ["HOUSE", "TREE"]] call BIN_fnc_getTerrainObjects
*/


(Placeholder description extracted from the function header by BIS_fnc_exportFunctionsToWiki)
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This content is exclusive to the Arma 3 Contact Expansion.
Execution:
call
Groups:
Collisions

Syntax

Syntax:
Syntax needed
Return Value:
Return value needed

Examples

Example 1:

Additional Information

See also:
See also needed

Notes

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Notes

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