BIN fnc setPointOfInterest: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Text replacement - "_{10,} " to "")
m (Text replacement - " <h3 style="display:none">Notes</h3> <dl class="command_description"> <!-- Note Section BEGIN --> <!-- Note Section END --> </dl>" to "")
Line 72: Line 72:
}}
}}


<h3 style="display:none">Notes</h3>
<dl class="command_description">
<!-- Note Section BEGIN -->
<!-- Note Section END -->
</dl>


<h3 style="display:none">Bottom Section</h3>
<h3 style="display:none">Bottom Section</h3>

Revision as of 06:09, 17 January 2021

Hover & click on the images for description

Description

Description:
/*

	Description:
		Add point of interest shown in the map

	Parameter(s):
		0: STRING - unique ID of the point
		1:
			BOOL - true if the point is completed (shown faded in the map)
			NUMBER - status, can be:
				-1: dormant, will be activated when player gets close
				 0: shown, but not completed
				+1: completed
		2: ARRAY - position
		3: ARRAY - area in format [width,height,angle,isRectangle]
		4: STRING - type, can be "Unknown" or "Warning" (default: "Unknown")
		5: STRING - color, can be "Black", "Blue" or "Red" (default: "Black")

		or

		0: OBJECT - "Point of interest" module

	Returns:
		STRING - ID of the point

	Examples:

		//--- Activate existing module
		_myID = myModule call BIN_fnc_setPointOfInterest;

		//--- Mark POI as completed
		[_myID,true] call BIN_fnc_setPointOfInterest;

		//--- Set custom POI
		["myID",false,position myObject,[50,50,0,false],"Warning","Red"] call BIN_fnc_setPointOfInterest;

		//--- Set custom POI using default type and color
		["myID",false,position myObject,[50,50,0,false]] call BIN_fnc_setPointOfInterest;
*/


#define VAR			"bin_POIs"
#define TASK_PRIORITY		2
#define REVEAL_DISTANCE		100

#define POS_DEFAULT		[]
#define AREA_DEFAULT		[]
#define TYPE_DEFAULT		""
#define COLOR_DEFAULT		""
#define STATUS_DEFAULT		0

(Placeholder description extracted from the function header by BIS_fnc_exportFunctionsToWiki)
enoch icon ca.png
This content is exclusive to the Arma 3 Contact Expansion.
Execution:
call
Groups:
Contact

Syntax

Syntax:
Syntax needed
Return Value:
Return value needed

Examples

Example 1:

Additional Information

See also:
See also needed

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note


Bottom Section