BIN fnc initGroup: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Text replacement - "\|game([0-9])=([^ ]+) * \|version([0-9])=([^ ]+) * " to "|game$1=$2 |version$3=$4 ")
m (Text replacement - "<code>(\[[a-zA-Z0-9_, ]*\] )?(call|spawn) \[\[(BI[NS]\_fnc\_[a-zA-Z0-9_]+)\]\];?<\/code>" to "<sqf>$1$2 $3;</sqf>")
 
Line 20: Line 20:
|r1=
|r1=


|x1= <!-- <code>[] call [[BIN_fnc_initGroup]];</code> -->
|x1= <!-- <sqf>[] call BIN_fnc_initGroup;</sqf> -->


|seealso=
|seealso=
}}
}}

Latest revision as of 14:07, 5 May 2022

Hover & click on the images for description

Description

Description:
#define DEBUG
#define GROUP	(units player - [player])
#define DAMAGE_COEF	0.25
#define DIS_LIMIT_SOFT	400
#define DIS_LIMIT_HARD	600
🏗
Placeholder description extracted from the function header by BIS_fnc_exportFunctionsToWiki.
enoch icon ca.png
This content is exclusive to the Arma 3 Contact Expansion.
Execution:
call
Groups:
Contact

Syntax

Syntax:
Syntax needed
Return Value:
Return value needed

Examples

Examples:
Example needed

Additional Information

See also:
See also needed

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note